Fox (SSBB): Difference between revisions

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|ranking = 15
|ranking = 15
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'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') was confirmed for ''[[Super Smash Bros. Brawl]]'' at Nintendo World 2006. He was the first fighter to appear on the DOJO!! that did not appear on the E3 2006 video.
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable character in ''[[Super Smash Bros. Brawl]]'', confirmed at Nintendo World 2006. He was the first fighter to appear on the DOJO!! that did not appear on the E3 2006 video.


Fox is now voiced by Jim Walker in English and {{s|wikipedia|Kenji Nojima}} in Japanese, both reprising their role from ''Star Fox Assault'', replacing Shinobu Satouchi from ''Smash 64'' and ''Melee''.
Jim Walker and {{s|wikipedia|Kenji Nojima}}, Fox's Engish and Japanese voice actors from ''Star Fox Assault'', reprise their roles in the English and Japanese versions of ''Brawl'' with newly recorded voice clips. In ''Brawl'', both succeed Shinobu Satouchi as Fox's voice actors.


Fox is currently ranked at 15th place on the [[tier list]], placing him in the middle of the C tier, a noticeable drop from his position at the top of the ''Melee'' tier list, and also his worst placement in the series. Fox maintains his incredible movement, fast frame data, high damage output, effective setup moves (especially his [[down aerial]]), and a very fast [[up smash]] with enough strength and [[reach]] to KO the majority of characters reliably under 100%. Additionally, Fox possesses the fastest [[projectile]] in ''Brawl'' in his {{b|Blaster|Fox}} (which is also [[transcendent]]), a decent [[recovery]] with respectable mixup options, and an effective semi-spike and defensive stalling tactic in his {{b|Reflector|Fox}}. Fox is notoriously frail, however, sustaining the fourth most [[knockback]] in ''Brawl'', with rather poor vertical endurance (despite strong vertical [[momentum cancelling]] abilities), and among the worst horizontal endurance. His endurance problems are exacerbated by his extreme [[falling speed]] and acceleration, which leave him heavily vulnerable to [[combo]]s and [[juggle]]s, [[lock]]s, and [[chain throw]]s, some of which (including {{SSBB|Pikachu}}'s and {{SSBB|Sheik}}'s) can bring Fox to KO percentage from zero [[damage]], if not [[zero death]]ing him outright. Additionally, Fox's attacks are very poor on [[shield]], with high [[ending lag]], low [[shield stun]], and insufficient reach to hit opposing shields safely. Fox also has poor horizontal aerial movement and mobility, a tendency to over-rely on his [[up smash]] to KO, and a projectile without any [[flinch]]. Nonetheless, Fox's offensive prowess tends to outweigh his significant flaws, with his [[matchup]]s being above average overall (despite a few [[Counter (matchup)#Hard counter|hard counters]]), along with above average [[tournament]] results (which are significantly better in Japan, where he ranks 7th on the [[Japanese tier list|tier list]]).
Fox is currently ranked at 15th place on the [[tier list]], placing him in the middle of the C tier, a noticeable drop from his position at the top of the ''Melee'' tier list, and also his worst placement in the series. Fox maintains his incredible movement, fast frame data, high damage output, effective setup moves (especially his [[down aerial]]), and a very fast [[up smash]] with enough strength and [[reach]] to KO the majority of characters reliably under 100%. Additionally, Fox possesses the fastest [[projectile]] in ''Brawl'' in his {{b|Blaster|Fox}} (which is also [[transcendent]]), a decent [[recovery]] with respectable mixup options, and an effective semi-spike and defensive stalling tactic in his {{b|Reflector|Fox}}. Fox is notoriously frail, however, sustaining the fourth most [[knockback]] in ''Brawl'', with rather poor vertical endurance (despite strong vertical [[momentum cancelling]] abilities), and among the worst horizontal endurance. His endurance problems are exacerbated by his extreme [[falling speed]] and acceleration, which leave him heavily vulnerable to [[combo]]s and [[juggle]]s, [[lock]]s, and [[chain throw]]s, some of which (including {{SSBB|Pikachu}}'s and {{SSBB|Sheik}}'s) can bring Fox to KO percentage from zero [[damage]], if not [[zero death]]ing him outright. Additionally, Fox's attacks are very poor on [[shield]], with high [[ending lag]], low [[shield stun]], and insufficient reach to hit opposing shields safely. Fox also has poor horizontal aerial movement and mobility, a tendency to over-rely on his [[up smash]] to KO, and a projectile without any [[flinch]]. Nonetheless, Fox's offensive prowess tends to outweigh his significant flaws, with his [[matchup]]s being above average overall (despite a few [[Counter (matchup)#Hard counter|hard counters]]), along with above average [[tournament]] results (which are significantly better in Japan, where he ranks 7th on the [[Japanese tier list|tier list]]).
