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The '''Ice Climbers''' ({{ja|アイスクライマー|Aisu Kuraimā}}, ''Ice Climber'') are playable characters in ''[[Super Smash Bros. Melee]]''. | The '''Ice Climbers''' ({{ja|アイスクライマー|Aisu Kuraimā}}, ''Ice Climber'') are playable characters in ''[[Super Smash Bros. Melee]]''. Previously never officially voice-acted in any official capacity prior to ''Melee'', they are both voiced by [https://en.wikipedia.org/wiki/Sanae_Kobayashi Sanae Kobayashi] in the game, who would go on to voice them in subsequent ''Smash Bros.'' installments. | ||
They rank 8th on the tier list (in the B+ tier). Among the Ice Climbers' strengths are their devastating grab game. When both Popo and Nana are alive, the Ice Climbers can land a zero-to-death on any character in the game off of a grab through [[wobbling]], and can perform hand-offs in settings where wobbling is banned to achieve nearly as punishing results. They are immune to chain grabs and some other combo setups, as if one Climber gets grabbed, the partner can hit them out of the grab at any time. The Ice Climbers have access to fast and powerful smash attacks, great disjoint on their hammer moves, such as up aerial and back aerial, and one of the longest [[wavedash]]es in the game, aiding their offensive capabilities. They also can perform various techniques through [[desyncing]], which allows the player to control both Climbers at different times; when combined with their [[Blizzard]] projectile, this makes the Ice Climbers especially difficult to break through defensively. Their unique attributes and threat of an instant KO off of a grab forces other characters to adopt unique and often frustrating playstyles against the Ice Climbers. | They rank 8th on the tier list (in the B+ tier). Among the Ice Climbers' strengths are their devastating grab game. When both Popo and Nana are alive, the Ice Climbers can land a zero-to-death on any character in the game off of a grab through [[wobbling]], and can perform hand-offs in settings where wobbling is banned to achieve nearly as punishing results. They are immune to chain grabs and some other combo setups, as if one Climber gets grabbed, the partner can hit them out of the grab at any time. The Ice Climbers have access to fast and powerful smash attacks, great disjoint on their hammer moves, such as up aerial and back aerial, and one of the longest [[wavedash]]es in the game, aiding their offensive capabilities. They also can perform various techniques through [[desyncing]], which allows the player to control both Climbers at different times; when combined with their [[Blizzard]] projectile, this makes the Ice Climbers especially difficult to break through defensively. Their unique attributes and threat of an instant KO off of a grab forces other characters to adopt unique and often frustrating playstyles against the Ice Climbers. | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Pound ({{ja| | |neutralname=Pound ({{ja|たたきおろし|Tataki Oroshi}}, ''Thrash Dropping'')<br>Upswing ({{ja|たたきあげ|Tataki Age}}, ''Thrashing Lift'') | ||
|neutral1dmg=1-2% | |neutral1dmg=1-2% | ||
|neutral2dmg=3-4% | |neutral2dmg=3-4% | ||
|neutraldesc=A horizontal swipe followed by an upward swing. | |neutraldesc=A horizontal swipe followed by an upward swing. | ||
|ftiltname=Hammer Swing ({{ja| | |ftiltname=Hammer Swing ({{ja|真横たたき|Mayoko Tataki}}, ''Right-Beside Swing'') | ||
|ftiltdmg=7-8% | |ftiltdmg=7-8% | ||
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless. | |ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless. | ||
|utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, '' | |utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, ''Round-and-Round Hammer'') | ||
|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7) | |utiltdmg=0-1% (hits 1-6), 6-7% (hit 7) | ||
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air. | |utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air. | ||
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}) | |dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}, ''Shin Thrash'') | ||
