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(Undid edit by Tommaso Gabisi: A) Is there any video evidence of this specific case?; And B) The formatting here is rather poor. I'd explain what needs improving, but that's really difficult to do in these edit summaries.) Tag: Undo |
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The '''Ice Climbers''' ({{ja|アイス クライマー|Aisu Kuraimā}}, ''Ice Climber'') return as playable characters in ''[[Super Smash Bros. Brawl]]''. They were confirmed on the [[Smash Bros. DOJO!!]] website on September 14, 2007. | The '''Ice Climbers''' ({{ja|アイス クライマー|Aisu Kuraimā}}, ''Ice Climber'') return as playable characters in ''[[Super Smash Bros. Brawl]]''. They were confirmed on the [[Smash Bros. DOJO!!]] website on September 14, 2007. | ||
Sanae Kobayashi | Sanae Kobayashi is the voice of the Ice Climbers, reprising her role from ''Super Smash Bros. Melee''; her portrayal is comprised of re-purposed voice clips leftover from the recording sessions for ''Melee'', featuring returning and previously unused ones. | ||
The Ice Climbers rank 2nd on the current tier list, putting them in the S tier, a | The Ice Climbers rank 2nd on the current tier list, putting them in the S tier, a noticeable improvement over their already high 8th out of 26 ranking in ''Melee'', making this their best placement in the series. This is primarily due to their extensive and intricate grab game that can potentially lead to an inescapable [[zero-to-death combo]] on any character and on any stage. The partner mechanism of the character also forces opponents to rethink their approach, as one climber can easily disrupt combos and chain grabs. The duo also has two decent projectiles, and they are armed with a relatively powerful meteor smash along with one of the largest disjointed up aerials in the game. However, if the partner climber is KO'd, the leader cannot use [[special move]]s as effectively and is somewhat helpless during recovery. A lone Ice Climber also has drastically lowered damage output and KO potential, especially due to their inability to perform a meteor smash, and is considerably more open to grabs and combos. Regardless, the Ice Climbers have very good matchups (losing to only four characters, with {{SSBB|Meta Knight}} being the only top tier they lose to), and very strong tournament results. | ||
==Attributes== | ==Attributes== | ||
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===Chaingrabbing and desynching=== | ===Chaingrabbing and desynching=== | ||
[[File:ICsCG.gif|200px|thumb | [[File:ICsCG.gif|200px|thumb|Japanese Smasher {{Sm|9B}} using a combination of the IC's down throw and back throw to perform a 0 to death infinite chain grab on {{Sm|Selcia}}'s {{SSBB|Meta Knight}}. The throw is setup using a combination of [[Blizzard]] and the Climbers' forward aerial and is finished using the Ice Climbers' up smash. ]] | ||
Many players consider the Ice Climbers to be "the King and Queen of all [[chain grab]]s" due to the fact that their two-in-one property allows for a variety of infinite chain-grab options that can combo into kill moves. For example, the lead Ice Climber can grab onto one opponent and use the [[forward throw]]. In the middle of the throw animation, the player can gain control of the CPU Climber, commanding them into performing a [[forward aerial]] spike, or grabbing again with the CPU Climber. while once again bringing the original, player-controlled Climber in for a new grab. Infinite chain grabs of this nature can be performed at any percent, on any character, on nearly any stage. One hindrance to this strategy is the Ice Climbers' short grab range and low traction, making it almost impossible to grab an opponent when they hit the player's shield(s) unless the Climbers powershield the attack. | Many players consider the Ice Climbers to be "the King and Queen of all [[chain grab]]s" due to the fact that their two-in-one property allows for a variety of infinite chain-grab options that