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'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable [[starter character]] in ''[[Super Smash Bros. Melee]]''.
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable [[starter character]] in ''[[Super Smash Bros. Melee]]''.


His Japanese voice actor, Shinobu Satouchi, reprises his role as Fox across all versions of the game, providing new and more energetic voice clips.
Shinobu Satouchi reprises his role as Fox in-game and in the Japanese [[Star Fox Smash Taunt]] and [[Adventure Mode]] scenes. In the English Smash Taunt and Adventure scenes, Fox is voiced by Steve Malpass.


Fox currently ranks 1st on the ''Melee'' [[tier list]], a moderate improvement from his already high 4th ranking in ''Smash 64'' and is his best placement in the series to date. He is emblematic of speed, possessing fast attacks that also give him excellent comboing and damaging abilities. Overall, he can dominate foes with his quick movement and overpowering offense in all areas of his game. He also boasts numerous approaching methods, giving him some of the best neutral game options among the entire cast. He has access to effective, long-distance recovery options in [[Fire Fox]] and [[Fox Illusion]]. He has KO options and setups at a wide variety of percentages, and his high falling speed makes him resilient to vertical KOs. His aerial game also includes several low-lag yet effective and powerful moves to complement his ground game, especially when [[SHFFL]]'d, and is incredibly effective at approaching and edgeguarding. The main reason for Fox's success, however, is his {{b|Reflector|Fox}} (also known as the "shine"), which is one of the most versatile tools in the game. Aside from its intended purpose, the Reflector activates on frame 1 (making it the fastest move in the game), has set knockback, and can be [[jump cancel]]ed; this allows for [[shine spike]] gimps, neutral stance resets, getup option mixups, and even combos when [[wavedash]]ing is incorporated.
Fox currently ranks 1st on the ''Melee'' [[tier list]], a moderate improvement from his already high 4th ranking in ''Smash 64'' and is his best placement in the series to date. He is emblematic of speed, possessing fast attacks that also give him excellent comboing and damaging abilities. Overall, he can dominate foes with his quick movement and overpowering offense in all areas of his game. He also boasts numerous approaching methods, giving him some of the best neutral game options among the entire cast. He has access to effective, long-distance recovery options in [[Fire Fox]] and [[Fox Illusion]]. He has KO options and setups at a wide variety of percentages, and his high falling speed makes him resilient to vertical KOs. His aerial game also includes several low-lag yet effective and powerful moves to complement his ground game, especially when [[SHFFL]]'d, and is incredibly effective at approaching and edgeguarding. The main reason for Fox's success, however, is his {{b|Reflector|Fox}} (also known as the "shine"), which is one of the most versatile tools in the game. Aside from its intended purpose, the Reflector activates on frame 1 (making it the fastest move in the game), has set knockback, and can be [[jump cancel]]ed; this allows for [[shine spike]] gimps, neutral stance resets, getup option mixups, and even combos when [[wavedash]]ing is incorporated.
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Despite being ranked first, Fox is not flawless. One of Fox’s primary weaknesses is his rather short [[reach]], due to his lack of disjointed hitboxes outside of his Shine. As such, he gets outspaced by other top tiers, especially in aerial combat, though his fast movement can compensate for this. His high falling speed makes him very easy to combo and chaingrab off of a single conversion from the opponent, and his light weight can result in extremely early horizontal KOs if the player's [[DI]] is poor. Although he boasts long-distance recovery options, their linear paths makes it easier for certain characters like {{SSBM|Marth}} to predict his recovery path and [[edge guard]] or [[gimp]] him. Fox also has an extremely high technical learning curve, as most of his techniques require extremely nimble fingers and fast reaction time. Also, due to his aforementioned flaws, Fox is considered to be a glass cannon, where he could lose a stock if a single mistake is made, giving him a high cerebral learning curve. So while Fox has incredible fighting prowess and potential, many consider Fox to be arguably the hardest character to play as and master, requiring a lot of practice. Although Fox can rack up damage quickly, his combo game is rather unreliable, as many of his strings rely on tech-chasing and DI mixups rather than guaranteed hits. Fox also lacks a good combo finisher in his kit, as his shine spike is extremely situational and cannot be properly used to end his combos. Unlike other top tiers, such as {{SSBM|Falco}}, {{SSBM|Marth}}, {{SSBM|Sheik}}, and {{SSBM|Captain Falcon}}, who can net a kill off of starting a combo at mid percents, Fox's best option after a combo is to create an edgeguard situation (usually with his {{Mvsub|Fox|SSBM|back aerial}}), which gives the opponent a chance to recover. As such, Fox relies on getting a kill confirm at high percents to net KOs if he can't successfully edgeguard or shine spike his opponents.
