Fox (SSBM): Difference between revisions

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Fox has also received notable nerfs, however. Although [[Blaster|Blaster's]] projectile travels faster and can fire rapidly, it deals less damage overall and no longer causes hitstun, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents or lead into followups. Fox also suffered a big decrease in his air speed, limiting his recovery. Despite some of his moves becoming more powerful, some of his toolkit has become noticeably weaker: while his up smash is still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight was tremendously decreased, hindering his horizontal endurance. While his higher falling speed and gravity make up for his vertical endurance, they make him even more susceptible to combos, and the inclusion of up and down throws have made him very susceptible to [[chain grab]]s.
Fox has also received notable nerfs, however. Although [[Blaster|Blaster's]] projectile travels faster and can fire rapidly, it deals less damage overall and no longer causes hitstun, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents or lead into followups. Fox also suffered a big decrease in his air speed, limiting his recovery. Despite some of his moves becoming more powerful, some of his toolkit has become noticeably weaker: while his up smash is still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight was tremendously decreased, hindering his horizontal endurance. While his higher falling speed and gravity make up for his vertical endurance, they make him even more susceptible to combos, and the inclusion of up and down throws have made him very susceptible to [[chain grab]]s.


Overall, Fox's strengths largely outweigh his flaws, and the changes to ''Melee''{{'}}s mechanics greatly benefit him overall. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}} and many believe that he is the greatest character in the game at his maximum potential. He has seen the best representation in [[tournament]]s with excellent results.
Overall, Fox's strengths largely outweigh his flaws, and the changes to ''Melee''{{'}}s mechanics greatly benefit him overall. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}} and many believe that he is the greatest character in the game at his maximum potential. He has seen some of the best representation in [[tournament]]s with excellent results.


===Aesthetics===
===Aesthetics===
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*{{buff|Fox's [[traction]] is higher (0.0667 (2) → 0.08), making it easier for him to punish [[out of shield]].}}
*{{buff|Fox's [[traction]] is higher (0.0667 (2) → 0.08), making it easier for him to punish [[out of shield]].}}
*{{nerf|Fox's [[air speed]] is much slower (1.2 (36) → 0.83), going from 3rd fastest out of 12 characters to the 7th slowest out of 26.}}
*{{nerf|Fox's [[air speed]] is much slower (1.2 (36) → 0.83), going from 3rd fastest out of 12 characters to the 7th slowest out of 26.}}
**{{buff|However, his aerial approach is much greater due to the fact that jumps now carry momentum from a dash, combined with Fox's lower short hop, as well as with him gaining the ability to fast fall while performing an aerial.}}
**{{buff|However, his aerial approach is much greater due to the fact that dashing now transfers momentum to air speeds, combined with Fox's lower short hop, as well as with him gaining the ability to fast fall while performing an aerial.}}
*{{buff|Fox's [[air acceleration]] has been unchanged (0.08 (2.4) → 0.08). Compared with the returning veterans, however, his air acceleration is significantly higher, going from the 4th lowest out of 12 characters to the 2nd highest out of 26.}}
*{{buff|Fox's [[air acceleration]] has been unchanged (0.08 (2.4) → 0.08). Compared with the returning veterans, however, his air acceleration is significantly higher, going from the 4th lowest out of 12 characters to the 2nd highest out of 26.}}
*{{nerf|Fox [[jump]]s drastically lower (42.5 (1275) → 31.28), hindering his vertical recovery and ability to chase opponents above him.}}
*{{nerf|Fox [[jump]]s drastically lower (42.5 (1275) → 31.28), hindering his vertical recovery and ability to chase opponents above him.}}
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**{{nerf|Each hit has a fairly short duration which along with the long gap between each hit, makes forward aerial much more awkward to land.}}
