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|game=SSB4 | |game=SSB4 | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname=Scratch ({{ja|ひっかき|Hikkaki}}) | |neutralname=Scratch ({{ja|ひっかき|Hikkaki}})<br>Continuous Scratch ({{ja|れんぞくひっかき|Renzoku Hikkaki}})<br>Wing Cutter ({{ja|ウイングカッター|Uingu Kattā}}) | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutraldesc=Two alternating slashes with its claws, followed by swinging one of its wings upward. Thanks to its impressive damage output; minimal start-up lag; very high knockback growth; and deceptively long range, it is reliable for damage racking and spacing. Its second hit can be [[jab cancel]]ed into down tilt, a grab, or [[Fly]], although the opponent can potentially evade these follow-ups with proper [[DI]]. In comparison, its last hit launches opponents at differing angles: the wing's inner portion launches them vertically, whereas its tip launches them horizontally. Due to its strengths, it is considered one of the most effective neutral attacks in the game. | |neutraldesc=Two alternating slashes with its claws, followed by swinging one of its wings upward. Thanks to its impressive damage output; minimal start-up lag; very high knockback growth; and deceptively long range, it is reliable for damage racking and spacing. Its second hit can be [[jab cancel]]ed into down tilt, a grab, or [[Fly]], although the opponent can potentially evade these follow-ups with proper [[DI]]. In comparison, its last hit launches opponents at differing angles: the wing's inner portion launches them vertically, whereas its tip launches them horizontally. Due to its strengths, it is considered one of the most effective neutral attacks in the game. | ||
|ftiltname=Flame Tail ({{ja|ほのおのしっぽ|Honoo | |ftiltname=Flame Tail ({{ja|ほのおのしっぽ|Honoo no Shippo}}) | ||
|ftiltdmg=11% (flame), 7% (tail) | |ftiltdmg=11% (flame), 7% (tail) | ||
|ftiltdesc=Swings its tail forward. It can be angled; has long range; and its sweetspot is at the [[Flame|flaming]] tip of Charizard's tail. When sweetspotted, it is one of the strongest forward tilts in the game. Its sweetspot KOs middleweights at 122%/111% (''3DS''/''Wii U''). Due to it hitting on frame 11 and having 29 frames of ending lag, however, it is punishable. | |ftiltdesc=Swings its tail forward. It can be angled; has long range; and its sweetspot is at the [[Flame|flaming]] tip of Charizard's tail. When sweetspotted, it is one of the strongest forward tilts in the game. Its sweetspot KOs middleweights at 122%/111% (''3DS''/''Wii U''). Due to it hitting on frame 11 and having 29 frames of ending lag, however, it is punishable. | ||
|utiltname=Wing Thrust ({{ja|はねあげ|Hane Age}}) | |utiltname=Wing Thrust ({{ja|はねあげ|Hane Age}}, ''Flip-Up'') | ||
|utiltdmg=8% | |utiltdmg=8% | ||
|utiltdesc=Hunches in order to thrust its wings upward. It hits on frame 9 and has very high knockback growth for a tilt attack. These traits make it a fairly fast, yet capable KOing option, as it KOs middleweights at 135%/126% (''3DS''/''Wii U'') from anywhere on Final Destination. Thanks to its long vertical range and Charizard not having hurtboxes in its wings, it is also a safe anti-air attack. However, it is Charizard's least damaging tilt attack. It also has fairly minimal horizontal range. | |utiltdesc=Hunches in order to thrust its wings upward. It hits on frame 9 and has very high knockback growth for a tilt attack. These traits make it a fairly fast, yet capable KOing option, as it KOs middleweights at 135%/126% (''3DS''/''Wii U'') from anywhere on Final Destination. Thanks to its long vertical range and Charizard not having hurtboxes in its wings, it is also a safe anti-air attack. However, it is Charizard's least damaging tilt attack. It also has fairly minimal horizontal range. | ||
