Robin (SSBU): Difference between revisions

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'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Lucina}} and the rest of the returning roster. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as [[Fighter number|Fighter #56]].
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Lucina}} and the rest of the returning roster. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as [[Fighter number|Fighter #56]].


{{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''.
The voice actors for male and female Robin reprise their  roles in English ({{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}) and in Japanese ({{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}), with their portrayals from ''[[Super Smash Bros. 4]]'' being repurposed for their respective editions of ''Ultimate''.


Robin is ranked 67th out of 82 on the current [[tier list]], placing him in the D+ tier. This is a noticeable drop from his 37th/38th out of 54 placement in ''SSB4'', where he was tied with {{SSB4|Samus}}.
Robin is ranked 67th out of 82 on the current [[tier list]], placing him in the D+ tier. This is a noticeable drop from his 37th/38th out of 54 placement in ''SSB4'', where he was tied with {{SSB4|Samus}}.
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==Attributes==
==Attributes==
Robin is a tall, middleweight character who has very low ground mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. While his dashing speed is below average, Robin still has an average initial dash distance, which allows Robin users to rely on [[Fox-trotting]] as a quicker ground movement option. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.
Robin is a tall, middleweight character who has very low ground mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. While his dashing speed is below average, Robin still has an average initial dash distance, which allows him to rely on [[Fox-trotting]] as a quicker ground movement option. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.


Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]].
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]].
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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Right Chop ({{ja|ライトチョップ|Raito Choppu}}) / Combination Chop ({{ja|コンビネーションチョップ|Konbinēshon Choppu}}) / Fire ({{ja|ファイアー|Faiā}}) / Wind ({{ja|ウインド|Uindo}}) / Wind Finish ({{ja|ウインドフィニッシュ|Uindo Finisshu}})
|neutralname=Right Chop ({{ja|ライトチョップ|Raito Choppu}})<br>Combination Chop ({{ja|コンビネーションチョップ|Konbinēshon Choppu}})<br>Fire ({{ja|ファイアー|Faiā}})<br>Wind ({{ja|ウインド|Uindo}})<br>Wind Finish ({{ja|ウインドフィニッシュ|Uindo Finisshu}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
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|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination.
|fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination.
|usmashname=Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}})
|usmashname=Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}})<br>Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}})
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, Robin will gesture upwards with the Levin Sword, which causes it to levitate out of his hand, twirling backwards from Robin's facing direction once before he catches it. The Levin Sword's sweetspot hitbox lasts for the duration of it twirling upwards and has great coverage, capable of hitting opponents on the ground and behind Robin. The Levin Sword's sourspot is smaller, but has very high active frames (16 frames), making it overall good against aerial opponents. In contrast, the Bronze Sword version is unremarkable, and functions similar to a very weak version of {{SSBU|Hero}}'s up smash.
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, Robin will gesture upwards with the Levin Sword, which causes it to levitate out of his hand, twirling backwards from Robin's facing direction once before he catches it. The Levin Sword's sweetspot hitbox lasts for the duration of it twirling upwards and has great coverage, capable of hitting opponents on the ground and behind Robin. The Levin Sword's sourspot is smaller, but has very high active frames (16 frames), making it overall good against aerial opponents. In contrast, the Bronze Sword version is unremarkable, and functions similar to a very weak version of {{SSBU|Hero}}'s up smash.
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}})
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}})<br>Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}})
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. The Bronze Sword is significantly weaker and lacks the sparks, meaning it can only hit in front of Robin. However, it does send at a very low angle, making it a good punish option at the ledge.
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. The Bronze Sword is significantly weaker and lacks the sparks, meaning it can only hit in front of Robin. However, it does send at a very low angle, making it a good punish option at the ledge.
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|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late)
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late)
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. When inputting a short hop aerial up air using a full tilt of the control stick, the game will interpret this as a smash input, and Robin will always switch to his Levin Sword if it is available.
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. When inputting a short hop aerial up air using a full tilt of the control stick, the game will interpret this as a smash input, and Robin will always switch to his Levin Sword if it is available.
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}})
|dairname=Under Cut ({{ja|アンダーカット|Andā Katto}})
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version, which gives both versions a niche use for edgeguarding. Has high landing lag (16 frames).
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version, which gives both versions a niche use for edgeguarding. Has high landing lag (16 frames).
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|bthrowname=Reverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}})
|bthrowname=Reverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}})
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth.
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth. However, its angle makes it susceptible to DI, with optimal DI making it survivable at 150% near the edge of Battlefield.
|uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}})
|uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}})
|uthrowdmg=9%
|uthrowdmg=9%
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|dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}})
|dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}})
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents.
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback growth is high for a down throw, which allows for KOs below 200%. It is also Robin's primary combo throw, though its follow-ups are not guaranteed. Combo include up tilt at low percents, neutral aerial at mid percents, and up aerial at high percents.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
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|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron)
|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron)
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level:
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level:
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack. Can combo into Dash Attack even at high percents, leading to potential KOs around 100% at the ledge.
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack. Can combo into dash attack or aerials at high percents, which can lead into KO combos.
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination.
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination. It also has use as a combo starter if it connects at a distance.
*{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag (especially in the air), and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air.
*{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag (especially in the air), and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air.
|ssname=Arcfire
|ssname=Arcfire
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion)
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion)
|ssdesc=Robin casts [[fireemblemwiki:Fire (magic)|fire magic]] from an [[fireemblemwiki:Arcfire|Arcfire tome]]. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating. Can combo and kill confirm into up smash; can also combo into itself, aerials, and Nosferatu if timed properly.
|ssdesc=Robin casts [[fireemblemwiki:Fire (magic)|fire magic]] from an [[fireemblemwiki:Arcfire|Arcfire tome]]. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating. Can combo and kill-confirm into various attacks if timed properly, and it can also be used to set up footstooling, which can then lead to tech chase.