**{{nerf|Each hit has a fairly short duration which along with the long gap between each hit, makes forward aerial much more awkward to land.}}
**{{nerf|Forward aerial has more ending lag (FAF 40 → 53) and a longer animation (39 frames → 59).}}
**{{nerf|Forward aerial has more ending lag (FAF 40 → 53) and a longer animation (39 frames → 59).}}
***{{nerf|As a result of these changes, forward aerial has lost almost all of the utility it had in the previous game, now being one of Fox's worst moves.}}
***{{nerf|As a result of these changes, forward aerial has lost almost all of the utility it had in the previous game, now being Fox's worst move by far.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{change|Back aerial has an altered animation: Fox's body is more upright while performing the move, with his legs being positioned in a less straight angle. As its hitboxes were not adjusted, this improves back aerial's vertical range but reduces its horizontal range.}}
**{{change|Back aerial has an altered animation: Fox's body is more upright while performing the move, with his legs being positioned in a less straight angle. As its hitboxes were not adjusted, this improves back aerial's vertical range but reduces its horizontal range.}}
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**{{buff|Fire Fox now has hitboxes while it is charging, which leaves Fox much less vulnerable and increases Fire Fox's maximum damage potential (16% → 2% (hits 1-7)/14% (hit 8)/25% (total)).}}
**{{buff|Fire Fox now has hitboxes while it is charging, which leaves Fox much less vulnerable and increases Fire Fox's maximum damage potential (16% → 2% (hits 1-7)/14% (hit 8)/25% (total)).}}
**{{buff|Fire Fox has a larger hitbox (3u → 4u).}}
**{{buff|Fire Fox has a larger hitbox (3u → 4u).}}
**{{buff|Fire Fox travels further and faster.}}
**{{buff|Fire Fox travels further and faster, improving it's recovery potential.}}
**{{buff|Fox can now grab the ledge while charging Fire Fox. When combined with the fact that ledge intangibility is no longer cancelled when letting go of the ledge, this also allows Fox to safely stall at the ledge where he will be completely intangible if timed correctly, allowing him to stall or setup [[edgehog]]s and shine spikes.}}
**{{buff|Fox can now grab the ledge while charging Fire Fox. When combined with the fact that ledge intangibility is no longer cancelled when letting go of the ledge, this also allows Fox to safely stall at the ledge where he will be completely intangible if timed correctly, allowing him to stall or setup [[edgehog]]s and shine spikes.}}
**{{buff|Fox can now grab ledges from behind after dashing with Fire Fox.}}
**{{buff|Fox can now grab ledges from behind after dashing with Fire Fox.}}
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|neutralinf=y
|neutralinf=y
|neutralcount=2
|neutralcount=2
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}})
|neutralname=Jab ({{ja|ジャブ|Jabu}})<br>Straight ({{ja|ストレート|Sutorēto}})<br>Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}})
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=4%
|neutral2dmg=4%
|neutralinfdmg=1% (loop)
|neutralinfdmg=1% (loop)
|neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. Its combo ability into other moves makes it the best jab in the game.
|neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. Its combo ability into other moves makes it the best jab in the game.
|ftiltname=Fox Kick ({{ja|フォックスウィップ|Fokkusu Uippu}}, ''Fox Whip'')
|ftiltname=Fox Kick ({{ja|フォックスウィップ|Fokkusu Wippu}}, ''Fox Whip'')
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down.
|ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down.
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|fsmashname=Roundhouse Kick ({{ja|レッグショット|Reggu Shotto}}, ''Leg Shot'')
|fsmashname=Roundhouse Kick ({{ja|レッグショット|Reggu Shotto}}, ''Leg Shot'')
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|fsmashdesc=Performs a flying hook kick. Has rather low knockback (extremely low base knockback - 10) for a smash attack, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%.
|fsmashdesc=Performs a hopping tumble-over kick forwards akin to a back-spin kick. Has rather low knockback (extremely low base knockback - 10) for a smash attack, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%.