can combo into kill moves. For example, the lead Ice Climber can grab onto one opponent and use the [[forward throw]]. In the middle of the throw animation, the player can gain control of the CPU Climber, commanding them into performing a [[forward aerial]] spike, or grabbing again with the CPU Climber. while once again bringing the original, player-controlled Climber in for a new grab. Infinite chain grabs of this nature can be performed at any percent, on any character, on nearly any stage. One hindrance to this strategy is the Ice Climbers' short grab range and low traction, making it almost impossible to grab an opponent when they hit the player's shield(s) unless the Climbers powershield the attack. | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all characters, the Ice Climbers have received a drastic boost | *{{change|As with all characters, the Ice Climbers have received a drastic graphical boost, with their parkas having higher quality textures.}} | ||
*{{change|The Ice Climbers have two new alternate costumes and Nana's orange costume is replaced with a blue one to make her look almost identical to Popo. One new costume has them in white while the other has Nana in black and Popo in grey. The player takes control of Popo in the blue skin and Nana in the new white and black skins.}} | *{{change|The Ice Climbers have two new alternate costumes and Nana's orange costume is replaced with a blue one to make her look almost identical to Popo. One new costume has them in white while the other has Nana in black and Popo in grey. The player takes control of Popo in the blue skin and Nana in the new white and black skins.}} | ||
*{{change|The red Nana blue Popo costume has darker colors, and Nana's yellow costume uses a much darker variant of yellow.}} | *{{change|The red Nana blue Popo costume has darker colors, and Nana's yellow costume uses a much darker variant of yellow.}} | ||
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==Moveset== | ==Moveset== | ||
''For a gallery of Ice Climbers' hitboxes, see [[Ice Climbers (SSBB)/Hitboxes|here]].''<br> | |||
''Note: This assumes that both Ice Climbers are present.'' | ''Note: This assumes that both Ice Climbers are present.'' | ||
{{MovesetTable | {{MovesetTable | ||
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|fsdmg=2% (hit), 5% (frozen) | |fsdmg=2% (hit), 5% (frozen) | ||
|fsdesc=The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a swift KO, as the frozen player falls with full speed. | |fsdesc=The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a swift KO, as the frozen player falls with full speed. | ||
}} | |||
===Stats=== | |||
{{technical data|Needs short hop and double jump heights}} | |||
{{Attributes | |||
|cast = 39 | |||
|weight = 92 | |||
|rweight = 24-25 | |||
|dash = 1.4 | |||
|rdash = 22-27 | |||
|run = 1.388 | |||
|rrun = 27 | |||
|walk = 0.96 | |||
|rwalk = 24 | |||
|trac = 0.035 | |||
|rtrac = 38 | |||
|airfric = 0.015 | |||
|rairfric = 6-12 | |||
|air = 0.7708 | |||
|rair = 35 | |||
|baseaccel = 0.01 | |||
|rbaseaccel = 7-36 | |||
|addaccel = 0.08 | |||
|raddaccel = 10-17 | |||
|gravity = 0.077 | |||
|rgravity = 22 | |||
|fall = 1.2 | |||
|rfall = 32-35 | |||
|ff = 1.68 | |||
|rff = 33-35 | |||
|jumpsquat = 4 | |||
|rjumpsquat = 1-10 | |||
|jumpheight = 34.69501461 | |||
|rjumpheight= 13 | |||
|shorthop = ? | |||
|rshorthop = ? | |||
|djump = ? | |||
|rdjump = ? | |||
|ellag = 3 | |||
|rellag = ? | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (German) | ||
| | !Cheer (Korean) | ||
|- | |||
! scope="row"|Cheer | |||
|[[File:Ice Climbers Cheer English SSBB.ogg|center]]||[[File:Ice Climbers Cheer Japanese SSBB.ogg|center]]||[[File:Ice Climbers Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Ice Climbers Cheer Korean SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Na - na! -- Po - po! || Ice - Cli - mber! || Na - na! -- Po - po! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (Italian) | |||
