2,443
edits
AFalsePrayer (talk | contribs) (→Moveset: updated move names based on the Super Smash Bros. Melee Official Player's Guide https://archive.org/details/SuperSmashBros.MeleeOfficialPlayersGuide/page/n11/mode/2up) |
m (→Moveset) |
||
(26 intermediate revisions by 15 users not shown) | |||
Line 15: | Line 15: | ||
|rankingPAL = 6 | |rankingPAL = 6 | ||
}} | }} | ||
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, it is her first appearance in the ''{{b|Super Smash Bros.|series}}'' series. | |||
{{ | {{iw|mariowiki|Jen Taylor}}, who portrayed Peach in ''{{iw|mariowiki|Mario Party 3}}'' and ''{{iw|mariowiki|Super Mario Advance}}'', reprises her role in ''Melee'' with new voice clips. | ||
Currently, Peach is 7th in the A tier in NTSC version and 6th in the PAL version | Currently, Peach is 7th in the A tier in NTSC version and 6th in the PAL version. Peach's float grants her a slew of unique tools in movement and aerial combat. Her ability to stall in place midair grants her the best option coverage in the game with regards to edgeguarding, allowing her to easily react to any opponent’s recovery options. Her float cancel and DJC, combined with her fast aerial attacks, give her a fantastic aerial game and pressuring ability. She also has good chaingrabbing abilities, strong KO moves in her down smash, neutral aerial and forward aerial, and numerous setups to lead into them, which is particularly useful against fastfallers. Her down smash is notorious for its high damage output, capable of dealing over 40 percent in one use if not properly DI’ed, and makes [[crouch canceling]] extremely dangerous against her. She is also the owner of [[Vegetable]], one of the best projectiles in the game. Additionally, Peach's recovery is among the best in the game; her float and up special allow her to travel extremely far horizontally, and her [[Peach Parasol]] grants her great protection at the ledge due to its large disjointed hitbox. | ||
However, Peach's primary flaw is her slow ground movement and floatiness, which impair her approach, especially on the ground, and she gets easily outmaneuevered by faster characters such as {{SSBM|Fox}} and {{SSBM|Captain Falcon}}. Her lack of disjointed range on most of her attacks results in her getting walled out by characters with large hitboxes, most notoriously against {{SSBM|Jigglypuff}}, who can easily outspace Peach with her back aerial alone. Peach’s light weight and floatiness also makes her more susceptible to KOs, especially on the upper blast lines. | However, Peach's primary flaw is her slow ground movement and floatiness, which impair her approach, especially on the ground, and she gets easily outmaneuevered by faster characters such as {{SSBM|Fox}} and {{SSBM|Captain Falcon}}. Her lack of disjointed range on most of her attacks results in her getting walled out by characters with large hitboxes, most notoriously against {{SSBM|Jigglypuff}}, who can easily outspace Peach with her back aerial alone. Peach’s light weight and floatiness also makes her more susceptible to KOs, especially on the upper blast lines. | ||
Line 42: | Line 42: | ||
|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Royal Slap | |neutralname=Royal Slap ({{ja|ロイヤルびんた|Roiyaru Binta}})<br>Double Royal Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}}, ''Royal Round-Trip Slap'') | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s. | |neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s. | ||
|ftiltname=Can-Can Kick | |ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}}) | ||
|ftiltdmg=13%/11%/10% (clean), 6% (late) | |ftiltdmg=13%/11%/10% (clean), 6% (late) | ||
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | |ftiltdesc=Does a 180 degree upwards kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | ||
|utiltname=Crown Bash | |utiltname=Crown Bash ({{ja|ヘディングクラウン|Hedingu Kuraun}}, ''Heading Crown'') | ||
|utiltdmg=12% | |utiltdmg=12% | ||
|utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out. | |utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out. | ||
|dtiltname=Elegant Sweep | |dtiltname=Elegant Sweep ({{ja|エレガント足もとすくい|Ereganto Ashimoto Sukui}}, ''Elegant Underfoot Scoop'') | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | |dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | ||
