Link (SSBM): Difference between revisions

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Link is ranked 18th in the tier list, in the C- tier, which is much higher than his second to last current rank in the ''Smash 64'' [[tier list]] (11th out of 12), and one place below his clone, {{SSBM|Young Link}}. Link's placement is due to his low lag aerials (with his neutral and forward air), a good variety of [[projectiles]], several kill confirms, multiple strong tech-chasing options and a very high air speed. His disjointed hitbox also gives him a slight advantage against others, as well as a  [[Passive shield|fully functional shield]] that can block a wide variety of projectiles. Link is also a potent [[edgeguard]]er in the NTSC versions of the game; his [[Spin Attack]] is possibly the best [[semi-spike]] in the game, though he still has many other options like his notoriously active [[neutral air]]. Finally, similarly to {{SSBM|Samus}}, Link possesses a wide array of techniques specific to himself or shared between himself and his younger counterpart relating to his bombs, such as the [[bomb jump]] variants to extend his recovery and the [[goron roll]] enabling him to techroll on command.
Link is ranked 18th in the tier list, in the C- tier, which is much higher than his second to last current rank in the ''Smash 64'' [[tier list]] (11th out of 12), and one place below his clone, {{SSBM|Young Link}}. Link's placement is due to his low lag aerials (with his neutral and forward air), a good variety of [[projectiles]], several kill confirms, multiple strong tech-chasing options and a very high air speed. His disjointed hitbox also gives him a slight advantage against others, as well as a  [[Passive shield|fully functional shield]] that can block a wide variety of projectiles. Link is also a potent [[edgeguard]]er in the NTSC versions of the game; his [[Spin Attack]] is possibly the best [[semi-spike]] in the game, though he still has many other options like his notoriously active [[neutral air]]. Finally, similarly to {{SSBM|Samus}}, Link possesses a wide array of techniques specific to himself or shared between himself and his younger counterpart relating to his bombs, such as the [[bomb jump]] variants to extend his recovery and the [[goron roll]] enabling him to techroll on command.


Link, however, suffers from a rather high falling speed, making him an easy target for chain grabbing and combos. Although his [[recovery]] can be extended, he is still vulnerable to being edgeguarded due to his [[up special]] recovery being predictable, though his [[tether]] grapple and Bomb Jumps somewhat compensate for this. Link is considered a non-viable pick at the highest levels of play, although one player, [[Aklo]], has had significant success utilizing him as a [[counterpick]].
Link, however, suffers from a rather high falling speed, making him an easy target for chain grabbing and combos. Although his [[recovery]] can be extended, he is still vulnerable to being edgeguarded due to his [[up special]] recovery being predictable, though his [[hookshot]] [[tether]] and [[bomb jump]]s somewhat compensate for this. Link is considered a non-viable pick at the highest levels of play, although one player, [[Aklo]], has had significant success utilizing him as a [[counterpick]].


==Attributes==
==Attributes==
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