|dtiltdmg=4-5% | |dtiltdmg=4-5% | ||
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]]. | |dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]]. | ||
|dashname=Scoop ({{ja| | |dashname=Scoop ({{ja|すくいあげ|Sukui Age}}, ''Scooping Lift'') | ||
|dashdmg=8-9% | |dashdmg=8-9% | ||
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack. | |dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack. | ||
|fsmashname=Ice Hammer ({{ja| | |fsmashname=Ice Hammer ({{ja|クイ打ち|Kui Uchi}}, ''Stake Strike'') | ||
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle) | |fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle) | ||
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled. | |fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled. | ||
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara Wari}}) | |usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara Wari}}, ''Icicle Splitter'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}} | |usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}} | ||
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages. | |usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages. | ||
|dsmashname=Hammer Sweep ({{ja| | |dsmashname=Hammer Sweep ({{ja|回転たたき|Kaiten Tataki}}, ''Rotating Thrash'') | ||
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}} | |dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}} | ||
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled. | |dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled. | ||
|nairname=Icy Whirlwind ({{ja| | |nairname=Icy Whirlwind ({{ja|クライマーターン|Kuraimā Tān}}, ''Climber Turn'') | ||
|nairdmg=7-8% | |nairdmg=7-8% | ||
|nairdesc=Twirls around in the air, hammers extended. Short ranged, but good for aerial spacing and following up with another neutral aerial if predicted right. Can [[wobble]] in conjunction with back air.. | |nairdesc=Twirls around in the air, hammers extended. Short ranged, but good for aerial spacing and following up with another neutral aerial if predicted right. Can [[wobble]] in conjunction with back air.. | ||
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|fairdmg=9-11% (leader), 8-10% (partner) | |fairdmg=9-11% (leader), 8-10% (partner) | ||
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers. | |fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers. | ||
|bairname=Reverse Swing ({{ja| | |bairname=Reverse Swing ({{ja|ふりむきたたき|Furimuki Tataki}}, ''Turn-Around Thrash'') | ||
|bairdmg=11-12% (head), 10-11% (handle) | |bairdmg=11-12% (head), 10-11% (handle) | ||
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. | |bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''. | ||
|uairname=Hammer Reach ({{ja| | |uairname=Hammer Reach ({{ja|上突きもどき|Ue Tsuki Modoki}}, ''Pseudo-Up Stab'') | ||
|uairdmg=8-9% (clean), 7% (late) | |uairdmg=8-9% (clean), 7% (late) | ||
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber. | |uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber. | ||
|dairname=Hammer Ride ({{ja| | |dairname=Hammer Ride ({{ja|下突きもどき|Shita Tsuki Modoki}}, ''Pseudo-Down Stab'') | ||
|dairdmg=8-9% | |dairdmg=8-9% | ||
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed. | |dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Grabs the opponent. While the lead Ice Climber is holding the opponent, the partner can attack the grabbed opponent, but will take less damage from their attacks (attacks deal half the damage they usually do). | |grabdesc=Grabs the opponent. While the lead Ice Climber is holding the opponent, the partner can attack the grabbed opponent, but will take less damage from their attacks (attacks deal half the damage they usually do). | ||
|pummelname=Cold Headbutt ({{ja| | |pummelname=Cold Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}}, ''Grab Headbutt'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=The lead climber headbutts the opponent, whereas the player has some control over the partner while pummeling. The damage adds up quickly due to [[desynching]]. | |pummeldesc=The lead climber headbutts the opponent, whereas the player has some control over the partner while pummeling. The damage adds up quickly due to [[desynching]]. | ||
