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'''Mr. Game & Watch''' ({{ja|Mr. ゲーム&ウォッチ|Misutā Gēmu ando Uocchi}}, ''Mr. Game & Watch'') is a newcomer playable character in ''[[Super Smash Bros. Melee]]''. He was designed as a composite representation of various generic characters featured in the ''[[Game & Watch]]'' series, created by {{s|mariowiki|Gunpei Yokoi}} in 1980. He is the final character to be [[unlockable character|unlocked]] in all of ''Melee''. Mr. Game & Watch lacks a voice actor, instead, emitting a variety of ''Game & Watch''-esque "beep boop" sound effects to represent his "voice."
'''Mr. Game & Watch''' ({{ja|Mr. ゲーム&ウォッチ|Misutā Gēmu ando Uocchi}}, ''Mr. Game & Watch'') is a character in ''[[Super Smash Bros. Melee]]''. He was designed as a composite representation of various generic characters featured in the ''[[Game & Watch]]'' series, created by {{s|mariowiki|Gunpei Yokoi}} in 1980. He is the last character to be unlocked in the game.


Mr. Game & Watch is ranked 19th in ''Melee''{{'}}s [[tier list]], at the bottom of the C- tier, which is his worst placement in the series. Mr. Game & Watch's positive attributes include his extremely powerful KO potential courtesy of his powerful finishers with long durations, as well as a slew of moderately effective [[special move]]s, two of which ([[Judge|Judgement]] and [[Oil Panic]]) can [[OHKO]]. Additionally, his aerial game is among the strongest in the game due to his excellent, powerful and quick set of aerials that have disjointed hitboxes. He also has a respectable [[grab]] game due to his throws being unpredictable and useful for [[chain grab]]bing.
Mr. Game & Watch is currently ranked 19th in ''Melee''{{'}}s [[tier list]], at the bottom of the C- tier, which is his worst placement in the series. Mr. Game & Watch's positive attributes include extremely powerful KO moves that have a long duration as well as a slew of moderately effective special moves, two of which ([[Judge|Judgment]] and [[Oil Panic]]) can [[OHKO]]. However, Mr. Game & Watch's flaws are due to how he was translated to ''Melee''; he has a bad approach due to his slow overall speed, and outside of his throws, his neutral game is rather predictable. His high [[hitstun]] and frailty also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot [[L-cancel]] most of his aerial attacks, and is considered to have the worst [[shield]] in the game, as it always fails to fully cover his body unless light shielding is used. All of this gives him poor matchups against a majority of the cast, especially against higher-tiered characters, and result in Mr. Game & Watch being unviable at the highest level of play.


While Mr. Game & Watch's translation to ''Melee'' was well, however, this proves to become a severe disadvantage; his choppy and sluggish movement heavily hinders his approach, and outside of his grab game, his [[neutral game]] is rather predictable. His high [[hitstun]] and frailty also make him prone to getting comboed and KO'd early when combined with his light [[weight]]. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot [[L-cancel]] most of his aerial attacks, and is widely considered to have the worst [[shield]] in the game, as it fails to completely cover his entire body after receiving even slight damage, hindering his prowess in high-level play. All of this gives him very poor matchups against a majority of the cast, especially against higher-tiered characters.
==How to unlock==
==How to unlock==
To unlock Mr. Game & Watch, the player must complete Classic Mode, Adventure Mode or Target Test with all of the other characters.
Mr. Game & Watch must be defeated in battle before he can be unlocked. There are two ways the player can encounter Mr. Game & Watch:
 
*One way is to clear Classic Mode, Adventure Mode, Target Test, or All-Star Mode with all other characters. If the player fails to defeat Mr. Game & Watch, they can re-fight him by clearing any of those modes again with any character.
Alternately, the player must play 1,000 VS. Matches to fight Mr. Game & Watch.
*Another way is to play 1,000 VS. matches to completion. If the player fails to defeat Mr. Game & Watch, they can re-fight him by playing another VS. match to completion. Mr. Game & Watch will not appear with this method until all the other characters are unlocked.
 
