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'''Pichu''' ({{ja|ピチュー|Pichū}}, ''Pichu'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed alongside {{SSBU|Jigglypuff}} and the rest of the returning roster on June 12th, 2018 during E3 2018. While Pichu remains a close [[clone]] of {{SSBU|Pikachu}}, it is not classified as an Echo Fighter. As such, Pichu is classified as [[Fighter number|Fighter #19]]. | '''Pichu''' ({{ja|ピチュー|Pichū}}, ''Pichu'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed alongside {{SSBU|Jigglypuff}} and the rest of the returning roster on June 12th, 2018 during E3 2018. While Pichu remains a close [[clone]] of {{SSBU|Pikachu}}, it is not classified as an Echo Fighter. As such, Pichu is classified as [[Fighter number|Fighter #19]]. | ||
{{s|wikipedia|Satomi Kōrogi}}, Pichu's voice actress from the ''Pokémon'' anime and ''[[Super Smash Bros. Melee]]'', reprises her role with new voice clips. In addition, the 'spiky-eared' variant of Pichu (who appears as a playable character in ''Ultimate'' via Pichu's [[Alternate costume (SSBU)#Pichu|alternate costumes]]) is also voiced by Kōrogi rather than {{s|wikipedia|Shoko Nakagawa}}, who originally voiced the aforementioned 'spiky-eared' variant in the ''Pokémon'' anime's twelfth | {{s|wikipedia|Satomi Kōrogi}}, Pichu's voice actress from the ''Pokémon'' anime and ''[[Super Smash Bros. Melee]]'', reprises her role with new voice clips. In addition, the 'spiky-eared' variant of Pichu (who appears as a playable character in ''Ultimate'' via Pichu's [[Alternate costume (SSBU)#Pichu|alternate costumes]]) is also voiced by Kōrogi rather than {{s|wikipedia|Shoko Nakagawa}}, who originally voiced the aforementioned 'spiky-eared' variant in the ''Pokémon'' anime's twelfth film, ''[[bulbapedia:M12|Pokémon: Arceus and the Jewel of Life]]''. | ||
Pichu is ranked 53rd out of 82 on the current tier list, placing it in the C+ tier. This is a significant improvement over its low tier placement in ''Melee'', where it was ranked 22nd out of 26. Pichu boasts good combo ability and great KO power, with its fast [[falling speed]] aiding in its combo potential. It is also very hard to hit due to its small hurtbox and good mobility. | Pichu is ranked 53rd out of 82 on the current tier list, placing it in the C+ tier. This is a significant improvement over its low tier placement in ''Melee'', where it was ranked 22nd out of 26. Pichu boasts good combo ability and great KO power, with its fast [[falling speed]] aiding in its combo potential. It is also very hard to hit due to its small hurtbox and good mobility. | ||
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However, Pichu is hindered by critical flaws. Its biggest flaw is being the [[weight|lightest]] character in the game. This combined with it taking [[recoil]] damage when using [[electric]] moves makes Pichu a "glass cannon" and can be KO'd earlier than any other character. Its fast falling speed makes it more susceptible to combos despite being so light. | However, Pichu is hindered by critical flaws. Its biggest flaw is being the [[weight|lightest]] character in the game. This combined with it taking [[recoil]] damage when using [[electric]] moves makes Pichu a "glass cannon" and can be KO'd earlier than any other character. Its fast falling speed makes it more susceptible to combos despite being so light. | ||
Pichu's representation in tournaments has changed throughout ''Ultimate''{{'}}s metagame. At launch, Pichu was often seen as a contender for the best character in the game thanks to the drastic buffs it received, such as greatly reduced recoil damage and a fast [[forward tilt]] that can KO opponents around 100%, which led to a large playerbase spearheaded by {{Sm|VoiD}} and {{Sm|Nietono}}. However, [[List of updates (SSBU)#3.1.0|update 3.1.0]] gave Pichu major nerfs, making it more of a high-risk, high-reward character and leading many to deem it inferior to Pikachu. Despite this, Pichu continues to see moderate success from dedicated mains, most notably {{Sm|NaetorU}}. | Pichu's representation in tournaments has changed throughout ''Ultimate''{{'}}s metagame. At launch, Pichu was often seen as a contender for the best character in the game thanks to the drastic buffs it received, such as greatly reduced recoil damage and a fast [[forward tilt]] that can KO opponents around 100%, which led to a large playerbase spearheaded by {{Sm|VoiD}} and {{Sm|Nietono}}. However, [[List of updates (SSBU)#3.1.0|update 3.1.0]] gave Pichu major nerfs, making it more of a high-risk, high-reward character and leading many to deem it inferior to Pikachu. Despite this, Pichu continues to see moderate success from dedicated mains, most notably {{Sm|NaetorU}} and {{Sm|Yone_pi}}. | ||
==How to unlock== | ==How to unlock== | ||
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**{{buff|It has a longer hitbox duration (frames 3-22 → 3-9 (clean), 10-27 (late)), reducing its ending lag by four frames despite the longer total duration (FAF 39 → 40).}} | **{{buff|It has a longer hitbox duration (frames 3-22 → 3-9 (clean), 10-27 (late)), reducing its ending lag by four frames despite the longer total duration (FAF 39 → 40).}} | ||
**{{buff|It has less landing lag (9 frames → 7).}} | **{{buff|It has less landing lag (9 frames → 7).}} | ||
**{{buff|It grants [[intangibility]] to Pichu's ears during the clean hit.}} | |||
**{{buff|Due to its horizontal launch angle, single-hit nature, and higher power, it is significantly more effective at [[edgeguarding]].}} | **{{buff|Due to its horizontal launch angle, single-hit nature, and higher power, it is significantly more effective at [[edgeguarding]].}} | ||
**{{nerf|It cannot be used to perform the dragdown combos, loops and kill setups that Pikachu can do with its neutral aerial due to its single hit.}} | **{{nerf|It cannot be used to perform the dragdown combos, loops and kill setups that Pikachu can do with its neutral aerial due to its single hit.}} | ||
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | ||
--> | --> | ||
Since its absence from previous installments, Pichu was infamous for being | Since its absence from previous installments, Pichu was infamous for being developed as an intentional "joke character" in ''Melee''. Its very low weight, recoil damage and vulnerability to chain grabbing gave it very poor matchups and led to its bottom-tier perception. Most likely as a result of this, Pichu has been significantly buffed in its transition from ''Melee'' to ''Ultimate''. | ||
Pichu's mobility has overall improved; its [[walk]]ing, [[dash]]ing and [[air speed]]s, as well as its [[air acceleration]], have been increased, and it can now [[crawl]], enabling Pichu to approach more easily while being able to dodge certain projectiles. Pichu's combo game is noticeably more varied as a result of its improved mobility, many of its ground moves and some of its aerials dealing less knockback and/or sending at more desirable angles, and its multi-hit moves being significantly more consistent due to the weakening of [[SDI]]. Its weight was also increased, allowing it to survive for longer, though its endurance is still the overall worst in the game. [[Agility]] also travels a slightly longer distance, significantly improving its offstage survivability. | Pichu's mobility has overall improved; its [[walk]]ing, [[dash]]ing and [[air speed]]s, as well as its [[air acceleration]], have been increased, and it can now [[crawl]], enabling Pichu to approach more easily while being able to dodge certain projectiles. Pichu's combo game is noticeably more varied as a result of its improved mobility, many of its ground moves and some of its aerials dealing less knockback and/or sending at more desirable angles, and its multi-hit moves being significantly more consistent due to the weakening of [[SDI]]. Its weight was also increased, allowing it to survive for longer, though its endurance is still the overall worst in the game. [[Agility]] also travels a slightly longer distance, significantly improving its offstage survivability. | ||