|fthrowname=Hockey Slapshot ({{ja| | |fthrowname=Hockey Slapshot ({{ja|ホッケーショット|Hokkē Shotto}}, ''Hockey Shot'') | ||
|fthrowdmg=6% (hit 1), 5% (throw) | |fthrowdmg=6% (hit 1), 5% (throw) | ||
|fthrowdesc=Hits opponent forward with their hammer. | |fthrowdesc=Hits opponent forward with their hammer. | ||
|bthrowname=Snow Mt. Throw ({{ja| | |bthrowname=Snow Mt. Throw ({{ja|雪山投げ|Yukiyama Nage}}, ''Snow Mountain Throw'') | ||
|bthrowdmg=8% (collateral), 7% (throw) | |bthrowdmg=8% (collateral), 7% (throw) | ||
|bthrowdesc=Takes opponent and flings them behind with one hand. | |bthrowdesc=Takes opponent and flings them behind with one hand. | ||
|uthrowname=Icicle Toss ({{ja| | |uthrowname=Icicle Toss ({{ja|つかみつらら割り|Tsukami Tsurara Wari}}, ''Grab Icicle Splitter'') | ||
|uthrowdmg=6% (hit 1), 5% (throw) | |uthrowdmg=6% (hit 1), 5% (throw) | ||
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game. | |uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game. | ||
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|djump = 32.5 | |djump = 32.5 | ||
|rdjump = 5 | |rdjump = 5 | ||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (International) | ||
| | !Cheer (Japanese) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Ice Climbers Cheer International SSBM.ogg|center]]||[[File:Ice Climbers Cheer Japanese SSBM.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ice - Climber! Ice - Climber! || Ice Climb - er! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*{{Sm|ARMY|USA}} - During his prime, considered one of the three best Ice Climbers players in the world, ranking 20th on the [[MPGR 2018]]. Placed 4th at {{Trn|DreamHack Anaheim 2020}} and 7th at {{Trn|Mainstage}} and {{Trn|GENESIS 7}}. Has beaten {{Sm|Mang0}}, {{Sm|Plup}}, and {{Sm|n0ne}}. | *{{Sm|ARMY|USA}} - During his prime, considered one of the three best Ice Climbers players in the world, ranking 20th on the [[MPGR 2018]]. Placed 4th at {{Trn|DreamHack Anaheim 2020}} and 7th at {{Trn|Mainstage}} and {{Trn|GENESIS 7}}. Has beaten {{Sm|Mang0}}, {{Sm|Plup}}, and {{Sm|n0ne}}. | ||
*{{Sm|Bananas|USA}} - During his prime, considered one of the three best Ice Climbers players in the world, ranking 19th on the [[MPGR 2018]]. Placed 5th at {{Trn|The Big House 8}}, {{Trn|Smash 'N' Splash 5}}, and {{Trn|GENESIS 6}} with wins over {{Sm|Plup}}, {{Sm|Mang0}} and {{Sm|Mew2King}}. | *{{Sm|Bananas|USA}} - During his prime, considered one of the three best Ice Climbers players in the world, ranking 19th on the [[MPGR 2018]]. Placed 5th at {{Trn|The Big House 8}}, {{Trn|Smash 'N' Splash 5}}, and {{Trn|GENESIS 6}} with wins over {{Sm|Plup}}, {{Sm|Mang0}} and {{Sm|Mew2King}}. | ||
*{{Sm|ChuDat|USA}} - Widely regarded as the greatest Ice Cimbers player of all time due to his innovation of the character and extensive longevity, playing at a top level from the early days of ''Melee'' all the way up to the large scale [[wobbling]] ban in 2019 (being ranked 2nd worldwide on the 2006 [[Smash Panel Power Rankings]]). He is the only Ice Climbers player to ever win a major, through his 1st place at {{Trn|Pound 2}}. He is also the only Ice Climbers player to ever take a game off {{Sm|Armada}}. | *{{Sm|ChuDat|USA}} - Widely regarded as the greatest Ice Cimbers player of all time due to his innovation of the character and extensive longevity, playing at a top level from the early days of ''Melee'' all the way up to the large-scale [[wobbling]] ban in 2019 (being ranked 2nd worldwide on the 2006 [[Smash Panel Power Rankings]]). He is the only Ice Climbers player to ever win a major, through his 1st place at {{Trn|Pound 2}}. He is also the only Ice Climbers player to ever take a game off {{Sm|Armada}}. | ||
