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|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Slash ({{ja|スラッシュ|Surasshu}}) | |neutralname=Slash ({{ja|スラッシュ|Surasshu}})<br>Combination Slash ({{ja|コンビネーションスラッシュ|Konbinēshon Surasshu}}) | ||
|neutral1dmg=3%/5% | |neutral1dmg=3%/5% | ||
|neutral2dmg=4%/6% | |neutral2dmg=4%/6% | ||
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|ftiltdmg=9%/12% | |ftiltdmg=9%/12% | ||
|ftiltdesc=A fast upward swipe while leaning forward. It has a large arc that is useful for spacing and deals quite strong knockback when tippered, KOing middleweights at the edge around 100%. On the other hand, it deals much weaker knockback if untippered, being incapable of sending foes into a tumble until mid percents, making it very unsafe if spaced improperly. The tipper can hit opponents standing on top of some platforms. Based on Marth's attack from ''Fire Emblem: Shadow Dragon and the Blade of Light''. | |ftiltdesc=A fast upward swipe while leaning forward. It has a large arc that is useful for spacing and deals quite strong knockback when tippered, KOing middleweights at the edge around 100%. On the other hand, it deals much weaker knockback if untippered, being incapable of sending foes into a tumble until mid percents, making it very unsafe if spaced improperly. The tipper can hit opponents standing on top of some platforms. Based on Marth's attack from ''Fire Emblem: Shadow Dragon and the Blade of Light''. | ||
|utiltname=Anti- | |utiltname=Anti-Air Slash ({{ja|アンチエアスラッシュ|Anchi Ea Surasshu}}) | ||
|utiltdmg=6% (blade), 5% (body), 10% (tip) | |utiltdmg=6% (blade), 5% (body), 10% (tip) | ||
|utiltdesc=Swings Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can combo into itself or aerials at low percentages and KO at high percents when tippered. Covers platforms very well and is useful for juggling, and as of update 12.0, when tippered it is the 6th strongest up tilt in the game, narrowly beating {{SSBU|Roy}}’s and only losing to {{SSBU|King Dedede}}’s. | |utiltdesc=Swings Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can combo into itself or aerials at low percentages and KO at high percents when tippered. Covers platforms very well and is useful for juggling, and as of update 12.0, when tippered it is the 6th strongest up tilt in the game, narrowly beating {{SSBU|Roy}}’s and only losing to {{SSBU|King Dedede}}’s. | ||
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|uairdmg={{ShortHopDmgSSBU|9.5}}/{{ShortHopDmgSSBU|13}} | |uairdmg={{ShortHopDmgSSBU|9.5}}/{{ShortHopDmgSSBU|13}} | ||
|uairdesc=An overhead crescent slash with good coverage, ending in a delayed somersault. Marth's fastest aerial, it is good for juggling thanks to its large arc, making it a good anti-air as well, but it has weak knockback unless tippered. Due to its angle and low landing lag, it makes a reliable combo starter when hit with the blade, comboing into aerials even around 100%. | |uairdesc=An overhead crescent slash with good coverage, ending in a delayed somersault. Marth's fastest aerial, it is good for juggling thanks to its large arc, making it a good anti-air as well, but it has weak knockback unless tippered. Due to its angle and low landing lag, it makes a reliable combo starter when hit with the blade, comboing into aerials even around 100%. | ||
|dairname= | |dairname=Half Moon ({{ja|ハーフムーン|Hāfu Mūn}}) | ||
|dairdmg={{ShortHopDmgSSBU|12}} (blade), {{ShortHopDmgSSBU|14}} (non-meteor tip), {{ShortHopDmgSSBU|15}} (meteor) | |dairdmg={{ShortHopDmgSSBU|12}} (blade), {{ShortHopDmgSSBU|14}} (non-meteor tip), {{ShortHopDmgSSBU|15}} (meteor) | ||
|dairdesc=A downward, wide crescent slash with large coverage. If the attack connects in the middle of the swinging arc (directly below Marth), it serves as a powerful meteor smash. However, the meteor smash window lasts only one frame (frame 11) and is weak compared to other meteor smashes with the same damage output, and even weaker than some with a lower damage output, like Mario’s forward aerial (which does 14%). However, its lack of power compared to others can make it great for kill setups, such as the grounded meteor smash combined with a tippered up smash or forward smash. It can also be useful against [[cross-up]]s and as an [[out of shield]] option as it starts behind Marth and covers a wide area below him. | |dairdesc=A downward, wide crescent slash with large coverage. If the attack connects in the middle of the swinging arc (directly below Marth), it serves as a powerful meteor smash. However, the meteor smash window lasts only one frame (frame 11) and is weak compared to other meteor smashes with the same damage output, and even weaker than some with a lower damage output, like Mario’s forward aerial (which does 14%). However, its lack of power compared to others can make it great for kill setups, such as the grounded meteor smash combined with a tippered up smash or forward smash. It can also be useful against [[cross-up]]s and as an [[out of shield]] option as it starts behind Marth and covers a wide area below him. | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Marth Cheer English SSBU.ogg|center]]||[[File:Marth Cheer Japanese SSBU.ogg|center]]||[[File:Marth Cheer Italian SSBU.ogg|center]]||[[File:Marth Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Marth Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Marth Cheer French PAL SSBU.ogg|center]] | |[[File:Marth Cheer English SSB4 SSBU.ogg|center]]||[[File:Marth Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Marth Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Marth Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Marth Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Marth Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Marth Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Marth Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Marth Cheer Spanish PAL SSBU.ogg|center]]||[[File:Marth Cheer Russian SSBU.ogg|center]]||[[File:Marth Cheer Korean SSBU.ogg|center]] | |[[File:Marth Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Marth Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Marth Cheer Spanish PAL SSBU.ogg|center]]||[[File:Marth Cheer Russian SSBU.ogg|center]]||[[File:Marth Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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In stark contrast to pre-release ''Ultimate'', where it was speculated that Marth could be the best character in the game, Marth initially saw a near-nonexistent playerbase due to nerfs such as smaller tipper hitboxes and the removal of perfect pivoting to space tippers consistently. As a result of this, all of Marth's prominent players from ''Smash 4'' dropped him in favor of other characters, most notably his echo fighter {{SSBU|Lucina}}, who was widely considered to be more effective and easier than Marth as a character. Despite seeing brief usage from {{Sm|MkLeo}} in the second half of 2019, Marth was considered an "irrelevant" character in tournament play, with data collected from [[OrionRank]] co-founder {{Sm|Barnard's Loop}} showing that Marth had the third worst representation in the game in April 2020.