|dashname=Lady Push | |dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}}) | ||
|dashdmg=12%/9% (clean), 8%/7% (late) | |dashdmg=12%/9% (clean), 8%/7% (late) | ||
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be | |dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be followed up by all her aerials, up tilt, and even [[Peach Parasol]] for flashy plays. It can also set up her up throw [[chain grab]]. Overall, an integral move in Peach's competitive [[metagame]]. | ||
|fsmashname=Peach Swing | |fsmashname=Peach Swing ({{ja|ピーチスマッシュ|Pīchi Sumasshu}}, ''Peach Smash'') | ||
|fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}} | |fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}} | ||
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback. | |fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback. | ||
Line 64: | Line 64: | ||
*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan. | *Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan. | ||
*Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]]. | *Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]]. | ||
|usmashname=Pirouette | |usmashname=Pirouette ({{ja|オルゴールダンス|Orugōru Dansu}}, ''Orgel Dance'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) | |usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) | ||
|usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located her | |usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located on her shoulder) the attack sends opponent upward with high vertical knockback. If sourspotted (the strong sourspot is located on her hand, the weak sourspots are located on Peach's sides), the attack will either have weak vertical knockback or moderately powerful knockback (capable of KO'ing around 110%-120%). When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active. | ||
|dsmashname=Double-Edged Gown | |dsmashname=Double-Edged Gown ({{ja|ドレスエッジ|Doresu Ejji}}, ''Dress Edge'') | ||
|dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total) | |dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total) | ||
|dsmashdesc=Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike. | |dsmashdesc=Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike. | ||
|nairname=Princess Twirl | |nairname=Princess Twirl ({{ja|ピーチスピン|Pīchi Supin}}, ''Peach Spin'') | ||
|nairdmg=14% (clean), 9% (late body), 10% (late arms) | |nairdmg=14% (clean), 9% (late body), 10% (late arms) | ||
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 3). | |nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 3). | ||
|fairname=Crown Smack | |fairname=Crown Smack ({{ja|クラウンナックル|Kuraun Nakkuru}}, ''Crown Knuckle'') | ||
|fairdmg=15% | |fairdmg=15% | ||
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | |fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | ||
|bairname=Flying Hip | |bairname=Flying Hip ({{ja|スカイヒップ|Sukai Hippu}}, ''Sky Hip'') | ||
|bairdmg=14% (clean), 10% (late) | |bairdmg=14% (clean), 10% (late) | ||
|bairdesc=Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good [[OoS]] option. | |bairdesc=Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good [[OoS]] option. | ||
|uairname=Floating High Kick | |uairname=Floating High Kick ({{ja|ギリギリハイキック|Girigiri Hai Kikku}}, ''Last-Moment High Kick'') | ||
|uairdmg=11% (body), 12% (leg), 14% (foot) | |uairdmg=11% (body), 12% (leg), 14% (foot) | ||
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%. | |uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%. | ||
|dairname=Stiletto Kick | |dairname=Stiletto Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}}, ''Super Piston Kick'') | ||
|dairdmg=3% (hits 1-4) | |dairdmg=3% (hits 1-4) | ||
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. | |dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. | ||
|grabname=Grab | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname=Heel Stomp | |pummelname=Heel Stomp ({{ja|ヒールスタンプ|Hīru Sutanpu}}, ''Heel Stamp'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Stomps opponent with her left foot. | |pummeldesc=Stomps opponent's feet/legs with her left foot. | ||
|fthrowname=Royal Slap | |fthrowname=Royal Slap ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}}, ''Royal Slap Fly-Off'') | ||