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===Aesthetics===
===Aesthetics===
*{{change|Fox's design is now a mix between his design in ''Star Fox Assault'' and ''Star Fox Command''. Fox also looks more detailed due to the boost in graphics.}}
*{{change|Fox's design is now a mix between his design in ''Star Fox Assault'' and ''Star Fox Command''. His green suit, red scarf and white jacket, based off his outfit from ''Star Fox 64'', are from ''Command'', while his larger tail and red boots come from ''Assault''. Fox also looks more detailed due to the boost in graphics.}}
*{{change|Fox has a new idle stance. He now takes on a fighting stance and hops in place rapidly. In addition, Fox has two new idle animations; one where he takes a Tae-Kwon-Do-esque fighting stance, and the other where he does a beckoning gesture with his hand.}}
*{{change|Fox has a new idle stance. He now takes on a fighting stance and hops in place rapidly. In addition, Fox has two new idle animations; one where he takes a Tae-Kwon-Do-esque fighting stance, and the other where he does a beckoning gesture with his hand.}}
*{{change|Some of Fox's attacks received a slight tweak in animation; Fox's feet enlarge during the rapid hitting of his jab and during the kicks of his forward aerial as two examples.}}
*{{change|Some of Fox's attacks received a slight tweak in animation; Fox's feet enlarge during the rapid hitting of his jab and during the kicks of his forward aerial as two examples.}}
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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|Holding the attack button will now make Fox repeat the first hit of the attack until it connects with an opponent.}}
**{{buff|Neutral attack's second hit has less startup lag (frame 3 → 2) and ending lag (frame 19 → 18). The neutral infinite's hits also have shorter gaps between them (7 → 4 frames), a different angle (78° → [[Sakurai angle|361°]]) and less knockback (10 (base)/80 (scaling) → 5/3 (base)/20 (scaling)), allowing them to connect more reliably, in addition to a new sweetspot at close range that deals more damage (1% → 2%).}}
**{{buff|Neutral attack's second hit has less startup lag (frame 3 → 2) and ending lag (frame 19 → 18). The neutral infinite's hits also have shorter gaps between them (7 → 4 frames), a different angle (78° → [[Sakurai angle|361°]]) and less knockback (10 (base)/80 (scaling) → 5/3 (base)/20 (scaling)), allowing them to connect more reliably, in addition to a new sweetspot at close range that deals more damage (1% → 2%).}}
**{{nerf|Neutral attack's first two hits deal less damage (4% → 2%) and knockback (0 (base)/100 (scaling) → 10/20 (hit 1), 25/30 (hit 2)), and have altered angles (70° → 35°/80°/20° (hit 1), 80°/80°/20° (hit 2)). While this allows them to connect into the neutral infinite more effectively, it also drastically reduces their [[jab cancel]]ing potential, hindering the move's utility at high percents.}}
**{{nerf|Neutral attack's first two hits deal less damage (4% → 2%) and knockback (0 (base)/100 (scaling) → 10/20 (hit 1), 25/30 (hit 2)), and have altered angles (70° → 35°/80°/20° (hit 1), 80°/80°/20° (hit 2)). While this allows them to connect into the neutral infinite more effectively, it also drastically reduces their [[jab cancel]]ing potential, hindering the move's utility at high percents.}}
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**{{buff|Blaster has less startup (frame 12 (ground)/10 (air) → 11/9) and ending lag on the ground (frame 41 → 39).}}