!Cheer (Spanish) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Ice Climbers Cheer French SSBB.ogg|center]]||[[File:Ice Climbers Cheer Italian SSBB.ogg|center]]||[[File:Ice Climbers Cheer Spanish SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Na - Na ! -- Po - Po ! || Naaa - na! -- Pooo - po! || Na - Na! -- Po - Po! || Po - po! -- Na - na! | |||
|} | |||
*In the NTSC-U and PAL versions, when playing as Nana, the Back sound of the menu plays in lieu of the crowd chant. | *In the NTSC-U and PAL versions, when playing as Nana, the Back sound of the menu plays in lieu of the crowd chant. | ||
**The fact that the crowd chant changes (albeit in a glitchy manner) depending on which Climber is leading the pair might indicate that the lead Climber's name was intended to be chanted first by the crowd. | **The fact that the crowd chant changes (albeit in a glitchy manner) depending on which Climber is leading the pair might indicate that the lead Climber's name was intended to be chanted first by the crowd. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Ice Climbers | {{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}} | ||
:''See also: [[:Category:Ice Climbers players (SSBB)]]'' | |||
*{{Sm|9B|Japan}} - Widely considered the best Ice Climbers player in the world and one of the best players in Japan along with {{Sm|Edge}}, notably winning [[SKTAR 3]]. | *{{Sm|9B|Japan}} - Widely considered the best Ice Climbers player in the world and one of the best players in Japan along with {{Sm|Edge}}, notably winning [[SKTAR 3]]. | ||
*{{Sm|DeLux|USA}} - Placed 5th at [[WHOBO 5]]. | *{{Sm|DeLux|USA}} - Placed 5th at [[WHOBO 5]]. | ||
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*{{Sm|Vinnie|USA}} - A nationally dominant player in the later stages of ''Brawl'''s life, after switching to Ice Climbers from {{SSBB|Mr. Game & Watch}}. | *{{Sm|Vinnie|USA}} - A nationally dominant player in the later stages of ''Brawl'''s life, after switching to Ice Climbers from {{SSBB|Mr. Game & Watch}}. | ||
*{{Sm|Yunon|Japan}} - Defeated players such as Shu, Kuroobi, and RAIN. | *{{Sm|Yunon|Japan}} - Defeated players such as Shu, Kuroobi, and RAIN. | ||
===Tier placement and history=== | |||
In the first year of ''Brawl''{{'}}s [[metagame]], the Ice Climbers were ranked as high tier characters but weren't considered a particularly dominant force, given how weak Popo alone is after Nana is KO'd, and their powerful grab tactics being unrecognized at the time. However, Ice Climbers players soon began to utilize their infinite [[chain grab]]s, giving them an extremely powerful [[zero-to-death]] option against any other character, which shot them up the tier list. Players found dealing with this difficult, as it completely changed the way players fought the Ice Climbers, with the matchup now revolving around avoiding getting grabbed at all, and the Ice Climbers were able to completely shut down characters who lacked effective means to avoid grabs or separate the Climbers. {{Sm|lain}} became the character's first top level player in 2009 and 2010, achieving multiple major top 8 placements, such as {{Trn|Apex 2009}} and {{Trn|S.N.E.S.}} This resulted in the Ice Climbers being considered uncontested top tiers by the [[Brawl Back Room]]'s [[List of SSBB tier lists (NTSC)#Fourth tier list (February 26, 2010)|the fourth tier list]] where they ranked 5th, just short of two years after ''Brawl''{{'}}s American release. However, the Ice Climbers were held back by their relative lack of top representation compared to other top tiers, and lain was never able to win a major over other top tier mains. Additionally, the existence of numerous extremely unfavorable stage [[counterpick]]s kept the Ice Climbers in check, preventing them from becoming truly dominant. In the earlier ''Brawl'' metagame, multiple stages with scrolling [[platform]]s and [[hazard]]s, such as [[Rainbow Cruise]], [[Brinstar]], and [[Norfair]], were available as counterpicks; these stages favored more air-based gameplay and made it much more difficult for the Ice Climbers to complete a zero-to-death chain grab without getting interrupted by the stage. | |||