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Despite the many buffs it received, Pichu also received a few nerfs. Some of its strongest kill options, such as its forward and up smashes, have been significantly weakened in terms of knockback, while its neutral aerial, previously considered by many to be its best move, has also been weakened in both its damage output and knockback. Its grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. Additionally, more of Pichu's attacks (examples being its forward tilt and back aerial) emit electricity, meaning that more of its moves cause recoil damage; while this allows Pichu to build up rage more easily in comparison to the other fighters, it allows Pichu to be knocked out even more quickly, which is further compounded by its atrocious weight and fast-falling speed making it vulnerable to combos, despite its small hurtbox. | Despite the many buffs it received, Pichu also received a few nerfs. Some of its strongest kill options, such as its forward and up smashes, have been significantly weakened in terms of knockback, while its neutral aerial, previously considered by many to be its best move, has also been weakened in both its damage output and knockback. Its grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. Additionally, more of Pichu's attacks (examples being its forward tilt and back aerial) emit electricity, meaning that more of its moves cause recoil damage; while this allows Pichu to build up rage more easily in comparison to the other fighters, it allows Pichu to be knocked out even more quickly, which is further compounded by its atrocious weight and fast-falling speed making it vulnerable to combos, despite its small hurtbox. | ||
Pichu's recoil damage has seen some noticeable changes. Some of its [[electric]] attacks deal reduced recoil damage ([[forward smash]], [[forward aerial]], [[pummel]], [[Thunder Jolt]] and Agility), making these moves less of a detriment to use; particularly, forward aerial is a less commital attack and its pummel is much more useful for racking up damage. Conversely, [[down aerial]], [[Skull Bash]] and [[Thunder]]'s shockwave hitbox deal more recoil damage (though down aerial's landing hit deals less damage to compensate), making them riskier to use. Additionally, more of Pichu's moves now have an electric effect, namely its [[forward tilt]], [[down smash]] and [[back aerial]]; as a result, both their KO power and risk have been generally increased | Pichu's recoil damage has seen some noticeable changes. Some of its [[electric]] attacks deal reduced recoil damage ([[forward smash]], [[forward aerial]], [[pummel]], [[Thunder Jolt]] and Agility), making these moves less of a detriment to use; particularly, forward aerial is a less commital attack and its pummel is much more useful for racking up damage. Conversely, [[down aerial]], [[Skull Bash]] and [[Thunder]]'s shockwave hitbox deal more recoil damage (though down aerial's landing hit deals less damage to compensate), making them riskier to use. Additionally, more of Pichu's moves now have an electric effect, namely its [[forward tilt]], [[down smash]] and [[back aerial]]; as a result, both their KO power and risk have been generally increased. In bulk, Pichu's moves generally deal less recoil damage than in ''Melee'', allowing it to utilize them more frequently, with down aerial's newfound meteor smash hitbox compensating for its higher risk, and it has many more KO options as a result of them receiving an electric effect. However, its higher abundance of electric attacks and dearth of regular moves generally compensates for the lower recoil Pichu's other moves inflict; moreover, Thunder is a riskier KO option, and while a fully charged Skull Bash's extreme power compensates for its recoil, the uncharged version is now more polarizing as a recovery move. | ||
