Terry (SSBU): Difference between revisions

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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Body Blow ({{ja|ボディブロー|Bodi Burō}}) / High Kick ({{ja|ハイキック|Hai Kikku}})
|neutralname=Jab ({{ja|ジャブ|Jabu}})<br>Body Blow ({{ja|ボディブロー|Bodi Burō}})<br>High Kick ({{ja|ハイキック|Hai Kikku}})
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=1% (hit 1), 2% (hit 2)
|neutral2dmg=1% (hit 1), 2% (hit 2)
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|utiltname=Rising Upper ({{ja|ライジングアッパー|Raijingu Appā}})
|utiltname=Rising Upper ({{ja|ライジングアッパー|Raijingu Appā}})
|utiltdmg=11%
|utiltdmg=11%
|utiltdesc=An uppercut. Somewhat quick with extremely low knockback growth and can be canceled into specials, being a very effective and reliable move confirm into [[Power Geyser]]. It also renders his attacking arm intangible. However, it has the most ending lag of all his tilts. Based on a recurring command move (↘ + heavy punch) in Terry's moveset in the early ''Fatal Fury'' games and later ''The King of Fighters'' games.
|utiltdesc=An uppercut. Somewhat quick with extremely low knockback growth and can be canceled into specials, being a very effective and reliable move confirm into [[Power Geyser]]. It also renders his attacking arm intangible. However, it has the most ending lag of all his tilts. Based on his universal high-evasion move in the earlier ''Fatal Fury'' games, which then became a recurring command normal/unique art (↘ + heavy punch) later in ''The King of Fighters'' games.
|dtiltname=Under Kick ({{ja|アンダーキック|Andā Kikku}})
|dtiltname=Under Kick ({{ja|アンダーキック|Andā Kikku}})
|dtiltdmg=3%
|dtiltdmg=3%
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|fsmashname=Backspin Kick ({{ja|バックスピンキック|Bakkusupin Kikku}})
|fsmashname=Backspin Kick ({{ja|バックスピンキック|Bakkusupin Kikku}})
|fsmashdmg={{ChargedSmashDmgSSBU|18}}
|fsmashdmg={{ChargedSmashDmgSSBU|18}}
|fsmashdesc=A spinning back kick. Noticeable startup and ending lag, but boasts excellent KO potential thanks to its very high damage output and lack of a sourspot. Can be canceled into his Final Smash. Based on one of his command normals, which eventually became his recurring Blow Back Attack in ''The King of Fighters'' games, his low-evade attack from ''Garou: Mark of the Wolves'' (a universal mechanic from that game) and his standing heavy kick in the ''Capcom vs. SNK'' games, albeit with a heavily altered animation and lacking any particular evasive utility.
|fsmashdesc=A spinning back kick. Noticeable startup and ending lag, but boasts excellent KO potential thanks to its very high damage output and lack of a sourspot. Can be canceled into his Final Smash. Based on one of his command normals/unique arts across the ''Fatal Fury'' games, which eventually became his recurring Blow Back Attack in ''The King of Fighters'' games, his low-evade attack from ''Garou: Mark of the Wolves'' (a universal mechanic from that game) and his standing heavy kick in the ''Capcom vs. SNK'' games, albeit with a heavily altered animation and lacking any particular evasive utility.
|usmashname=Wild Upper ({{ja|ワイルドアッパー|Wairudo Appā}})
|usmashname=Wild Upper ({{ja|ワイルドアッパー|Wairudo Appā}})
|usmashdmg={{ChargedSmashDmgSSBU|16}} (early), {{ChargedSmashDmgSSBU|18}} (late)
|usmashdmg={{ChargedSmashDmgSSBU|16}} (early), {{ChargedSmashDmgSSBU|18}} (late)
|usmashdesc=Squats and then rises up to throw an uppercut. It deals more damage with its late hit. Powerful for a smash attack of its kind, and can be used as an [[out of shield]] option as well. Interestingly, its charge hold is a single frame before the hitbox comes out, making it an incredible reactive option against aerial attacks. It can cancel into his Final Smash, and is based on a command normal crouching heavy punch.