|fthrowdmg=2% (hit 1), 8% (throw) | |fthrowdmg=2% (hit 1), 8% (throw) | ||
|fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | |fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | ||
|bthrowname=Iron Hip | |bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}}) | ||
|bthrowdmg=2% (hit 1), 9% (throw) | |bthrowdmg=2% (hit 1), 9% (throw) | ||
|bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | |bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | ||
|uthrowname=Gut Punch | |uthrowname=Gut Punch ({{ja|ハンドトス|Hando Tosu}}, ''Hand Toss'') | ||
|uthrowdmg=2% (hit 1), 6% (throw) | |uthrowdmg=2% (hit 1), 6% (throw) | ||
|uthrowdesc=Puts opponent above her, and volleys them upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial. | |uthrowdesc=Puts opponent above her, and volleys them upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial. | ||
|dthrowname=The Royal Treatment | |dthrowname=The Royal Treatment ({{ja|ピーチドロップ|Pīchi Doroppu}}, ''Peach Drop'') | ||
|dthrowdmg=0% (hit 1), 7% (throw) | |dthrowdmg=0% (hit 1), 7% (throw) | ||
|dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI. | |dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI. | ||
Line 157: | Line 157: | ||
| [[Beam Sword]] || — || 0.13% | | [[Beam Sword]] || — || 0.13% | ||
|} | |} | ||
===Stats=== | |||
{{technical data|Needs double jump height}} | |||
{{Attributes | |||
|cast = 26 | |||
|weight = 90 | |||
|rweight = 12-14 | |||
|dash = 1.2 | |||
|rdash = 24 | |||
|run = 1.3 | |||
|rrun = 23-24 | |||
|walk = 0.85 | |||
|rwalk = 19-21 | |||
|trac = 0.1 | |||
|rtrac = 1-4 | |||
|airfric = 0.005 | |||
|rairfric = 21-26 | |||
|air = 1.1 | |||
|rair = 5 | |||
|baseaccel = 0.01 | |||
|rbaseaccel = 25-26 | |||
|addaccel = 0.06 | |||
|raddaccel = 2-3 | |||
|gravity = 0.08 | |||
|rgravity = 21-22 | |||
|fall = 1.5 | |||
|rfall = 22-23 | |||
|ff = 2 | |||
|rff = 21-24 | |||
|jumpsquat = 5 | |||
|rjumpsquat = 16-22 | |||
|jumpheight = 31.36 | |||
|rjumpheight = 16 | |||
|shorthop = 16.8 | |||
|rshorthop = 5 | |||
|djump = ? | |||
|rdjump = ? | |||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | |||
===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
Line 177: | Line 217: | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (International) | ||
| | !Cheer (Japanese) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Peach Cheer International SSBM.ogg|center]]||[[File:Peach Cheer Japanese SSBM.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Go - Peach! || Peeeea - chy! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 195: | Line 240: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | |||
<!--This character has a fifteen player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
:''See also: [[:Category:Peach players (SSBM)]]'' | |||
*{{Sm|Armada|Sweden}} - One of the [[Five Gods]], and widely recognized as the undisputed best Peach player of all time. Armada was known for his unforgiving [[punish]] and [[edgeguarding]] game, and for holding positive matchups against almost every other top player despite Peach's relative position on the tier list. Armada is also the only Peach player to have achieved a #1 world ranking, and established themselves as a consistent favorite to win majors. | |||
*{{Sm|Bladewise|USA}} - A [[Pacific Northwest|Washington]] Peach main best known for his experience in the {{SSBM|Captain Falcon}} matchup (popularizing the use of an [[air dodge]] to escape his {{Mvsub|Captain Falcon|SSBM|down throw}}-to-[[Captain Falcon (SSBM)/Forward aerial|knee]] combo), and for defeating {{Sm|Mang0}} at {{Trn|Rule 6: NorCal Regional}} in 2012. | |||
*{{Sm|Cort|USA}} - A [[Connecticut]] Peach who achieved multiple top eight placings while active from 2006 to 2009, including 4th at {{Trn|Super Champ Combo}} and 4th at {{Trn|Pound 3}}, defeating players such as {{Sm|Azen}}. | |||
*{{Sm|Kalamazhu|USA}} - A Peach player originally from [[Michigan]] known in particular for his 9th place run at {{Trn|The Big House 4}}, where he defeated {{Sm|Lucky}}, as well as other top Peach players, including {{Sm|MacD}} and {{Sm|VaNz}}; he also placed 7th at {{Trn|GENESIS 8}} in 2022. | |||