Mr. Game & Watch is fought on the [[Flat Zone]] stage.
Mr. Game & Watch must then be fought and defeated on [[Flat Zone]].


==Attributes==
==Attributes==
[[File:Game and Watch Shield SSBM.png|thumb|150px|Mr. Game & Watch's shield, which fails to cover all of his hurtboxes even at full power.]]
[[File:Game and Watch Shield SSBM.png|thumb|150px|Mr. Game & Watch's shield, which fails to cover all of his hurtboxes even at full power.]]
Mr. Game & Watch is generalized as a weak archetype intended to outspeed opponents; however, he does have a incredible slew of powerful KO options, most of which are slow (with the exception of his down tilt). Mr. Game & Watch's attributes tend to be scattered; he has an average [[falling speed]], an above-average [[air speed]], an average [[traction]], and the second-lightest [[weight]] in the game. As a result of these attributes, Mr. Game & Watch has a [[wavedash]] that grants decent distance and speed.
Mr. Game & Watch generally acts as a speedy, weak character; however, he does have some incredibly powerful KO moves, most of which are slow (with the exception of his down tilt). Mr. Game & Watch's attributes tend to be scattered; he has an average falling speed, an above average air speed, an average traction, and the second lightest weight in the game. As a result of these attributes, Mr. Game & Watch has a wavedash that grants decent distance and speed.
 
Mr. Game & Watch is notable for possessing unorthodox properties in a majority of his moveset; his [[forward tilt]] and [[forward smash]], for instance, have properties of a [[sex kick]], damaging opponents even after the primary hitbox dissipates. Additionally, his [[up smash]] and [[neutral aerial]] have long hitboxes that do not run out of power, making them good KO options. Additionally, Mr. Game & Watch has several disjointed hitboxes in his attacks (particularly his down smash), giving him deceptively decent range for his small size.


Mr. Game & Watch's aerial game is his strongest asset, as his aerials have large disjointed hitboxes, evident with his neutral aerial, often KO'ing opponents under 125%, while possessing a very large hitbox with incredible coverage. His [[forward aerial]] is his best approaching tool as it can be [[L-canceling|L-canceled]] and has rather quick startup, though it has heavy landing lag when not L-canceled. His [[back aerial]] is multi-hitting and has a disjointed hitbox, making it somewhat unpredictable to counter. His [[up aerial]] is a two-hit attack, with the second hit possessing high KO power. It can also be used to juggle fast-fallers and heavyweights, like {{SSBM|Fox}} and {{SSBM|Samus}}, respectively. Lastly, his [[meteor smash]]ing [[down aerial]] is effective at countering opponents from below and KO'ing (the sourspot is slightly weaker than the sweetspot and sends opponents on a diagonal trajectory). The down aerial's landing hitboxes add 5%-6% more damage, for a total of 19%-20% if the primary hitbox strikes first.
Mr. Game & Watch is notable for having unusual properties in most of his attacks; his forward tilt and forward smash, for instance, have [[sex kick]] properties, harming others even after the primary hitbox dissipates. Additionally, his up smash and neutral aerial have long hitboxes that do not run out of power, making them good KO options. Additionally, Mr. Game & Watch has many disjointed hitboxes in his attacks (particularly his down smash), giving him deceptively decent range.


Mr. Game & Watch's [[special move]]set also allows for significant power; [[Oil Panic]] can absorb energy-based projectiles and result in a powerful resulting projectile that is a one-hit KO when its power is maxed out, and [[Judge]] is infamously polarized due to being luck-based; it ranges from only [[recoil damage|damaging Mr. Game & Watch]] (1) to being an almost virtual one-hit KO (9). Mr. Game & Watch also has a respectable recovery from [[Fire]]; despite a lack of options and general predictability, it grants him significant vertical distance. The low hitstun and knockback, as well as an unpredictable trajectory gives [[Chef]] potential edgeguarding capability, and hitting with the pan will lead into gimps offstage.
Mr. Game & Watch's aerial game is his strongest asset, as his aerials have large disjointed hitboxes, evident with his neutral aerial, often KO'ing opponents under 125%, while having a very large hitbox that covers him. His forward aerial is his best approaching tool as it can be L-canceled and has fast startup, though it has heavy landing lag when not L-canceled. His back aerial is multi-hitting and has a disjointed hitbox, making it somewhat unpredictable to counter. His up aerial is a two-hit attack, with the second hit having high KO power. It can also be used to juggle fast fallers and heavy characters. Lastly, his meteor smashing down aerial is effective at countering foes from below and KO'ing (the sourspot is slightly weaker than the sweetspot and sends foes on a diagonal trajectory). The down aerial's landing hitboxes add 5%-6% more damage, for a total of 19%-20% if the primary hitbox strikes first.