Despite being ranked first, Fox is not flawless. One of Fox’s primary weaknesses is his rather short [[reach]], due to his lack of disjointed hitboxes outside of his Shine. As such, he gets outspaced by other top tiers, especially in aerial combat, though his fast movement can compensate for this. His high falling speed makes him very easy to combo and chaingrab off of a single conversion from the opponent, and his light weight can result in extremely early horizontal KOs if the player's [[DI]] is poor. Although he boasts long-distance recovery options, their linear paths makes it easier for certain characters like {{SSBM|Marth}} to predict his recovery path and [[edge guard]] or [[gimp]] him. Fox also has an extremely high technical learning curve, as most of his techniques require extremely nimble fingers and fast reaction time. Also, due to his aforementioned flaws, Fox is considered to be a glass cannon, where he could lose a stock if a single mistake is made, giving him a high cerebral learning curve. So while Fox has incredible fighting prowess and potential, many consider Fox to be arguably the hardest character to play as and master, requiring a lot of practice. Although Fox can rack up damage quickly, his combo game is rather unreliable, as many of his strings rely on tech-chasing and DI mixups rather than guaranteed hits. Fox also lacks a good combo finisher in his kit, as his shine spike is extremely situational and cannot be properly used to end his combos. Unlike other top tiers, such as {{SSBM|Falco}}, {{SSBM|Marth}}, {{SSBM|Sheik}}, and {{SSBM|Captain Falcon}}, who can net a kill off of starting a combo at mid percents, Fox's best option after a combo is to create an edgeguard situation (usually with his {{Mvsub|Fox|SSBM|back aerial}}), which gives the opponent a chance to recover. As such, Fox relies on getting a kill confirm at high percents to net KOs if he can't successfully edgeguard or shine spike his opponents.


Regardless, his pros greatly outweigh his cons, and Fox’s excellent all-around offensive and defensive presence mixed with his blazing speed grant him a terrific matchup chart all-around.
Regardless, his pros greatly outweigh his cons. Fox’s excellent all-around offensive and defensive presence mixed with his blazing speed grant him a terrific matchup chart all-around.


==Attributes==
==Attributes==
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Fox has also received notable nerfs, however. Although [[Blaster|Blaster's]] projectile travels faster and can fire rapidly, it deals less damage overall and no longer causes hitstun, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents or lead into followups. Fox also suffered a big decrease in his air speed, limiting his recovery. Despite some of his moves becoming more powerful, some of his toolkit has become noticeably weaker: while his up smash is still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight was tremendously decreased, hindering his horizontal endurance. While his higher falling speed and gravity make up for his vertical endurance, they make him even more susceptible to combos, and the inclusion of up and down throws have made him very susceptible to [[chain grab]]s.
Fox has also received notable nerfs, however. Although [[Blaster|Blaster's]] projectile travels faster and can fire rapidly, it deals less damage overall and no longer causes hitstun, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents or lead into followups. Fox also suffered a big decrease in his air speed, limiting his recovery. Despite some of his moves becoming more powerful, some of his toolkit has become noticeably weaker: while his up smash is still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight was tremendously decreased, hindering his horizontal endurance. While his higher falling speed and gravity make up for his vertical endurance, they make him even more susceptible to combos, and the inclusion of up and down throws have made him very susceptible to [[chain grab]]s.


Overall, Fox's strengths largely outweigh his flaws, and the changes to ''Melee''{{'}}s mechanics greatly benefit him overall. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}} and many believe that he is the greatest character in the game at his maximum potential. He has seen the best representation in [[tournament]]s with excellent results.
Overall, Fox's strengths largely outweigh his flaws, and the changes to ''Melee''{{'}}s mechanics greatly benefit him overall. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}} and many believe that he is the greatest character in the game at his maximum potential. He has seen some of the best representation in [[tournament]]s with excellent results.