|dtiltname=Low Headbutt ({{ja|ていくうずつき|Teikū Zutsuki}}) | |dtiltname=Low Headbutt ({{ja|ていくうずつき|Teikū Zutsuki}}, ''Low-Altitude Headbutt'') | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=A battering ram. It has a [[windbox]] that hits on frame 7, which makes it deceptively fast. It is also a [[semi-spike]], which makes very useful for edge-guarding. Despite its decent damage output, its base knockback and knockback growth are both below-average, which make it unsuited for KOing. | |dtiltdesc=A battering ram. It has a [[windbox]] that hits on frame 7, which makes it deceptively fast. It is also a [[semi-spike]], which makes very useful for edge-guarding. Despite its decent damage output, its base knockback and knockback growth are both below-average, which make it unsuited for KOing. | ||
|dashname=Front Kick ({{ja|まえげり| | |dashname=Front Kick ({{ja|まえげり|Maegeri}}) | ||
|dashdmg=11% (clean), 8% (late) | |dashdmg=11% (clean), 8% (late) | ||
|dashdesc=A front kick. It has very high base knockback, and its range and long duration make it decent at punishing and zone breaking. | |dashdesc=A front kick. It has very high base knockback, and its range and long duration make it decent at punishing and zone breaking. | ||
|fsmashname=Headlong Rush ({{ja|ぶちかまし|Buchikamashi}}) | |fsmashname=Headlong Rush ({{ja|ぶちかまし|Buchikamashi}}, ''Striking the Biter'') | ||
|fsmashdmg={{ChargedSmashDmgSSB4|17}} (clean, late body), {{ChargedSmashDmgSSB4|14}} (late head) | |fsmashdmg={{ChargedSmashDmgSSB4|17}} (clean, late body), {{ChargedSmashDmgSSB4|14}} (late head) | ||
|fsmashdesc=Rears back its head and then performs a lunging headbutt. It is very strong, as its sweetspots KO middleweights at 70%/61% (''3DS''/''Wii U'') while near the edge of Final Destination. It also renders Charizard [[intangible]] throughout its duration. Due to it hitting on frame 22 and having 45 frames of ending lag, however, it is very punishable. | |fsmashdesc=Rears back its head and then performs a lunging headbutt. It is very strong, as its sweetspots KO middleweights at 70%/61% (''3DS''/''Wii U'') while near the edge of Final Destination. It also renders Charizard [[intangible]] throughout its duration. Due to it hitting on frame 22 and having 45 frames of ending lag, however, it is very punishable. | ||
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|usmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|11}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|11}} (hit 2) | ||
|usmashdesc=Rears back in order to swing its wings upward twice in an overhead fanning motion. Due to it hitting aerial and grounded opponents on frame 6 and 7, respectively, it is Charizard's fastest smash attack. Thanks to its long vertical range and Charizard not having hurtboxes in its wings, it is also a very useful anti-air attack. Despite being Charizard's weakest smash attack, it is still strong enough to KO reliably. Its second hit KOs middleweights at 118%/114% (''3DS''/''Wii U'') from anywhere on Final Destination. Despite its animation, its first hit can [[jab reset]] opponents behind Charizard. However, its hits do not connect together well behind Charizard, while its first hit has minimal horizontal range against aerial opponents. Its 27 frames of ending lag also make it punishable. | |usmashdesc=Rears back in order to swing its wings upward twice in an overhead fanning motion. Due to it hitting aerial and grounded opponents on frame 6 and 7, respectively, it is Charizard's fastest smash attack. Thanks to its long vertical range and Charizard not having hurtboxes in its wings, it is also a very useful anti-air attack. Despite being Charizard's weakest smash attack, it is still strong enough to KO reliably. Its second hit KOs middleweights at 118%/114% (''3DS''/''Wii U'') from anywhere on Final Destination. Despite its animation, its first hit can [[jab reset]] opponents behind Charizard. However, its hits do not connect together well behind Charizard, while its first hit has minimal horizontal range against aerial opponents. Its 27 frames of ending lag also make it punishable. | ||