**{{buff|Blaster has less startup (frame 12 (ground)/10 (air) → 11/9) and ending lag on the ground (frame 41 → 39).}}
**{{buff|Fox can now shoot three lasers in a short hop, due to his lower falling speed and gravity.}}
**{{buff|Fox can now shoot three lasers in a short hop, due to his lower falling speed and gravity.}}
**{{nerf|Fox can no longer control his horizontal aerial momentum while firing a laser with his Blaster.}}
**{{nerf|Blaster shots travel roughly half the distance they previously did in ''Melee'', greatly hindering their range, and deal less damage after traveling a long enough distance (3% → 2%).}}
**{{nerf|Blaster shots travel roughly half the distance they previously did in ''Melee'', greatly hindering their range, and deal less damage after traveling a long enough distance (3% → 2%).}}
*[[Fox Illusion]]:
*[[Fox Illusion]]:
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==Moveset==
==Moveset==
''For a gallery of Fox's hitboxes, see [[Fox (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname= 
|neutralname=Jab ({{ja|ジャブ|Jabu}})<br>Straight ({{ja|ストレート|Sutorēto}})<br>Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=1-2%
|neutralinfdmg=1-2%
|neutraldesc=Punches twice, followed by a flurry of kicks.
|neutraldesc=Punches twice, followed by a flurry of kicks.
|ftiltname=&nbsp;
|ftiltname=Fox Whip ({{ja|フォックスウィップ|Fokkusu wippu}})
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=8%
|ftiltupdmg=8%
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|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=Kicks his leg out. Can be angled.
|ftiltdesc=Kicks his leg out. Can be angled.
|utiltname=&nbsp;
|utiltname=Back Kick ({{ja|フリップキック|Furippu Kikku}}, ''Flip Kick'')
|utiltdmg=10% (foot), 8% (leg)
|utiltdmg=10% (foot), 8% (leg)
|utiltdesc=A fast scorpion kick that covers Fox's back. Can juggle at low percentages.
|utiltdesc=A fast scorpion kick that covers Fox's back. Can juggle at low percentages.
|dtiltname=&nbsp;
|dtiltname=Fox Tail ({{ja|フォックステイル|Fokkusu Teiru}})
|dtiltdmg=9% (close), 8% (mid), 7% (far)
|dtiltdmg=9% (close), 8% (mid), 7% (far)
|dtiltdesc=A quick tail whip.
|dtiltdesc=A quick tail whip.
|dashname=&nbsp;
|dashname=Jump Side Kick ({{ja|ジャンプサイドキック|Janpu Saido Kikku}})
|dashdmg=7% (clean), 5% (late)
|dashdmg=7% (clean), 5% (late)
|dashdesc=Jumps slightly off the ground and performs a running kick.
|dashdesc=Jumps slightly off the ground and performs a running kick.
|fsmashname=&nbsp;
|fsmashname=Leg Shot ({{ja|レッグショット|Reggu Shotto}})
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|fsmashdesc=A powerful spinning jump kick.
|fsmashdesc=A powerful spinning tumble-front kick.
|usmashname=Flip Kick
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashdmg={{ChargedSmashDmgSSBB|17}} (clean sweetspot), {{ChargedSmashDmgSSBB|15}} (clean sourspot), {{ChargedSmashDmgSSBB|13}} (late)
|usmashdmg={{ChargedSmashDmgSSBB|17}} (clean sweetspot), {{ChargedSmashDmgSSBB|15}} (clean sourspot), {{ChargedSmashDmgSSBB|13}} (late)
|usmashdesc=A flip kick. The attack is weaker when it hits opponents behind Fox. Considered the strongest up smash out of the three ''Star Fox'' characters.
|usmashdesc=A flip kick. The attack is weaker when it hits opponents behind Fox. Considered the strongest up smash out of the three ''Star Fox'' characters.
|dsmashname=&nbsp;
|dsmashname=Ground Kick ({{ja|グラウンドキック|Guraundo Kikku}})
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs)
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs)
|dsmashdesc=A split kick that hits both sides of him. His legs are intangible for the duration of the attack.