===Aesthetics===
===Aesthetics===
*{{change|The graphical upgrades of the Nintendo GameCube give Fox a more proportionate build. He is taller and thinner. His fur is now orange and his boots are more detailed.}}
*{{change|The graphical upgrades of the Nintendo GameCube give Fox a more proportionate build. He is taller and thinner, his fur is now orange and his boots are more detailed.}}
*{{change|Fox received a new [[taunt]]. He leans back, moves his left hand up and down and yells "come on".}}
*{{change|Fox has a [[Smash Taunt]] that can be used [[Star Fox Smash Taunt|on Corneria or Venom]], accessible by tapping down on the [[Directional pad|directional pad]] for exactly 1 frame.}}
*{{change|Fox sports new voice clips and is much more vocal overall. He speaks in his taunt, Smash Taunt and victory poses.}}
*{{change|Fox received a new [[taunt]]. He leans back, moves his left hand up and down and yells "Come on!" ({{ja|かかってこい!|Kakatte koi!}}, ''Come at me!'' in the Japanese version).}}
**{{nerf|This new taunt has much more ending lag (FAF 60 → 110), making it riskier to use.}}
**{{nerf|This new taunt has much more ending lag (FAF 60 → 110), making it riskier to use.}}
*{{change|Fox also received new voice samples that sound more energetic.}}


===Attributes===
===Attributes===
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*{{buff|Fox's [[traction]] is higher (0.0667 (2) → 0.08), making it easier for him to punish [[out of shield]].}}
*{{buff|Fox's [[traction]] is higher (0.0667 (2) → 0.08), making it easier for him to punish [[out of shield]].}}
*{{nerf|Fox's [[air speed]] is much slower (1.2 (36) → 0.83), going from 3rd fastest out of 12 characters to the 7th slowest out of 26.}}
*{{nerf|Fox's [[air speed]] is much slower (1.2 (36) → 0.83), going from 3rd fastest out of 12 characters to the 7th slowest out of 26.}}
**{{buff|However, his aerial approach is much greater due to the fact that jumps now carry momentum from a dash, combined with Fox's lower short hop, as well as with him gaining the ability to fast fall while performing an aerial.}}
**{{buff|However, his aerial approach is much greater due to the fact that dashing now transfers momentum to air speeds, combined with Fox's lower short hop, as well as with him gaining the ability to fast fall while performing an aerial.}}
*{{buff|Fox's [[air acceleration]] has been unchanged (0.08 (2.4) → 0.08). Compared with the returning veterans, however, his air acceleration is significantly higher, going from the 4th lowest out of 12 characters to the 2nd highest out of 26.}}
*{{buff|Fox's [[air acceleration]] has been unchanged (0.08 (2.4) → 0.08). Compared with the returning veterans, however, his air acceleration is significantly higher, going from the 4th lowest out of 12 characters to the 2nd highest out of 26.}}
*{{nerf|Fox [[jump]]s drastically lower (42.5 (1275) → 31.28), hindering his vertical recovery and ability to chase opponents above him.}}
*{{nerf|Fox [[jump]]s drastically lower (42.5 (1275) → 31.28), hindering his vertical recovery and ability to chase opponents above him.}}
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*{{change|Fox [[falling speed|fall]]s significantly faster (2 (60) → 2.8), to the point where it is now almost as high as his [[fast fall]]ing speed in the previous game. His increased falling speed aids his [[approach]] and pressure ability due to his very strong [[SHFFL]], and makes him harder to KO vertically, but makes him more susceptible to combos.}}
*{{change|Fox [[falling speed|fall]]s significantly faster (2 (60) → 2.8), to the point where it is now almost as high as his [[fast fall]]ing speed in the previous game. His increased falling speed aids his [[approach]] and pressure ability due to his very strong [[SHFFL]], and makes him harder to KO vertically, but makes him more susceptible to combos.}}
**{{nerf|Fox's [[fast fall]]ing speed is also faster (3.2 (96) → 3.4). However, the difference between his falling speed and fast falling speed is much lower (increase: 60% → 21.4%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|Fox's [[fast fall]]ing speed is also faster (3.2 (96) → 3.4). However, the difference between his falling speed and fast falling speed is much lower (increase: 60% → 21.4%), which makes it more predictable when landing and gives him fewer options in the air.}}
*{{nerf|Fox is catastrophically lighter (100 (1) → 75), going from being the 6th heaviest out 12 characters to 5th lightest out of 26 characters. This drastically hindering his horizontal endurance. His increased falling speed and gravity give him greater vertical endurance despite this change but they make him even more susceptible to combos.}}
*{{nerf|Fox is catastrophically lighter (100 (1) → 75), going from being the 6th heaviest out 12 characters to 5th lightest out of 26 characters, which drastically hinders his horizontal endurance. His increased falling speed and gravity give him greater vertical endurance despite this change but they make him even more susceptible to combos.}}
*{{nerf|Fox's snout and the darker portion of his tail now have hurtboxes. This make Fox easier to hit.}}
*{{nerf|Fox's snout and the darker portion of his tail now have hurtboxes. This make Fox easier to hit.}}
*{{buff|The introduction of [[air dodge]]s has immensely benefited Fox as it gives him access to [[wavedashing]] and wavelanding and his fast jumping and falling speed allow him to make excellent use of wavedashing.}}
