Yoshi (SSBM): Difference between revisions
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Yoshi's voice consists of some of Kazumi Totaka's voice clips from ''Yoshi's Story''. ''Melee'' has a mix of those used in ''Smash 64'' and some not used in ''Smash'' prior to ''Melee''. | Yoshi's voice consists of some of Kazumi Totaka's voice clips from ''Yoshi's Story''. ''Melee'' has a mix of those used in ''Smash 64'' and some not used in ''Smash'' prior to ''Melee''. | ||
He is currently ranked 10th out of 26 on the current tier list, placing him in the B+ tier. This is slightly better than his previous placement in ''Smash 64'', where he was ranked 5th out of 12. Yoshi has outstanding combo ability with his double jump canceling (especially against fast-fallers like {{SSBM|Fox}}), a great aerial game (coupled with the third most powerful [[meteor smash]] in the game), and some decent approach options. He can also play mindgames and extend combos with his unpredictable [[Egg Throw]], and has a very reliable finisher in his down smash, which has almost no start-up lag, outstanding reach and knockback, and a very [[semi-spike|favorable launch angle]] that is hard to [[DI]] against or recover from. Yoshi also has very unique mechanics, such as a knockback reduction armor active during his double jump, which he can use to tank hits or create counter | He is currently ranked 10th out of 26 on the current tier list, placing him in the B+ tier. This is slightly better than his previous placement in ''Smash 64'', where he was ranked 5th out of 12. Yoshi has outstanding combo ability with his double jump canceling (especially against fast-fallers like {{SSBM|Fox}}), a great aerial game (coupled with the third most powerful [[meteor smash]] in the game), and some decent approach options. He can also play mindgames and extend combos with his unpredictable [[Egg Throw]], and has a very reliable finisher in his down smash, which has almost no start-up lag, outstanding reach and knockback, and a very [[semi-spike|favorable launch angle]] that is hard to [[DI]] against or recover from. Yoshi also has very unique mechanics, such as a knockback reduction armor active during his double jump, which he can use to tank hits or create counter punish opportunities by double jump canceling out of it. However, his lack of a "true" third jump means he can be vulnerable when hit out of it, or after canceling it. His high falling speed also makes him a target for combos. Yoshi's shield is also very unique. He cannot jump out of it once in the egg, but cannot be shieldstabbed, and suffers no shieldstun, meaning situations involving his shield play out very differently than they do for the rest of the cast. On the other hand, his shield startup animation has invincibility frames that can be jumped out of (the mechanic known as [[Parry]]), giving him unique punish opportunities when an opponent hits him during that startup animation. Overall, Yoshi has an unideal matchup spread in ''Melee'', and as such is considered to be at the fringe of viability. | ||
Although | Although once considered in the leagues of the worst characters in the game in ''Melee''{{'}}s early lifespan, large innovations in Yoshi's metagame from {{Sm|aMSa}} in the 2010s greatly improved Yoshi's tournament reputation and performances, which culminated in aMSa's victory at the supermajor {{Trn|The Big House 10}}. As such, Yoshi has seen a significant increase in his playerbase and reception. | ||
==Attributes== | ==Attributes== | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Left Kick ({{ja| | |neutralname=Left Kick ({{ja|けり|Keri}}, ''Kick'')<br>Right Kick ({{ja|けりけり|Keri Keri}}, ''Kick Kick'') | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=5% | |neutral2dmg=5% | ||
|neutraldesc=Yoshi does a very fast short-ranged kick followed by a more powerful kick. | |neutraldesc=Yoshi does a very fast short-ranged kick followed by a more powerful kick. | ||
|ftiltname=Dino Kick ({{ja| | |ftiltname=Dino Kick ({{ja|つよいけり|Tsuyoi Keri}}, ''Strong Kick'') | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=13% | |ftiltupdmg=13% | ||
