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Meta Knight is ranked 50th out of 82 on the current [[tier list]], placing him at the bottom of the B- tier. This is a significant drop from his 16th out of 54 placement in ''SSB4'' and is his worst placement in the series. Meta Knight's main strength lies in his great mobility and frame data, which grants him an amazing edgeguarding and combo game. Meta Knight's gameplan is heavily centralized around his deadly ladder combos that can lead to high damage and/or early KOs of the top, but he's also got a variety of horizontal combo finishers to hit opponents who DI uncooperatively. He also boasts a fantastic [[recovery]], with multiple midair jumps and special moves that all function as recoveries with large or lingering hitboxes, making Meta Knight one of the hardest characters to [[edgeguard]]. | Meta Knight is ranked 50th out of 82 on the current [[tier list]], placing him at the bottom of the B- tier. This is a significant drop from his 16th out of 54 placement in ''SSB4'' and is his worst placement in the series. Meta Knight's main strength lies in his great mobility and frame data, which grants him an amazing edgeguarding and combo game. Meta Knight's gameplan is heavily centralized around his deadly ladder combos that can lead to high damage and/or early KOs of the top, but he's also got a variety of horizontal combo finishers to hit opponents who DI uncooperatively. He also boasts a fantastic [[recovery]], with multiple midair jumps and special moves that all function as recoveries with large or lingering hitboxes, making Meta Knight one of the hardest characters to [[edgeguard]]. | ||
As a likely balancing factor for their combo potential, Meta Knight's normals suffer from carrying some of the worst hitboxes in the game, often being significantly smaller and less active than their animations suggest. This not only makes his range deceptively short, but also makes landing attacks unusually difficult and unintuitive, demanding more precision to perform combos and take stocks than most other fighters. His lightweight status combined with his fast falling speed makes him susceptible to both combos and early KOs, and while he can work his way toward zoners with his small size, quick ground speed and [[Mach Tornado]], his approach options are fairly predictable. His grab game, while better than most other swordfighters, is still mediocre: his grab range is some of the worst in the game, none of his throws reliably KO below 160%, and none of them have significant damage output or combo potential outside of [[Meta Knight (SSBU)/Down throw|down throw]]. Finally, his best combo tools are very susceptible to DI and [[staling]], due to their low base damage (with some such as up aerial able to drop to as low as 2% per hit | As a likely balancing factor for their combo potential, Meta Knight's normals suffer from carrying some of the worst hitboxes in the game, often being significantly smaller and less active than their animations suggest. This not only makes his range deceptively short, but also makes landing attacks unusually difficult and unintuitive, demanding more precision to perform combos and take stocks than most other fighters. His lightweight status combined with his fast falling speed makes him susceptible to both combos and early KOs, and while he can work his way toward zoners with his small size, quick ground speed and [[Mach Tornado]], his approach options are fairly predictable. His grab game, while better than most other swordfighters, is still mediocre: his grab range is some of the worst in the game, none of his throws reliably KO below 160%, and none of them have significant damage output or combo potential outside of [[Meta Knight (SSBU)/Down throw|down throw]]. Finally, his best combo tools are very susceptible to DI and [[staling]], due to their low base damage (with some such as up aerial able to drop to as low as 2% per hit, even with the [[1v1 multiplier]]), and repeated usage in many situations, forcing him to mix up his combo routes and keep track of the opponent's trajectory. | ||
Overall, Meta Knight, while seen as a step down from even his [[SSB4]] counterpart, is still a viable fighter. Though Meta Knight's playerbase has been below average for most of ''Ultimate'''s competitive lifespan, he has nevertheless retained fairly noticeable success, with players such as {{Sm|Abadango}}, {{Sm|Metara}}, and {{Sm|Yei}} achieving commendable results. | Overall, Meta Knight, while seen as a step down from even his [[SSB4]] counterpart, is still a viable fighter. Though Meta Knight's playerbase has been below average for most of ''Ultimate'''s competitive lifespan, he has nevertheless retained fairly noticeable success, with players such as {{Sm|Abadango}}, {{Sm|Metara}}, and {{Sm|Yei}} achieving commendable results. |
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