|dsmashname=Wing Attack ({{ja|つばさでうつ|Tsubasa | |dsmashname=Wing Attack ({{ja|つばさでうつ|Tsubasa de Utsu}}, ''Winged Striking'') | ||
|dsmashdmg={{ChargedSmashDmgSSB4|16}} | |dsmashdmg={{ChargedSmashDmgSSB4|16}} | ||
|dsmashdesc=Stomps the ground to cause a small earthquake. It simultaneously hits in front of and behind Charizard, which makes it very useful for punishing rolls. Due to having quake hitboxes, it is also capable of hitting opponents slightly above ground or hanging on the edge. When coupled with its respectable damage output and its sweetspot being a semi-spike, it is also very useful for edge-guarding. Its sourspot launches at a slightly higher angle, but is also reliable for edge-guarding, thanks to its slightly higher knockback growth. While near the edge of Final Destination, its sweetspot KOs middleweights at 101%/91% (''3DS''/''Wii U''), whereas its sourspot KOs them at 106%/97% (''3DS''/''Wii U''). Due to it hitting on frame 14 and having 44 frames of ending lag, however, it is very punishable. | |dsmashdesc=Stomps the ground to cause a small earthquake. It simultaneously hits in front of and behind Charizard, which makes it very useful for punishing rolls. Due to having quake hitboxes, it is also capable of hitting opponents slightly above ground or hanging on the edge. When coupled with its respectable damage output and its sweetspot being a semi-spike, it is also very useful for edge-guarding. Its sourspot launches at a slightly higher angle, but is also reliable for edge-guarding, thanks to its slightly higher knockback growth. While near the edge of Final Destination, its sweetspot KOs middleweights at 101%/91% (''3DS''/''Wii U''), whereas its sourspot KOs them at 106%/97% (''3DS''/''Wii U''). Due to it hitting on frame 14 and having 44 frames of ending lag, however, it is very punishable. | ||
|nairname=Charizard Turn ({{ja|リザードンターン|Rizādon Tān}}) | |nairname=Charizard Turn ({{ja|リザードンターン|Rizādon Tān}}, ''Lizardon Turn'') | ||
|nairdmg=12% (flame), 9% (tail) | |nairdmg=12% (flame), 9% (tail) | ||
|nairdesc=Somersaults forward to strike with its tail. Like forward tilt, its sweetspot is at the flaming tip of Charizard's tail. It can auto-cancel with a short hop, and its hitboxes end in front of and under Charizard just before it auto-cancels. All of these traits make it a fairly safe landing option and useful combo starter when auto-canceled, with follow-ups including neutral attack, dash attack and forward aerial. However, its very low base knockback and average knockback growth make it unsuited for KOing, even when sweetspotted. | |nairdesc=Somersaults forward to strike with its tail. Like forward tilt, its sweetspot is at the flaming tip of Charizard's tail. It can auto-cancel with a short hop, and its hitboxes end in front of and under Charizard just before it auto-cancels. All of these traits make it a fairly safe landing option and useful combo starter when auto-canceled, with follow-ups including neutral attack, dash attack and forward aerial. However, its very low base knockback and average knockback growth make it unsuited for KOing, even when sweetspotted. | ||
|fairname=Aerial Claw ({{ja|くうちゅうひっかき|Kūchū Hikkaki}}) | |fairname=Aerial Claw ({{ja|くうちゅうひっかき|Kūchū Hikkaki}}, ''Midair Scratch'') | ||
|fairdmg=12% (early, clean arm), 13% (clean tip) | |fairdmg=12% (early, clean arm), 13% (clean tip) | ||
