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Lastly, Pyra has an overall weak grab game. While her pummel is tied with other characters as the third-most damaging in ''Ultimate'', her throws are overall weak with limited utility (especially her back throw), with only her forward throw dealing more than 8%. Her forward throw can KO at very high percentages at the edge, her up throw can position opponents for KO setups with poor DI/react time, and her down throw can force the opponent into unfavorable aerial positions, where she can follow up if the opponent does not properly react while being able to KO after 200%. However, since said throws are not as powerful as traditional KO throws, they are instead best used to position or edgeguard opponents. | Lastly, Pyra has an overall weak grab game. While her pummel is tied with other characters as the third-most damaging in ''Ultimate'', her throws are overall weak with limited utility (especially her back throw), with only her forward throw dealing more than 8%. Her forward throw can KO at very high percentages at the edge, her up throw can position opponents for KO setups with poor DI/react time, and her down throw can force the opponent into unfavorable aerial positions, where she can follow up if the opponent does not properly react while being able to KO after 200%. However, since said throws are not as powerful as traditional KO throws, they are instead best used to position or edgeguard opponents. | ||
Overall, Pyra is a hard-hitting, yet surprisingly versatile swordswoman who excels at punishing. She must be patient to look for openings due to her slow mobility and poor disadvantage state. In addition, Pyra is best utilized when she and Mythra have the advantage so as to alleviate their respective weaknesses and amplify their respective strengths, whereas it is considered best to switch to her counterpart to keep advantage due to Mythra's sheer flexibility and vastly superior movement | Overall, Pyra is a hard-hitting, yet surprisingly versatile swordswoman who excels at punishing. She must be patient to look for openings due to her slow mobility and poor disadvantage state. In addition, Pyra is best utilized when she and Mythra have the advantage so as to alleviate their respective weaknesses and amplify their respective strengths, whereas it is considered best to switch to her counterpart to keep advantage due to Mythra's sheer flexibility and vastly superior movement. | ||
==Update history== | ==Update history== | ||
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| shorthop=15.2 | rshorthop=58-59 | | shorthop=15.2 | rshorthop=58-59 | ||
| djump=29 | rdjump=73-78 | | djump=29 | rdjump=73-78 | ||
| ellag=4 | rellag=2-75 | |||
}} | }} | ||
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{{Xenoblade Chronicles universe}} | {{Xenoblade Chronicles universe}} | ||
[[Category:Pyra (SSBU)]] | [[Category:Pyra (SSBU)| ]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[es:Pyra (SSBU)]] | [[es:Pyra (SSBU)]] |