*{{buff|The introduction of [[air dodge]]s has immensely benefited Fox as it gives him access to [[wavedashing]] and wavelanding and his fast jumping and falling speed allow him to make excellent use of wavedashing.}}
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**{{nerf|Each hit has a fairly short duration which along with the long gap between each hit, makes forward aerial much more awkward to land.}}
**{{nerf|Each hit has a fairly short duration which along with the long gap between each hit, makes forward aerial much more awkward to land.}}
**{{nerf|Forward aerial has more ending lag (FAF 40 → 53) and a longer animation (39 frames → 59).}}
**{{nerf|Forward aerial has more ending lag (FAF 40 → 53) and a longer animation (39 frames → 59).}}
***{{nerf|As a result of these changes, forward aerial has lost almost all of the utility it had in the previous game, now being one of Fox's worst moves.}}
***{{nerf|As a result of these changes, forward aerial has lost almost all of the utility it had in the previous game, now being Fox's worst move by far.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{change|Back aerial has an altered animation: Fox's body is more upright while performing the move, with his legs being positioned in a less straight angle. As its hitboxes were not adjusted, this improves back aerial's vertical range but reduces its horizontal range.}}
**{{change|Back aerial has an altered animation: Fox's body is more upright while performing the move, with his legs being positioned in a less straight angle. As its hitboxes were not adjusted, this improves back aerial's vertical range but reduces its horizontal range.}}
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**{{buff|Fire Fox now has hitboxes while it is charging, which leaves Fox much less vulnerable and increases Fire Fox's maximum damage potential (16% → 2% (hits 1-7)/14% (hit 8)/25% (total)).}}
**{{buff|Fire Fox now has hitboxes while it is charging, which leaves Fox much less vulnerable and increases Fire Fox's maximum damage potential (16% → 2% (hits 1-7)/14% (hit 8)/25% (total)).}}
**{{buff|Fire Fox has a larger hitbox (3u → 4u).}}
**{{buff|Fire Fox has a larger hitbox (3u → 4u).}}
**{{buff|Fire Fox travels further and faster.}}
**{{buff|Fire Fox travels further and faster, improving it's recovery potential.}}
**{{buff|Fox can now grab the ledge while charging Fire Fox. When combined with the fact that ledge intangibility is no longer cancelled when letting go of the ledge, this also allows Fox to safely stall at the ledge where he will be completely intangible if timed correctly, allowing him to stall or setup [[edgehog]]s and shine spikes.}}
**{{buff|Fox can now grab the ledge while charging Fire Fox. When combined with the fact that ledge intangibility is no longer cancelled when letting go of the ledge, this also allows Fox to safely stall at the ledge where he will be completely intangible if timed correctly, allowing him to stall or setup [[edgehog]]s and shine spikes.}}
**{{buff|Fox can now grab ledges from behind after dashing with Fire Fox.}}
**{{buff|Fox can now grab ledges from behind after dashing with Fire Fox.}}
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|neutralinf=y
|neutralinf=y
|neutralcount=2
|neutralcount=2
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}})
|neutralname=Jab ({{ja|ジャブ|Jabu}})<br>Straight ({{ja|ストレート|Sutorēto}})<br>Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}})
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=4%
|neutral2dmg=4%
|neutralinfdmg=1% (loop)
|neutralinfdmg=1% (loop)
|neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. Its combo ability into other moves makes it the best jab in the game.
|neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. Its combo ability into other moves makes it the best jab in the game.
|ftiltname=Fox Kick ({{ja|フォックスウィップ|Fokkusu Uippu}}, ''Fox Whip'')
|ftiltname=Fox Kick ({{ja|フォックスウィップ|Fokkusu Wippu}}, ''Fox Whip'')
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down.
|ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down.
|utiltname=Back Kick ({{ja|バックキック|Bakku Kikku}})
|utiltname=Back Kick ({{ja|フリップキック|Furippu Kikku}}, ''Flip Kick'')
|utiltdmg=12% (foot grounded), 9% (leg & foot aerial)
|utiltdmg=12% (foot grounded), 9% (leg & foot aerial)
|utiltdesc=Performs a quick and surprisingly strong vertical back kick. It covers Fox's whole body; thus, it makes Fox and his vertically-aimed foot a hitbox. Its speed, power, and hitbox make it great for close-up spacing. It can easily combo into itself, up air, and up smash. Used as part as a [[chain-grab]] against fast-fallers with it being connected to his up throw. Begins to KO at around 120% on mostly the floaty lightweights. Fox's foot deals more damage on grounded opponents.
|utiltdesc=Performs a quick and surprisingly strong vertical back kick. It covers Fox's whole body; thus, it makes Fox and his vertically-aimed foot a hitbox. Its speed, power, and hitbox make it great for close-up spacing. It can easily combo into itself, up air, and up smash. Used as part as a [[chain-grab]] against fast-fallers with it being connected to his up throw. Begins to KO at around 120% on mostly the floaty lightweights. Fox's foot deals more damage on grounded opponents.
