Duck Hunt (SSBU): Difference between revisions

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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Scratch ({{ja|ひっかき|Hikkaki}}) / Headbutt ({{ja|頭突き|Zutsuki}}) / Double-Footed Kick ({{ja|両足蹴り|Ryōashi Geri}}) / Woodpecker Rush ({{ja|キツツキラッシュ|Kitsutsuki Rasshu}}) / Duck Finish ({{ja|ダックフィニッシュ|Dakku Finisshu}})
|neutralname=Scratch ({{ja|ひっかき|Hikkaki}})<br>Headbutt ({{ja|頭突き|Zutsuki}})<br>Double-Footed Kick ({{ja|両足蹴り|Ryōashi Geri}}, ''Both-Feet Kick'')<br>Woodpecker Rush ({{ja|キツツキラッシュ|Kitsutsuki Rasshu}})<br>Duck Finish ({{ja|ダックフィニッシュ|Dakku Finisshu}})
|neutral1dmg=1.5%
|neutral1dmg=1.5%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
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|dsmashdmg={{ChargedSmashDmgSSBU|5}} (hits 1 and 2), {{ChargedSmashDmgSSBU|6}} (hit 3)
|dsmashdmg={{ChargedSmashDmgSSBU|5}} (hits 1 and 2), {{ChargedSmashDmgSSBU|6}} (hit 3)
|dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots frightened. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth.
|dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots frightened. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth.
|nairname=Bow-Wow Wheel ({{ja|ワンワン車輪|Wanwan Sharin}})
|nairname=Bow-Wow Wheel Ring ({{ja|ワンワン車輪|Wanwan Sharin}})
|nairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}. It functions like a [[sex kick]] and is tied with up aerial for Duck Hunt's fastest aerial in terms of startup at frame 6, though the move's long ending lag can result in a self-destruct if used carelessly offstage.
|nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}. It functions like a [[sex kick]] and is tied with up aerial for Duck Hunt's fastest aerial in terms of startup at frame 6, though the move's long ending lag can result in a self-destruct if used carelessly offstage.
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|bairdmg=10% (duck), 12.5% (duck's beak)
|bairdmg=10% (duck), 12.5% (duck's beak)
|bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. The sweetspot on the duck's beak is Duck Hunt's strongest aerial, KOing Mario at 105% from the edge of Final Destination.
|bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. The sweetspot on the duck's beak is Duck Hunt's strongest aerial, KOing Mario at 105% from the edge of Final Destination.
|uairname=Wild Duck ({{ja|暴れダック|Abare Dakku}})
|uairname=Wild/Savage Duck ({{ja|暴れダック|Abare Dakku}})
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1 and 2), {{ShortHopDmgSSBU|6}} (hit 3)
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1 and 2), {{ShortHopDmgSSBU|6}} (hit 3)
|uairdesc=The duck pecks upward three times while carrying the dog in tow. It is tied with neutral aerial for Duck Hunt's fastest aerial in terms of startup at frame 6. The last hit's respectable knockback makes this a viable KO option off the top blast line at higher percents.  
|uairdesc=The duck pecks upward three times while carrying the dog in tow. It is tied with neutral aerial for Duck Hunt's fastest aerial in terms of startup at frame 6. The last hit's respectable knockback makes this a viable KO option off the top blast line at higher percents.  
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|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It is mainly useful for tossing the opponent into Trick Shot or setting up edgeguards, only KOing Mario around 190% from the edge of Final Destination.
|fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It is mainly useful for tossing the opponent into Trick Shot or setting up edgeguards, only KOing Mario around 190% from the edge of Final Destination.
|bthrowname=Back Bow-Wow Throw ({{ja|後ろワンワン投げ|Ushiro Wanwan Nage}})
|bthrowname=Back Bow-Wow Throw ({{ja|後ろワンワン投げ|Ushiro Wanwan Nage}}, ''Behind Bow-Wow Throw'')
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw, but has lower knockback than forward throw, failing to KO Mario below 200% from the edge of Final Destination, and is mostly useful for setting up edgeguards or throwing opponents into Trick Shot.
|bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw, but has lower knockback than forward throw, failing to KO Mario below 200% from the edge of Final Destination, and is mostly useful for setting up edgeguards or throwing opponents into Trick Shot.
|uthrowname=Double-Footed Bow-Wow Throw ({{ja|両足ワンワン投|Ryuashi Wanwan Nage}})
|uthrowname=Double-Footed Bow-Wow Throw ({{ja|両足ワンワン投げ|Ryōashi Wanwan Nage}}, ''Both-Feet Bow-Wow Throw'')
|uthrowdmg=6%
|uthrowdmg=6%
|uthrowdesc=The dog performs a handstand kick. It has low knockback growth, KOing Mario from the top platform of Battlefield around 180%.
|uthrowdesc=The dog performs a handstand kick. It has low knockback growth, KOing Mario from the top platform of Battlefield around 180%.
|dthrowname=Bow-Wow Slam ({{ja|ワンワン叩きつけ|Wanwan Tatakitsuki}})
|dthrowname=Bow-Wow Slamming ({{ja|ワンワン叩きつけ|Wanwan Tatakitsuke}})
|dthrowdmg=5% (throw), 4% (collateral)
|dthrowdmg=5% (throw), 4% (collateral)
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into any of their aerials at mid to high percents. Possesses a collateral hitbox that can only hit bystanders when the opponent hits the ground, which does 4% damage and weak horizontal knockback.
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into any of their aerials at mid to high percents. Possesses a collateral hitbox that can only hit bystanders when the opponent hits the ground, which does 4% damage and weak horizontal knockback.
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