|dsmashdesc=A split kick that hits both sides of him. His legs are intangible for the duration of the attack.
|nairname=&nbsp;
|nairname=Fox Kick ({{ja|フォックスキック|Fokkusu Kikku}})
|nairdmg=9% (clean), 6% (late)
|nairdmg=9% (clean), 6% (late)
|nairdesc=A [[sex kick]] that loses power the longer it's out. The move can [[lock]] opponents.
|nairdesc=A [[sex kick]] that loses power the longer it's out. The move can [[lock]] opponents.
|fairname=&nbsp;
|fairname=Tornado Kick ({{ja|トルネードシャフト|Torunēdo Shafuto}}, ''Tornado Shaft'')
|fairdmg=6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5)
|fairdmg=6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5)
|fairdesc=Performs five kicks in succession. Fox "hovers" whenever he performs all five kicks, useful for gaining distance when recovering.
|fairdesc=Performs five kicks in succession. Fox "hovers" whenever he performs all five kicks, useful for gaining distance when recovering.
|bairname=&nbsp;
|bairname=Reverse Spin Kick ({{ja|リバーススピンキック|Ribāsu Supin Kikku}})
|bairdmg=15% (sweetspot), 9% (sourspot)
|bairdmg=15% (sweetspot), 9% (sourspot)
|bairdesc=A slow back kick, sending opponents at a [[semi-spike]] trajectory. Its sweetspot is on his right extended leg with the sourspot being on his left.
|bairdesc=A slow back kick, sending opponents at a [[semi-spike]] trajectory. Its sweetspot is on his right extended leg with the sourspot being on his left.
|uairname=&nbsp;
|uairname=McCloud Flip ({{ja|テイル&レッグ|Teiru ando Reggu}}, ''Tail & Leg'')
|uairdmg=5% (hit 1), 11% (hit 2)
|uairdmg=5% (hit 1), 11% (hit 2)
|uairdesc=Flips himself upward for a tail whip and follow-up kick. Considered one of Fox's best air finishers if both hits connect.
|uairdesc=Flips himself upward for a tail whip and follow-up kick. Considered one of Fox's best air finishers if both hits connect.
|dairname=&nbsp;
|dairname=Air Drill ({{ja|エアドリル|Ea Doriru}})
|dairdmg=3% (hits 1-7)
|dairdmg=3% (hits 1-7)
|dairdesc=A spinning drill kick that hits multiple times in succession. It can [[meteor smash]], but it's hardly noticeable at lower percentages due to its very weak power. It does a good amount of damage, and if the whole move connects right before landing on the stage (possible with a short hop down aerial), it can immediately lead into an up tilt, grab, or down or up smash. Down aerial to up tilt combos are very useful and common in Fox's [[metagame]]. Overall, considered one of Fox's most useful moves.
|dairdesc=A spinning drill kick that hits multiple times in succession. It can [[meteor smash]], but it's hardly noticeable at lower percentages due to its very weak power. It does a good amount of damage, and if the whole move connects right before landing on the stage (possible with a short hop down aerial), it can immediately lead into an up tilt, grab, or down or up smash. Down aerial to up tilt combos are very useful and common in Fox's [[metagame]]. Overall, considered one of Fox's most useful moves.
|grabname=&nbsp;
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=&nbsp;
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Knees the opponent.
|pummeldesc=Knees the opponent.
|fthrowname=&nbsp;
|fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}})
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Punches the opponent forward.
|fthrowdesc=Punches the opponent forward.
|bthrowname=&nbsp;
|bthrowname=Close Range Blaster H/Horizontal ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}})
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdesc=Throws the foe backwards and then fires three shots with his Blaster. Shots can be avoided using [[DI]].
|bthrowdesc=Throws the foe backwards and then fires three shots with his Blaster. Shots can be avoided using [[DI]].
|uthrowname=&nbsp;
|uthrowname=Close Range Blaster V/Vertical ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}})
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdesc=Throws the foe upwards and fires three shots with his Blaster. Shots can be avoided using [[SDI]].
|uthrowdesc=Throws the foe upwards and fires three shots with his Blaster. Shots can be avoided using [[SDI]].
|dthrowname=&nbsp;
|dthrowname=Close Range Blaster Down ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}})
|dthrowdmg=2% (shots), 1% (throw)
|dthrowdmg=2% (shots), 1% (throw)
|dthrowdesc=Tosses the opponent downward, then jumps up fires four very quick Blaster shots downward onto them.
|dthrowdesc=Tosses the opponent downward, then jumps up fires four very quick Blaster shots downward onto them.