*{{Sm|dizzkidboogie|USA}} - Formerly ranked 27th on the SSBMRank in [[SSBMRank 2016|2016]] and [[SSBMRank 2017|2017]]. Has wins over players such as {{Sm|Mew2King}}, {{Sm|Wizzrobe}}, and {{Sm|SFAT}}. | *{{Sm|dizzkidboogie|USA}} - Formerly ranked 27th on the SSBMRank in [[SSBMRank 2016|2016]] and [[SSBMRank 2017|2017]]. Has wins over players such as {{Sm|Mew2King}}, {{Sm|Wizzrobe}}, and {{Sm|SFAT}}. | ||
*{{Sm|Fly Amanita|USA}} - One of the best Ice Climbers players in the world before retiring, known for his strong [[Sopo]] play and his limited usage of wobbling in tournaments. Placed 7th at {{Trn|EVO 2014}} and 2nd at {{Trn|Press Start}}. | *{{Sm|Fly Amanita|USA}} - One of the best Ice Climbers players in the world before retiring, known for his strong [[Sopo]] play and his limited usage of wobbling in tournaments. Placed 7th at {{Trn|EVO 2014}} and 2nd at {{Trn|Press Start}}. | ||
*{{Sm|Nintendude|USA}} - While active, was known as one of the best Ice Climbers players, ranking as high as 17th on the [[SSBMRank 2016]]. Has beaten {{Sm|Mew2King}}, {{Sm|Westballz}}, and {{Sm|Shroomed}}. | *{{Sm|Nintendude|USA}} - While active, was known as one of the best Ice Climbers players, ranking as high as 17th on the [[SSBMRank 2016]]. Has beaten {{Sm|Mew2King}}, {{Sm|Westballz}}, and {{Sm|Shroomed}}. | ||
*{{Sm|SluG|USA}} - Considered the best Ice Climbers main since the widespread wobbling ban in 2019. Known for defeating multiple top ten players throughout 2022, including {{Sm|Zain}} and {{Sm|Mang0}}, and for his 4th place finish at the {{Trn|Ludwig Smash Invitational}}. His 9th place ranking on the [[SSBMRank 2022]] was the highest global ranking for an Ice Climbers player since Wobbles in 2013, and the highest | *{{Sm|SluG|USA}} - Considered the best Ice Climbers main since the widespread wobbling ban in 2019. Known for defeating multiple top ten players throughout 2022, including {{Sm|Zain}} and {{Sm|Mang0}}, and for his 4th place finish at the {{Trn|Ludwig Smash Invitational}}. His 9th place ranking on the [[SSBMRank 2022]] was the highest global ranking for an Ice Climbers player since Wobbles in 2013, and the highest for a non-wobbling Ice Climbers main since 2011. | ||
*{{Sm|Wobbles|USA}} - Once known as the best solo Ice Climbers main and helped to popularize the term "wobbling". His 2nd place finish at {{Trn|EVO 2013}} (defeating {{Sm|Mang0}}, {{Sm|PPMD}}, and {{Sm|Hungrybox}}) is considered the Ice Climbers' best tournament performance of all time. In addition, his 8th place on the [[SSBMRank 2013]] is the highest ranking for an Ice Climbers player since the start of global rankings in 2013. | *{{Sm|Wobbles|USA}} - Once known as the best solo Ice Climbers main, and helped to popularize the term "wobbling". His 2nd place finish at {{Trn|EVO 2013}} (defeating {{Sm|Mang0}}, {{Sm|PPMD}}, and {{Sm|Hungrybox}}) is considered the Ice Climbers' best tournament performance of all time. In addition, his 8th place on the [[SSBMRank 2013]] is the highest ranking for an Ice Climbers player since the start of global rankings in 2013. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
The Ice Climbers were once a middle to low-middle tiered character, as in the beginning of ''Melee'', professionals did not discover their powerful grounded presence and threatening [[wobbling]] techniques, as their flaws, such as their poor aerial approach and difficulty in maintaining both climbers, were highlighted more often. With the discovery of the Ice Climbers' [[desynching]] combos and wobbling, more players advocated for their potential, showcased in {{Sm|ChuDat}}, {{Sm|Wobbles}} and {{Sm|Fly Amanita}}’s discoveries. {{Sm|Wobbles}}'s second place finish at [[EVO 2013]] with the Ice Climbers | The Ice Climbers were once a middle to low-middle tiered character, as in the beginning of ''Melee'', professionals did not discover their powerful grounded presence and threatening [[wobbling]] techniques, as their flaws, such as their poor aerial approach and difficulty in maintaining both climbers, were highlighted more often. With the discovery of the Ice Climbers' [[desynching]] combos and wobbling, more players advocated for their potential, showcased in {{Sm|ChuDat}}, {{Sm|Wobbles}} and {{Sm|Fly Amanita}}’s discoveries, leading the Ice Climbers to rank either 7th and 8th on every tier list after the seventh. Since the advent of letter tiers, they have also ranked at the top of the B tier aside from the eleventh tier list, where they were ranked in the S-tier due to {{Sm|Wobbles}}'s second place finish at [[EVO 2013]] with the Ice Climbers, with the S-tier meaning to recognize characters who are generally considered viable in competitive play. | ||