|dtiltname=Fox Sweep ({{ja|フォックススイープ|Fokkusu Suīpu}})
|dtiltname=Fox Sweep ({{ja|フォックステイル|Fokkusu Teiru}}, ''Fox Tail'')
|dtiltdmg=10%
|dtiltdmg=10%
|dtiltdesc=Performs a sweeping tail lash. Moderately fast. Can combo at mid-percentages into aerials. It can also become a somewhat solid finisher at higher percentages.
|dtiltdesc=Performs a sweeping tail lash. Moderately fast. Can combo at mid-percentages into aerials. It can also become a somewhat solid finisher at higher percentages.
|dashname=Jumping Side Kick ({{ja|ジャンピングサイドキック|Janpingu Saido Kikku}})
|dashname=Jumping Side Kick ({{ja|ジャンプサイドキック|Janpu Saido Kikku}}, ''Jump Side Kick'')
|dashdmg=7% (clean), 5% (late)
|dashdmg=7% (clean), 5% (late)
|dashdesc=Runs forward and sticks his leg out. Good combo ability, especially into an up smash. Very vulnerable to [[crouch canceling]].
|dashdesc=Runs forward and sticks his leg out. Good combo ability, especially into an up smash. Very vulnerable to [[crouch canceling]].
|fsmashname=Roundhouse Kick ({{ja|回し蹴り|Mawashi Geri}})
|fsmashname=Roundhouse Kick ({{ja|レッグショット|Reggu Shotto}}, ''Leg Shot'')
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|fsmashdesc=Performs a flying hook kick. Has rather low knockback (extremely low base knockback - 10) for a smash attack, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%.
|fsmashdesc=Performs a hopping tumble-over kick forwards akin to a back-spin kick. Has rather low knockback (extremely low base knockback - 10) for a smash attack, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%.
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late)
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late)
|usmashdesc=Performs a bicycle kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. Considered one of the best up smashes in the game due to its extreme speed, extreme power, decent range, and ability to be easily set up into it. It is the second most powerful up smash in the game, behind {{SSBM|Pikachu}}'s. Fox's head is intangible during the early part of the animation.
|usmashdesc=Performs a bicycle kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. Considered one of the best up smashes in the game due to its extreme speed, extreme power, decent range, and ability to be easily set up into it. It is the second most powerful up smash in the game, behind {{SSBM|Pikachu}}'s. Fox's head is intangible during the early part of the animation.
|dsmashname=Fox Split ({{ja|フォックス スプリット|Fokkusu Supuritto}})
|dsmashname=Fox Split ({{ja|グラウンドキック|Guraundo Kikku}}, ''Ground Kick'')
|dsmashdmg={{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (feet NTSC/PAL), {{ChargedSmashDmgSSBM|12}} (legs)
|dsmashdmg={{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (feet NTSC/PAL), {{ChargedSmashDmgSSBM|12}} (legs)
|dsmashdesc=Does a split kick, hitting on both of his sides. It is fast and has moderate knockback, sending opponents on a [[semi-spike]] trajectory. Useful for [[edgeguarding]] and spacing. Both of Fox's legs are intangible near the start of the move.
|dsmashdesc=Does a split kick, hitting on both of his sides. It is fast and has moderate knockback, sending opponents on a [[semi-spike]] trajectory. Useful for [[edgeguarding]] and spacing. Both of Fox's legs are intangible near the start of the move.
|nairname=Flying Kick ({{ja|飛び蹴り|Tobi Geri}})
|nairname=Flying Kick ({{ja|フォックスキック|Fokkusu Kikku}}, ''Fox Kick'')
|nairdmg=12% (clean), 9% (late)
|nairdmg=12% (clean), 9% (late)
|nairdesc=Sticks his foot out, a simple [[sex kick]]. A very quick aerial, good against shields and great power when it first comes out. One of the best neutral airs in the game due to its combo ability and reliable setups into shine.
|nairdesc=Sticks his foot out, a simple [[sex kick]]. A very quick aerial, good against shields and great power when it first comes out. One of the best neutral airs in the game due to its combo ability and reliable setups into shine.
|fairname=Tornado Kick ({{ja|トルネードキック|Torunēdo Kikku}})
|fairname=Tornado Kick ({{ja|トルネードシャフト|Torunēdo Shafuto}}, ''Tornado Shaft'')
|fairdmg=7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4), 3% (hit 5)
|fairdmg=7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4), 3% (hit 5)
|fairdesc=Kicks forward five times. Good knockback when all hits connect. Regrettably, this move is very awkward due to the short amount of forward distance, short range of the move, and bad physics of the kicks being chained together. All hits are extremely hard to connect without a good set-up, especially on lighter characters.
|fairdesc=Kicks forward five times. Good knockback when all hits connect. Regrettably, this move is very awkward due to the short amount of forward distance, short range of the move, and bad physics of the kicks being chained together. All hits are extremely hard to connect without a good set-up, especially on lighter characters.