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|ftiltdowndmg=11% | |ftiltdowndmg=11% | ||
|ftiltdesc=Sticks his foot out in a similar fashion to the second hit of his neutral attack, only with more range and knockback. Can combo into a forward aerial (especially when angled up), and if [[DI]]'d come back onto the stage, Yoshi can followup with a down smash. Can be angled up or down. | |ftiltdesc=Sticks his foot out in a similar fashion to the second hit of his neutral attack, only with more range and knockback. Can combo into a forward aerial (especially when angled up), and if [[DI]]'d come back onto the stage, Yoshi can followup with a down smash. Can be angled up or down. | ||
|utiltname=Tail Snap ({{ja| | |utiltname=Tail Snap ({{ja|しっぽつきあげ|Shippo Tsuki Age}}, ''Tail Thrust-Up'') | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc=Does a very fast but short-ranged tail swipe upwards. | |utiltdesc=Does a very fast but short-ranged tail swipe upwards. | ||
|dtiltname=Tail Sweep ({{ja| | |dtiltname=Tail Sweep ({{ja|しっぽアタック|Shippo Atakku}}, ''Tail Attack'') | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=Performs a low sweep with his tail. Has [[fixed knockback]]. It can be used as a [[gimping]] move, particularly at base to low percentages. | |dtiltdesc=Performs a low sweep with his tail. Has [[fixed knockback]]. It can be used as a [[gimping]] move, particularly at base to low percentages. | ||
|dashname=Noggin Knock ({{ja| | |dashname=Noggin Knock ({{ja|ダッシュずつき|Dasshu Zutsuki}}, ''Dash Headbutt'') | ||
|dashdmg=9% (clean), 8% (late) | |dashdmg=9% (clean), 8% (late) | ||
|dashdesc=Does a running headbutt. Yoshi's head is [[intangible]] during the early transition of the move. | |dashdesc=Does a running headbutt. Yoshi's head is [[intangible]] during the early transition of the move. | ||
|fsmashname=Noggin Floggin' ({{ja| | |fsmashname=Noggin Floggin' ({{ja|スマッシュずつき|Sumasshu Zutsuki}}, ''Smash Headbutt'') | ||
|fsmashdmg={{ChargedSmashDmgSSBM|16}} (NTSC), {{ChargedSmashDmgSSBM|17}} (PAL) | |fsmashdmg={{ChargedSmashDmgSSBM|16}} (NTSC), {{ChargedSmashDmgSSBM|17}} (PAL) | ||
|fsmashdesc=Reels his head back, then slams it forward as a powerful headbutt. This move is somewhat predictable, but it has good KO potential. Can be slightly angled up or down. Yoshi's head is intangible while the hitboxes are active. | |fsmashdesc=Reels his head back, then slams it forward as a powerful headbutt. This move is somewhat predictable, but it has good KO potential. Can be slightly angled up or down. Yoshi's head is intangible while the hitboxes are active. | ||
|usmashname=Jumping Headbutt ({{ja| | |usmashname=Jumping Headbutt ({{ja|まうえずつき|Ma'ue Zutsuki}}, ''Just-Above Headbutt'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|14}} (NTSC), {{ChargedSmashDmgSSBM|15}} (PAL) | |usmashdmg={{ChargedSmashDmgSSBM|14}} (NTSC), {{ChargedSmashDmgSSBM|15}} (PAL) | ||
|usmashdesc=Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active. | |usmashdesc=Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active. | ||
|dsmashname=Double Tail Whip ({{ja| | |dsmashname=Double Tail Whip ({{ja|ぜんごしっぽ|Zengo Shippo}}, ''Front and Back Tail'') | ||
|dsmashdmg={{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|12}} (back) | |dsmashdmg={{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|12}} (back) | ||
|dsmashdesc=Swipes his tail in front and then back. A very useful [[edgeguarding]] move that powerfully sends opponents on a low [[semi-spike]] trajectory. Considered Yoshi's best KO move. | |dsmashdesc=Swipes his tail in front and then back. A very useful [[edgeguarding]] move that powerfully sends opponents on a low [[semi-spike]] trajectory. Considered Yoshi's best KO move. | ||
|nairname=Yoshi's Kick ({{ja|ヨッシーキック|Yosshī Kikku}}) | |nairname=Yoshi's Kick ({{ja|ヨッシーキック|Yosshī Kikku}}, ''Yoshi Kick'') | ||
|nairdmg=14% (clean), 10% (late) | |nairdmg=14% (clean), 10% (late) | ||