Aside from the changes to SDI, the changes to the engine's mechanics are both benefitial and detrimental to Pichu, but | Aside from the changes to SDI, the changes to the engine's mechanics are both benefitial and detrimental to Pichu, but were beneficial overall. The changes to [[stale-move negation]] make its multi-hit moves deal consistent damage as opposed to less damage, which makes its forward smash, forward aerial, back aerial and down smash (the latter two now being multi-hit moves) more reliable for racking up damage and KOing. The removal of [[edgehogging]] in favor of [[ledge trump|ledge trumping]] and the changes to [[air dodge]]s make Pichu much harder to edgeguard and thus improves its survivability, while Pichu can now use an air dodge to escape combos, sporting one of the fastest in the game; however, they also make it slightly harder for Pichu itself to edgeguard opponents, forcing it to KO them through raw power more often. The removal of [[chain grab|chain grabbing]] significantly improves Pichu's endurance at low percentages, no longer being as much of an easy victim to unavoidable damage into a KO, but it also means it can no longer chaingrab with its up throw, hindering its damage-racking potential against fast-fallers (though its improved combo game compensates for this). Finally, the implementation of [[rage]], coupled with its small stature, allows Pichu to make highly effective use of it thanks to its electric moves' high knockback, in addition to said attacks' recoil damage indirectly putting it out of range of KO setups it would've otherwise suffered from, but it also makes its endurance at higher percentages just as atrocious as in ''Melee'' should it fail to KO the opponent. | ||
Overall, Pichu is no longer an intentional "joke character" like in ''Melee''; instead, it is now a very polarized glass cannon, akin to a min-maxed version of {{SSBU|Pikachu}}. It has a drastically stronger punish game, more varied KO options, many of its moves deal generally less recoil damage, and it retains its excellent frame data, but it also has less range on average and thus a more commital approach. Pichu's buffs additionally fail to completely alleviate its glaring weaknesses, with the biggest being its fragility, despite its higher weight and improved survivability. Game updates have also nerfed Pichu, and optimizations to several characters have resulted in it not performing as well as on release. Nevertheless, Pichu's buffs greatly outweigh its nerfs, and it has heavily improved compared to ''Melee'', being one of the most buffed characters in the transition to ''Ultimate''. | Overall, Pichu is no longer an intentional "joke character" like in ''Melee''; instead, it is now a very polarized glass cannon, akin to a min-maxed version of {{SSBU|Pikachu}}. It has a drastically stronger punish game, more varied KO options, many of its moves deal generally less recoil damage, and it retains its excellent frame data, but it also has less range on average and thus a more commital approach. Pichu's buffs additionally fail to completely alleviate its glaring weaknesses, with the biggest being its fragility, despite its higher weight and improved survivability. Game updates have also nerfed Pichu, and optimizations to several characters have resulted in it not performing as well as on release. Nevertheless, Pichu's buffs greatly outweigh its nerfs, and it has heavily improved compared to ''Melee'', being one of the most buffed characters in the transition to ''Ultimate''. | ||
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==Moveset== | ==Moveset== | ||
*Pichu can [[Crawling|crawl]] | *Pichu can [[Crawling|crawl]] and [[wall jump]]. | ||
''For a gallery of Pichu's hitboxes, see [[Pichu (SSBU)/Hitboxes|here]].'' | ''For a gallery of Pichu's hitboxes, see [[Pichu (SSBU)/Hitboxes|here]].'' | ||
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|neutral1dmg=1.2% | |neutral1dmg=1.2% | ||
|neutraldesc=[[bulbapedia:Headbutt (move)|Does a quick headbutt]]. Has similar properties as Pikachu's jab, though it can link a few more hits before pushing the opponent out of range. Also has less shieldstun. | |neutraldesc=[[bulbapedia:Headbutt (move)|Does a quick headbutt]]. Has similar properties as Pikachu's jab, though it can link a few more hits before pushing the opponent out of range. Also has less shieldstun. | ||
|ftiltname=Double-Footed Sweep ({{ja|りょうあしばらい|Ryō Ashibarai}}) | |ftiltname=Double-Footed Sweep ({{ja|りょうあしばらい|Ryō Ashibarai}}, ''Both-Feet Sweep'') | ||