|usname=Elwind
|usname=Elwind
|usdmg=5% (first blade), 7% (second blade)
|usdmg=5% (first blade), 7% (second blade)
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Robin Cheer English SSBU.ogg|center]]||[[File:Robin Cheer Japanese SSBU.ogg|center]]||[[File:Robin Cheer Italian SSBU.ogg|center]]||[[File:Robin Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Robin Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Robin Cheer French PAL SSBU.ogg|center]]
|[[File:Robin Cheer English SSB4 SSBU.ogg|center]]||[[File:Robin Cheer Japanese SSBU.ogg|center]]||[[File:Robin Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Robin Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Robin Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Robin Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Robin Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Robin Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Robin Cheer Spanish PAL SSBU.ogg|center]]||[[File:Robin Cheer Russian SSBU.ogg|center]]||[[File:Robin Cheer Korean SSBU.ogg|center]]
|[[File:Robin Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Robin Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Robin Cheer Spanish PAL SSBU.ogg|center]]||[[File:Robin Cheer Russian SSBU.ogg|center]]||[[File:Robin Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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*{{Sm|Angel|USA}} - The best Robin player in the United States online metagame, reaching a peak of 13th on the [[Wi-Fi Warrior Rank v7]] and strong performances at large online events such as placing 4th at {{Trn|The Box: Lunch Box 18}}, 7th at {{Trn|The Airlock}}, and top 8 at several {{Trn|Coinbox}} events. Although not as active offline, he notably placed 33rd at the major {{Trn|Let's Make Big Moves 2022}}.
*{{Sm|Angel|USA}} - The best Robin player in the United States online metagame, reaching a peak of 13th on the [[Wi-Fi Warrior Rank v7]] and strong performances at large online events such as placing 4th at {{Trn|The Box: Lunch Box 18}}, 7th at {{Trn|The Airlock}}, and top 8 at several {{Trn|Coinbox}} events. Although not as active offline, he notably placed 33rd at the major {{Trn|Let's Make Big Moves 2022}}.
*{{Sm|Juuuuul|USA}} - The first Robin player with noteworthy major results and was the best Robin player in the early metagame. He has defeated many of [[Tristate]]'s best players in early-''Ultimate'', including {{Sm|LeoN}} at {{Trn|Player's Ball Ultimate}} and {{Sm|Mr. E}} at {{Trn|Return to Yoshi's Island}}. At majors, he placed 13th at {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, which remained the untied best placements for a Robin player at a major event for several years afterwards. He became inactive in 2020.
*{{Sm|Juuuuul|USA}} - The first Robin player with noteworthy major results and was the best Robin player in the early metagame. He has defeated many of [[Tristate]]'s best players in early-''Ultimate'', including {{Sm|LeoN}} at {{Trn|Player's Ball Ultimate}} and {{Sm|Mr. E}} at {{Trn|Return to Yoshi's Island}}. At majors, he placed 13th at {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, which remained the untied best placements for a Robin player at a major event for several years afterwards. He became inactive in 2020.
*{{Sm|Leaf|Japan|p=Japan}} - The best Robin player in the world since 2023. His breakout performance was at {{Trn|DELTA 5}}, where he placed 13th and upset {{Sm|Zackray}}, the best Robin performance in ''Ultimate'' at that time. Since then, Leaf has achieved performances that no other Robin player has been able to match, including placing 3rd at {{Trn|DELTA 7.5}} defeating {{Sm|Umeki}}, and 17th at {{Trn|DELTA 8}} defeating {{Sm|Maister}} and {{Sm|BassMage}}.
*{{Sm|Leaf|Japan|p=Japan}} - The best Robin player in the world since 2023. His breakout performance was at {{Trn|DELTA 5}}, where he placed 13th and upset {{Sm|Zackray}}, the best Robin performance in ''Ultimate'' at that time. Since then, Leaf has achieved performances that no other Robin player has been able to match, including placing 3rd at {{Trn|DELTA 7.5}} defeating {{Sm|Umeki}}, and 17th at {{Trn|DELTA 8}} defeating {{Sm|Maister}} and {{Sm|BassMage}}, and becoming the only Robin player to officially be ranked in a Smash Ultimate ranking, ranking 62nd on [[LumiRank 2024.1]].
*{{Sm|morrocoYo|Venezuela}} - The best Robin player in South America who is one of Venezuela's best players, winning several of South America's largest events including {{Trn|Stone Ocean 7}} and {{Trn|Smash Cup 24}}. Outside of Venezuela, he has also placed 49th at the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}. He was ranked as an honorable mention for the 101st-150th positions on the [[LumiRank 2023]] due to having no activity at majors.
*{{Sm|morrocoYo|Venezuela}} - The best Robin player in South America who is one of Venezuela's best players, winning several of South America's largest events including {{Trn|Stone Ocean 7}} and {{Trn|Smash Cup 24}}. Outside of Venezuela, he has also placed 49th at the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}. He was ranked as an honorable mention for the 101st-150th positions on the [[LumiRank 2023]] due to having no activity at majors.
*{{Sm|Synergy|USA}} - Active since the early metagame and was the best Robin player in 2021, placing 25th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|CEO 2021}}. Since then he remains one of the best Robin players in the United States, most notably defeating {{Sm|MKBigBoss}} at {{Trn|Luminosity Makes BIG Moves 2024}}.
*{{Sm|Synergy|USA}} - Active since the early metagame and was the best Robin player in 2021, placing 25th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|CEO 2021}}. Since then he remains one of the best Robin players in the United States, most notably defeating {{Sm|MKBigBoss}} at {{Trn|Luminosity Makes BIG Moves 2024}}.
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==[[Spirit]]s==
==[[Spirit]]s==
Male Robin's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Robin has been unlocked. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Robin also has a fighter spirit of her own, available through the shop. Unlike most fighters, the spirits for Robin only use their artwork from ''Ultimate'', rather than also having alternative artwork from a previous appearance.
Male Robin's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Robin. It is also available periodically for purchase in the shop for 300 Gold, but only after Robin has been unlocked. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Robin also has a fighter spirit of her own, only available through the shop. Unlike most fighters, the spirits for Robin only use their artwork from ''Ultimate'', rather than also having alternative artwork from a previous appearance.


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