Fox (SSBM): Difference between revisions
→Most historically significant players
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|neutralinf=y | |neutralinf=y | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Jab ({{ja|ジャブ|Jabu}}) | |neutralname=Jab ({{ja|ジャブ|Jabu}})<br>Straight ({{ja|ストレート|Sutorēto}})<br>Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}}) | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutralinfdmg=1% (loop) | |neutralinfdmg=1% (loop) | ||
|neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. Its combo ability into other moves makes it the best jab in the game. | |neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. Its combo ability into other moves makes it the best jab in the game. | ||
|ftiltname=Fox Kick ({{ja|フォックスウィップ|Fokkusu | |ftiltname=Fox Kick ({{ja|フォックスウィップ|Fokkusu Wippu}}, ''Fox Whip'') | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down. | |ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down. | ||
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|fsmashname=Roundhouse Kick ({{ja|レッグショット|Reggu Shotto}}, ''Leg Shot'') | |fsmashname=Roundhouse Kick ({{ja|レッグショット|Reggu Shotto}}, ''Leg Shot'') | ||
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | |fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | ||
|fsmashdesc=Performs a | |fsmashdesc=Performs a hopping tumble-over kick forwards akin to a back-spin kick. Has rather low knockback (extremely low base knockback - 10) for a smash attack, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%. | ||
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'') | |usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late) | |usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late) | ||
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|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard. | |fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard. | ||
|bthrowname=Skeet Blaster ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}}, ''Close Range Blaster H'') | |bthrowname=Skeet Blaster ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}}, ''Close Range Blaster H''; H standing for "horizontal") | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. | |bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. Blaster shots do not have any hitstun on their own. | ||
|uthrowname=Star Blaster ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}}, ''Close Range Blaster V'') | |uthrowname=Star Blaster ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}}, ''Close Range Blaster V''; V standing for "vertical") | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw to up air), its chaingrab ability, and its juggle potential (up air juggles after up throw). | |uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw to up air), its chaingrab ability, and its juggle potential (up air juggles after up throw). Blaster shots do not have any hitstun on their own. | ||
|dthrowname=Floor Blaster ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}}, ''Close Range Blaster Down'') | |dthrowname=Floor Blaster ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}}, ''Close Range Blaster Down'') | ||
|dthrowdmg=1% (shots), 1% (throw) | |dthrowdmg=1% (shots), 1% (throw) | ||
|dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform, can send the opponent plummeting down. This is useful as a mixup at high percents or as a tech chase into a KO move. However, this also allows it to be meteor cancelled or teched, and faces competition with up throw, which has true combo followups on the majority of the cast. | |dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform, can send the opponent plummeting down. This is useful as a mixup at high percents or as a tech chase into a KO move. However, this also allows it to be meteor cancelled or teched, and faces competition with up throw, which has true combo followups on the majority of the cast. Blaster shots do not have any hitstun on their own. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (International) | ||
| | !Cheer (Japanese) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Fox Cheer International SSBM.ogg|center]]||[[File:Fox Cheer Japanese SSBM.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Gooooooo - Fox! || Fox! *claps 3 times* | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*{{Sm|Mang0|USA}} - One of the Five Gods, known for switching from Jigglypuff to Fox along with a Falco co-main. Mang0 is known for his free-flowing combo game and heavily read-based playstyle. His victories at {{Trn|EVO 2013}} and {{Trn|EVO 2014}} (using primarily Fox) are regarded as two of the most significant supermajor wins for Fox in the game's history. | *{{Sm|Mang0|USA}} - One of the Five Gods, known for switching from Jigglypuff to Fox along with a Falco co-main. Mang0 is known for his free-flowing combo game and heavily read-based playstyle. His victories at {{Trn|EVO 2013}} and {{Trn|EVO 2014}} (using primarily Fox) are regarded as two of the most significant supermajor wins for Fox in the game's history. | ||
*{{Sm|Mew2King|USA}} - One of the Five Gods. While more known for his {{SSBM|Marth}} and {{SSBM|Sheik}}, Mew2King achieved consistent top eight placings in majors throughout 2006 with solo Fox, and continued to use the character as strong secondary in certain matchups, particularly against {{SSBM|Jigglypuff}}. | *{{Sm|Mew2King|USA}} - One of the Five Gods. While more known for his {{SSBM|Marth}} and {{SSBM|Sheik}}, Mew2King achieved consistent top eight placings in majors throughout 2006 with solo Fox, and continued to use the character as strong secondary in certain matchups, particularly against {{SSBM|Jigglypuff}}. | ||
*{{Sm|moky|Canada}} - One of the best Fox players in the post-Netplay era and is also Canada's best player during this time, peaking at 4th on the [[SSBMRank 2023]]. He is renowned for his exceptional tech-chasing skills and his abilities to use Fox's more niche moves as combo extensions or flashy finishes. He | *{{Sm|moky|Canada}} - One of the best Fox players in the post-Netplay era and is also Canada's best player during this time, peaking at 4th on the [[SSBMRank 2023]]. He is renowned for his exceptional tech-chasing skills and his abilities to use Fox's more niche moves as combo extensions or flashy finishes. He was often considered one of the best ''Melee'' players who had not yet won a major up until {{Trn|Don't Park on the Grass 2024}}, which marked the first ''Melee'' supermajor to be won by a Canadian player. | ||
*{{Sm|PC Chris|USA}} - One of the best ''Melee'' players in the pre-''Brawl'' era, with multiple first place finishes during his prime, most notably at {{Trn|MLG Las Vegas 2006}}. Dual mained {{SSBM|Falco}} and Fox. | *{{Sm|PC Chris|USA}} - One of the best ''Melee'' players in the pre-''Brawl'' era, with multiple first place finishes during his prime, most notably at {{Trn|MLG Las Vegas 2006}}. Dual mained {{SSBM|Falco}} and Fox. | ||
*{{Sm|Plup|USA}} - Co-mains with Sheik. Usually uses Fox against Jigglypuff, but sometimes has solo Fox showings, mostly at smaller tournaments. | *{{Sm|Plup|USA}} - Co-mains with Sheik. Usually uses Fox against Jigglypuff, but sometimes has solo Fox showings, mostly at smaller tournaments. | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing | In addition to the normal trophy about Fox as a character unlocked by completing {{SSBM|Classic Mode}} as Fox on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Fox on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Fox: | ||
{{Trophy/Fighter | {{Trophy/Fighter |