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|fsdmg=6-22% (movement), 15-16% (turn), 17% (shot), 11% (roll), 15% (fall)
|fsdmg=6-22% (movement), 15-16% (turn), 17% (shot), 11% (roll), 15% (fall)
|fsdesc=Summons his Landmaster. It's overall the most balanced out of all the three, its only drawback being its air mobility.
|fsdesc=Summons his Landmaster. It's overall the most balanced out of all the three, its only drawback being its air mobility.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 80
|rweight    = 33
|dash      = 2.1
|rdash      = 1
|run        = 2.08
|rrun      = 3
|walk      = 1.45
|rwalk      = 2
|trac      = 0.06
|rtrac      = 11-16
|airfric    = 0.015
|rairfric  = 6-12
|air        = 0.89
|rair      = 27-28
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.08
|raddaccel  = 10-17
|gravity    = 0.175
|rgravity  = 1
|fall      = 1.831
|rfall      = 3
|ff        = 2.5634
|rff        = 4
|jumpsquat  = 4
|rjumpsquat = 1-10
|jumpheight = 34.25401786
|rjumpheight= 15
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable"
|char=Fox
|-
|game=Brawl
!{{{name|}}}
|desc-us=Fox Fox *clap x3*
!Cheer (English)
|desc-jp=Fox! *clap x3*
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (German)
|pitch-jp=Group chant}}
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Fox Cheer English SSBB.ogg|center]]||[[File:Fox Cheer Japanese SSBB.ogg|center]]||[[File:Fox Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Fox Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Fox - Fox - *clap clap clap* || Fox! - *clap x 3* || Fox! Fox! *claps 3 times*
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Fox Cheer French SSBB.ogg|center]]||[[File:Fox Cheer Italian SSBB.ogg|center]]||[[File:Fox Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Fox ! Fox ! *claps 3 times* || Fooooox! *claps 3 times* || Fox!  *claps 3 times* || Fox!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|fox=yes}}
According to [[character matchup (SSBB)|the current SmashBoards matchup chart for ''Brawl'']], Fox's matchup spread has the seventeenth highest unweighted rank and has a weighted total of -58, seventeenth highest overall. Fox has good matchups as a result. He is also soft countered by seven characters and even with eight characters. He [[soft counter]]s ten characters, [[counter (matchup)|counter]]s seven characters, and hard counters only {{SSBB|Ganondorf}}. Fox is notably hard countered by {{SSBB|Pikachu}} and {{SSBB|Sheik}} as they can take advantage of his extremely high [[gravity]]. Pikachu can perform a "[[0-death]]" [[chain grab]] on him by using its down throw to rack up damage in excess of 100%, then using a [[Thunderspike]] to KO, while Sheik can rack up 50%+ damage with her forward tilt, which can then lead into an up smash for a KO. In addition, the {{SSBB|Ice Climbers}} also hard counter Fox, as he lacks safe options to [[approach]] without getting [[grab]]bed. On the positive side, Fox wins against King Dedede due to the former’s Blaster forcing Dedede to approach while also taking advantage of the latter’s slow speed. Fox is also too light for King Dedede to chain grab, removing one of King Dedede's strongest tools in the matchup. He also has a relatively good matchup against {{SSBB|Meta Knight}}, being able to counter his strong recovery using his vertical attacking prowess, although Meta Knight's superior frame data, disjointed range and powerful aerial game/specials still give him a slight edge over Fox in the matchup.<ref>https://www.youtube.com/watch?v=JZx5Ase4aHA</ref> Fox's amazing speed and effective KOing options allows him to counter many characters that are below him on the tier list.