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1252705963557208064|title=Barnard's Loop's stats}}</ref> | In stark contrast to pre-release ''Ultimate'', where it was speculated that Marth could be the best character in the game, Marth initially saw a near-nonexistent playerbase due to nerfs such as smaller tipper hitboxes and the removal of perfect pivoting to space tippers consistently. As a result of this, all of Marth's prominent players from ''Smash 4'' dropped him in favor of other characters, most notably his echo fighter {{SSBU|Lucina}}, who was widely considered to be more effective and easier than Marth as a character. Despite seeing brief usage from {{Sm|MkLeo}} in the second half of 2019, Marth was considered an "irrelevant" character in tournament play, with data collected from [[OrionRank]] co-founder {{Sm|Barnard's Loop}} showing that Marth had the third worst representation in the game in April 2020.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1252705963557208064|title=Barnard's Loop's stats}}</ref> | ||
Subsequent patches buffed several of Marth's tipper hitboxes, making it easier to connect tippers reliably. Furthermore, since the end of the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], Marth's representation has steadily improved at locals and minor circuits, with success from players such as {{Sm|Kreeg}}, {{Sm|Ignaize}} and {{Sm|Rizeasu}}. Finally, MkLeo briefly brought the character back into his roster in late-2022 and early-2023, defeating players such as {{Sm|Riddles}} and {{Sm|Cosmos}}. As such, some players began arguing whether Marth was underrated in the metagame, due to the positive traits he shares with Lucina and other highly regarded sword-wielding characters, as well as the untapped potential from his tipper mechanic offering him high KO capabilities with safe disjoints. However, other players pointed to how his tipper hitboxes remained inconsistent despite the buffs and that his overall representation remained poor, often hovering around the bottom 10, with all of Marth's best players often using other characters alongside Marth. With little change in Marth's reputation in the post-online metagame, his placement has remained the same on the first two tier lists, ranking 54th on the first in B- tier, and dropping a spot to 55th on the second, although due to the restructuring of the tier list, he is now ranked in C+ tier. | Subsequent patches buffed several of Marth's tipper hitboxes, making it easier to connect tippers reliably. Furthermore, since the end of the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], Marth's representation has steadily improved at locals and minor circuits, with success from players such as {{Sm|Kreeg}}, {{Sm|Ignaize}} and {{Sm|Rizeasu}}. Finally, MkLeo briefly brought the character back into his roster in late-2022 and early-2023, defeating players such as {{Sm|Riddles}} and {{Sm|Cosmos}}. As such, some players began arguing whether Marth was underrated in the metagame, due to the positive traits he shares with Lucina and other highly regarded sword-wielding characters, as well as the untapped potential from his tipper mechanic offering him high KO capabilities with safe disjoints. However, other players pointed to how his tipper hitboxes remained inconsistent despite the buffs and that his overall representation remained poor, often hovering around the bottom 10, with all of Marth's best players often using other characters alongside Marth. With little change in Marth's reputation in the post-online metagame, his placement has remained the same on the first two tier lists, ranking 54th on the first in B- tier, and dropping a spot to 55th on the second, although due to the restructuring of the tier list, he is now ranked in the C+ tier. | ||
=={{SSBU|Classic Mode}}: A Kingdom of Dragons== | =={{SSBU|Classic Mode}}: A Kingdom of Dragons== | ||
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*The name of Marth's back aerial, "About Face", is in reference to his combative background, where it means to turn opposite to the current position being faced in the military. | *The name of Marth's back aerial, "About Face", is in reference to his combative background, where it means to turn opposite to the current position being faced in the military. | ||
*When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Marth uses his alternate KO scream rather than the standard one. This also applies to {{SSBU|Ike}} using his ''Radiant Dawn'' outfit in international versions and his ''Path of Radiance'' outfit in the Japanese version. | *When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Marth uses his alternate KO scream rather than the standard one. This also applies to {{SSBU|Ike}} using his ''Radiant Dawn'' outfit in international versions and his ''Path of Radiance'' outfit in the Japanese version. | ||
*Marth's line from the World of Light opening has become somewhat memetic among the Japanese fanbase, with fans jokingly referring to his plan as "Marth Theory" ({{ja|マルス理論|Marusu | *Marth's line from the World of Light opening has become somewhat memetic among the Japanese fanbase, with fans jokingly referring to his plan as "Marth Theory" ({{ja|マルス理論|Marusu Riron}}). | ||
**A possible offshoot of this, Sakurai directly references this line during the ''[[Mr. Sakurai Presents|Mr. Sakurai Presents "Sephiroth"]]'' showcase, when battling Master Hand and Crazy Hand in Sephiroth's Classic Mode route. | **A possible offshoot of this, Sakurai directly references this line during the ''[[Mr. Sakurai Presents|Mr. Sakurai Presents "Sephiroth"]]'' showcase, when battling Master Hand and Crazy Hand in Sephiroth's Classic Mode route. | ||
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