|nairdesc=A [[sex kick]] with decent knockback. | |nairdesc=A [[sex kick]] with decent knockback. | ||
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|fairdmg=17% | |fairdmg=17% | ||
|fairdesc=Brings his head back and forcefully swings it down. It is the third most powerful [[meteor smash]] in the game, and isn't particularly slow (though its speed was significantly lowered from ''Smash 64''). It is a good edgeguarding move and can lead into a down smash when used onstage. | |fairdesc=Brings his head back and forcefully swings it down. It is the third most powerful [[meteor smash]] in the game, and isn't particularly slow (though its speed was significantly lowered from ''Smash 64''). It is a good edgeguarding move and can lead into a down smash when used onstage. | ||
|bairname=Tail Wag ({{ja| | |bairname=Tail Wag ({{ja|あばれしっぽ|Abare Shippo}}, ''Savaging Tail'') | ||
|bairdmg=7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) | |bairdmg=7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) | ||
|bairdesc=Swipes his tail four times behind him. Great for racking up damage, although not as great as his down aerial. All hits deal up to ≈20.65% when used fresh. | |bairdesc=Swipes his tail four times behind him. Great for racking up damage, although not as great as his down aerial. All hits deal up to ≈20.65% when used fresh. | ||
|uairname=Dino Flip ({{ja| | |uairname=Dino Flip ({{ja|かいてんしっぽ|Kaiten Shippo}}, ''Rotating Tail'') | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Thrusts his tail upwards very fast. Can be used to [[juggle]], working especially well when [[Double jump cancel|DJC'd]]. | |uairdesc=Thrusts his tail upwards very fast. Can be used to [[juggle]], working especially well when [[Double jump cancel|DJC'd]]. | ||
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|dairdmg=NTSC: 4% (hits 1-14)<br/>PAL: 3% (hits 1-14) | |dairdmg=NTSC: 4% (hits 1-14)<br/>PAL: 3% (hits 1-14) | ||
|dairdesc=Rapidly peddles his feet downwards as he descends, weakly meteor smashing enemies. Most damaging aerial in Melee, dealing ≈51.32 if all 14 hits connect (NTSC version only). | |dairdesc=Rapidly peddles his feet downwards as he descends, weakly meteor smashing enemies. Most damaging aerial in Melee, dealing ≈51.32 if all 14 hits connect (NTSC version only). | ||
|grabname=Sticky Tongue ({{ja|ねばねばした舌| | |grabname=Sticky Tongue ({{ja|ねばねばした舌|Nebanebashita Shita}}) | ||
|grabdesc=Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab causes him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though its range and lag is between tethers and normal grabs. | |grabdesc=Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab causes him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though its range and lag is between tethers and normal grabs. | ||
|pummelname=Chew ({{ja| | |pummelname=Chew ({{ja|つかみかみかみ|Tsukami Kamikami}}, ''Grab Chomp-Chomp'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Chews on foe. | |pummeldesc=Chews on foe. | ||
|fthrowname=Spit Out ({{ja| | |fthrowname=Spit Out ({{ja|まえはきだし|Mae Hakidashi}}, ''Front Spit-Out'') | ||
|fthrowdmg=6% | |fthrowdmg=6% | ||
|fthrowdesc=Spits foe out. | |fthrowdesc=Spits foe out. | ||
|bthrowname=Spin 'n' Spit ({{ja| | |bthrowname=Spin 'n' Spit ({{ja|うしろはきだし|Ushiro Hakidashi}}, ''Back Spit-Out'') | ||
|bthrowdmg=6% | |bthrowdmg=6% | ||
|bthrowdesc=Turns around and spits foe out. | |bthrowdesc=Turns around and spits foe out. | ||
|uthrowname=Spit Up ({{ja| | |uthrowname=Spit Up ({{ja|うえはきだし|Ue Hakidashi}}, ''Up Spit-Out'') | ||
|uthrowdmg=5% | |uthrowdmg=5% | ||
|uthrowdesc= | |uthrowdesc=Chucks the opponent upwards. | ||
|dthrowname=Jump 'n' Spit ({{ja| | |dthrowname=Jump 'n' Spit ({{ja|したはきだし|Shita Hakidashi}}, ''Down Spit-Out'') | ||
|dthrowdmg=4% | |dthrowdmg=4% | ||
|dthrowdesc=Forcefully slams foe into the ground. | |dthrowdesc=Forcefully slams foe into the ground. | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | }} | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (International) | ||