===Notable players===
===Notable players===
:''See also: [[:Category:Fox professionals (SSBB)]]''
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Fox players (SSBB)]]''
*{{Sm|C.R.Z.|UK}} - Best Fox in Europe.
*{{Sm|C.R.Z.|UK}} - Best Fox in Europe.
*{{Sm|Karamity|Japan}}
*{{Sm|Karamity|Japan}}
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===Tier placement and history===
===Tier placement and history===
At the start of Brawl's Ultimate Metagame, players immediately began noticing the nerfs Fox received from ''Melee'' to ''Brawl''. Although he technically received more buffs than nerfs, the nerfs he received significantly outweighed the buffs. Fox's combo game, [[Reflector]], grab game, combo game, [[Blaster]], and KO Ability were all nerfed. Not only that, but Fox also fairs much worse in this engine in comparison to ''Melee.'' The introduction of [[hitstun canceling]] hinders him overall as while it makes him less susceptible to combos, it also significantly hinders his follow-up potential. The removal of [[DI]] against moves which don't put opponents into [[tumble]] also significantly hinders him as it makes him far more susceptible to inescapable [[chain grab]]s and [[lock]]s most notably from {{SSBB|Pikachu}} and {{SSBB|Sheik}}. The removal of [[wavedashing]] also severely harms him more than almost any other veteran as he was one of the characters who could abuse it the most due to his fast jumpquat as well as his [[Reflector]] which could be jump canceled. While Fox was never seen as a bad character, the nerfs were drastic enough for him to be significantly lower than his iteration from ''Melee'' as he was ranked as a mid/low-mid tier character amongst the first few tier lists.
At the start of ''Brawl''{{'}}s ultimate metagame, players immediately began noticing the nerfs Fox received from ''Melee'' to ''Brawl''. Although he technically received more buffs than nerfs, the nerfs he received significantly outweighed the buffs. Fox's combo game, [[Reflector]], grab game, [[Blaster]], and K.O. ability were all nerfed. Not only that, but Fox also fairs much worse in ''Brawl''<nowiki>'</nowiki>s engine in comparison to ''Melee.'' The introduction of [[hitstun canceling]] hinders him overall as while it makes him less susceptible to combos, it also significantly hinders his follow-up potential. The removal of [[DI]] against moves which don't put opponents into [[tumble]] also significantly hinders him as it makes him far more susceptible to inescapable [[chain grab]]s and [[lock]]s most notably from {{SSBB|Pikachu}} and {{SSBB|Sheik}}. The removal of [[wavedashing]] also severely harms him more than almost any other veteran as he was one of the characters who could abuse it the most due to his fast jumpquat as well as his [[Reflector]] which could be jump canceled. While Fox was never seen as a bad character, the nerfs were drastic enough for him to be significantly lower than his iteration from ''Melee'' as he was ranked as a mid/low-mid tier character amongst the first few tier lists, with his lowest ranking being the 24th place in the second tier list.


Over time though, Fox's perception would be greatly improved with more representation from players such as {{Sm|TKD}}, {{Sm|Trevonte}}, {{Sm|Trump}} and {{Sm|Yui}} who began to show that the character had a lot of potentials. With many advanced techs such as [[Short hop laser]] and [[Reflector]] stalling, Fox began seeing some success in tournaments with Yui and TKD performing very well in their respected regions, {{Sm|Trevonte}} getting 17th at Genesis 2, and {{Sm|Trump}} getting 2nd at CEO 2011. Also, it was discovered that Fox had a plethora of good matchups versus many of the top and high tiers such as {{SSBB|Snake}}, {{SSBB|Diddy Kong}}, {{SSBB|Olimar}}, {{SSBB|Falco}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Lucario}} {{SSBB|King Dedede}} and even {{SSBB|Meta Knight}}. Fox also notably did amazing versus nearly every character that is placed below him (with the exception of {{SSBB|Sheik}}). By the 5th tier list, Fox rose up to 16th and went up to 15th by the last tier list. However, some players argued that this was too low for Fox and that he should have been ranked even higher. Japan in particular believes that Fox is a top-tier character as they have him ranked 7th on their tier list (although this is highly debatable). None-of-the-less, Fox is considered to be a viable character that can perform well in tournaments but has a few poor matchups that can give him trouble versus certain characters.
