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Aidanzapunk (talk | contribs) m (Undid edit by 169.139.8.200: trailers using music not in the game is not an indicator of unused content, nor is it something exclusive to those two (several Mii costumes, Sora, and even Cloud's reveal in Smash 4)) Tag: Undo |
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===Removed=== | ===Removed=== | ||
*The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced. Looking into the <code>ui_series_db.prc</code> file, it includes ''Rhythm Heaven'' (rhythm) and Miiverse, this could be a carryover from ''Smash 4'', and while the save file index for the list of series is in the same order as it was in ''Smash 4'', they have two omissions, ''Brain Age'' (braintraining) and ''Swapnote'' (diary)<ref>[https://sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order/ Smash for Wii U and Brawl Emblem Order]</ref>. ''Rhythm Heaven'' and Miiverse are in close proximity to other stage exclusive series in the parameters, this would suggest they were purposefully left over in the series database to be used for their own stages. | *The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced{{fact}}. Looking into the <code>ui_series_db.prc</code> file, it includes ''Rhythm Heaven'' (rhythm) and Miiverse, this could be a carryover from ''Smash 4'', and while the save file index for the list of series is in the same order as it was in ''Smash 4'', they have two omissions, ''Brain Age'' (braintraining) and ''Swapnote'' (diary)<ref>[https://sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order/ Smash for Wii U and Brawl Emblem Order]</ref>. ''Rhythm Heaven'' and Miiverse are in close proximity to other stage exclusive series in the parameters, this would suggest they were purposefully left over in the series database to be used for their own stages. | ||
*The {{forwiiu}} iteration of {{SSB4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, development screenshots on the stage have been shown on several occasions by Masahiro Sakurai, depicting the stage with ''Ultimate''{{'}}s lighting engine. It was used as a test stage as late as the development of ''Ultimate''{{'}}s final DLC character, {{SSBU|Sora}}.<ref name="yt_111723">[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref name="yt_200924">[https://www.youtube.com/watch?v=qqjXBzWX3_A Odds and Ends of Supervising: Sora Edition <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref>https://twitter.com/Sora_Sakurai/status/1232500719527137283</ref> Besides the lighting being different and used as a test stage for that, there are noticeable differences between the two games.<ref>https://twitter.com/Sora_Sakurai/status/1232863954407325701</ref> | *The {{forwiiu}} iteration of {{SSB4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, development screenshots on the stage have been shown on several occasions by Masahiro Sakurai, depicting the stage with ''Ultimate''{{'}}s lighting engine. It was used as a test stage as late as the development of ''Ultimate''{{'}}s final DLC character, {{SSBU|Sora}}.<ref name="yt_111723">[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref name="yt_200924">[https://www.youtube.com/watch?v=qqjXBzWX3_A Odds and Ends of Supervising: Sora Edition <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref><ref>https://twitter.com/Sora_Sakurai/status/1232500719527137283</ref> Besides the lighting being different and used as a test stage for that, there are noticeable differences between the two games.<ref>https://twitter.com/Sora_Sakurai/status/1232863954407325701</ref> | ||
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*Additional {{uv|Minecraft}} songs were planned, but their arrangements were left unfinished and not included in the final game.<ref>https://twitter.com/Sephazon/status/1321482733030289410</ref> | *Additional {{uv|Minecraft}} songs were planned, but their arrangements were left unfinished and not included in the final game.<ref>https://twitter.com/Sephazon/status/1321482733030289410</ref> | ||
*A [https://youtu.be/vsY0pdCW9N0?t=1822 slightly-abridged version of One-Winged Angel] plays during ''Mr. Sakurai Presents "Sephiroth"'' in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version. | *A [https://youtu.be/vsY0pdCW9N0?t=1822 slightly-abridged version of One-Winged Angel] plays during ''Mr. Sakurai Presents "Sephiroth"'' in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version. | ||
*[https://tcrf.net/Development:Super_Smash_Bros._Ultimate Non-finalized audio files] of several [[List of SSBU Music (Pokémon series)|''Pokémon'' remixes]] created for ''Ultimate'' were among the files in the [[wikipedia:Nintendo data leak|October 2024 Game Freak data leak]], alongside demonstration images and videos of {{SSBU|Incineroar}}. Presumably, these files were sent to [[Game Freak]] for feedback or approval. | |||
<gallery> | <gallery> | ||
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*Pyra and Mythra's Pneuma alternative costume was darker during production.<ref name="yt_111723"/> | *Pyra and Mythra's Pneuma alternative costume was darker during production.<ref name="yt_111723"/> | ||
*Few events UI and pictures were different during production.<ref name="yt_111723"/> | *Few events UI and pictures were different during production.<ref name="yt_111723"/> | ||
*In a [[YouTube]] video, Masahiro Sakurai showed various changes made to Sora's alternate costumes before the final release:<ref name="yt_200924"/> | |||
**The shading effects on costume four were difficult to see, so the textures were altered to be more vibrant. | |||
**The eyes on costume 5 were initially too tall, and its facial expression while taking damage was not strong enough. There was also a small extraneous mark that was almost impossible to see. | |||
<gallery> | <gallery> | ||
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**The layering of the down throw effects were altered to make the attack more readable. | **The layering of the down throw effects were altered to make the attack more readable. | ||
**Sakurai spent a long time tweaking Sora's clapping animation, wanting it to not be too stiff but also not too limp. | **Sakurai spent a long time tweaking Sora's clapping animation, wanting it to not be too stiff but also not too limp. | ||
**Blizzaga was initially too light to be visible on some stages, so some dark elements were mixed in. | |||
**Blizzaga was initially | |||
**Sonic Blade had a bug where vertical mobility was significantly less than horizontal mobility. The move also erroneously had different poses between the grounded and aerial variants. The windup animation also felt sluggish and was shortened. The axis of rotation was also adjusted to Sora's center of mass. | **Sonic Blade had a bug where vertical mobility was significantly less than horizontal mobility. The move also erroneously had different poses between the grounded and aerial variants. The windup animation also felt sluggish and was shortened. The axis of rotation was also adjusted to Sora's center of mass. | ||
**The final hit of Aerial Sweep was changed to look like it was cutting through opponents. | **The final hit of Aerial Sweep was changed to look like it was cutting through opponents. | ||
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**Sakurai made a rough drawing with his computer mouse showing how he wanted the final smash activation animation to look. | **Sakurai made a rough drawing with his computer mouse showing how he wanted the final smash activation animation to look. | ||
**The Keyblade star effects had several layering issues and were too bunched up initially. | **The Keyblade star effects had several layering issues and were too bunched up initially. | ||
<gallery> | <gallery> | ||
Fire Attack (G&W).jpg|Mr. Game and Watch's infamous feather removed in the day one patch. | Fire Attack (G&W).jpg|Mr. Game and Watch's infamous feather removed in the day one patch. | ||
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|ui_gametitle_legend_of_zelda_spirit_tracks | |ui_gametitle_legend_of_zelda_spirit_tracks | ||
|''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}''. While | |''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}''. While a spirit from this game is in ''Ultimate'', it is instead categorized as belonging to "The Legend of Zelda Series." | ||
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|ui_gametitle_yoshi_woolly_3ds | |ui_gametitle_yoshi_woolly_3ds |