|fairdesc=A downward slash with its claws. It hits on frame 8, which is the lowest amount of start-up lag out Charizard's aerials. It also auto-cancels with a short hop, while its sweetspot's tip is a semi-spike. When coupled with its respectable damage output and high knockback growth, these traits make it very reliable either as a follow-up from down throw, or as a KOing option. While near the edge of Final Destination, its sweetspot KOs middleweights at 108%/97% (''3DS''/''Wii U''). However, it has moderate ending and landing lag, and is punishable from out of shield by most characters. | |fairdesc=A downward slash with its claws. It hits on frame 8, which is the lowest amount of start-up lag out Charizard's aerials. It also auto-cancels with a short hop, while its sweetspot's tip is a semi-spike. When coupled with its respectable damage output and high knockback growth, these traits make it very reliable either as a follow-up from down throw, or as a KOing option. While near the edge of Final Destination, its sweetspot KOs middleweights at 108%/97% (''3DS''/''Wii U''). However, it has moderate ending and landing lag, and is punishable from out of shield by most characters. | ||
|bairname=Aerial Tail ({{ja|くうちゅうしっぽ|Kūchū Shippo}}) | |bairname=Aerial/Midair Tail ({{ja|くうちゅうしっぽ|Kūchū Shippo}}) | ||
|bairdmg=11% (body), 14% (tail), 16% (flame) | |bairdmg=11% (body), 14% (tail), 16% (flame) | ||
|bairdesc=Swings its tail backward. Like forward tilt, its sweetspot is at the flaming tip of Charizard's tail. When sweetspotted, it is Charizard's most damaging aerial, and the second strongest back aerial in the game. While near the edge of Final Destination, its sweetspot KOs middleweights at 84%/74% (''3DS''/''Wii U''). Although its tail hitbox is noticeably weaker, it is still strong enough to KO middleweights at 98%/87% (''3DS''/''Wii U'') while near the edge of Final Destination. Its high damage output and long range also make it safe on shield when spaced properly. Due to it hitting on frame 14, however, it has the second highest amount of start-up lag out of Charizard's aerials. | |bairdesc=Swings its tail backward. Like forward tilt, its sweetspot is at the flaming tip of Charizard's tail. When sweetspotted, it is Charizard's most damaging aerial, and the second strongest back aerial in the game. While near the edge of Final Destination, its sweetspot KOs middleweights at 84%/74% (''3DS''/''Wii U''). Although its tail hitbox is noticeably weaker, it is still strong enough to KO middleweights at 98%/87% (''3DS''/''Wii U'') while near the edge of Final Destination. Its high damage output and long range also make it safe on shield when spaced properly. Due to it hitting on frame 14, however, it has the second highest amount of start-up lag out of Charizard's aerials. | ||
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|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=A bite. A fairly fast pummel. | |pummeldesc=A bite. A fairly fast pummel. | ||
|fthrowname=Biting Throw ({{ja|かみとばし|Kamitobashi}}) | |fthrowname=Biting Throw ({{ja|かみとばし|Kamitobashi}}, ''Bite Flying'') | ||
|fthrowdmg=10% | |fthrowdmg=10% | ||
|fthrowdesc=Sways its head with the opponent in tow and then flings them forward. It deals respectable damage and can be used to set up an edge-guard. However, its base knockback and knockback growth are both below-average, which make it much less reliable for KOing compared to up throw. While near the edge of Final Destination, it KOs middleweights at 175%/169% (''3DS''/''Wii U''). | |fthrowdesc=Sways its head with the opponent in tow and then flings them forward. It deals respectable damage and can be used to set up an edge-guard. However, its base knockback and knockback growth are both below-average, which make it much less reliable for KOing compared to up throw. While near the edge of Final Destination, it KOs middleweights at 175%/169% (''3DS''/''Wii U''). | ||