|usmashdesc=Squats and then rises up to throw an uppercut. It deals more damage with its late hit. Powerful for a smash attack of its kind, and can be used as an [[out of shield]] option as well. Interestingly, its charge hold is a single frame before the hitbox comes out, making it an incredible reactive option against aerial attacks. It can cancel into his Final Smash, and is based on a command normal crouching heavy punch. Based on one of his command moves/unique arts starting from the ''Real Bout Fatal Fury'' games.
|dsmashname=Slide Kick ({{ja|スライドキック|Suraido Kikku}})
|dsmashname=Slide Kick ({{ja|スライドキック|Suraido Kikku}})
|dsmashdmg={{ChargedSmashDmgSSBU|12}}
|dsmashdmg={{ChargedSmashDmgSSBU|12}}
|dsmashdesc=A modified version of the martelo de chão, a kick in capoeira. In a similar vein to {{SSBU|Ryu}}'s down smash, it only hits in front of Terry. It is very fast and has good range, although its power is only moderate compared to his forward and up smashes. Nevertheless, it is able to KO at reasonable percentages thanks to its [[semi-spike]] angle, making it difficult for some opponents to recover from. It is particularly useful as a follow-up from down tilt due to the speed of both attacks. It can cancel into his Final Smash, and is based on his crouching heavy kick.
|dsmashdesc=A modified version of the martelo de chão, a kick in capoeira. In a similar vein to {{SSBU|Ryu}}'s down smash, it only hits in front of Terry. It is very fast and has good range, although its power is only moderate compared to his forward and up smashes. Nevertheless, it is able to KO at reasonable percentages thanks to its [[semi-spike]] angle, making it difficult for some opponents to recover from. It is particularly useful as a follow-up from down tilt due to the speed of both attacks. It can cancel into his Final Smash. Based on his recurring crouching strong attack/heavy kick.
|nairname=Chop ({{ja|ジャンプ手刀|Janpu Naifu}}, ''Jump Knife'')
|nairname=Chop ({{ja|ジャンプ手刀|Janpu Naifu}}, ''Jump Knife'')
|nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5}} (late)
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|uairdmg={{ShortHopDmgSSBU|9}}
|uairdmg={{ShortHopDmgSSBU|9}}
|uairdesc=A bicycle kick. It has low ending lag and can combo into itself or other moves at low to medium percentages, and can be used at higher percentages for KO setups. It can also be canceled into specials. Overall, it functions similarly to other up aerials of its kind in regard to utility. According to [[Masahiro Sakurai]], Somersault Kick is original to ''Super Smash Bros. Ultimate'', and it was created in order to give Terry an upward attack to use while he is airborne.<ref name=SakuraiPresents>[https://www.youtube.com/watch?v=yK3VltKv3JI Super Smash Bros. Ultimate – Mr. Sakurai Presents "Terry Bogard"]</ref> However, it is nearly identical to the Hienzan utilized by Kim Kaphwan or Overhead Kick utilized by Terry’s protégé, Rock Howard.
|uairdesc=A bicycle kick. It has low ending lag and can combo into itself or other moves at low to medium percentages, and can be used at higher percentages for KO setups. It can also be canceled into specials. Overall, it functions similarly to other up aerials of its kind in regard to utility. According to [[Masahiro Sakurai]], Somersault Kick is original to ''Super Smash Bros. Ultimate'', and it was created in order to give Terry an upward attack to use while he is airborne.<ref name=SakuraiPresents>[https://www.youtube.com/watch?v=yK3VltKv3JI Super Smash Bros. Ultimate – Mr. Sakurai Presents "Terry Bogard"]</ref> However, it is nearly identical to the Hienzan utilized by Kim Kaphwan or Overhead Kick utilized by Terry’s protégé, Rock Howard.