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late)
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late)
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|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard.
|fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard.
|bthrowname=Skeet Blaster ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}}, ''Close Range Blaster H'')
|bthrowname=Skeet Blaster ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}}, ''Close Range Blaster H''; H standing for "horizontal")
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game.
|bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. Blaster shots do not have any hitstun on their own.
|uthrowname=Star Blaster ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}}, ''Close Range Blaster V'')
|uthrowname=Star Blaster ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}}, ''Close Range Blaster V''; V standing for "vertical")
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw to up air), its chaingrab ability, and its juggle potential (up air juggles after up throw).
|uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw to up air), its chaingrab ability, and its juggle potential (up air juggles after up throw). Blaster shots do not have any hitstun on their own.
|dthrowname=Floor Blaster ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}}, ''Close Range Blaster Down'')
|dthrowname=Floor Blaster ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}}, ''Close Range Blaster Down'')
|dthrowdmg=1% (shots), 1% (throw)
|dthrowdmg=1% (shots), 1% (throw)
|dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform, can send the opponent plummeting down. This is useful as a mixup at high percents or as a tech chase into a KO move. However, this also allows it to be meteor cancelled or teched, and faces competition with up throw, which has true combo followups on the majority of the cast.
|dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform, can send the opponent plummeting down. This is useful as a mixup at high percents or as a tech chase into a KO move. However, this also allows it to be meteor cancelled or teched, and faces competition with up throw, which has true combo followups on the majority of the cast. Blaster shots do not have any hitstun on their own.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdmg=6%
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|djump = 40.204
|djump = 40.204
|rdjump = 2
|rdjump = 2
|ellag = 4
|rellag = 2-23
}}
}}


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|djump = 40.204
|djump = 40.204
|rdjump = 2
|rdjump = 2
|ellag = 4
|rellag = 2-23
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Fox
|-
|game=Melee
!{{{name|}}}
|desc-us=Gooooooo Fox!
!Cheer (International)
|desc-jp=Fox! *claps three times*
!Cheer (Japanese)
|pitch-us=Group chant
|-
|pitch-jp=Male}}
! scope="row"|Cheer
|[[File:Fox Cheer International SSBM.ogg|center]]||[[File:Fox Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Gooooooo - Fox! || Fox! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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:''See also: [[:Category:Fox players (SSBM)]]''
:''See also: [[:Category:Fox players (SSBM)]]''
*{{Sm|Armada|Sweden}} - One of the Five Gods; Armada initially developed Fox as a counterpick to the {{SSBM|Jigglypuff}} matchup (instead of his usual {{SSBM|Peach}}), but his Fox eventually saw use against a variety of matchups and players. His Fox is often described as a perfect balance of aggressive and passive play, and he is the namesake of the "Armada Shine," a perfectly timed [[shine spike]] against an opposing Fox while charging their {{Mvsub|Fox|SSBM|up special}}.
*{{Sm|Aklo|USA}} - One of the best Fox players in the post-[[Netplay]] era, and one of the best players who first broke out during that metagame. He was ranked 10th on the [[SSBMRank 2023]], in addition to placing 2nd at {{Trn|Wavelength 2024}}, {{Trn|Luminosity Makes Moves Miami 2024}}, and {{Trn|Don't Park on the Grass 2024}}.
*{{Sm|Armada|Sweden}} - One of the [[Five Gods]]. He initially developed Fox as a counterpick to the {{SSBM|Jigglypuff}} matchup (instead of his usual {{SSBM|Peach}}), but his Fox eventually saw use against a variety of matchups and players. His Fox is often described as a perfect balance of aggressive and passive play, and he is the namesake of the "Armada Shine," a perfectly timed [[shine spike]] against an opposing Fox while charging their {{Mvsub|Fox|SSBM|up special}}.
*{{Sm|Chillin|USA}} - Widely credited as the inventor of the Fox metagame during ''Melee''{{'}}s early lifetime, Chillin was known for pioneering many of Fox's essential techniques, such as [[waveshine]] combos and falling {{Mvsub|Fox|SSBM|up aerial}}s, as well as taking sets off of {{Sm|Ken}}, the best player in the world at the time.
