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'''Shock Spring Jump''' ({{ja|ショックジャンプ|Shokku Janpu}}, ''Shock Jump'') is [[Banjo]] & [[Kazooie]]'s [[up special move]]. | '''Shock Spring Jump''' ({{ja|ショックジャンプ|Shokku Janpu}}, ''Shock Jump'') is [[Banjo]] & [[Kazooie]]'s [[up special move]]. | ||
==Overview== | ==Overview== | ||
The move involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. If the move is activated in the air, the pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance. After using the move, Banjo & Kazooie retain all [[double jump]]s and all their other special moves, similarly to | The move involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. If the move is activated in the air, the pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance. After using the move, Banjo & Kazooie retain all [[double jump]]s and all their other special moves, similarly to Mega Man and Sonic; however, unlike with other similar up special moves, the Shock Spring Pad disappears if touched when on the ground instead of being reusable. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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==Origin== | ==Origin== | ||
[[File:Shock Spring Jump origin.gif|thumb|left|Banjo and Kazooie performing the Shock Spring Jump in ''Banjo-Kazooie''.]] | [[File:Shock Spring Jump origin.gif|thumb|left|Banjo and Kazooie performing the Shock Spring Jump in ''Banjo-Kazooie''.]] | ||
The Shock Spring Jump is a move taught to Banjo and Kazooie by Bottles | The Shock Spring Jump is a move taught to Banjo and Kazooie by Bottles at Treasure Trove Cove in ''Banjo-Kazooie''. It allows the duo to execute a super jump from green Shock Spring Pads for navigation of certain areas. The move consists of Banjo jumping, Kazooie landing and building up power, and finally the duo launching into the air based on how long the jump button is held, with the final launch being the highest jump in the game. Some Shock Spring Pads need to be created before use or are hidden out of sight, so it is not necessarily obvious that a high cliff can be scaled. | ||
The move returns unchanged in ''Banjo-Tooie'', though the pad has undergone a slight redesign with its gold border changed to black. When Kazooie is alone, she can use the move to get even higher than when Banjo's extra weight is present. However, it is now outclassed by the new Springy Step Shoes, another limited jump ability. | The move returns unchanged in ''Banjo-Tooie'', though the pad has undergone a slight redesign with its gold border changed to black. When Kazooie is alone, she can use the move to get even higher than when Banjo's extra weight is present. However, it is now outclassed by the new Springy Step Shoes, another limited jump ability. | ||
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The move also returns in ''Banjo-Kazooie: Grunty's Revenge'', though now Banjo no longer does an initial hop; Kazooie performs the jump immediately, mirroring how it is done in ''Smash Bros.'' | The move also returns in ''Banjo-Kazooie: Grunty's Revenge'', though now Banjo no longer does an initial hop; Kazooie performs the jump immediately, mirroring how it is done in ''Smash Bros.'' | ||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
== | ==Names in other languages== | ||
{{Langtable | {{Langtable | ||
|ja={{ja|ショックジャンプ|Shokku Janpu}}, ''Shock Jump'' | |ja={{ja|ショックジャンプ|Shokku Janpu}}, ''Shock Jump'' |
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