|dairname=Jump Karate Punch ({{ja|ジャンプ正拳突き|Janpu Seiken Tsuki}}, ''Jump Straight Fist Thrust'')
|dairname=Jump Karate Punch ({{ja|ジャンプ正拳突き|Janpu Seiken Zuki}}, ''Jump Just Fist Thrust'')
|dairdmg={{ShortHopDmgSSBU|17}} (sweetspot), {{ShortHopDmgSSBU|15}} (sourspot)
|dairdmg={{ShortHopDmgSSBU|17}} (sweetspot), {{ShortHopDmgSSBU|15}} (sourspot)
|dairdesc=A downward angled {{iw|wikipedia|cross|boxing}}. When sweetspotted, it is Terry's most damaging aerial and has a meteor effect that launches opponents at a very diagonal angle akin to a [[spike]]. It has the slowest startup (frame 12) and highest landing lag (15 frames) out of all of Terry's aerials, but it has fairly low startup and ending lag for a down aerial. In addition, its autocancel window is generous enough to allow it to autocancel if performed immediately from a short hop fast fall. The sourspot pops the opponent up slightly if they are hit on the ground, whereas the sweetspot launches opponents at a rather horizontal angle that limits its follow-up potential compared to other meteor smashes. It can be canceled into specials, and is based on his jumping heavy punch.
|dairdesc=A downward angled {{iw|wikipedia|cross|boxing}}. When sweetspotted, it is Terry's most damaging aerial and has a meteor effect that launches opponents at a very diagonal angle akin to a [[spike]]. It has the slowest startup (frame 12) and highest landing lag (15 frames) out of all of Terry's aerials, but it has fairly low startup and ending lag for a down aerial. In addition, its autocancel window is generous enough to allow it to autocancel if performed immediately from a short hop fast fall. The sourspot pops the opponent up slightly if they are hit on the ground, whereas the sweetspot launches opponents at a rather horizontal angle that limits its follow-up potential compared to other meteor smashes. It can be canceled into specials, and is based on his jumping heavy punch.
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|fthrowname=Buster Throw ({{ja|バスタースルー|Basutā Surū}})
|fthrowname=Buster Throw ({{ja|バスタースルー|Basutā Surū}})
|fthrowdmg=10%
|fthrowdmg=10%
|fthrowdesc=The {{iw|wikipedia|seoi nage}}, a Judo throw. KOs middleweights at around 166% at the edge of {{SSBU|Final Destination}}. It is based on a mirrored version of his Buster Throw that debuted in ''The King of Fighters'' series.
|fthrowdesc=The {{iw|wikipedia|seoi nage}}, a jūdō throw. KOs middleweights at around 166% at the edge of {{SSBU|Final Destination}}. It is based on a mirrored version of his Buster Throw that debuted in ''The King of Fighters'' series.
|bthrowname=Buster Throw ({{ja|バスタースルー|Basutā Surū}})
|bthrowname=Buster Throw ({{ja|バスタースルー|Basutā Surū}})
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=The seoi nage, a Judo throw. KOs middleweights at around 163% at the edge of Final Destination. It is his signature throw in the ''Fatal Fury'' series.
|bthrowdesc=The seoi nage, a jūdō throw. KOs middleweights at around 163% at the edge of Final Destination. It is his signature throw in the ''Fatal Fury'' series.
|uthrowname=Grasping Upper ({{ja|グラスピングアッパー|Gurasupingu Appā}})
|uthrowname=Grasping Upper ({{ja|グラスピングアッパー|Gurasupingu Appā}})
|uthrowdmg=5% (hit 1), 1% (throw)
|uthrowdmg=5% (hit 1), 1% (throw)
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| shorthop=15.2 | rshorthop=58-59
| shorthop=15.2 | rshorthop=58-59
| djump=29 | rdjump=73-78
| djump=29 | rdjump=73-78
| ellag=4 | rellag=2-75
}}
}}


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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Terry Cheer English SSBU.ogg|center]]||[[File:Terry Cheer Japanese SSBU.ogg|center]]||[[File:Terry Cheer Italian SSBU.ogg|center]]||[[File:Terry Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Terry Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Terry Cheer French PAL SSBU.ogg|center]]
|[[File:Terry Cheer English SSBU.ogg|center]]||[[File:Terry Cheer Japanese SSBU.ogg|center]]||[[File:Terry Cheer Italian SSBU.ogg|center]]||[[File:Terry Cheer Dutch SSBU.ogg|center]]||[[File:Terry Cheer French SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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*Terry is the only character who has had his reveal trailer updated at a later date.