|bthrowname=Rear Biting Throw ({{ja|うしろかみとばし|Ushiro Kamitobashi}}) | |bthrowname=Rear Biting Throw ({{ja|うしろかみとばし|Ushiro Kamitobashi}}, ''Back Bite Flying'') | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Flings the opponent backward. It deals respectable damage and can be used to set up an edge-guard. Unlike forward throw, it has very low ending lag. As a result, it can combo into dash attack or Flare Blitz at 0%, or forward aerial at 0%-15%. Like forward throw, it has below-average base knockback and knockback growth, which make it much less reliable for KOing than up throw. While near the edge of Final Destination, it KOs middleweights at 175%/169% (''3DS''/''Wii U''). | |bthrowdesc=Flings the opponent backward. It deals respectable damage and can be used to set up an edge-guard. Unlike forward throw, it has very low ending lag. As a result, it can combo into dash attack or Flare Blitz at 0%, or forward aerial at 0%-15%. Like forward throw, it has below-average base knockback and knockback growth, which make it much less reliable for KOing than up throw. While near the edge of Final Destination, it KOs middleweights at 175%/169% (''3DS''/''Wii U''). | ||
|uthrowname={{s|bulbapedia|Seismic Toss}} ({{ja|ちきゅうなげ| | |uthrowname={{s|bulbapedia|Seismic Toss}} ({{ja|ちきゅうなげ|Chikyū Nage}}, ''Earth Throw'') | ||
|uthrowdmg=8% (hit 1), 3% (throw) | |uthrowdmg=8% (hit 1), 3% (throw) | ||
|uthrowdesc=Soars to the upper blast line with the opponent in tow, then dive-bombs them onto the stage at a blinding speed, similarly to {{SSB4|Kirby}} and {{SSB4|Meta Knight}}'s up throws. As of update 1.0.8, its knockback is significantly higher, making it the strongest up throw in the game. It is also the second strongest throw of any kind in the game, being surpassed only by {{SSB4|Ness}}' back throw. It KOs middleweights at 134%/124% (''3DS''/''Wii U'') from anywhere on Final Destination. It is even more effective on stages with platforms; it KOs middleweights at 107%/104% (''3DS''/''Wii U'') upon landing on {{SSB4|Battlefield}}'s top platform. It can also combo into Flare Blitz, which deals 30% altogether. However, this combo is very situational, as it is only effective at 0%-10% and is easily avoidable via proper DI. Despite being the strongest up throw in the game, proper directional influence hinders its KO potential to the point that {{SSB4|Mewtwo}}'s up throw, which is the second strongest up throw in the game, KOs more reliably in comparison. | |uthrowdesc=Soars to the upper blast line with the opponent in tow, then dive-bombs them onto the stage at a blinding speed, similarly to {{SSB4|Kirby}} and {{SSB4|Meta Knight}}'s up throws. As of update 1.0.8, its knockback is significantly higher, making it the strongest up throw in the game. It is also the second strongest throw of any kind in the game, being surpassed only by {{SSB4|Ness}}' back throw. It KOs middleweights at 134%/124% (''3DS''/''Wii U'') from anywhere on Final Destination. It is even more effective on stages with platforms; it KOs middleweights at 107%/104% (''3DS''/''Wii U'') upon landing on {{SSB4|Battlefield}}'s top platform. It can also combo into Flare Blitz, which deals 30% altogether. However, this combo is very situational, as it is only effective at 0%-10% and is easily avoidable via proper DI. Despite being the strongest up throw in the game, proper directional influence hinders its KO potential to the point that {{SSB4|Mewtwo}}'s up throw, which is the second strongest up throw in the game, KOs more reliably in comparison. | ||
|dthrowname=Roasting Heat ({{ja|あぶりやき|Aburi Yaki}}) | |dthrowname=Roasting Heat ({{ja|あぶりやき|Aburi Yaki}}, ''Toasting Fry'') | ||