As ''Brawl''{{'}}s metagame further refined, the Ice Climbers' tournament presence continued to grow. The Ice Climbers' worst stages also happened to be {{SSBB|Meta Knight}}'s strongest stages; as Meta Knight's dominance over the ''Brawl'' scene continued to grow, Rainbow Cruise, Brinstar, and Norfair eventually were banned in all Meta Knight legal tournaments due to his unmatched aerial prowess on those stages. The other two stages with more minor moving platforms and hazards, [[Halberd]] and [[Delfino Plaza]], also became more frequently banned due to Meta Knight's dominance there, and usually only one of these stages was available as a counterpick, which gave Ice Climbers mains the opportunity to play around this with a stage ban. These factors allowed the Ice Climbers to truly shine in the ''Brawl'' scene. Although lain became inactive, a new wave of even better Ice Climbers players arose from 2011 to 2014. {{Sm|9B}}, {{Sm|Vinnie}}, {{Sm|ESAM}}, {{Sm|Kakera}}, and {{Sm|NAKAT}} quickly became some of the biggest tournament threats in both North America and [[Japan]], achieving multiple first place victories at events such as {{Trn|SumabatoX 6}}, {{Trn|SKTAR 3}}, and the MK-banned {{Trn|WHOBO 4}} and {{Trn|WHOBO 5}}; 9B in particular was considered by many to be the outright best player in all of Japan. As a result, the Ice Climbers became one of most dominant characters in tournaments behind Meta Knight, and this coincided with their rise to 2nd place on the eighth and final Brawl Back Room tier list in 2013, right underneath Meta Knight in their own tier above the rest of the characters. Some players argued that since the Ice Climbers have access to a zero-death on every character that works at any percent, they could be tied for first place with Meta Knight, or could even be first place themselves; however, despite these advancements, the Ice Climbers' results never approached Meta Knight's uncontested dominance before the end of ''Brawl''{{'}} active competitive life at the release of ''Smash 4''. | |||
The Ice Climbers are among the most disliked characters in ''Brawl'' by both casual and competitive players, since they possess a reliable zero-death against any character, something no other character has access to, with many players supporting the ban of the infinite chain grabs in tournaments. Due to the prominent competitive philosophy at the time of ''Brawl'' however, zero-death chain grabs were uncommonly singled out for banning in tournament rulesets, and with the definition of what construes an "infinite chain grab" usually being rigid, players of the Ice Climbers could find loopholes to avoid using it while still nearly securing stocks with each grab, making opponents' predicaments effectively the same. Some tournaments in the post-''Smash-4'' era, such as [[Glitch 2]], have banned the Ice Climbers altogether alongside Meta Knight, due to being considered [[broken|too powerful]], especially when Meta Knight is banned, further fueled by their unpopularity among opponents and spectators alike. | |||
==In Solo Modes== | |||
==={{SSBB|Classic Mode}}=== | |||
In Classic Mode, Ice Climbers can appear as an opponent in Stage 9 on [[Summit]]. Ice Climbers can also appear as an opponent in Stage 11, but only if they haven't appeared in Stage 9. | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Ice Climbers are fought in Stage 4 on [[Summit]]. | |||
===[[Event Match]]es=== | |||
====Solo Events==== | |||
*'''[[Event 11: Yoshi's Rainbow]]''': As the Ice Climbers, the player must KO six {{SSBB|Yoshi}}s in the order of red, pink, yellow, green, cyan, and blue. | |||
*'''[[Event 17: Super Waterfall Climb]]''': {{SSBB|Zelda}} must survive on [[Rumble Falls]] until the background changes into a waterfall. Two pairs of Ice Climbers will try to hinder the player's progress. | |||