*Terry is the only character who has had his reveal trailer updated at a later date.
**In his second trailer, the beginning removes the timeline of Nintendo consoles, makes Terry's splash art background red instead of blue, and shows a gameplay montage of him after the splash screen.
**In his second trailer, the beginning removes the timeline of Nintendo consoles, makes Terry's splash art background red instead of blue, and shows a gameplay montage of him after the splash screen.
*If {{SSBU|Hero}}'s alternate costumes are not counted (in this case, Erdrick and Solo), Terry is the oldest Fighters Pass character, due to him debuting in 1991. However, if counting DLC in general, [[Piranha Plant]] would be the oldest DLC fighter, due to its debut in 1985. This additionally beats Erdrick, who debuted in 1988.
*If {{SSBU|Hero}}'s Erdrick and Solo alternate costumes are not counted, Terry is the oldest Fighters Pass character, due to him debuting in 1991. However, if counting DLC in general, [[Piranha Plant]] would be the oldest DLC fighter, due to its debut in 1985. This additionally beats Erdrick, who debuted in 1988.
*Terry's inclusion marks the second time [[Capcom]], [[SNK]], and [[Square Enix]] (and, more specifically, {{uv|Street Fighter}}, {{uv|Fatal Fury}}, and {{uv|Final Fantasy}}) have crossed over in a fighting game developed by [[Bandai Namco]], as {{iw|wikipedia|Akuma|Street Fighter}}, {{s|wikipedia|Geese Howard}}, and {{s|wikipedia|Noctis Lucis Caelum}} previously crossed over in ''{{s|wikipedia|Tekken 7}}''. The {{uv|Tekken}} series itself would later see proper representation with the inclusion of {{SSBU|Kazuya}} as a playable character.
*Terry's inclusion marks the second time [[Capcom]], [[SNK]], and [[Square Enix]] (and, more specifically, {{uv|Street Fighter}}, {{uv|Fatal Fury}}, and {{uv|Final Fantasy}}) have crossed over in a fighting game developed by [[Bandai Namco]], as {{iw|wikipedia|Akuma|Street Fighter}}, {{s|wikipedia|Geese Howard}}, and {{s|wikipedia|Noctis Lucis Caelum}} previously crossed over in ''{{s|wikipedia|Tekken 7}}''. The {{uv|Tekken}} series itself would later see proper representation with the inclusion of {{SSBU|Kazuya}} as a playable character.
**Additionally, disregarding the aforementioned guest characters, this is the first time Capcom and SNK characters have appeared in a crossover fighting game since ''{{s|wikipedia| SNK vs. Capcom: SVC Chaos}}''.
**Additionally, disregarding the aforementioned guest characters, this is the first time Capcom and SNK characters have appeared in a crossover fighting game since ''{{s|wikipedia| SNK vs. Capcom: SVC Chaos}}''.
*Terry is the second DLC character in ''Ultimate'' to not have an alternate costume that changes his model, following {{SSBU|Banjo & Kazooie}} and preceeding {{SSBU|Min Min}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}.
*Terry is the second DLC character in ''Ultimate'' to not have an alternate costume that changes his model, following {{SSBU|Banjo & Kazooie}} and preceding {{SSBU|Min Min}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}.
*When Terry loses his final stock in Stamina Mode, his cap flies off of his head in reference to his KO animation in the ''Fatal Fury'' series and each one of his appearances.
*When Terry loses his final stock in Stamina Mode, his cap flies off of his head in reference to his KO animation in the ''Fatal Fury'' series and each one of his appearances.
*Terry is one of the few fighters in ''Ultimate'' who has canonical names for all of his attacks, unlike most fighters who only have a select few named attacks. The only other character who shares this distinction is Kazuya.
*Terry is one of the few fighters in ''Ultimate'' who has canonical names for all of his attacks, unlike most fighters who only have a select few named attacks. The only other character who shares this distinction is Kazuya.
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