|dthrowdmg=1% (hits 1-5), 1% (throw) | |dthrowdmg=1% (hits 1-5), 1% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and then expels embers from its mouth onto them. Prior to update 1.0.8, its knockback growth was the highest in the game, to the point that it could KO middleweights at 125%. As of update 1.0.8, its base knockback and knockback growth were both altered, which re-purposed it into a reliable combo starter at the cost of significantly hindering its KO potential. Notable follow-ups include a dashing up smash from 0%-15%, and neutral, forward, and up aerials from low to medium percentages. | |dthrowdesc=Pins the opponent to the ground and then expels embers from its mouth onto them. Prior to update 1.0.8, its knockback growth was the highest in the game, to the point that it could KO middleweights at 125%. As of update 1.0.8, its base knockback and knockback growth were both altered, which re-purposed it into a reliable combo starter at the cost of significantly hindering its KO potential. Notable follow-ups include a dashing up smash from 0%-15%, and neutral, forward, and up aerials from low to medium percentages. | ||
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*{{Sm|Chuck Nasty|USA}} - The best Charizard player in the United States. Known better for his regional performances, especially placing 4th at {{Trn|No Man's Land}}, 9th at {{Trn|King of the Springs 2}}, and 13th at {{Trn|Low Tier City 5}} defeating {{Sm|Konga}} and defeating {{Sm|Lima}} at {{Trn|Aftershock 2016}}. | *{{Sm|Chuck Nasty|USA}} - The best Charizard player in the United States. Known better for his regional performances, especially placing 4th at {{Trn|No Man's Land}}, 9th at {{Trn|King of the Springs 2}}, and 13th at {{Trn|Low Tier City 5}} defeating {{Sm|Konga}} and defeating {{Sm|Lima}} at {{Trn|Aftershock 2016}}. | ||
*{{Sm|Fire|France}} - The best Charizard player in Europe and one of the few Charizard players officially ranked in a superregion, ranking 40th on the [[European Smash 4 Power Rankings]]. He is best known for placing 2nd at {{Trn|ICARUS III}} and 5th at {{Trn|Geneva Gaming Convention 2016}}. | *{{Sm|Fire|France}} - The best Charizard player in Europe and one of the few Charizard players officially ranked in a superregion, ranking 40th on the [[European Smash 4 Power Rankings]]. He is best known for placing 2nd at {{Trn|ICARUS III}} and 5th at {{Trn|Geneva Gaming Convention 2016}}. | ||
*{{Sm|Sharpyzard|Dominican Republic}} - One of the best Charizard players of all | *{{Sm|Sharpyzard|Dominican Republic}} - One of the best Charizard players of all time best known for winning {{Trn|BeSmash 2016}}, the largest tournament won by a Charizard player. In addition, he is recognized outside his region for his consistency at North American majors, having placed 33rd at {{Trn|CEO Dreamland}}, {{Trn|GENESIS 5}}, and {{Trn|CEO 2018}}, defeating {{Sm|AC}} at GENESIS 5, as well as 49th at {{Trn|CEO 2017}}. | ||
*{{Sm|Tosshi|Japan}} - One of the best Charizard players of all | *{{Sm|Tosshi|Japan}} - One of the best Charizard players of all time, best known for his run to 4th at {{Trn|Umebura 31}} defeating {{Sm|Nietono}} and {{Sm|Kome}}, which remains the best Charizard performance, while his 25th-place finish at {{Trn|Umebura Japan Major}} is tied for the highest placement for a Charizard player at a major. Outside of those events, he has also placed 13th at {{Trn|Single Game Championships: Umebura X Single-Chu}} defeating {{Sm|Ranai}} and 17th at {{Trn|Umebura 28}}. | ||
*{{Sm|Virum|UK}} - Although known better as a commentator, he is also considered the second-best Charizard players in Europe, having placed 25th at {{Trn|BEAST 7}} and {{Trn|Syndicate 2017}}, two of Europe's largest ''Smash 4'' events. Internationally, he notably placed 25th at {{Trn|SwitchFest}}, tied for the highest placement for a Charizard player at a major, and 49th at both {{Trn|2GGC: Nairo Saga}} and {{Trn|Shine 2017}}. | *{{Sm|Virum|UK}} - Although known better as a commentator, he is also considered the second-best Charizard players in Europe, having placed 25th at {{Trn|BEAST 7}} and {{Trn|Syndicate 2017}}, two of Europe's largest ''Smash 4'' events. Internationally, he notably placed 25th at {{Trn|SwitchFest}}, tied for the highest placement for a Charizard player at a major, and 49th at both {{Trn|2GGC: Nairo Saga}} and {{Trn|Shine 2017}}. | ||