Template:SSB4 to SSBU changelist/Wii Fit Trainer: Difference between revisions

 
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*{{change|Wii Fit Trainer's face is clearer and has more detailed eyes, similarly to ''Wii Fit U'''s trainer. According to [[Sakurai]], this was a requested change from the ''Wii Fit'' development team.}}
*{{change|Wii Fit Trainer's face is clearer and has more detailed eyes, similarly to ''Wii Fit U'''s trainer. According to [[Sakurai]], this was a requested change from the ''Wii Fit'' development team.}}
*{{change|Wii Fit Trainer's body faces the screen more compared to the previous entry; however, their animations are not mirrored.}}
*{{change|Wii Fit Trainer's body faces the screen more compared to the previous entry; however, their animations are not mirrored.}}
*{{change|Much like other fighters, Wii Fit Trainer is more expressive. In particular, they smile while taunting and using Header, and appear angry while using [[smash attacks]].}}
*{{change|Much like other fighters, Wii Fit Trainer is more expressive. In particular, she smiles while taunting and using Header, and appear angry while using [[smash attacks]].}}
*{{change|All three of Wii Fit Trainer's [[victory pose]]s have been given more dynamic camera angles.}}
*{{change|All three of Wii Fit Trainer's [[victory pose]]s have been given more dynamic camera angles.}}


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**{{buff|Jab 3 has less startup lag (frame 6 → 5).}}
**{{buff|Jab 3 has less startup lag (frame 6 → 5).}}
**{{buff|Jab 3 has larger hitboxes for both its sourspot and burying sweetspot.}}
**{{buff|Jab 3 has larger hitboxes for both its sourspot and burying sweetspot.}}
**{{buff|Jab 1 and 2 have the [[Sakurai angle]] which allows them to [[jablock]], creating new setups and punish options.}}
**{{buff|Jab 1 and 2 have the [[Sakurai angle]] which allows her to [[jablock]], creating new setups and punish options.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack has less [[startup]] (frame 7 → 6) and [[ending lag]] (FAF 43 → 39).}}
**{{buff|Dash attack has less [[startup]] (frame 7 → 6) and [[ending lag]] (FAF 43 → 39).}}
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**{{buff|Forward smash has less ending lag (FAF 62 → 57).}}
**{{buff|Forward smash has less ending lag (FAF 62 → 57).}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|It has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
**{{buff|Up smash has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
**{{buff|One of up smash's sourspot hitboxes is much larger.}}
**{{buff|One of its sourspot hitboxes is much larger.}}
*[[Down smash]]
*[[Down smash]]
**{{buff|Down smash has less ending lag (FAF 57 → 47).}}
**{{buff|Down smash has less ending lag (FAF 57 → 47).}}
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*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{nerf|The first hit of neutral aerial links into the second hit less consistently.}}
**{{nerf|The first hit of neutral aerial links into the second hit less consistently.}}
**{{buff|The first hit of neutral aerial has an extra hitbox on the arms.}}
**{{buff|Its first hit has an extra hitbox on the arms.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial has less ending lag (FAF 46 → 36).}}
**{{buff|Forward aerial has less ending lag (FAF 46 → 36).}}
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===Special moves===
===Special moves===
*{{nerf|The introduction of the [[1v1 multiplier]] hinders Wii Fit Trainer's ability to [[Healing|heal]] themself, as recovered damage is not increased by the multiplier.}}
*{{nerf|The introduction of the [[1v1 multiplier]] hinders Wii Fit Trainer's ability to [[Healing|heal]] herself, as recovered damage is not increased by the multiplier.}}
*[[Sun Salutation]]:
*[[Sun Salutation]]:
**{{change|Sun Salutation is orange in color instead of bright yellow.}}
**{{change|Sun Salutation is orange in color instead of bright yellow.}}
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**{{buff|It has less ending lag when activating on the ground (FAF 32 → 25).}}
**{{buff|It has less ending lag when activating on the ground (FAF 32 → 25).}}
**{{buff|Its effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → 432).}}
**{{buff|Its effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → 432).}}
**{{buff|Successfully using Deep Breathing improves Wii Fit Trainer's attributes to a greater extent.}}
**{{buff|Successfully using Deep Breathing improves a much larger number of Wii Fit Trainer's attributes, instead of simply their damage output, damage resistance and walk speed.}}
***{{buff|Air speed: x1.17 ~ x1.2}}
***{{buff|Air speed: x1.17 ~ x1.2}}
***{{buff|Fall speed: x1.17 ~ x1.2}}
***{{buff|Fall speed: x1.17 ~ x1.2}}
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