Pichu (SSBU): Difference between revisions

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{{s|wikipedia|Satomi Kōrogi}}, Pichu's voice actress from the ''Pokémon'' anime and ''[[Super Smash Bros. Melee]]'',  reprises her role with new voice clips. In addition, the 'spiky-eared' variant of Pichu (who appears as a playable character in ''Ultimate'' via Pichu's [[Alternate costume (SSBU)#Pichu|alternate costumes]]) is also voiced by Kōrogi rather than {{s|wikipedia|Shoko Nakagawa}}, who originally voiced the aforementioned 'spiky-eared' variant in the ''Pokémon'' anime's twelfth film, ''[[bulbapedia:M12|Pokémon: Arceus and the Jewel of Life]]''.
{{s|wikipedia|Satomi Kōrogi}}, Pichu's voice actress from the ''Pokémon'' anime and ''[[Super Smash Bros. Melee]]'',  reprises her role with new voice clips. In addition, the 'spiky-eared' variant of Pichu (who appears as a playable character in ''Ultimate'' via Pichu's [[Alternate costume (SSBU)#Pichu|alternate costumes]]) is also voiced by Kōrogi rather than {{s|wikipedia|Shoko Nakagawa}}, who originally voiced the aforementioned 'spiky-eared' variant in the ''Pokémon'' anime's twelfth film, ''[[bulbapedia:M12|Pokémon: Arceus and the Jewel of Life]]''.


Pichu is ranked 53rd out of 82 on the current tier list, placing it in the B tier. This is a significant improvement over its low tier placement in ''Melee'', where it was ranked 22nd out of 26. Pichu boasts good combo ability and great KO power, with its fast [[falling speed]] aiding in its combo potential. It is also very hard to hit due to its small hurtbox and good mobility.
Pichu is ranked 53rd out of 82 on the current tier list, placing it in the C+ tier. This is a significant improvement over its low tier placement in ''Melee'', where it was ranked 22nd out of 26. Pichu boasts good combo ability and great KO power, with its fast [[falling speed]] aiding in its combo potential. It is also very hard to hit due to its small hurtbox and good mobility.