*'''[[Event 34: All-Star Battle Melee]]''': Ice Climbers are one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''. | |||
====Co-Op Events==== | |||
*'''[[Co-Op Event 10: The R.O.B.'s of Tomorrow]]''': {{SSBB|Lucario}} and the Ice Climbers must defeat five {{SSBB|R.O.B.}}s of varying sizes on [[Summit]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]=== | |||
<center> | |||
<gallery> | |||
Ice Climbers Congratulations Screen Classic Mode Brawl.png|Classic Mode | |||
Ice Climbers Congratulations Screen All-Star Brawl.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Subspace iceclimbers.PNG|frame|Ice Climbers in ''SSE'']] The Ice Climbers were first seen climbing up a mountain together, possibly in pursuit of the [[Halberd]] or they were just climbing. When {{SSBB|Meta Knight}} passed them going up the mountain, the Ice Climbers took it as a challenge and jumped up the mountain with Meta Knight. Once they reached the top, the Ice Climbers celebrated with their "victory" for getting up the mountain first, until they and Meta Knight found {{SSBB|Lucario}}, who was looking for a fight with Meta Knight, so the Ice Climbers watch from the side nervously. After the fight, the winner revives the loser, to their relief, and the | [[File:Subspace iceclimbers.PNG|frame|Ice Climbers in ''[[SSE]]''.]] | ||
The Ice Climbers were first seen climbing up a mountain together, possibly in pursuit of the [[Halberd]] or they were just climbing. When {{SSBB|Meta Knight}} passed them going up the mountain, the Ice Climbers took it as a challenge and jumped up the mountain with Meta Knight. Once they reached the top, the Ice Climbers celebrated with their "victory" for getting up the mountain first, until they and Meta Knight found {{SSBB|Lucario}}, who was looking for a fight with Meta Knight, so the Ice Climbers watch from the side nervously. After the fight, the winner revives the loser, to their relief, and the Halberd crashes the [[Great Fox]] into the mountain. Although Meta Knight and Lucario managed to board the Halberd, the Ice Climbers (ironically) are thrown back to the ground towards {{SSBB|Marth}}, {{SSBB|Lucas}}, the {{SSBB|Pokémon Trainer}}, and {{SSBB|Ike}}. After facing some more [[Subspace Army]] troopers (with help from {{SSBB|Mario}} and {{SSBB|Link}}'s group), the Ice Climbers teamed up with the other heroes as they journeyed into [[Subspace]] but are turned into trophies by [[Tabuu]]. Ice Climbers are then revived by {{SSBB|King Dedede}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, and {{SSBB|Kirby}} and help the other smashers defeat Tabuu and restore the World of Trophies to normal. | |||
===Playable appearances=== | ===Playable appearances=== | ||
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===Exclusive [[sticker]]s=== | ===Exclusive [[sticker]]s=== | ||
These stickers can only be used by | These stickers can only be used by Ice Climbers or a select few including them. | ||
*Balloon Fight Enemy: [Specials: Indirect] Attack +4 | *Balloon Fight Enemy: [Specials: Indirect] Attack +4 | ||
*Donbe: [Slash] Resistance +26 | *Donbe: [Slash] Resistance +26 | ||
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*Wild Gunman: [Specials: Indirect] Attack +5 | *Wild Gunman: [Specials: Indirect] Attack +5 | ||
*Yakuman Player: [Electric] Resistance +28 | *Yakuman Player: [Electric] Resistance +28 | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
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|{{Head|Ice Climbers|g=SSBB|s=25px|cl=White}} | |{{Head|Ice Climbers|g=SSBB|s=25px|cl=White}} | ||
|} | |} | ||
==Gallery== | |||
<gallery> | |||
SSBBDojoIceClimbers1.jpg|[[Taunt]]ing on {{SSBB|Yoshi's Island}}. | |||
SSBBDojoIceClimbers2.jpg|Using [[Blizzard]] on {{SSBB|Link}} on [[Rumble Falls]]. | |||
SSBBDojoIceClimbers3.jpg|Popo [[footstool]]ing {{SSBB|Kirby}} on [[Lylat Cruise]]. | |||
SSBBDojoIceClimbers4.jpg|Taunting on [[Delfino Plaza]]. | |||
</gallery> | |||
==Trivia== | ==Trivia== |
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