Major events began banning wobbling in 2019, and by the post-[[Slippi]] era, the tech was banned at almost all events. The Ice Climbers were ranked 8th on the thirteenth tier list during this time; however, this placement was determined with the assumption that wobbling was not banned, and players were initially unsure where the Ice Climbers would fall in the future tier lists, especially with major advancements for other characters like {{SSBM|Marth}} and {{SSBM|Jigglypuff}} indirectly worsening the potency of the Ice Climbers due to the increasing gap in potential. On the other hand, Ice Climbers players switched to handoff combos, which, while less deadly than wobbling, remained an incredibly strong technique, and several new Ice Climbers players eventually rose in the new metagame, most notably {{Sm|MOF}}, {{Sm|Nicki}}, and {{Sm|SluG}}. As such, most players agree that the Ice Climbers remain viable even in spite of the wobbling ban. | |||
===Wobbling Controversy=== | ===Wobbling Controversy=== | ||
{{main|Wobbling}} | {{main|Wobbling}} | ||
Wobbling is an advanced technique exclusive to Ice Climbers in ''Melee'' where desyncing the pair, grabbing an opponent, then slightly tilting the control stick forward or down and mashing the attack button at exactly 200 | Wobbling is an advanced technique exclusive to Ice Climbers in ''Melee'' where desyncing the pair, grabbing an opponent, then slightly tilting the control stick forward or down and mashing the attack button at exactly 200 BPM will create an infinite combo that the opponent cannot escape from. This is possible due to the opponent being alternately pummeled and hit with a tilt attack to reset the escape mashing. Techniques with similar effects exist in future installments, but they have different activation prerequisites and are harder to execute. The name was coined by {{Sm|Ken}} after seeing fellow smasher {{Sm|Wobbles}} place 9th in [[NCT2]] after discovering the technique from Japanese tutorial videos online and using it extensively in the tournament. "Wobbler" is a slang term used to refer to an Ice Climbers player who relies heavily on landing a grab to wobble their opponent.<ref>{{cite web|url=https://twitter.com/NintendudeSSB/status/1318601754662100993|title=Nintendude's "wobbler" tweet}}</ref> | ||
The technique has been controversial since its inception due to its relative ease of use and low risk, high reward nature that would bring whole games to a halt and upset competitors and spectators alike. However, the early ''Melee'' communities were more scattered, with every tournament having their own stance on wobbling; some tournaments allowed the technique, while others banned it. Following {{Trn|EVO 2013}} (where wobbling was legal), and competitive ''Melee''{{'}}s ensuing | The technique has been controversial since its inception due to its relative ease of use and low risk, high reward nature that would bring whole games to a halt and upset competitors and spectators alike. However, the early ''Melee'' communities were more scattered, with every tournament having their own stance on wobbling; some tournaments allowed the technique, while others banned it. Following {{Trn|EVO 2013}} (where wobbling was legal), and competitive ''Melee''{{'}}s ensuing resurgence in popularity, tournament rulesets generally became more unified, and as a result, wobbling was legal at nearly all tournaments from 2013 to the beginning of 2019. {{Sm|Juggleguy}} was well-known as a fierce opposer of legalizing wobbling, and he banned it at his events in [[Michigan]], including {{trn|The Big House|series}}. He eventually decided to allow wobbling at his events, arguing that Michigan smashers needed practice fighting against the technique should they choose to compete in other regions.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/35ubx5/juggleguy_unbans_wobbling/|title=Juggleguy unbans wobbling}}</ref> | ||