*{{Sm|lloD|USA}} - Considered the best Peach main in the post [[COVID-19]] era. His 11th place ranking on the [[SSBMRank 2022]] marks the highest ranking for a Peach main other than Armada. In 2022, he notably defeated {{Sm|Leffen}}, a player known for his prowess in the Peach matchup, as well as #1 ranked {{Sm|Zain}}. He also has four online set wins vs. {{Sm|Hungrybox}}. | |||
*{{Sm|MacD|USA}} - While active, was recognized as the second best Peach main behind Armada, ranked as high as 15th on the [[SSBMRank 2015]], with a notable win over {{Sm|Mang0}} at {{Trn|HTC Throwdown}}. MacD was known for his heavy usage of {{Mvsub|Peach|SSBM|down smash}}. | |||
*{{Sm|Mikael|Japan}} - Known as one of the best players in [[Japan]] during ''Melee''{{'}}s early years (placing 5th at {{Trn|Jack Garden Tournament}}), and for [https://www.youtube.com/watch?v=duZYUfxDkTI his matches with Ken] in 2006. | |||
*{{Sm|Mike G|USA}} - Often credited as one of the inventors of the Peach metagame,<ref>{{cite web|url=https://smashboards.com/threads/top10-most-influencial-smashers-on-todays-metagame.92698/|title=Top10 Most Influencial Smashers on todays Metagame}}</ref> Mike G was known for his highly aggressive, combo-based style of play. His best placings included 5th at {{Trn|MOAST 3}} and 4th at {{Trn|BOMB 4}}. | |||
*{{Sm|Polish|USA}} - A top Peach main in the post COVID-19 era, ranking 23rd in 2022, notably defeating {{Sm|Cody Schwab}} at {{Trn|Tipped Off 14: Resurgence}}. They also defeated {{Sm|Hungrybox}} twice in late 2021, becoming the first Peach to defeat Hungrybox in an offline tournament set since his rise to dominance. | |||
*{{Sm|Sastopher|USA}} - Known for achieving some of the best Peach results during ''Melee''{{'}}s early years, including 4th at {{Trn|Tournament Go 6}} and 2nd at {{Trn|MELEE-FC3}}; he defeated {{Sm|Ken}} at both tournaments, becoming one of the first competitors to set off of the best player of the era. | |||
*{{Sm|Trif|Spain}} - A Peach main recognized as one of the best players in Europe since 2014. Despite competing in North America less frequently, Trif became the third Peach main (along with Armada, MacD, and lloD) to place top 20 on an annual global rankings, earning 16th on the [[MPGR 2019]] (after defeating {{Sm|Mew2King}} at {{Trn|GENESIS 6}}). | |||
*{{Sm|VaNz|USA}} - Known as one of the best Peach players in the United States during his prime from 2009 to 2012. His 7th place finish at {{Trn|Pound V}} marked the highest placing at a supermajor for a non-Armada Peach main during the era of the Five Gods; he also notably took a game off of {{Sm|Hungrybox}} at {{Trn|Apex 2010}}. | |||
*{{Sm|Vidjogamer|USA}} - Ranked 10th on the 2006 [[Smash Panel Power Rankings]] (the highest ranked Peach player), with notable results including 3rd at {{Trn|MELEE-FC6}}. Vidjogamer is also the namesake of Vidjo-dropping and Vidjo-canceling, two advanced techniques using Peach's [[Turnip]]s. | |||
*{{Sm|Wife|USA}} - While better known as a commentator and for his involvement in [[The Smash Brothers]], Wife first gained recognition as a top Peach player in the United States, with strong results including 7th at {{Trn|MLG Atlanta 2005}}, 9th at {{Trn|MLG Chicago 2006}}, and 9th at {{Trn|MLG Dallas 2006}}. With {{Sm|Husband}}, he also formed a part of {{Team|The Newlyweds}}, one of the most well-known doubles teams of the era. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Due to Peach's great aerial potential and [[combo]] ability, she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, she has generally been regarded as below the other top tiers in terms of tournament viability, due to her slow movement speed and floatiness. During the 2000s, several Peach players, including {{Sm|Sastopher}}, {{Sm|Cort}}, and {{Sm|DoH}}, were able to defeat top players and frequently, albeit inconsistently, place in the top eight at majors. However, Peach's tournament representation truly shined during {{Sm|Armada}}'s reign of dominance from 2009 to 2013, where he placed 1st or 2nd at nearly every tournament he entered in the United States, defeating North America's top players with Peach. | Due to Peach's great aerial potential and [[combo]] ability, she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, she has generally been regarded as below the other top tiers in terms of tournament viability, due to her slow movement speed and floatiness. During the 2000s, several Peach players, including {{Sm|Sastopher}}, {{Sm|Cort}}, and {{Sm|DoH}}, were able to defeat top players and frequently, albeit inconsistently, place in the top eight at majors. However, Peach's tournament representation truly shined during {{Sm|Armada}}'s reign of dominance from 2009 to 2013, where he placed 1st or 2nd at nearly every tournament he entered in the United States, defeating North America's top players with Peach. | ||