His [[grab]] game is also respectable, despite his unimpressive grabbing range. The resulting trajectories of his throws give him solid [[chain grab]]bing and combo potential, and as all his throws look identical, he can perform mindgames on opponents by challenging the player's perception of where they will end up.
Mr. Game & Watch's specials also allow for significant power; Oil Panic can absorb projectiles and result in a powerful resulting projectile, and his Judgment has near OHKO potential. Mr. Game & Watch also has a rather good recovery from [[Fire]]; despite a lack of options and general predictability, it grants him significant vertical distance. The low hitstun and knockback, as well as an unpredictable trajectory gives [[Chef]] potential edgeguard capability.


Mr. Game & Watch's primary flaw, however, is his awful approach. An awkward [[dash]], mediocre wavedash, and slow, weak tilts on the ground (excluding down tilt) results in him heavily struggling on the ground, causing him to be reliant on [[dash-dancing]] and [[fox-trotting]] to traverse stages at quick speeds. His tilts are not without their applications of utility, however: [[forward tilt]] is a decent spacing tool that can edgeguard and KO at high precents near the edge, while [[up tilt]]'s lack of ending lag makes it useful for follow-ups and its decent knockback at high precents allows it to KO at high precents and/or near the top blast zone. Nevertheless, their overall utility is completely outclassed by his down tilt. His aerial approach is equally poor; despite above-average falling and air speeds with an average short hop, he has among the worst [[SHFFL]]s in the game, primarily due to the fact that his aerials have significant ending lag, and that his neutral, back, and up aerials have the dubious distinction of lacking the ability to be L-cancelled due to a programming error that lists them as special moves.
Mr. Game & Watch's grab game is also decent, despite his below-average grab range. The resulting trajectories of his throws gives him solid chaingrab and combo potential, and as all his throws look identical, he can perform mindgames on opponents by challenging the player's perception of where they will end up.


Another fatal flaw includes his almost non-existent defensive game, which is arguably considered the worst in ''Melee'' for a number of reasons; despite a relatively small size and a minimal [[crouch]], he is extremely easy to [[shield stab]] due to possessing the smallest maximum [[shield]] in ''Melee'' because of a coding error. Meanwhile, his remaining defensive capabilities are poor; he is burdened with short, slow rolling dodges and an especially short sidestepping dodge. To make matters worse, his sidestep is widely considered the worst in the entire game; it grants the least amount of [[intangibility]] across the entire cast, along with significant ending lag. Due to his slow tilts and smash attacks, along with mostly situational special moves, he also suffers from poor [[out of shield]] options.  
Mr. Game & Watch's main flaw, however, is his awful approach. An awkward dash, mediocre wavedash, and slow, weak tilts on the ground (except for his down tilt) results in him heavily struggling on the ground, causing him to be reliant on dashdancing and foxtrotting to traverse stages. His aerial approach is just as poor; despite an above average falling speed and an average short hop, he has among the worst [[SHFFL]]s in the game, primarily due to the fact that his aerials have significant ending lag, and that his neutral, back, and up aerials have the dubious distinction of not having the ability to be L-cancelled due to a programming error that lists them as special moves.