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|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname=Knee ({{ja||Hiza}})
|pummelname=Knee ({{ja|つかみニーバット|Tsukami Nībatto}}, ''Grab Kneebutt'')
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Knees opponent.
|pummeldesc=Knees opponent.
|fthrowname=Elbow Bash ({{ja|エルボーバッシュ|Erubō Basshu}})
|fthrowname=Elbow Bash ({{ja|スマッシュエルボー|Sumasshu Erubō}}, ''Smash Elbow'')
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard.
|fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard.
|bthrowname=Skeet Blaster ({{ja|スキートブラスター|Sukīto Burasutā}})
|bthrowname=Skeet Blaster ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}}, ''Close Range Blaster H''; H standing for "horizontal")
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game.
|bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. Blaster shots do not have any hitstun on their own.
|uthrowname=Star Blaster ({{ja|スターブラスター|Sutā Burasutā}})
|uthrowname=Star Blaster ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā }}, ''Close Range Blaster V''; V standing for "vertical")
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw to up air), its chaingrab ability, and its juggle potential (up air juggles after up throw).
|uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw to up air), its chaingrab ability, and its juggle potential (up air juggles after up throw). Blaster shots do not have any hitstun on their own.
|dthrowname=Floor Blaster ({{ja|フロアブラスター|Furoa Burasutā}})
|dthrowname=Floor Blaster ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}}, ''Close Range Blaster Down'')
|dthrowdmg=1% (shots), 1% (throw)
|dthrowdmg=1% (shots), 1% (throw)
|dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform, can send the opponent plummeting down. This is useful as a mixup at high percents or as a tech chase into a KO move. However, this also allows it to be meteor cancelled or teched, and faces competition with up throw, which has true combo followups on the majority of the cast.
|dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform, can send the opponent plummeting down. This is useful as a mixup at high percents or as a tech chase into a KO move. However, this also allows it to be meteor cancelled or teched, and faces competition with up throw, which has true combo followups on the majority of the cast. Blaster shots do not have any hitstun on their own.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdmg=6%
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|dspage=Reflector (Fox)
|dspage=Reflector (Fox)
|dsdmg=5% (startup), 1.5x damage for reflected projectiles
|dsdmg=5% (startup), 1.5x damage for reflected projectiles
|dsdesc=Informally referred to as the Shine, it reflects any projectiles that hit it back at the opponent who fired them for 1.5x damage and knockback. This move has low base knockback, but is an extremely useful [[semi-spike]] as it can push opponents offstage while [[edgeguarding]], to prevent them from recovering. Due to the set knockback, it has guaranteed followups on much of the cast at any percentage. The move can be jump cancelled to avoid the ending lag, allowing Fox to quickly jump up off stage, and it also gives him access to the [[waveshine]] technique. Reflector is invincible and active on the first frame of the animation, and thus considered one of the best Down B's in the game (along with Falco's).
|dsdesc=Informally referred to as the Shine, it reflects any projectiles that hit it back at the opponent who fired them for 1.5x damage and knockback. This move has low base knockback, but is an extremely useful [[semi-spike]] as it can push opponents offstage while [[edgeguarding]], to prevent them from recovering. Due to the set knockback, it has guaranteed followups on much of the cast at any percentage. The move can be jump cancelled to avoid the ending lag, allowing Fox to quickly jump up off stage, and it also gives him access to the [[waveshine]] technique. Reflector is invincible and active on the first frame of the animation. Arguably the best down special in the game (along with Falco's), if not, one of the best moves overall.
}}
}}


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|djump = 40.204
|djump = 40.204
|rdjump = 2
|rdjump = 2
|ellag = 4
|rellag = 2-23
}}
}}


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|djump = 40.204
|djump = 40.204
|rdjump = 2
|rdjump = 2
|ellag = 4
|rellag = 2-23
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Fox
|-
|game=Melee
!{{{name|}}}
|desc-us=Gooooooo Fox!
!Cheer (International)
|desc-jp=Fox! *claps three times*
!Cheer (Japanese)
|pitch-us=Group chant
|-
|pitch-jp=Male}}
! scope="row"|Cheer
|[[File:Fox Cheer International SSBM.ogg|center]]||[[File:Fox Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Gooooooo - Fox! || Fox! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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:''See also: [[:Category:Fox players (SSBM)]]''
:''See also: [[:Category:Fox players (SSBM)]]''
*{{Sm|Armada|Sweden}} - One of the Five Gods; Armada initially developed Fox as a counterpick to the {{SSBM|Jigglypuff}} matchup (instead of his usual {{SSBM|Peach}}), but his Fox eventually saw use against a variety of matchups and players. His Fox is often described as a perfect balance of aggressive and passive play, and he is the namesake of the "Armada Shine," a perfectly timed [[shine spike]] against an opposing Fox while charging their {{Mvsub|Fox|SSBM|up special}}.