Line 201: | Line 266: | ||
Today, Peach is generally considered among the least viable of the top tier characters, and is often seen as having the worst matchup spread among all the top tiers. Her lopsided matchup vs. Jigglypuff is considered the single hardest counter among any of the top tier matchups, and she is seen as clearly losing every other top tier matchup (with the exception of Falco). As a result of this perception, she has dropped to 7th on the thirteenth and latest tier list, at the bottom of A tier. | Today, Peach is generally considered among the least viable of the top tier characters, and is often seen as having the worst matchup spread among all the top tiers. Her lopsided matchup vs. Jigglypuff is considered the single hardest counter among any of the top tier matchups, and she is seen as clearly losing every other top tier matchup (with the exception of Falco). As a result of this perception, she has dropped to 7th on the thirteenth and latest tier list, at the bottom of A tier. | ||
====PAL viability==== | ====PAL viability==== | ||
Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon. | Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon. | ||
==In 1-P Mode== | ==In 1-P Mode== | ||
Line 269: | Line 290: | ||
*'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle. | *'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle. | ||
=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
<center><gallery> | <center><gallery> | ||
PeachClassicMode.jpg|Classic Mode | PeachClassicMode.jpg|Classic Mode | ||
Line 277: | Line 298: | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Peach as a character, there are two trophies about her as a fighter | In addition to the normal trophy about Peach as a character unlocked by completing {{SSBM|Classic Mode}} as Peach on any difficulty, there are two trophies about her as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Peach on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Peach: | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
Line 327: | Line 348: | ||
<gallery> | <gallery> | ||
SSBM Peach HQ.jpg|Official artwork of Peach. | SSBM Peach HQ.jpg|Official artwork of Peach. | ||
SSBMWebsitePeach1.jpg|[[Taunt]]ing next to {{SSBM|Bowser}} and {{SSBM|Mario}} on [[Princess Peach's Castle]]. | |||
SSBMWebsitePeach2.jpg|[[Floating]] away from Bowser on [[Great Bay]]. | |||
PeachBomberMelee.jpg|Using [[Peach Bomber]] on [[Onett]]. | |||
SSBMWebsitePeach4.jpg|Using her [[forward smash]] on {{b|Mushroom Kingdom|Adventure Mode}}. | |||
VeggieMelee.jpg|Using [[Vegetable]] on [[Yoshi's Story]]. | |||
SSBMWebsitePeach6.jpg|Using {{b|Toad|move}} on {{SSBM|Samus}}' [[Missile]] on [[Pokémon Stadium]]. | |||
BowserClassicMode.jpg|Standing on a ledge on [[Fountain of Dreams]]. | BowserClassicMode.jpg|Standing on a ledge on [[Fountain of Dreams]]. | ||
MarioAdventureMode.jpg| | MarioAdventureMode.jpg|Taunting next to Mario on Princess Peach's Castle. | ||
DrMarioAdventureMode.jpg|Standing next to {{SSBM|Dr. Mario}} on [[Jungle Japes]]. | DrMarioAdventureMode.jpg|Standing next to {{SSBM|Dr. Mario}} on [[Jungle Japes]]. | ||
JigglypuffAdventureMode.jpg|Holding a [[Fire Flower]] with {{SSBM|Jigglypuff}} on [[Green Greens]]. | JigglypuffAdventureMode.jpg|Holding a [[Fire Flower]] with {{SSBM|Jigglypuff}} on [[Green Greens]]. | ||
Line 350: | Line 377: | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
==External links== | |||
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1002/index.html Peach's page at Smabura-Ken] | |||
*[[smashwiki:26TP/Peach|Translation]] | |||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Peach (SSBM)| ]] | [[Category:Peach (SSBM)| ]] | ||
[[Category:Trophies (SSBM)]] | [[Category:Trophies (SSBM)]] | ||
[[es:Peach (SSBM)]] | [[es:Peach (SSBM)]] |
edits