In addition, Mr. Game & Watch's only means of [[recovery]] is [[Fire]], which itself also suffers from being exploited easily; despite its respectable vertical distance and average horizontal distance, Fire is very predictable and easy to read due to its linearity, inviting [[edgeguarding]] or [[edgehogging]]. Mr. Game & Watch also suffers from a poor disadvantage state due to his vulnerability to combos; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him more vulnerable.
Mr. Game & Watch's defensive game also suffers; despite a relatively small size and a very low crouch, he is very easy to shield stab due to having the smallest max shield in Melee due to a coding error, and his remaining defensive capabilities are poor, with short, slow rolling dodges and an equally short sidestep dodge. Due to his slow tilts and smashes and mostly situational specials, he has poor out of shield options. His recovery also suffers; despite its respectable vertical distance and average horizontal distance, Fire is very predictable and easy to read, inviting edgeguarding or edgehogging.


Overall, Mr. Game & Watch is best described as a quintessential glass cannon; his excellent offensive game means the opponent will find it difficult to escape his wrath once he gains the advantage, by collectively racking up damage and easily KOing his opponents. By these same merits, Mr. Game & Watch's almost non-existent defensive game and poor endurance means he is vulnerable to getting finished off as early as he can finish his opponent off, and he himself lacks the ability to easily escape disadvantage due to his fraility.
Mr. Game & Watch also suffers due to his ability to be easily combo'd; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him more vulnerable.


==Version history==
==Version history==
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|bairdmg=5% (4 hits), 3% (landing)
|bairdmg=5% (4 hits), 3% (landing)
|bairdesc=Thrusts a river turtle backwards, which bites many times. A multi-hitting move, with all hits dealing light knockback. Like his neutral and up aerials, cannot be L-canceled. All hits deal approximately up to 18.65% due to [[stale move negation]]. Originates from ''Turtle Bridge''.
|bairdesc=Thrusts a river turtle backwards, which bites many times. A multi-hitting move, with all hits dealing light knockback. Like his neutral and up aerials, cannot be L-canceled. All hits deal approximately up to 18.65% due to [[stale move negation]]. Originates from ''Turtle Bridge''.
|uairname=Spit Ball Sparky ({{ja|スピットボールスパーキー|Supitto Bōru Supākī}})
|uairname=Spitball Sparky ({{ja|スピットボールスパーキー|Supittobōru Supākī}})
|uairdmg=7% (hit 1), 9% (hit 2)
|uairdmg=7% (hit 1), 9% (hit 2)
|uairdesc=Blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, cannot be L-canceled. Both hits deal approximately 15.19% if they connect. Originates from ''Spitball Sparky''.
|uairdesc=Blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, cannot be L-canceled. Both hits deal approximately 15.19% if they connect. Originates from ''Spitball Sparky''.
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|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. Originates from the Game & Watch's alarm feature.
|pummeldesc=Pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. Originates from the Game & Watch's alarm feature.
|fthrowname=Forward Ball ({{ja|フォワードボール|Fowādo Bōru}})
|fthrowname=Forward Ball ({{ja|ボール(前)|Bōru (Mae)}}, ''Ball (Front)'')
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=Juggles the enemy as a ball, then launches the opponent forwards. Originates from ''Ball''.
|fthrowdesc=Juggles the enemy as a ball, then launches the opponent forwards. Originates from ''Ball''.
|bthrowname=Backward Ball ({{ja|バックワードボール|Bakkuwādo Bōru}})
|bthrowname=Backward Ball ({{ja|ボール(後)|Bōru (Ato)}}, ''Ball (Back)'')
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Juggles the enemy as a ball, then launches the opponent backwards. Originates from ''Ball''.
|bthrowdesc=Juggles the enemy as a ball, then launches the opponent backwards. Originates from ''Ball''.
|uthrowname=Vertical Ball ({{ja|垂直ボール|Suichoku Bōru}})
|uthrowname=Vertical Ball ({{ja|ボール(上)|Bōru (Ue)}}, ''Ball (Up)'')
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Juggles the enemy as a ball, then launches the opponent upwards. Can chaingrab fastfallers. Originates from ''Ball''.
|uthrowdesc=Juggles the enemy as a ball, then launches the opponent upwards. Can chaingrab fastfallers. Originates from ''Ball''.
|dthrowname=Drop Ball ({{ja|ドロップボール|Doroppu Bōru}})
|dthrowname=Drop Ball ({{ja|ボール(下)|Bōru (Shita)}}, ''Ball (Down)'')
|dthrowdmg=8%
|dthrowdmg=8%
|dthrowdesc=Juggles the enemy as a ball, then launches the opponent a short distance in the air. Can chaingrab fastfallers. Originates from ''Ball''.
|dthrowdesc=Juggles the enemy as a ball, then launches the opponent a short distance in the air. Can chaingrab fastfallers. Originates from ''Ball''.
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|djump = 26.7
|djump = 26.7
|rdjump = 11-13
|rdjump = 11-13
|ellag = 4
|rellag = 2-23
}}
}}