*{{Sm|Aklo|USA}} - One of the best Fox players in the post-[[Netplay]] era, and one of the best players who first broke out during that metagame. He was ranked 10th on the [[SSBMRank 2023]], in addition to placing 2nd at {{Trn|Wavelength 2024}}, {{Trn|Luminosity Makes Moves Miami 2024}}, and {{Trn|Don't Park on the Grass 2024}}.
*{{Sm|Armada|Sweden}} - One of the [[Five Gods]]. He initially developed Fox as a counterpick to the {{SSBM|Jigglypuff}} matchup (instead of his usual {{SSBM|Peach}}), but his Fox eventually saw use against a variety of matchups and players. His Fox is often described as a perfect balance of aggressive and passive play, and he is the namesake of the "Armada Shine," a perfectly timed [[shine spike]] against an opposing Fox while charging their {{Mvsub|Fox|SSBM|up special}}.
*{{Sm|Chillin|USA}} - Widely credited as the inventor of the Fox metagame during ''Melee''{{'}}s early lifetime, Chillin was known for pioneering many of Fox's essential techniques, such as [[waveshine]] combos and falling {{Mvsub|Fox|SSBM|up aerial}}s, as well as taking sets off of {{Sm|Ken}}, the best player in the world at the time.
*{{Sm|Chillin|USA}} - Widely credited as the inventor of the Fox metagame during ''Melee''{{'}}s early lifetime, Chillin was known for pioneering many of Fox's essential techniques, such as [[waveshine]] combos and falling {{Mvsub|Fox|SSBM|up aerial}}s, as well as taking sets off of {{Sm|Ken}}, the best player in the world at the time.
*{{Sm|Cody Schwab|USA}} - The best Fox player in the world post-quarantine and currently considered the best player in the world, with supermajor victories at {{Trn|Smash Summit 12}},{{Trn|Smash Summit 13}}, {{Trn|Battle of BC 5}}, and {{Trn|The Big House 11}}; known for his impressive utilization of Fox's recovery options, as well as his prowess in the {{SSBM|Jigglypuff}} and {{SSBM|Marth}} matchups.
*{{Sm|Cody Schwab|USA}} - The best Fox player in the world in the post-[[Netplay]] era as well as one of the best players in the world during this time, notably ranking first in [[SSBMRank 2023|2023]]. He is known for his impressive utilization of Fox's recovery options, as well as his prowess in the {{SSBM|Jigglypuff}} and {{SSBM|Marth}} matchups.
*{{Sm|Colbol|USA}} - One of the best Fox players in the world, known for placing 10th on the [[SSBMRank 2014]], and his 5th place finish at {{Trn|Apex 2014}}, which was one of the strongest placings for a solo Fox main at the time.
*{{Sm|Colbol|USA}} - One of the best Fox players in the world, known for placing 10th on the [[SSBMRank 2014]], and his 5th place finish at {{Trn|Apex 2014}}, which was one of the strongest placings for a solo Fox main at the time.
*{{Sm|Druggedfox|USA}} - Known for his heavy reaction and punished based playstyle. Among his significant results include 13th place at {{Trn|EVO 2016}}, 17th at {{Trn|Super Smash Con 2016}}, 9th at {{Trn|UGC Smash Open}}.
*{{Sm|Druggedfox|USA}} - Known for his heavy reaction and punished based playstyle. Among his significant results include 13th place at {{Trn|EVO 2016}}, 17th at {{Trn|Super Smash Con 2016}}, 9th at {{Trn|UGC Smash Open}}.
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*{{Sm|Lucky|USA}} - One of the best solo Fox mains in SoCal, known for his extensive consistent placements and longevity throughout the 2010s, with victories over Hungrybox, Mang0, Mew2King, and PPMD.
*{{Sm|Lucky|USA}} - One of the best solo Fox mains in SoCal, known for his extensive consistent placements and longevity throughout the 2010s, with victories over Hungrybox, Mang0, Mew2King, and PPMD.
*{{Sm|Mang0|USA}} - One of the Five Gods, known for switching from Jigglypuff to Fox along with a Falco co-main. Mang0 is known for his free-flowing combo game and heavily read-based playstyle. His victories at {{Trn|EVO 2013}} and {{Trn|EVO 2014}} (using primarily Fox) are regarded as two of the most significant supermajor wins for Fox in the game's history.  
*{{Sm|Mang0|USA}} - One of the Five Gods, known for switching from Jigglypuff to Fox along with a Falco co-main. Mang0 is known for his free-flowing combo game and heavily read-based playstyle. His victories at {{Trn|EVO 2013}} and {{Trn|EVO 2014}} (using primarily Fox) are regarded as two of the most significant supermajor wins for Fox in the game's history.  