| | !Cheer (Japanese) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Yoshi Cheer International SSBM.ogg|center]]||[[File:Yoshi Cheer Japanese SSBM.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Yooo - shiii...! || Yo - shi! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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:''See also: [[:Category:Yoshi players (SSBM)]]'' | :''See also: [[:Category:Yoshi players (SSBM)]]'' | ||
*{{Sm|aMSa|Japan}} - The undisputed best Yoshi main of all time and the most influential, while he would become not only a legitimate top level player rather than just being good for a Yoshi player, but also a contender for best player in the world in the post-[[ | *{{Sm|aMSa|Japan}} - The undisputed best Yoshi main of all time and the most influential, while he would become not only a legitimate top level player rather than just being good for a Yoshi player, but also a contender for best player in the world in the post-[[Netplay]] era, peaking at #2 on [[SSBMRank 2022]]. He has defeated nearly every top player with Yoshi, and has a vast amount of major top 8s under his belt, including multiple major wins such as {{Trn|The Big House 10}}, {{Trn|Apex 2022}}, and {{Trn|Scuffed World Tour}}. aMSa is single-handily responsible for completely reversing the perception of Yoshi being a bottom tier character, proving Yoshi to be a viable character at the top level. | ||
*{{Sm|Bringer of Death|Australia}} - An Australian Yoshi player known for being one of the very few notable Yoshi players in the [[MLG]] era. Placed 4th at {{Trn|@M}} and 1st at {{Trn|Comrades of the Anfology}}, two of the largest Australian tournaments of the era. | *{{Sm|Bringer of Death|Australia}} - An Australian Yoshi player known for being one of the very few notable Yoshi players in the [[MLG]] era. Placed 4th at {{Trn|@M}} and 1st at {{Trn|Comrades of the Anfology}}, two of the largest Australian tournaments of the era. | ||
*{{Sm|Egg$|Canada}} - The best Yoshi player in North America in the post-[[Netplay]] era, ranking 95th on the [[SSBMRank 2023]] as the third Yoshi player ever ranked on a global ranking and the first from North America. He finished 25th at {{Trn|Get On My Level 2022}}, making him the only Yoshi player other than aMSa to finish top 32 at a North American major, and had also finished 33rd at {{Trn|Battle of BC 4}}, {{Trn|Get On My Level 2023}}, and {{Trn|Battle of BC 6}}. In addition, he placed 3rd at {{Trn|Empty Hop}}, the largest ''Melee'' tournament in his home region, defending his region from invader {{Sm|Preeminent}}. | |||
*{{Sm|Fumi|Japan}} - Known as the best Japanese Yoshi main before aMSa, and one of the very few notable Yoshi players in the MLG era. | *{{Sm|Fumi|Japan}} - Known as the best Japanese Yoshi main before aMSa, and one of the very few notable Yoshi players in the MLG era. | ||
*{{Sm|nebbii|Netherlands}} - Was formerly the best European Yoshi main and second best in the world after aMSa. Placed 7th at {{Trn|Heir 4}} and {{Trn|Syndicate 2017}} with wins over {{Sm|Amsah}}, {{Sm|Android}}, and {{Sm|Stango}}. He was ranked 98th on the [[2018 MPGR]], which was | *{{Sm|nebbii|Netherlands}} - Was formerly the best European Yoshi main and second best in the world after aMSa. Placed 7th at {{Trn|Heir 4}} and {{Trn|Syndicate 2017}} with wins over {{Sm|Amsah}}, {{Sm|Android}}, and {{Sm|Stango}}. He was ranked 98th on the [[2018 MPGR]], which at that time was the only time a Yoshi player besides aMSa was ranked on a global ranking. He switched to Falco before retiring. | ||