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|djump = 26.7
|djump = 26.7
|rdjump = 11-13
|rdjump = 11-13
|ellag = 4
|rellag = 2-23
}}
}}


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===[[Idle pose]]===
===[[Idle pose]]===
{{Idle|desc=Looks back with an opened mouth.|image=Mr. Game & Watch Idle Pose Melee.png}}
{{Idle|desc=Looks back with an opened mouth.|image=Mr. Game & Watch Idle Pose Melee.gif}}


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Mr. Game & Watch
|-
|game=Melee
!{{{name|}}}
|desc-us=Game-And-Watch!
!Cheer (International)
|desc-jp=Game-Watch!
!Cheer (Japanese)
|pitch-us=Group chant
|-
|pitch-jp=Male}}
! scope="row"|Cheer
|[[File:Mr. Game & Watch Cheer International SSBM.ogg|center]]||[[File:Mr. Game & Watch Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Game - and - Watch! || Game - Watch!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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:''See also: [[:Category:Mr. Game & Watch players (SSBM)]]''
:''See also: [[:Category:Mr. Game & Watch players (SSBM)]]''


*{{Sm|DireOnFire|USA}} - An old-school Mr. Game & Watch player from the Golden Age; he retired from ''Melee'', and later reappeared in the ''Smash 4'' and ''Ultimate'' scenes. Placed 9th at {{Trn|Cataclysm 3}} and {{Trn|EVO East}}.
*{{Sm|DireOnFire|USA}} - An old-school Mr. Game & Watch player from the Golden Age; he retired from ''Melee'', and later reappeared in the ''Smash 4'' and ''Ultimate'' scenes. He was the best Mr. Game & Watch player during the 2000s, placing 9th at {{Trn|Cataclysm 3}} and {{Trn|EVO East}}, the latter of which is the highest placement from a Mr. Game & Watch player at a major.
*{{Sm|Kuya|USA}} - Co-mains Mr. Game & Watch with {{SSBM|Link}}. Considered to be the current best Mr. Game & Watch player in the world. Placed 17th at {{Trn|DreamHack Atlanta 2019}} and {{Trn|CEO Dreamland 2020}}. Currently Power Ranked 15th in the Florida Power Rankings.
*{{Sm|Kuya|USA}} - Co-mains Mr. Game & Watch with {{SSBM|Link}}. He made his breakthrough after placing 17th at {{Trn|DreamHack Atlanta 2019}} and 33rd at {{Trn|CEO 2019}}. He is considered to be the best Mr. Game & Watch player in the post-Slippi era, placing 25th at {{Trn|Tipped Off 14: Resurgence}} and 33rd at {{Trn|Shine 2023}} using both characters, the best major results seen with the character during this time.
*{{Sm|Qerb|USA}} - Considered to be the best Mr. Game & Watch player in the world prior to hiatus from competition. Placed 17th at {{Trn|Get On My Level 2019}}, 25th at {{Trn|Pound 2019}}, and 33rd at {{Trn|Super Smash Con 2019}} with wins over {{Sm|La Luna}}, {{Sm|SloX}}, {{Sm|Cool Lime}}, and {{Sm|htwa}}; Qerb was also ranked as an honorable mention on the [[MPGR 2019]], the only Mr. Game & Watch player to receive such a distinction on a global ranking.
*{{Sm|Qerb|USA}} - The greatest Mr. Game & Watch player of all time and the most consistently successful at majors, using only Mr. Game & Watch to place 17th at {{Trn|Get On My Level 2019}}, 25th at {{Trn|Pound 2019}}, and 33rd at {{Trn|Super Smash Con 2019}}. Qerb was also ranked as an honorable mention on the [[MPGR 2019]], the only Mr. Game & Watch player to receive such a distinction on a global ranking. He went on hiatus in 2022.
*{{Sm|Snap|USA}} - Old-school player from 2005 who returned to competition in 2019, co-mains Mr. Game & Watch with {{SSBM|Fox}}. Placed 17th at {{Trn|DreamHack Montreal 2019}} and 33rd at {{Trn|Mainstage}} with both {{SSBM|Fox}} and Mr. Game & Watch.
*{{Sm|Squeachu|UK}} - The best Mr. Game & Watch player in Europe. They are the sole representative at certain European regionals such as 1st at {{Trn|Storm}}, 7th at {{Trn|Myth}}, 9th at {{Trn|Short Hop Pear 5}} with notable wins such as {{Sm|Skerzo}} at {{Trn|Fête 2}} and top European players such as {{Sm|Fat Tino}} and {{Sm|Sharp}}. They are currently ranked 50th on the [[EURank 2023]].
*{{Sm|Squeachu|UK}} - Widely considered the best Mr. Game & Watch player in Europe. Placed 1st at {{Trn|Storm}}, 7th at {{Trn|Myth}}, 9th at {{Trn|Short Hop Pear 5}}, and 25th at {{Trn|Valhalla Online}}{{OnlineIcon}}. Currently ranked 8th on the [[United Kingdom Power Rankings]], with notable wins over {{Sm|Skerzo}}, {{Sm|Fat Tino}}, and {{Sm|abbe}}.