|ftiltdmg=8%, 1% recoil | |ftiltdmg=8%, 1% recoil | ||
|ftiltdesc=Plants itself on its upper paws and kicks with one foot upward in front of itself, and then the other. Very fast (comes out on frame 5) and has very low ending lag, yet it has above average power and can KO at high percents. Can make opponents [[trip]] at low percents. | |ftiltdesc=Plants itself on its upper paws and kicks with one foot upward in front of itself, and then the other. Cannot be angled as it could in ''Melee''. Very fast (comes out on frame 5) and has very low ending lag, yet it has above average power and can KO at high percents. Can make opponents [[trip]] at low percents. Its hitboxes last surprisingly long (8 frames), as Pichu kicks with one foot and then the other, and while the second hitbox is smaller, it doesn't count as a sourspot. The first kick easily reaches below the ledge with correct spacing; combined with its speed and power, forward tilt is a notably strong [[2 frame punish]]. | ||
|utiltname=Tail Attack ({{ja|しっぽアタック|Shippo Atakku}}) | |utiltname=Tail Attack ({{ja|しっぽアタック|Shippo Atakku}}) | ||
|utiltdmg=5% | |utiltdmg=5% | ||
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|dashdmg=8% (clean), 6% (late) | |dashdmg=8% (clean), 6% (late) | ||
|dashdesc=Jumps and headbutts forward. Less ending lag but less shieldstun compared to Pikachu's. It also has a hitbox on Pichu's torso. | |dashdesc=Jumps and headbutts forward. Less ending lag but less shieldstun compared to Pikachu's. It also has a hitbox on Pichu's torso. | ||
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, '' | |fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Short Volt Attack'') | ||
|fsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|8}} (hit 6), 2% recoil | |fsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|8}} (hit 6), 2% recoil | ||
|fsmashdesc=Launches a short jolt of electricity from its cheeks. Comes out on frame 16 and is a multihit attack. Stronger than Pikachu's version, does not have sourspots and has less ending lag relative to the hitbox, but has much less range. | |fsmashdesc=Launches a short jolt of electricity from its cheeks. Comes out on frame 16 and is a multihit attack. Stronger than Pikachu's version, does not have sourspots and has less ending lag relative to the hitbox, but has much less range. | ||
|usmashname=Headbutt ({{ja|ヘッドバット|Heddobatto}}) | |usmashname=Headbutt ({{ja|ヘッドバット|Heddobatto}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|14}} | |usmashdmg={{ChargedSmashDmgSSBU|14}} | ||
|usmashdesc=Does an upward headbutt. Pichu's ears become [[ | |usmashdesc=Does an upward headbutt. Pichu's ears become [[intangible]] on frames 9-11. Comes out on frame 9, making it quick for a smash attack. However, its knockback is rather poor for a smash attack. | ||
|dsmashname=Electric Flower ({{ja|ねずみはなび|Nezumi Hanabi}}, ''Mouse Fireworks'') | |dsmashname=Electric Flower ({{ja|ねずみはなび|Nezumi Hanabi}}, ''Mouse Fireworks'') | ||
|dsmashdmg={{ChargedSmashDmgSSBU|1.5}} (hits 1-4), {{ChargedSmashDmgSSBU|8}} (hit 6), 1.3% recoil | |dsmashdmg={{ChargedSmashDmgSSBU|1.5}} (hits 1-4), {{ChargedSmashDmgSSBU|8}} (hit 6), 1.3% recoil | ||
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|nairname=Pichu Spin ({{ja|ピチュースピン|Pichū Supin}}) | |nairname=Pichu Spin ({{ja|ピチュースピン|Pichū Supin}}) | ||
|nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=An aerial | |nairdesc=An aerial somersault. It is a quick out of shield option and, when compared to Pikachu's, it is more effective for KOing and has more range and less ending lag. Autocancels in a full hop, but is slightly safer when not autocanceled, having 2 less frames of landing lag compared to Pikachu's. | ||
|fairname=Electric Drill ({{ja|でんげきドリル|Dengeki Doriru}}) | |fairname=Electric Drill ({{ja|でんげきドリル|Dengeki Doriru}}, ''Volt Attack Drill'') | ||
|fairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-4), 1.5% recoil | |fairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-4), 1.5% recoil | ||