However, Pichu is hindered by critical flaws. Its biggest flaw is being the [[weight|lightest]] character in the game. This combined with it taking [[recoil]] damage when using [[electric]] moves makes Pichu a "glass cannon" and can be KO'd earlier than any other character. Its fast falling speed makes it more susceptible to combos despite being so light.
However, Pichu is hindered by critical flaws. Its biggest flaw is being the [[weight|lightest]] character in the game. This combined with it taking [[recoil]] damage when using [[electric]] moves makes Pichu a "glass cannon" and can be KO'd earlier than any other character. Its fast falling speed makes it more susceptible to combos despite being so light.
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|neutral1dmg=1.2%
|neutral1dmg=1.2%
|neutraldesc=[[bulbapedia:Headbutt (move)|Does a quick headbutt]]. Has similar properties as Pikachu's jab, though it can link a few more hits before pushing the opponent out of range. Also has less shieldstun.
|neutraldesc=[[bulbapedia:Headbutt (move)|Does a quick headbutt]]. Has similar properties as Pikachu's jab, though it can link a few more hits before pushing the opponent out of range. Also has less shieldstun.
|ftiltname=Double-Footed Sweep ({{ja|りょうあしばらい|Ryō Ashibarai}})
|ftiltname=Double-Footed Sweep ({{ja|りょうあしばらい|Ryō Ashibarai}}, ''Both-Feet Sweep'')
|ftiltdmg=8%, 1% recoil
|ftiltdmg=8%, 1% recoil
|ftiltdesc=Plants itself on its upper paws and kicks with one foot upward in front of itself, and then the other. Cannot be angled as it could in ''Melee''. Very fast (comes out on frame 5) and has very low ending lag, yet it has above average power and can KO at high percents. Can make opponents [[trip]] at low percents. Its hitboxes last surprisingly long (8 frames), as Pichu kicks with one foot and then the other, and while the second hitbox is smaller, it doesn't count as a sourspot. The first kick easily reaches below the ledge with correct spacing; combined with its speed and power, forward tilt is a notably strong [[2 frame punish]].
|ftiltdesc=Plants itself on its upper paws and kicks with one foot upward in front of itself, and then the other. Cannot be angled as it could in ''Melee''. Very fast (comes out on frame 5) and has very low ending lag, yet it has above average power and can KO at high percents. Can make opponents [[trip]] at low percents. Its hitboxes last surprisingly long (8 frames), as Pichu kicks with one foot and then the other, and while the second hitbox is smaller, it doesn't count as a sourspot. The first kick easily reaches below the ledge with correct spacing; combined with its speed and power, forward tilt is a notably strong [[2 frame punish]].
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|dashdmg=8% (clean), 6% (late)
|dashdmg=8% (clean), 6% (late)
|dashdesc=Jumps and headbutts forward. Less ending lag but less shieldstun compared to Pikachu's. It also has a hitbox on Pichu's torso.
|dashdesc=Jumps and headbutts forward. Less ending lag but less shieldstun compared to Pikachu's. It also has a hitbox on Pichu's torso.
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')  
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Short Volt Attack'')  
|fsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|8}} (hit 6), 2% recoil
|fsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|8}} (hit 6), 2% recoil
|fsmashdesc=Launches a short jolt of electricity from its cheeks. Comes out on frame 16 and is a multihit attack. Stronger than Pikachu's version, does not have sourspots and has less ending lag relative to the hitbox, but has much less range.
|fsmashdesc=Launches a short jolt of electricity from its cheeks. Comes out on frame 16 and is a multihit attack. Stronger than Pikachu's version, does not have sourspots and has less ending lag relative to the hitbox, but has much less range.
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|nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdesc=An aerial somersault. It is a quick out of shield option and, when compared to Pikachu's, it is more effective for KOing and has more range and less ending lag. Autocancels in a full hop, but is slightly safer when not autocanceled, having 2 less frames of landing lag compared to Pikachu's.
|nairdesc=An aerial somersault. It is a quick out of shield option and, when compared to Pikachu's, it is more effective for KOing and has more range and less ending lag. Autocancels in a full hop, but is slightly safer when not autocanceled, having 2 less frames of landing lag compared to Pikachu's.
|fairname=Electric Drill ({{ja|でんげきドリル|Dengeki Doriru}})
|fairname=Electric Drill ({{ja|でんげきドリル|Dengeki Doriru}}, ''Volt Attack Drill'')
|fairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-4), 1.5% recoil
|fairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-4), 1.5% recoil
|fairdesc=Does a forward barrel roll. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. It deals impressive damage (14% if all the hits connect) and combo into itself at low percents, while also being good for edgeguarding.
|fairdesc=Does a forward barrel roll. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. It deals impressive damage (14% if all the hits connect) and combo into itself at low percents, while also being good for edgeguarding.
|bairname=Electric Glider ({{ja|でんげきグライダー|Dengeki Guraidā}})
|bairname=Electric Glider ({{ja|でんげきグライダー|Dengeki Guraidā}}, ''Volt Attack Glider'')
|bairdmg={{ShortHopDmgSSBU|2}} (hits 1-5), {{ShortHopDmgSSBU|2.5}} (hit 6), 1.5% recoil
|bairdmg={{ShortHopDmgSSBU|2}} (hits 1-5), {{ShortHopDmgSSBU|2.5}} (hit 6), 1.5% recoil
|bairdesc=Does an electric spin similar to its down smash. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. Decent knockback, making it an effective KO option.
|bairdesc=Does an electric spin similar to its down smash. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. Decent knockback, making it an effective KO option.
|uairname=Tail Chop ({{ja|しっぽはたき|Shippo Hitaki}})
|uairname=Tail Chop ({{ja|しっぽはたき|Shippo Hataki}}, ''Tail Duster'')
|uairdmg={{ShortHopDmgSSBU|4}}
|uairdmg={{ShortHopDmgSSBU|4}}
|uairdesc=Flicks its tail above itself. Good for combos, especially into Thunder. Autocancels in a short hop with less landing lag than Pikachu's version.
|uairdesc=Flicks its tail above itself. Good for combos, especially into Thunder. Autocancels in a short hop with less landing lag than Pikachu's version.
|dairname=Electric Screw ({{ja|でんげきスクリュー|Dengeki Sukuryū}})
|dairname=Electric Screw ({{ja|でんげきスクリュー|Dengeki Sukuryū}}, ''Volt Attack Screw'')
|dairdmg={{ShortHopDmgSSBU|13}}, {{ShortHopDmgSSBU|4}} (landing), 1.5% recoil after startup, 0.5% recoil landing (can land before startup)
|dairdmg={{ShortHopDmgSSBU|13}}, {{ShortHopDmgSSBU|4}} (landing), 1.5% recoil after startup, 0.5% recoil landing (can land before startup)
|dairdesc=Does a downward barrel roll. Has the capability to meteor smash opponents during the clean hit, which has a generously long duration (four frames), and, although with strict timing, it can autocancel in a short hop. Pichu's ears become intangible for the entire duration of the clean hit(frames 14-17). The late hit has good coverage in Pichu's body.
|dairdesc=Does a downward barrel roll. Has the capability to meteor smash opponents during the clean hit, which has a generously long duration (four frames), and, although with strict timing, it can autocancel in a short hop. Pichu's ears become intangible for the entire duration of the clean hit(frames 14-17). The late hit has good coverage in Pichu's body.
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