Over time though, Fox's perception would be greatly improved with more representation from players such as {{Sm|TKD}}, {{Sm|Trevonte}}, {{Sm|Trump}} and {{Sm|Yui}} who began to show that the character had a lot of potentials. With many advanced techs such as [[Short hop laser]] and [[Reflector]] stalling, Fox began seeing some success in tournaments with Yui and TKD performing very well in their respected regions, {{Sm|Trevonte}} getting 17th at Genesis 2, and {{Sm|Trump}} getting 2nd at CEO 2011. Also, it was discovered that Fox had a plethora of good matchups versus many of the top and high tiers such as {{SSBB|Snake}}, {{SSBB|Diddy Kong}}, {{SSBB|Olimar}}, {{SSBB|Falco}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Lucario}} {{SSBB|King Dedede}} and even {{SSBB|Meta Knight}}. Fox also notably did amazing versus nearly every character that is placed below him (with the exception of {{SSBB|Sheik}}). By the 5th tier list, Fox rose up to 16th and went up to 15th by the last tier list. However, some players argued that this was too low for Fox and that he should have been ranked even higher. Japan in particular believes that Fox is a top-tier character as they have him ranked 7th on their tier list (although this is highly debatable). None-of-the-less, Fox is considered to be a viable character that can perform well in tournaments but has a few poor matchups that can give him trouble versus certain characters.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Fox can appear as an opponent or ally in Stage 7 along with {{SSBB|Falco}}, {{SSBB|Wolf}}, and {{SSBB|Captain Falcon}} on [[Lylat Cruise]]. Fox can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.
===[[All-Star Mode]]===
In All-Star Mode, Fox is fought in Stage 16 alongside {{SSBB|Falco}} and {{SSBB|Wolf}} on [[Lylat Cruise]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 2: Landmaster Ignition]]''': The player controls Fox with a [[Smash Ball]] ready and must survive against {{SSBB|Meta Knight}} and {{SSBB|Sheik}}. Fox must rely on his [[Landmaster]] as his opponents will take less knockback from all his regular attacks.
*'''[[Event 10: All-Star Battle Regulars]]''': Fox is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must survive the lava wave on [[Norfair]] by getting inside the safety capsule while fending off against Fox and {{SSBB|Captain Falcon}}.
*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls {{SSBB|Wolf}} and must defeat Fox and {{SSBB|Falco}} on [[Lylat Cruise]].
====Co-Op Events====
*'''[[Co-Op Event 19: Shadow of Andross]]''' Both players control Fox and Falco and must defeat Wolf on Lylat Cruise while an [[Andross]] [[Assist Trophy]] is used against them.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Fox Congratulations Screen Classic Mode Brawl.png|Classic Mode
Fox Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace fox.PNG|thumb|250px|Fox in ''[[SSE]]'']]
[[File:Subspace fox.PNG|thumb|250px|Fox in ''[[SSE]]''.]]
An [[Arwing]] is seen engaging the battleship [[Halberd]], but is soon struck and begins to fall toward it. This causes {{SSBB|Kirby}} and {{SSBB|Zelda}}/{{SSBB|Peach}} to be blown overboard in its wake.
An [[Arwing]] is seen engaging the battleship [[Halberd]], but is soon struck and begins to fall toward it. This causes {{SSBB|Kirby}} and {{SSBB|Peach}}/{{SSBB|Zelda}} to be blown overboard in its wake.