*{{Sm|Mew2King|USA}} - One of the Five Gods; while more known for his {{SSBM|Marth}} and {{SSBM|Sheik}}, Mew2King achieved consistent top eight placings in majors throughout 2006 with solo Fox, and continued to use the character as strong secondary in certain matchups, particularly against {{SSBM|Jigglypuff}}.
*{{Sm|Mew2King|USA}} - One of the Five Gods. While more known for his {{SSBM|Marth}} and {{SSBM|Sheik}}, Mew2King achieved consistent top eight placings in majors throughout 2006 with solo Fox, and continued to use the character as strong secondary in certain matchups, particularly against {{SSBM|Jigglypuff}}.
*{{Sm|moky|Canada}} - The best Fox player in Canada, who rose to become a top ten player worldwide in 2023, placing 3rd at {{Trn|GENESIS 9}}, and has victories over {{Sm|Hungrybox}}, {{Sm|Cody Schwab}}, and {{Sm|Leffen}}. moky is most well known for his exceptional tech chasing ability.
*{{Sm|moky|Canada}} - One of the best Fox players in the post-Netplay era and is also Canada's best player during this time, peaking at 4th on the [[SSBMRank 2023]]. He is renowned for his exceptional tech-chasing skills and his abilities to use Fox's more niche moves as combo extensions or flashy finishes. He was often considered one of the best ''Melee'' players who had not yet won a major up until {{Trn|Don't Park on the Grass 2024}}, which marked the first ''Melee'' supermajor to be won by a Canadian player.
*{{Sm|PC Chris|USA}} - One of the best ''Melee'' players in the pre-''Brawl'' era, with multiple first place finishes during his prime, most notably at {{Trn|MLG Las Vegas 2006}}. Dual mained {{SSBM|Falco}} and Fox.
*{{Sm|PC Chris|USA}} - One of the best ''Melee'' players in the pre-''Brawl'' era, with multiple first place finishes during his prime, most notably at {{Trn|MLG Las Vegas 2006}}. Dual mained {{SSBM|Falco}} and Fox.
*{{Sm|Plup|USA}} - Co-mains with Sheik. Usually uses Fox against Jigglypuff, but sometimes has solo Fox showings, mostly at smaller tournaments.
*{{Sm|Plup|USA}} - Co-mains with Sheik. Usually uses Fox against Jigglypuff, but sometimes has solo Fox showings, mostly at smaller tournaments.
*{{Sm|Ryan Ford|Canada}} - One of the best players in Canada. Has wins on {{Sm|n0ne}}, {{Sm|Drephen}}, and {{Sm|Soonsay}}.
*{{Sm|SFAT|USA}} - Best Fox main in NorCal and one of the top Fox players in the world, known for consistently placing top ten in global rankings throughout the 2010s.
*{{Sm|SFAT|USA}} - Best Fox main in NorCal and one of the top Fox players in the world, known for consistently placing top ten in global rankings throughout the 2010s.
*{{Sm|Silent Wolf|USA}} - Formerly the [[Pacific Northwest]]'s best player before retiring, known for his highly technical playstyle and proficiency in the {{SSBM|Peach}} matchup.
*{{Sm|Silent Wolf|USA}} - Formerly the [[Pacific Northwest]]'s best player before retiring, known for his highly technical playstyle and proficiency in the {{SSBM|Peach}} matchup.
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*'''[[Event 43: Birds of Prey]]''': The player uses Fox and must defeat a team consisting of Falco and Captain Falcon in a two-stock match on [[Big Blue]].
*'''[[Event 43: Birds of Prey]]''': The player uses Fox and must defeat a team consisting of Falco and Captain Falcon in a two-stock match on [[Big Blue]].


===[[Congratulations screen#Super Smash Bros. Melee|Ending Images]]===
===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
<gallery>
<gallery>
FoxClassicMode.jpg|Classic Mode
FoxClassicMode.jpg|Classic Mode
FoxAdventureMode.jpg|Adventure Mode
FoxAdventureMode.jpg|Adventure Mode
FoxAllStarMode.jpg|All-Star mode
FoxAllStarMode.jpg|All-Star Mode
</gallery>
</gallery>


==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Fox on any difficulty:
In addition to the normal trophy about Fox as a character unlocked by completing {{SSBM|Classic Mode}} as Fox on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Fox on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Fox:


{{Trophy/Fighter
{{Trophy/Fighter
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==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0707/index.html Fox's page at Smabura-Ken]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0707/index.html Fox's page at Smabura-Ken] ([[smashwiki:26TP/Fox|Translation]])
*[[smashwiki:26TP/Fox|Translation]]  
{{SSBMCharacters}}
{{SSBMCharacters}}
{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}
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