Counter Throw: Difference between revisions

 
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*Counter Throw is the only counter in the series that retaliates with a [[grab]].
*Counter Throw is the only counter in the series that retaliates with a [[grab]].
**Because of this, it is one of the only three counters that can bypass a falling [[Stone]] or [[Wonderwing]], the others being {{b|Counterattack|Sora}} and [[Blade Counter]].
**Because of this, it is one of the only three counters that can bypass a falling [[Stone]] or [[Wonderwing]], the others being {{b|Counterattack|Sora}} and [[Blade Counter]].
*Counter Throw appears inspired by Geese Howard's infamous Jōdan'ateminage ("High Hit Throw") from the {{uv|Fatal Fury}} and {{uvm3|The King of Fighters}} series, sharing its raised-arm counter stance and backwards judo throw upon trigger, as well as its vulnerability to low attacks.  
*Counter Throw appears inspired by Geese Howard's infamous Jōdan Ateminage ("High Body-Hitting Throw") from the {{uv|Fatal Fury}} and {{uvm3|The King of Fighters}} series, sharing its raised-arm counter stance and backwards jūdō throw upon trigger, as well as its vulnerability to low attacks.  
**Geese's Spirit Battle appropriately features a Mii Brawler with Counter Throw as the puppet fighter.
**Geese's Spirit Battle appropriately features a Mii Brawler with Counter Throw as the puppet fighter.
*If the [[Shadow]] [[Assist Trophy]] freezes Mii Brawler while performing Counter Throw, the counter hitbox will remain active and trigger if hit. Mii Brawler will not grab until being unfrozen, but will remain [[intangible]] in the mean time.
*If the [[Shadow]] [[Assist Trophy]] freezes Mii Brawler while performing Counter Throw, the counter hitbox will remain active and trigger if hit. Mii Brawler will not grab until being unfrozen, but will remain [[intangible]] in the mean time.
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