It is later shown that the Arwing crash-landed at the edge of a jungle, near a lake. {{SSBB|Diddy Kong}} discovers the Arwing, but [[Rayquaza]] rises from the lake and territorially attacks the Arwing with an Energy Ball, setting it aflame. As Diddy is snatched up by the provoked Pokémon, Fox is ejected from the cockpit of the burning Arwing and proceeds to effortlessly rescue Diddy from the clutches of the serpentine Pokémon using his [[Fox Illusion]] and {{b|Reflector|Fox}}. After the two defeat the giant Pokémon, Fox attempts to leave, but is dragged back by Diddy and follows him deeper into the jungle. Soon, they fight a [[Shadow Bug]] clone of Bowser and defeat it. Suddenly, the real {{SSBB|Bowser}} fires his [[Dark Cannon]] at them, and Fox barely dodges the shot. Although Diddy is eager to fight Bowser, Fox knows that they can't survive against his Dark Cannon, so he grabs Diddy and jumps off a cliff.
It is later shown that the Arwing crash-landed at the edge of a jungle, near a lake. {{SSBB|Diddy Kong}} discovers the Arwing, but [[Rayquaza]] rises from the lake and territorially attacks the Arwing with an Energy Ball, setting it aflame. As Diddy is snatched up by the provoked Pokémon, Fox is ejected from the cockpit of the burning Arwing and proceeds to effortlessly rescue Diddy from the clutches of the serpentine Pokémon using his [[Fox Illusion]] and {{b|Reflector|Fox}}. After the two defeat the giant Pokémon, Fox attempts to leave, but is dragged back by Diddy and follows him deeper into the jungle. Soon, they fight a [[Shadow Bug]] clone of Bowser and defeat it. Suddenly, the real {{SSBB|Bowser}} fires his [[Dark Cannon]] at them, and Fox barely dodges the shot. Although Diddy is eager to fight Bowser, Fox knows that they can't survive against his Dark Cannon, so he grabs Diddy and jumps off a cliff.
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===Exclusive [[sticker]]s===
===Exclusive [[sticker]]s===
The following stickers can either be only used by Fox, or by a select few characters including Fox:
The following stickers can either be only used by Fox or by a select few including him.
*Andrew: Launch Resistance +7
*Andrew Oikonny: Launch Resistance +7
*Arwing: [Leg] Attack +6
*Arwing: [Leg] Attack +6
*Falco (Star Fox 64): [Weapon] Attack +11
*Falco (Star Fox 64): [Weapon] Attack +11
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*Wolfen (Star Fox 64): [Tail] Attack +16
*Wolfen (Star Fox 64): [Tail] Attack +16
*Wolfen (Star Fox: Assault): [Tail] Attack +30
*Wolfen (Star Fox: Assault): [Tail] Attack +30
==In [[Event Matches]]==
===Solo Events===
*'''[[Event 2: Landmaster Ignition]]''': The player controls Fox with a [[Smash Ball]] ready and must survive against {{SSBB|Meta Knight}} and {{SSBB|Sheik}}. Fox must rely on his [[Landmaster]] as his opponents will take less knockback from all his regular attacks.
*'''[[Event 10: All-Star Battle Regulars]]''': Fox is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must survive the lava wave on [[Norfair]] by getting inside the safety capsule while fending off against Fox and {{SSBB|Captain Falcon}}.
*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls {{SSBB|Wolf}} and must defeat Fox and {{SSBB|Falco}} on [[Lylat Cruise]].
===Co-op Events===
*'''[[Co-Op Event 19: Shadow of Andross]]''' Both players control Fox and Falco and must defeat Wolf on Lylat Cruise while an [[Andross]] [[Assist Trophy]] is used against them.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


==[[Trophies]]==
==[[Trophies]]==
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|{{Head|Fox|g=SSBB|s=25px|cl=White}}
|{{Head|Fox|g=SSBB|s=25px|cl=White}}
|}
|}
==Gallery==
<gallery>
Fire Fox charging Brawl.jpg|Charging [[Fire Fox]] on [[Lylat Cruise]].
SSBBDojoFox2.jpg|Using his [[forward throw]] on {{SSBB|Mario}} on {{SSBB|Battlefield}}.
SSBBDojoFox3.jpg|Landing on Battlefield.
FoxIllusion.jpg|Using [[Fox Illusion]] on {{SSBB|Link}} on [[Halberd]].
</gallery>


==Trivia==
==Trivia==
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