In 2018, around the time of the release of ''[[Super Smash Bros. Ultimate]]'', the discussion regarding wobbling started to grow again, and more and more ''Melee'' community members began to support a wobbling ban, beginning to outnumber those | In 2018, around the time of the release of ''[[Super Smash Bros. Ultimate]]'', the discussion regarding wobbling started to grow again, and more and more ''Melee'' community members began to support a wobbling ban, beginning to outnumber those who opposed a ban for the first time. The "[[Platinum Age]]" saw an increasing amount of top-level Ice Climbers mains using wobbling to make deep bracket runs at major tournaments, including {{Sm|ChuDat}}, {{Sm|Nintendude}}, {{Sm|dizzkidboogie}}, {{Sm|InfiniteNumbers}}, {{Sm|Bananas}}, and {{Sm|ARMY}}, upsetting many players on their way. As wobbling's presence in ''Melee'' grew, many players were concerned about the long-term health of the game, arguing that the unpopularity of wobbling would both discourage players from competing and turn away spectators at major tournaments; top players were known to often grow extremely frustrated when fighting the Ice Climbers.<ref>{{cite web|url=https://www.youtube.com/watch?v=GpKUSHZBREM|title=Top 10 Salty Ice Climber Moments in Smash}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=GJU-f2R3N5s|title=dizzkidboogie (ICs) vs. ALG.EMG | n0ne (Falcon) | SSBM LT12 | DPG}}</ref><ref>{{cite web|url=https://twitter.com/n0ned/status/810682962584813568|title=n0ne's tweet after his set vs. dizzkidboogie}}</ref> Many top players, including {{Sm|Axe}} and {{Sm|n0ne}}, openly supported a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aogqif/axe_wobbling_needs_to_be_banned_ive_said_this_for/|title=reddit post on Axe's tweet supporting a wobbling ban}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/amh57j/nones_opinion_on_ice_climbers_wobbling_and_i_agree/|title=reddit post on n0ne's tweet supporting a wobbling ban}}</ref> | ||
In early 2019, the pro-ban movement gradually began to take off as local and regional tournament scenes began banning wobbling at their events. On February 8th, 2019, the Tennessee Smash Community made a reddit post announcing that wobbling would be banned at tournaments in several Tennessee cities. The official ruleset limited the Ice Climbers, upon grabbing the opponent, to eight separate attacks before regrabbing; violating these rules would result in a warning, game loss, or set loss at the tournament organizer's discretion.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aohjcq/tennessee_wobbling_ban_official_post/|title=Tennessee Wobbling Ban: Official Post}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/anz3xs/wobbling_has_been_banned_in_tennessee_we_hope/|title=Wobbling has been banned in Tennessee. We hope many more will follow suit}}</ref><ref>{{cite web|url=https://tempostorm.com/articles/wobbling-issue-recap|title=The Wobbling Issue: A Recap}}</ref> As news of the ban spread around the ''Melee'' community, other regions began announcing their own bans of various degrees, including Georgia,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/dow3qt/georgia_bans_wobbling/|title=Georgia Bans Wobbling}}</ref> [[Maryland/Virginia]],<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/aug2fu/mdva_votes_on_wobbling_ban_implementation/|title=MD/VA Votes on Wobbling Ban Implementation}}</ref> Mississippi,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/av7r8m/mississippi_partially_bans_wobbling/|title=Mississippi partially bans wobbling}}</ref> Chicago,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/cyxike/chicago_has_banned_wobbling_explanation_in/|title=Chicago has banned wobbling (Explanation in comments)}}</ref> and the United Kingdom.