===Tier placement and history===
===Tier placement and history===
Mr. Game & Watch has historically been considered to be a poor character in competitive play, with negative traits ranging from poor endurance, susceptibility to chain grabs and various KO setups (despite his light weight), inconsistent approaching options, laggy overall moveset, and the inability to L-cancel some of his aerials. While a small group of smashers discovered that Mr. Game & Watch had potential, such as his raw power and strong punish game that allowed for flashy combos, his flaws and bad matchups have hindered such showings at the highest levels of play. As a result of his flaws, he has consistently remained in the lower ends of tiers, failing to make significant rises.
Mr. Game & Watch has historically been considered to be a poor character in competitive play, with negative traits ranging from poor endurance, susceptibility to chaingrabs and various KO setups (despite his light weight), inconsistent approaching options, lag in his many of his attacks, and the inability to L-cancel some of his aerials. While many players noted Mr. Game & Watch's raw power, flashy combos, and strong punish game, his poor defensive game and approach have hindered such showings at the highest levels of play. As a result of his flaws, he has consistently remained in the lower ends of tiers, failing to make significant rises.


In recent years, however, {{Sm|Qerb}} has been noticeably successful with him, placing well in many major tournament series such as ''Super Smash Con'' as the sole representative of his character. Qerb achieved an honorable mention in the [[2019 MPGR]], indicating that he was considered close to Top 100 level even with a low-tiered character. Since many of the characters around Mr. Game & Watch on the tier list, such as {{SSBM|Link}} and {{SSBM|Donkey Kong}}, do not have many comparisons to contend with Qerb's level of results, some argue that he deserves to be placed slightly higher than his current rank. Other players such as {{Sm|Mew2King}} disagree, believing that his theoretical potential and matchup spread are still much worse than those characters. As it stands, however, he is generally agreed to be a low-tiered character who still possesses significant difficulty contending against many matchups. With a noticeable rise in Game & Watch players, as well as his metagame still being developed, he currently ranks 19th in the current tier list.
In recent times, however, {{Sm|Qerb}} has been noticeably successful with him, placing well in many major tournament series such as Super Smash Con as the sole representative of his character. Qerb achieved an honorable mention in the [[2019 MPGR]], indicating that he was considered close to Top 100 level even with a low-tiered character. Since many of the characters around Mr. Game & Watch on the tier list, such as {{SSBM|Young Link}} and {{SSBM|Mario}}, do not have many comparisons to contend with Qerb's level of results, some argue that he deserves to be placed slightly higher than his current rank. Other players such as {{Sm|Mew2King}} disagree, believing that his matchup spread overall is still much worse than those characters. As it stands, however, he is generally agreed to be a low-tiered character who still possesses significant difficulty contending against many matchups. With a noticeable rise in Game & Watch players, as well as a still developing metagame, he currently ranks 19th in the current tier list.


