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Skye Bennett and Shino Shimoji, who voiced Mythra (and Pyra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter]. | Skye Bennett and Shino Shimoji, who voiced Mythra (and Pyra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter]. | ||
Mythra and Pyra are ranked 5th out of 82 on the current [[tier list]], placing the Aegis in the S tier. Mythra offers faster frame data and a larger combo game of the two, making her more suited for racking up damage. She also possesses the [[fighter ability]], [[Foresight]], which allows her gain the frame advantage when dodging as her opponent attacks her at the cost of taking a little damage, akin to {{SSBU|Bayonetta}}'s [[Bat Within]]. However, she does have some weaknesses. She has very low KO power, but she can swap to Pyra to cover that weakness. She’s also a middleweight fast-faller, which not only makes her susceptible to combos but also early kill setups. Finally, her recovery is linear and very predictable as neither [[Photon Edge]] nor [[Chroma Dust]] travel very far and she cannot use both in the air, which makes her offstage game risky and unsafe. | Mythra and Pyra are collectively ranked 5th out of 82 on the current [[tier list]], placing the Aegis in the S tier. Mythra offers faster frame data and a larger combo game of the two, making her more suited for racking up damage. She also possesses the [[fighter ability]], [[Foresight]], which allows her gain the frame advantage when dodging as her opponent attacks her at the cost of taking a little damage, akin to {{SSBU|Bayonetta}}'s [[Bat Within]]. However, she does have some weaknesses. She has very low KO power, but she can swap to Pyra to cover that weakness. She’s also a middleweight fast-faller, which not only makes her susceptible to combos but also early kill setups. Finally, her recovery is linear and very predictable as neither [[Photon Edge]] nor [[Chroma Dust]] travel very far and she cannot use both in the air, which makes her offstage game risky and unsafe. | ||
==Attributes== | ==Attributes== | ||
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Overall, Mythra is an incredibly quick swordswoman who excels at zone-breaking, pressuring, tech-chasing, and stage control. She also has respectable combo potential, and is decent at juggling and, like Pyra, punishing (albeit not to the same impact as her counterpart). In addition, Mythra is best utilized when she and Pyra have the advantage so as to alleviate their respective weaknesses and amplify their respective strengths, and when horizontal recovery distance is required, whereas it is considered best to switch to her counterpart to keep advantage due to Pyra's vastly stronger attacks and more impactful punishes. | Overall, Mythra is an incredibly quick swordswoman who excels at zone-breaking, pressuring, tech-chasing, and stage control. She also has respectable combo potential, and is decent at juggling and, like Pyra, punishing (albeit not to the same impact as her counterpart). In addition, Mythra is best utilized when she and Pyra have the advantage so as to alleviate their respective weaknesses and amplify their respective strengths, and when horizontal recovery distance is required, whereas it is considered best to switch to her counterpart to keep advantage due to Pyra's vastly stronger attacks and more impactful punishes. | ||
==Differences from {{SSBU|Pyra}}== | ==Differences from {{SSBU|Pyra}}== | ||
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| shorthop=15.6 | rshorthop=52 | | shorthop=15.6 | rshorthop=52 | ||
| djump=33 | rdjump=48 | | djump=33 | rdjump=48 | ||
| ellag=4 | rellag=2-75 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
|- | |- | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (International) | ||
!Cheer (Japanese/Chinese) | !Cheer (Japanese/Chinese) | ||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Pyra & Mythra Cheer | |[[File:Pyra & Mythra Cheer International SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Japanese SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Py - ra! -- Myth - ra! || | |Py - ra! -- Myth - ra! || Homura! - Hikari! || Ho - mu - ra! -- Hi - ka - ri! | ||
|} | |} | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]] | [[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]] | ||
[[File:Mythra Spirit WoL.jpg|thumb|The Mythra spirit in [[World of Light]]]] | [[File:Mythra Spirit WoL.jpg|thumb|The Mythra spirit in [[World of Light]]]] | ||
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm]] and {{b|The Final Battle|World of Light}} respectively, meaning that they were vaporized by [[Galeem]]. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of {{SSBU|Palutena}} and the real {{SSBU|Master Hand}}, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and | Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm]] and {{b|The Final Battle|World of Light}} respectively, meaning that they were vaporized by [[Galeem]]. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of {{SSBU|Palutena}} and the real {{SSBU|Master Hand}}, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and freeing at least 10 other fighters from Galeem's control, just like other DLC characters. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Mythra's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}; however, Mythra must be the one chosen as the front on the character selection screen to get her fighter spirit. It is also available periodically for purchase in the shop for 300 Gold, but only after Pyra/Mythra has been downloaded. Unlocking Pyra/Mythra in World of Light allows the player to preview the second spirit below in the Spirit List under the name "Mythra (Fighter)". Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate. | Mythra's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Pyra/Mythra; however, Mythra must be the one chosen as the front on the character selection screen to get her fighter spirit. It is also available periodically for purchase in the shop for 300 Gold, but only after Pyra/Mythra has been downloaded. Unlocking Pyra/Mythra in World of Light allows the player to preview the second spirit below in the Spirit List under the name "Mythra (Fighter)". Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate. | ||
Additionally, Mythra has a support spirit as part of ''Ultimate''{{'}}s base game. | Additionally, Mythra has a support spirit as part of ''Ultimate''{{'}}s base game. |