|fairdesc=Does a forward barrel roll. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. It deals impressive damage (14% if all the hits connect) and combo into itself at low percents, while also being good for edgeguarding. | |fairdesc=Does a forward barrel roll. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. It deals impressive damage (14% if all the hits connect) and combo into itself at low percents, while also being good for edgeguarding. | ||
|bairname=Electric Glider ({{ja|でんげきグライダー|Dengeki Guraidā}}) | |bairname=Electric Glider ({{ja|でんげきグライダー|Dengeki Guraidā}}, ''Volt Attack Glider'') | ||
|bairdmg={{ShortHopDmgSSBU|2}} (hits 1-5), {{ShortHopDmgSSBU|2.5}} (hit 6), 1.5% recoil | |bairdmg={{ShortHopDmgSSBU|2}} (hits 1-5), {{ShortHopDmgSSBU|2.5}} (hit 6), 1.5% recoil | ||
|bairdesc=Does an electric spin similar to its down smash. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. Decent knockback, making it an effective KO option. | |bairdesc=Does an electric spin similar to its down smash. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. Decent knockback, making it an effective KO option. | ||
|uairname=Tail Chop ({{ja|しっぽはたき|Shippo | |uairname=Tail Chop ({{ja|しっぽはたき|Shippo Hataki}}, ''Tail Duster'') | ||
|uairdmg={{ShortHopDmgSSBU|4}} | |uairdmg={{ShortHopDmgSSBU|4}} | ||
|uairdesc=Flicks its tail above itself. Good for combos, especially into Thunder. Autocancels in a short hop with less landing lag than Pikachu's version. | |uairdesc=Flicks its tail above itself. Good for combos, especially into Thunder. Autocancels in a short hop with less landing lag than Pikachu's version. | ||
|dairname=Electric Screw ({{ja|でんげきスクリュー|Dengeki Sukuryū}}) | |dairname=Electric Screw ({{ja|でんげきスクリュー|Dengeki Sukuryū}}, ''Volt Attack Screw'') | ||
|dairdmg={{ShortHopDmgSSBU|13}}, {{ShortHopDmgSSBU|4}} (landing), 1.5% recoil after startup, 0.5% recoil landing (can land before startup) | |dairdmg={{ShortHopDmgSSBU|13}}, {{ShortHopDmgSSBU|4}} (landing), 1.5% recoil after startup, 0.5% recoil landing (can land before startup) | ||
|dairdesc=Does a downward barrel roll. Has the capability to meteor smash opponents during the clean hit, which has a generously long duration (four frames), and, although with strict timing, it can autocancel in a short hop. Pichu's ears become intangible for the entire duration of the clean hit(frames 14-17). The late hit has good coverage in Pichu's body. | |dairdesc=Does a downward barrel roll. Has the capability to meteor smash opponents during the clean hit, which has a generously long duration (four frames), and, although with strict timing, it can autocancel in a short hop. Pichu's ears become intangible for the entire duration of the clean hit(frames 14-17). The late hit has good coverage in Pichu's body. | ||
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|pummelname=Grab Electric Shock ({{ja|つかみでんきショック|Tsukami Denki Shokku}}) | |pummelname=Grab Electric Shock ({{ja|つかみでんきショック|Tsukami Denki Shokku}}) | ||
|pummeldmg=1.4%, 0.1% recoil | |pummeldmg=1.4%, 0.1% recoil | ||
|pummeldesc=Shocks the opponent. | |pummeldesc=Shocks the opponent. Average speed, while dealing marginally more damage than other similar pummels. It shares this distinction with {{SSBU|Piranha Plant}}. Compared to Pikachu, it is stronger while only being marginally slower. | ||
|fthrowname=Electric Throw ({{ja|でんきなげ|Denki Nage}}) | |fthrowname=Electric Throw ({{ja|でんきなげ|Denki Nage}}) | ||
|fthrowdmg=1.5% (hits 1-4), 6% (throw), 0.8% recoil | |fthrowdmg=1.5% (hits 1-4), 6% (throw), 0.8% recoil | ||
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|bthrowname=Submission ({{ja|じごくぐるま|Jigoku Gurama}}, ''Hell Wheel'') | |bthrowname=Submission ({{ja|じごくぐるま|Jigoku Gurama}}, ''Hell Wheel'') | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Does a backwards | |bthrowdesc=Does a backwards somersault with the opponent, then flings them behind itself. Pichu's second strongest throw, but it can only KO middleweights starting at around 181% at the edge of Final Destination. | ||
|uthrowname=Heading ({{ja|ヘディング|Hedingu}}) | |uthrowname=Heading ({{ja|ヘディング|Hedingu}}) | ||
|uthrowdmg=5% (hit 1), 5% (throw) | |uthrowdmg=5% (hit 1), 5% (throw) | ||