<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/fej41p/wobbling_has_been_banned_in_the_united_kingdom/|title=Wobbling has been banned in the United Kingdom}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/aq38wo/usa_wobble_map/|title=USA Wobble Map}}</ref> | In early 2019, the pro-ban movement gradually began to take off as local and regional tournament scenes began banning wobbling at their events. On February 8th, 2019, the Tennessee Smash Community made a reddit post announcing that wobbling would be banned at tournaments in several Tennessee cities. The official ruleset limited the Ice Climbers, upon grabbing the opponent, to eight separate attacks before regrabbing; violating these rules would result in a warning, game loss, or set loss at the tournament organizer's discretion.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aohjcq/tennessee_wobbling_ban_official_post/|title=Tennessee Wobbling Ban: Official Post}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/anz3xs/wobbling_has_been_banned_in_tennessee_we_hope/|title=Wobbling has been banned in Tennessee. We hope many more will follow suit}}</ref><ref>{{cite web|url=https://tempostorm.com/articles/wobbling-issue-recap|title=The Wobbling Issue: A Recap}}</ref> As news of the ban spread around the ''Melee'' community, other regions began announcing their own bans of various degrees, including Georgia,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/dow3qt/georgia_bans_wobbling/|title=Georgia Bans Wobbling}}</ref> [[Maryland/Virginia]],<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/aug2fu/mdva_votes_on_wobbling_ban_implementation/|title=MD/VA Votes on Wobbling Ban Implementation}}</ref> Mississippi,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/av7r8m/mississippi_partially_bans_wobbling/|title=Mississippi partially bans wobbling}}</ref> Chicago,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/cyxike/chicago_has_banned_wobbling_explanation_in/|title=Chicago has banned wobbling (Explanation in comments)}}</ref> and the United Kingdom.<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/fej41p/wobbling_has_been_banned_in_the_united_kingdom/|title=Wobbling has been banned in the United Kingdom}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/aq38wo/usa_wobble_map/|title=USA Wobble Map}}</ref> | ||
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*'''[[Event 30: All-Star Match 3]]''': The Ice Climbers are the last opponent the player must fight in this series of staged battles. Their character battles them on the [[Icicle Mountain]] stage, and the player's character has a stock of two lives while the Ice Climbers have one. With a timer of four minutes, the player must defeat them and the other three characters with the overall time and life they have: Kirby, {{SSBM|Pikachu}} and {{SSBM|Ness}}. | *'''[[Event 30: All-Star Match 3]]''': The Ice Climbers are the last opponent the player must fight in this series of staged battles. Their character battles them on the [[Icicle Mountain]] stage, and the player's character has a stock of two lives while the Ice Climbers have one. With a timer of four minutes, the player must defeat them and the other three characters with the overall time and life they have: Kirby, {{SSBM|Pikachu}} and {{SSBM|Ness}}. | ||
=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
IceClimbersClassicMode.jpg|Classic | IceClimbersClassicMode.jpg|Classic Mode | ||
IceClimbersAdventureMode.jpg|Adventure | IceClimbersAdventureMode.jpg|Adventure Mode | ||
IceClimbersAllStarMode.jpg|All-Star | IceClimbersAllStarMode.jpg|All-Star Mode | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about | In addition to the normal trophy about Ice Climbers as characters unlocked by completing {{SSBM|Classic Mode}} as Ice Climbers on any difficulty, there are two trophies about them as fighters, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Ice Climbers on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Ice Climbers: | ||
{{Trophy/Fighter | {{Trophy/Fighter |
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