*{{Sm|Chillin|USA}} - Widely credited as the inventor of the Fox metagame during ''Melee''{{'}}s early lifetime, Chillin was known for pioneering many of Fox's essential techniques, such as [[waveshine]] combos and falling {{Mvsub|Fox|SSBM|up aerial}}s, as well as taking sets off of {{Sm|Ken}}, the best player in the world at the time.
*{{Sm|Cody Schwab|USA}} - The best Fox player in the world post-quarantine and currently considered the best player in the world, with supermajor victories at {{Trn|Smash Summit 12}},{{Trn|Smash Summit 13}}, {{Trn|Battle of BC 5}}, and {{Trn|The Big House 11}}; known for his impressive utilization of Fox's recovery options, as well as his prowess in the {{SSBM|Jigglypuff}} and {{SSBM|Marth}} matchups.
*{{Sm|Cody Schwab|USA}} - The best Fox player in the world in the post-[[Netplay]] era as well as one of the best players in the world during this time, notably ranking first in [[SSBMRank 2023|2023]]. He is known for his impressive utilization of Fox's recovery options, as well as his prowess in the {{SSBM|Jigglypuff}} and {{SSBM|Marth}} matchups.
*{{Sm|Colbol|USA}} - One of the best Fox players in the world, known for placing 10th on the [[SSBMRank 2014]], and his 5th place finish at {{Trn|Apex 2014}}, which was one of the strongest placings for a solo Fox main at the time.
*{{Sm|Colbol|USA}} - One of the best Fox players in the world, known for placing 10th on the [[SSBMRank 2014]], and his 5th place finish at {{Trn|Apex 2014}}, which was one of the strongest placings for a solo Fox main at the time.
*{{Sm|Druggedfox|USA}} - Known for his heavy reaction and punished based playstyle. Among his significant results include 13th place at {{Trn|EVO 2016}}, 17th at {{Trn|Super Smash Con 2016}}, 9th at {{Trn|UGC Smash Open}}.
*{{Sm|Druggedfox|USA}} - Known for his heavy reaction and punished based playstyle. Among his significant results include 13th place at {{Trn|EVO 2016}}, 17th at {{Trn|Super Smash Con 2016}}, 9th at {{Trn|UGC Smash Open}}.
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*{{Sm|Lucky|USA}} - One of the best solo Fox mains in SoCal, known for his extensive consistent placements and longevity throughout the 2010s, with victories over Hungrybox, Mang0, Mew2King, and PPMD.
*{{Sm|Lucky|USA}} - One of the best solo Fox mains in SoCal, known for his extensive consistent placements and longevity throughout the 2010s, with victories over Hungrybox, Mang0, Mew2King, and PPMD.
*{{Sm|Mang0|USA}} - One of the Five Gods, known for switching from Jigglypuff to Fox along with a Falco co-main. Mang0 is known for his free-flowing combo game and heavily read-based playstyle. His victories at {{Trn|EVO 2013}} and {{Trn|EVO 2014}} (using primarily Fox) are regarded as two of the most significant supermajor wins for Fox in the game's history.  
*{{Sm|Mang0|USA}} - One of the Five Gods, known for switching from Jigglypuff to Fox along with a Falco co-main. Mang0 is known for his free-flowing combo game and heavily read-based playstyle. His victories at {{Trn|EVO 2013}} and {{Trn|EVO 2014}} (using primarily Fox) are regarded as two of the most significant supermajor wins for Fox in the game's history.  
*{{Sm|Mew2King|USA}} - One of the Five Gods; while more known for his {{SSBM|Marth}} and {{SSBM|Sheik}}, Mew2King achieved consistent top eight placings in majors throughout 2006 with solo Fox, and continued to use the character as strong secondary in certain matchups, particularly against {{SSBM|Jigglypuff}}.