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|dsname=Thunder (Pokémon){{!}}Thunder | |dsname=Thunder (Pokémon){{!}}Thunder | ||
|dsdmg=14% (shockwave), 4% (thunderbolt), 6% (thunderbolt meteor), 3.5% recoil | |dsdmg=14% (shockwave), 4% (thunderbolt), 6% (thunderbolt meteor), 3.5% recoil | ||
|dsdesc=Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. The start of the bolt has a meteor effect and deals more damage than the rest of the bolt. When the bolt hits Pichu, a shockwave is generated | |dsdesc=Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. The start of the bolt has a meteor effect and deals more damage than the rest of the bolt. When the bolt hits Pichu, a shockwave is generated that has the potential to KO. Pichu also gains intangibility for 10 frames if it connects, just like Pikachu. Compared to Pikachu's Thunder, Pichu's Thunder has less startup but deals less damage and knockback overall and causes recoil damage. The thunderbolt travels faster than Pikachu's version, giving it both positives and negatives: this makes it easier to land, but Pichu will be more vulnerable. | ||
|fsname=Volt Tackle | |fsname=Volt Tackle | ||
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| shorthop=17.43 | rshorthop=21 | | shorthop=17.43 | rshorthop=21 | ||
| djump=36.02 | rdjump=25 | | djump=36.02 | rdjump=25 | ||
| ellag=3 | rellag=1 | |||
}} | }} | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
| | |[[File:Pichu Cheer English SSBU.ogg|center]]||[[File:Pichu Cheer Japanese SSBU.ogg|center]]||[[File:Pichu Cheer Italian SSBU.ogg|center]]||[[File:Pichu Cheer Dutch SSBU.ogg|center]]||[[File:Pichu Cheer French SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Pichu Cheer German SSBU.ogg|center]]|| | |[[File:Pichu Cheer German SSBU.ogg|center]]||[[File:Pichu Cheer Spanish SSBU.ogg|center]]||[[File:Pichu Cheer Russian SSBU.ogg|center]]||[[File:Pichu Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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''See also: [[:Category:Pichu players (SSBU)]]'' | ''See also: [[:Category:Pichu players (SSBU)]]'' | ||
*{{Sm|Blacktwins13|Canada}} - One of the best Pichu players in North America after Pichu's nerfs, although he often played other characters alongside Pichu such as {{SSBU|Roy}} and {{SSBU|Mario}}. During | *{{Sm|Blacktwins13|Canada}} - One of the best Pichu players in North America after Pichu's nerfs, although he often played other characters alongside Pichu such as {{SSBU|Roy}} and {{SSBU|Mario}}. During this time, he most notably placing 2nd at {{Trn|Rising Stars at EGLX 2019}} defeating {{Sm|ESAM}} and 9th at {{Trn|Shine 2019}} defeating {{Sm|Goblin}}. Although he eventually picked up {{SSBU|Pyra}} and {{SSBU|Mythra}}, he remains one of the few players from the early metagame who still plays Pichu, placing 25th at {{Trn|Get On My Level 2023}} with primarily Pichu and defeating {{Sm|Riddles}} with Pichu at {{Trn|Gourmet Bash 3}}. | ||
*{{Sm|NaetorU|France}} - | *{{Sm|drybie|Germany}} - The second-best Pichu player from Europe in the post-pandemic metagame. He was first known for placing 5th at {{Trn|Smash Contest: DoKomi 2022}}, at that time the largest ''Ultimate'' tournament in Germany, but gained further recognition for his performances in 2024, especially his run at {{Trn|The Throne II}} where he defeated {{Sm|SHADIC}} and {{Sm|Marss}}. In addition, he also placed 5th at {{Trn|Olympus|Netherlands}} defeating {{Sm|MKBigBoss}} and placed 13th and 17th at the [[LumiRank]] A-tier events {{Trn|Regen 2024}} and {{Trn|Ultimate Fighting Arena 2024}}, respectively. He was ranked 81st on the [[LumiRank 2024.2]], the second-highest ranking Pichu player in the post-pandemic metagame. | ||
*{{Sm|NaetorU|France}} - One of the best Pichu players in the post-pandemic metagame who was the definitive best in 2023. He was first known for placing 7th at {{Trn|COLOSSEL 2022}} defeating {{Sm|Bloom4Eva}} along the way, and since then had some of of the best Pichu performances since the early metagame, including placing 13th at {{Trn|Ultimate Fighting Arena 2023}} defeating {{Sm|MkLeo}} and 17th at {{Trn|Tera}} defeating {{Sm|Cosmos}}, as well as wins over players such as {{Sm|Lea}} at {{Trn|Double Down 2022}} and {{Sm|Kola}} at {{Trn|GENESIS 9}}. He was ranked 89th on the [[UltRank 2022]], the first solo-Pichu player ranked globally during this period. | |||
