Banana Peel (move): Difference between revisions
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===Item toss specifics=== | ===Item toss specifics=== | ||
Banana Peels are thrown by this move at an angle of 105°, with a | Banana Peels are thrown by this move at an angle of 105°, with a speed of 2.2 for a tilt input, and 3.036 for a smash input, both multiplied by Diddy's item toss strength of 0.966667× (except in ''Brawl''). Interestingly, the move can still be used if Diddy already has an [[item]] on his hands, unlike other item-generating special moves such as the [[Link]]s' {{b|Bomb|Link}}s. In ''Brawl'', the item remains on his hands and he still throws a Banana Peel (or fails to do so if two already exist), while in ''Smash 4'' and ''Ultimate'', he throws both items at once, with the held item before the Banana Peel (or simply the held item if a peel cannot be generated). In this case, the thrown item follows the same speed and arc as if the Banana Peel was thrown, depending on whether a tilt or smash input is used. | ||
Per the [[Item throw#Formula|item throw damage formula]], which considers the throw as dropping the item, the damage dealt by it is equal to <code>base damage * 0.5 + base damage modifier + speed damage multiplier * toss | Per the [[Item throw#Formula|item throw damage formula]], which considers the throw as dropping the item, the damage dealt by it is equal to <code>base damage * 0.5 + base damage modifier + speed damage multiplier * toss speed</code>, where the toss speeds are as defined prior. As an example, for a [[Capsule]], the formula is <code>8 * 0.5 - 0.4 + 3 * toss speed</code>, dealing approximately 9.98% with a tilt throw, and 12.4% with a smash throw. In the case of the Banana Peel, this formula can be simplified to <code>1 + 1.7 * toss speed</code>. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|DiddyKong|Down|name1=Banana Peel|desc1=Throw a banana peel behind you to trip foes. Only one peel can exist at a time.|name2=Shocking Banana Peel|desc2=A banana peel that paralyzes foes. More effective if stepped on.|name3=Battering Banana Peel|desc3=Throw a banana peel straight up. The peel launches foes straight up | {{CustomSet|DiddyKong|Down|name1=Banana Peel|desc1=Throw a banana peel behind you to trip foes. Only one peel can exist at a time.|name2=Shocking Banana Peel|desc2=A banana peel that paralyzes foes. More effective if stepped on.|name3=Battering Banana Peel|desc3=Throw a banana peel straight up. The peel launches foes straight up as well.}} | ||
# '''Banana Peel''': Default. | # '''Banana Peel''': Default. | ||
# '''Shocking Banana Peel''': Throws a banana at a more horizontal trajectory (making it harder for Diddy to catch it) and is less effective on throw, but shocks opponents, allowing Diddy to perform new setups. | # '''Shocking Banana Peel''': Throws a banana at a more horizontal trajectory (making it harder for Diddy to catch it) and is less effective on throw, but shocks opponents, allowing Diddy to perform new setups. | ||
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==Origin== | ==Origin== | ||
[[File:DiddyBananaPeelOrigin.png| | [[File:DiddyBananaPeelOrigin.png|thumb|Diddy collects bananas in ''Donkey Kong Country 2''.]] | ||
Bananas are collectibles from the ''{{s|mariowiki|Donkey Kong Country}}'' games. They functioned exactly the same as {{s|mariowiki|coin}}s from the [[Mario (universe)|''Mario'' series]], in that when a player collects 100, they will gain an extra life. Bananas can appear in bunches, which depending on the game can come in groups of five, ten, or twenty-five. ''{{s|mariowiki|Donkey Kong 64}}'' instead contains 500 bananas in each world, with each character needing to collect the matching 100 of them to access boss battles, in addition to {{s|mariowiki|Golden Banana}}s needed to unlock worlds. | Bananas are collectibles from the ''{{s|mariowiki|Donkey Kong Country}}'' games. They functioned exactly the same as {{s|mariowiki|coin}}s from the [[Mario (universe)|''Mario'' series]], in that when a player collects 100, they will gain an extra life. Bananas can appear in bunches, which depending on the game can come in groups of five, ten, or twenty-five. ''{{s|mariowiki|Donkey Kong 64}}'' instead contains 500 bananas in each world, with each character needing to collect the matching 100 of them to access boss battles, in addition to {{s|mariowiki|Golden Banana}}s needed to unlock worlds. | ||
[[File:Banana Peel Slip.png|thumb|Lanky tricking King K. Rool into slipping on a giant banana peel in ''Donkey Kong 64.'']] | |||
The move itself may also be inspired by [[Koopa Troopa]]'s trophy celebration cutscene in ''{{s|mariowiki|Mario Power Tennis}}'', where Diddy Kong | While bananas themselves are common within the ''Donkey Kong Country'' games, the concept of slipping on peels is not, though in [[Lanky Kong]]'s phase in the final boss fight of ''Donkey Kong 64'', he must lay giant banana peels on the floor and lure [[King K. Rool]] to slip and fall on them. Slipping on banana peels also appears as an Easter egg in DK's treehouse in that game. Both [[Donkey Kong]] and Diddy Kong are, however, capable of utilizing Banana Peels in the [[mariowiki:Mario Kart (series)|''Mario Kart'' games]] in which they appear; in ''{{s|mariowiki|Mario Kart: Double Dash!!}}'', the two also utilized Giant Banana Peels as their special items, and in ''{{s|mariowiki|Super Mario Kart}}'', banana peels were featured as an item exclusively used by CPUs when controlling Diddy's predecessor, Donkey Kong Jr. | ||
The move itself may also be inspired by [[Koopa Troopa]]'s trophy celebration cutscene in ''{{s|mariowiki|Mario Power Tennis}}'', where Diddy Kong drops a banana peel, which Koopa Troopa trips over. | |||
{{clr}} | {{clr}} | ||