*{{Sm|V3ctorman|USA}} - The best Yoshi player in the world before aMSa's emergence, and he would remain the best Yoshi player in the United States up until he stopped competing in 2016. V3ctorman's 65th placing at [[Apex 2012]] and [[Apex 2013]] with solo Yoshi were the highest placings for Yoshi at a ''Melee'' major or supermajor before aMSa made his international debut at [[EVO 2013]]. | *{{Sm|V3ctorman|USA}} - The best Yoshi player in the world before aMSa's emergence, and he would remain the best Yoshi player in the United States up until he stopped competing in 2016. V3ctorman's 65th placing at [[Apex 2012]] and [[Apex 2013]] with solo Yoshi were the highest placings for Yoshi at a ''Melee'' major or supermajor before aMSa made his international debut at [[EVO 2013]]. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Yoshi has historically been viewed as borderline | Yoshi has historically been viewed as borderline non-viable for high level play. He received a negative reception in competitive play for having a terrible out-of-shield game, poor defensive options, large hurtboxes, and no [[recovery]] moves, all of which many top- and high-tiered characters could easily exploit. Yoshi's advantageous properties, such as his deadly [[double jump cancel]] combos, ability to [[parry]], and flexible projectile, were not fully developed and written off as gimmicks. While Yoshi would be considered a middle tier character early on, rising as high as 13th on the [[List of SSBM tier lists (NTSC)#Fifth tier list (September 29, 2003)|fifth tier list]], his standing consistently fell after this point, with only {{Sm|Fumi}} and {{Sm|Bringer of Death}} making any significant impacts with him, the latter of whom did so in a very isolated and weak region. By the [[List of SSBM tier lists (NTSC)#Ninth tier list (October 14, 2008)|ninth tier list]], Yoshi had dropped to 22nd place on the tier list, firmly within the bottom tiers and the fifth worst character overall; by this point, Fumi and the other notable Yoshi players retired from ''Melee'', leaving Yoshi's metagame relatively abandoned in the competitive scene. | ||
A couple years later, players such as {{Sm|V3ctorman}} began to use Yoshi in tournaments, revitalizing and innovating his previously stagnant metagame. They pushed Yoshi's [[punish]] game, becoming much more consistent at double jump canceling than Yoshi players in the past, and also showed more innovative uses of [[Egg Throw]], developing it as a zoning and [[edgeguard]]ing tool. Despite these developments, when the [[List of SSBM tier lists (NTSC)#Tenth tier list (December 31, 2010)|tenth tier list]] was released, Yoshi only rose by one spot | A couple of years later, players such as {{Sm|V3ctorman}} began to use Yoshi in tournaments, revitalizing and innovating his previously stagnant metagame. They pushed Yoshi's [[punish]] game, becoming much more consistent at double jump canceling than Yoshi players in the past, and also showed more innovative uses of [[Egg Throw]], developing it as a zoning and [[edgeguard]]ing tool. Despite these developments, when the [[List of SSBM tier lists (NTSC)#Tenth tier list (December 31, 2010)|tenth tier list]] was released, Yoshi only rose by one spot. Eventually, even V3ctorman suffered from declining tournament placings as more people in his region learned the Yoshi [[matchup]]. The only high-level representation for Yoshi was arguably {{Sm|Leffen}}, who never actually mained him, only using him as a [[secondary]] at locals and dropping him shortly into his career, thus leaving Yoshi's metagame stagnant once again. | ||
In late 2012 to early 2013, however, {{Sm|aMSa}} made his competitive debut in Japan, taking top 8 in a Japanese tournament with only Yoshi. He later placed 25th at | In late 2012 to early 2013, however, {{Sm|aMSa}} made his competitive debut in Japan, taking top 8 in a Japanese tournament with only Yoshi. He later placed 25th at {{Trn|EVO 2013}}, sweeping his pools and taking a game off of {{Sm|Mew2King}}, a placement that convinced the [[Melee Back Room]] to move Yoshi up 3 places on the [[List of SSBM tier lists (NTSC)#Eleventh tier list (July 26th, 2013)|tier list]], making him a borderline mid tier character, and putting aMSa in the top 100 players in the world, making him the only Yoshi player on the list. aMSa later reappeared with Yoshi in several future tournaments, including {{Trn|Apex 2014}} and {{Trn|Republic of Fighters 3}}, and, to the surprise of many, placed 5th at {{Trn|Apex 2015}}, defeating several renowned players of top-tiered characters, namely {{Sm|Lucky}}, {{Sm|Silent Wolf}}, {{Sm|Fly Amanita}}, and {{Sm|SFAT}}. aMSa's use of Yoshi was considered completely unique from those of Fumi, V3ctorman, and other previous Yoshi mains; he showed usage of parrying and spacing that was previously never seen before, demonstrating that Yoshi's ability to punish errors made by opponents was far greater than expected. Following these performances from aMSa, which far outstripped what players of most middle tier characters could do, Yoshi had risen 6 places in the [[List of SSBM tier lists (NTSC)#Twelfth tier list (December 10th, 2015)|twelfth NTSC tier list]] and 8 places in the third [[PAL Tier List#Third PAL Tier List (March 22nd, 2015)|PAL tier list]], to 12th and 11th respectively, the best rise in ''Melee'' tier lists yet, solidifying him as a solid middle tier character. | ||
Throughout aMSa's earlier years in the scene, many noted his tendency to perform better overseas than in Japan, suggesting that he won mainly through [[matchup]] inexperience. However, aMSa's performance gradually gained more momentum: not only has he begun to dominate his region, showing that he has erased any reliance on matchup inexperience from his game, but he has been able to continue placing well at majors, such as 4th at {{Trn|EGLX 2018}}, 5th at {{Trn|Get On My Level 2018}}, and 7th at both {{Trn|Full Bloom 4}} and {{Trn|Smash Summit 6}}, while defeating many of the game's best players, including {{Sm|Hungrybox}}, {{Sm|Plup}}, and Mew2King. As a result of this, aMSa was ranked 7th on the [[MPGR 2019]], becoming the first top 10 player to main a perceived mid tier character besides Axe since {{Sm|Shroomed}}, who mained Dr. Mario in 2014, and has since become a mainstay in the top 10. Furthermore, although Yoshi players remained rather scarce in competitive play, several other Yoshi players were able to make notable marks on the scene, including {{Sm|nebbii}}, who was eventually ranked on the [[MPGR 2018]]. With these improvements, Yoshi rose even more on the [[List of SSBM tier lists (NTSC)#Thirteenth tier list (March 29th, 2021)|thirteenth and current tier list]] to 10th. This rise, however, was not considered enough by some players, especially as aMSa's performances improved even more in the years since, including winning three major/supermajor events in the second half of 2022 (most notably {{Trn|The Big House 10}}), ranking as the second-best player in the world on [[SSBMRank 2022]], and becoming a major bracket demon for {{Sm|Zain}}, the best player in the post-[[Project Slippi]] era. | |||
Overall, thanks to aMSa, Yoshi has achieved great results, which has increased his representation and pushed his metagame to levels originally thought unfathomable, proving him to be much better than people had initially believed. | |||
==In 1-P Mode== | ==In 1-P Mode== | ||
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*'''[[Event 24: The Yoshi Herd]]''': The player chooses any character and must defeat a group of 30 Yoshis on Yoshi's Island, with the last one being giant. The player has two minutes to KO all 30 Yoshis. | *'''[[Event 24: The Yoshi Herd]]''': The player chooses any character and must defeat a group of 30 Yoshis on Yoshi's Island, with the last one being giant. The player has two minutes to KO all 30 Yoshis. | ||
===[[Congratulations_screen#Super_Smash_Bros._Melee| | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
YoshiClassicMode.jpg|Classic | YoshiClassicMode.jpg|Classic Mode | ||
YoshiAdventureMode.jpg|Adventure | YoshiAdventureMode.jpg|Adventure Mode | ||
YoshiAllStarMode.jpg|All-Star | YoshiAllStarMode.jpg|All-Star Mode | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Yoshi as a character, there are two trophies about him as a fighter, unlocked by completing | In addition to the normal trophy about Yoshi as a character unlocked by completing {{SSBM|Classic Mode}} as Yoshi on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Yoshi on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Yoshi: | ||
{{Trophy/Fighter | {{Trophy/Fighter |