==In 1-P Mode==
==In 1-P Mode==
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*'''[[Event 45: Game & Watch Forever!]]''': Mr. Game & Watch is the player's character, going up against twenty five other Mr. Game & Watches, similar to the final battle of All-Star Mode. However, the player's Mr. Game & Watch, while having three lives, is also light, allowing him to be KO'd easily.
*'''[[Event 45: Game & Watch Forever!]]''': Mr. Game & Watch is the player's character, going up against twenty five other Mr. Game & Watches, similar to the final battle of All-Star Mode. However, the player's Mr. Game & Watch, while having three lives, is also light, allowing him to be KO'd easily.


===Ending images===
===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
<center><gallery>
<center><gallery>
Mr.Game&WatchClassicMode.jpg|Classic Mode
Mr.Game&WatchClassicMode.jpg|Classic Mode
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Mr. Game & Watch as a character, there are two trophies about him as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Mr. Game & Watch.
In addition to the normal trophy about Mr. Game & Watch as a character unlocked by completing {{SSBM|Classic Mode}} as Mr. Game & Watch on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Mr. Game & Watch on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Mr. Game & Watch:


{{Trophy/Fighter
{{Trophy/Fighter
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**However, even when he does appear to be 3D, he is still flattened out, and moving the camera will not give the player a three-dimensional view of him.
**However, even when he does appear to be 3D, he is still flattened out, and moving the camera will not give the player a three-dimensional view of him.
*Mr. Game & Watch, {{SSBM|Captain Falcon}} and Young Link are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or [[fall]]ing.
*Mr. Game & Watch, {{SSBM|Captain Falcon}} and Young Link are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or [[fall]]ing.
*Despite not being a [[clone]], Mr. Game & Watch curiously shares many movement attributes with {{SSBM|Mario}}, namely [[walking]] speed, [[falling speed]], [[fast falling]] speed, [[traction]], and [[gravity]].
*Despite not being a [[clone]], Mr. Game & Watch curiously shares many movement attributes with {{SSBM|Mario}}, namely [[walking]] speed, [[falling speed]], [[fast falling]] speed, [[traction]], and [[gravity]]. Other than sharing Mario’s attributes, he shared a similar [[Up smash]] with him, though he’s wearing a scuba helmet.
**Coincidentally, multiple ''Game & Watch'' games such as ''Donkey Kong''; ''Mario Bros.''; and ''Mario's Cement Factory'' featured Mario in a form more closely resembling Mr. Game & Watch, and the ''Game & Watch Gallery'' series featured alternate versions of classic ''Game & Watch'' games with Mario characters.
**Coincidentally, multiple ''Game & Watch'' games such as ''Donkey Kong''; ''Mario Bros.''; and ''Mario's Cement Factory'' featured Mario in a form more closely resembling Mr. Game & Watch, and the ''Game & Watch Gallery'' series featured alternate versions of classic ''Game & Watch'' games with Mario characters.
*Mr. Game & Watch is the only unlockable character in ''Melee'' who has four, rather than three, unlock methods.
*Mr. Game & Watch is the only unlockable character in ''Melee'' who has four, rather than three, unlock methods.
*This is the only game where Mr. Game & Watch's down tilt is rendered in 2D instead of 3D.
*This is the only game where Mr. Game & Watch's down tilt is rendered in 2D instead of 3D.
*Mr. Game & Watch is the only character to use their default color in All Star, as well as the only character to use their default color in their Smash Blue trophy.
*Mr. Game & Watch is the only character to use their default color in All Star, as well as the only character to use their default color in their Smash Blue trophy.
*On {{SSBM|Tournament Mode}}'s [[character selection screen]], Mr. Game & Watch appears white rather than the default black. This was likely done to make him visible on the dark background.


==External links==
==External links==
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