*{{Sm|Mew2King|USA}} - One of the Five Gods. While more known for his {{SSBM|Marth}} and {{SSBM|Sheik}}, Mew2King achieved consistent top eight placings in majors throughout 2006 with solo Fox, and continued to use the character as strong secondary in certain matchups, particularly against {{SSBM|Jigglypuff}}.
*{{Sm|moky|Canada}} - The best Fox player in Canada, who rose to become a top ten player worldwide in 2023, placing 3rd at {{Trn|GENESIS 9}}, and has victories over {{Sm|Hungrybox}}, {{Sm|Cody Schwab}}, and {{Sm|Leffen}}. moky is most well known for his exceptional tech chasing ability.
*{{Sm|moky|Canada}} - One of the best Fox players in the post-Netplay era and is also Canada's best player during this time, peaking at 4th on the [[SSBMRank 2023]]. He is renowned for his exceptional tech-chasing skills and his abilities to use Fox's more niche moves as combo extensions or flashy finishes. He was often considered one of the best ''Melee'' players who had not yet won a major up until {{Trn|Don't Park on the Grass 2024}}, which marked the first ''Melee'' supermajor to be won by a Canadian player.
*{{Sm|PC Chris|USA}} - One of the best ''Melee'' players in the pre-''Brawl'' era, with multiple first place finishes during his prime, most notably at {{Trn|MLG Las Vegas 2006}}. Dual mained {{SSBM|Falco}} and Fox.
*{{Sm|PC Chris|USA}} - One of the best ''Melee'' players in the pre-''Brawl'' era, with multiple first place finishes during his prime, most notably at {{Trn|MLG Las Vegas 2006}}. Dual mained {{SSBM|Falco}} and Fox.
*{{Sm|Plup|USA}} - Co-mains with Sheik. Usually uses Fox against Jigglypuff, but sometimes has solo Fox showings, mostly at smaller tournaments.
*{{Sm|Plup|USA}} - Co-mains with Sheik. Usually uses Fox against Jigglypuff, but sometimes has solo Fox showings, mostly at smaller tournaments.
*{{Sm|Ryan Ford|Canada}} - One of the best players in Canada. Has wins on {{Sm|n0ne}}, {{Sm|Drephen}}, and {{Sm|Soonsay}}.
*{{Sm|SFAT|USA}} - Best Fox main in NorCal and one of the top Fox players in the world, known for consistently placing top ten in global rankings throughout the 2010s.
*{{Sm|SFAT|USA}} - Best Fox main in NorCal and one of the top Fox players in the world, known for consistently placing top ten in global rankings throughout the 2010s.
*{{Sm|Silent Wolf|USA}} - Formerly the [[Pacific Northwest]]'s best player before retiring, known for his highly technical playstyle and proficiency in the {{SSBM|Peach}} matchup.
*{{Sm|Silent Wolf|USA}} - Formerly the [[Pacific Northwest]]'s best player before retiring, known for his highly technical playstyle and proficiency in the {{SSBM|Peach}} matchup.
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*'''[[Event 43: Birds of Prey]]''': The player uses Fox and must defeat a team consisting of Falco and Captain Falcon in a two-stock match on [[Big Blue]].
*'''[[Event 43: Birds of Prey]]''': The player uses Fox and must defeat a team consisting of Falco and Captain Falcon in a two-stock match on [[Big Blue]].


===[[Congratulations screen#Super Smash Bros. Melee|Ending Images]]===
===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
<gallery>
<gallery>
FoxClassicMode.jpg|Classic Mode
FoxClassicMode.jpg|Classic Mode
FoxAdventureMode.jpg|Adventure Mode
FoxAdventureMode.jpg|Adventure Mode
FoxAllStarMode.jpg|All-Star mode
FoxAllStarMode.jpg|All-Star Mode
</gallery>
</gallery>


==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Fox on any difficulty:
In addition to the normal trophy about Fox as a character unlocked by completing {{SSBM|Classic Mode}} as Fox on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Fox on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Fox:


{{Trophy/Fighter
{{Trophy/Fighter
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