*{{Sm|NAKAT|USA}} - One of the best Pichu players in North America during the first half of 2019, ranking 26th on the [[Spring 2019 PGRU]]. His best run to date was at {{Trn|Smash 'N' Splash 5}}, where he defeated {{Sm|Nairo}}, {{Sm|Mr.E}}, and {{Sm|Rivers}} to place 7th; he also notably placed 9th at {{Trn|Smash Factor 8}} and 13th at {{Trn|Umebura SP 3}}. He became less active in the fall and played a mix of Pichu and {{SSBU|Sora}} in the post-online metagame before going inactive in 2022. | *{{Sm|NAKAT|USA}} - One of the best Pichu players in North America during the first half of 2019, ranking 26th on the [[Spring 2019 PGRU]]. His best run to date was at {{Trn|Smash 'N' Splash 5}}, where he defeated {{Sm|Nairo}}, {{Sm|Mr.E}}, and {{Sm|Rivers}} to place 7th; he also notably placed 9th at {{Trn|Smash Factor 8}} and 13th at {{Trn|Umebura SP 3}}. He became less active in the fall and played a mix of Pichu and {{SSBU|Sora}} in the post-online metagame before going inactive in 2022. | ||
*{{Sm|Nietono|Japan}} - One of the best Pichu players | *{{Sm|Nietono|Japan}} - One of the best Pichu players of all-time, ranking as high as 27th on the [[Fall 2019 PGRU]]. He is the only Pichu player to win a major, doing so at {{Trn|Umebura SP 3}}, and has also placed 7th at both {{Trn|Umebura SP 6}} and {{Trn|Umebura SP 7}}. He continued to main Pichu in the post-pandemic metagame, notably placing 3rd at {{Trn|Maesuma TOP 8}}, but chose to play other characters during this time until he dropped Pichu entirely by 2023. | ||
*{{Sm|RFang|USA}} - One of the best Pichu players in the world | *{{Sm|RFang|USA}} - One of the best Pichu players in the world in the second half of 2019, ranking 45th on the [[Fall 2019 PGRU]] and notably performing well mostly as a solo-main in spite of Pichu's nerfs. He is best known for his run to 7th at {{Trn|The Big House 9}} defeating {{Sm|Light|p=Connecticut}} and {{Sm|WaDi}}, and had also placing 3rd at {{Trn|2GG: Grand Tour - South Carolina}} defeating {{Sm|Kola}} and 4th at {{Trn|Tri-state Showdown: Fall 2019}} defeating {{Sm|Nairo}}. He stopped competing during the online metagame and has only made a few offline appearances since. | ||
*{{Sm|VoiD|USA}} - Pichu's primary representative in the | *{{Sm|VoiD|USA}} - Pichu's primary representative in the first few months of competitive play and one of the best Pichu players of all time. He is the only Pichu player ever ranked in the top 10, ranking 9th on the [[Spring 2019 PGRU]]. He also had some of Pichu's greatest results of all time, such as 2nd at {{Trn|GENESIS 6}} and 5th at both {{Trn|MomoCon 2019}} and {{Trn|Smash 'N' Splash 5}}. Following Pichu's nerfs, he began playing other characters instead and dropped the character in favor of {{SSBU|Sheik}} right before the pandemic. | ||
*{{Sm|Yone_pi|Japan}} - One of the best Pichu players since 2024. Although he had been active earlier and had performed well regionally, 2024 marked his breakout year, with him placing 7th at {{Trn|Sumabato SP 47}} defeating {{Sm|Miya|p=Honshu}}, the best Pichu performance since {{Trn|Maesuma TOP 8}}. He has since followed it up with several other strong major performances, most notably placing 7th at {{Trn|Sumabato SP 52}} and 9th at both {{Trn|UltCore Third}} and {{Trn|Sumabato SP 50}}. He is ranked 57th on the [[LumiRank 2024.1]], the highest-ranking solo-Pichu player since the early metagame. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
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==[[Spirit]]== | ==[[Spirit]]== | ||
Pichu's | Pichu's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Pichu. It is also available periodically for purchase in the shop for 300 Gold, but only after Pichu has been unlocked. Unlocking Pichu in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its Fighter Spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
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