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{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralname=Jab ({{ja|ジャブ| | |neutralname=Jab ({{ja|ジャブ|Jabu}})<br>Upper ({{ja|アッパー|Appā}}) | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
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|ftiltdowndmg=9% | |ftiltdowndmg=9% | ||
|ftiltdesc=A backhanded slap. Can be angled, with the upward angle dealing the most amount of damage and the downward angle dealing the least. | |ftiltdesc=A backhanded slap. Can be angled, with the upward angle dealing the most amount of damage and the downward angle dealing the least. | ||
|utiltname=Spiderweb | |utiltname=Spiderweb Clearing ({{ja|くもの巣はらい|Kumo no Su Harai}}) | ||
|utiltdmg=11% (arm), 10% (elbow), 9% (hand) | |utiltdmg=11% (arm), 10% (elbow), 9% (hand) | ||
|utiltdesc=An overhead arcing swipe. It has a very reliable range and deals more damage and knockback if the target is hit near DK's shoulder. | |utiltdesc=An overhead arcing swipe. It has a very reliable range and deals more damage and knockback if the target is hit near DK's shoulder. | ||
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|fsmashname=Dyna Clap ({{ja|ダイナクラップ|Daina Kurappu}}) | |fsmashname=Dyna Clap ({{ja|ダイナクラップ|Daina Kurappu}}) | ||
|fsmashdmg={{ChargedSmashDmgSSB4|20}} (hands), {{ChargedSmashDmgSSB4|19}} (arms) | |fsmashdmg={{ChargedSmashDmgSSB4|20}} (hands), {{ChargedSmashDmgSSB4|19}} (arms) | ||
|fsmashdesc=A | |fsmashdesc=A frontward {{s|mariowiki|clap}}. It deals slightly less damage if it hits with Donkey Kong's arms. KOs at 92% uncharged and at 54% fully charged without rage. | ||
|usmashname=Jumbo Press ({{ja|ジャンボプレス|Janbo Puresu}}) | |usmashname=Jumbo Press ({{ja|ジャンボプレス|Janbo Puresu}}) | ||
|usmashdmg={{ChargedSmashDmgSSB4|18}} | |usmashdmg={{ChargedSmashDmgSSB4|18}} | ||
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When the opponent is too damaged to escape in time, all of these throws allow for easy [[stage spike]]s. Donkey Kong can simply walk off the edge, pull back and throw them against the underside. However, this carries significant risk, as the opponent can [[tech]] it and thus result in DK ending up too far below the edge to recover if his timing is off. | When the opponent is too damaged to escape in time, all of these throws allow for easy [[stage spike]]s. Donkey Kong can simply walk off the edge, pull back and throw them against the underside. However, this carries significant risk, as the opponent can [[tech]] it and thus result in DK ending up too far below the edge to recover if his timing is off. | ||
|bthrowname=Reverse Throw ({{ja|反転投げ|Hanten Nage}}) | |bthrowname=Reverse Throw ({{ja|反転投げ|Hanten Nage}}, ''Inversion Throw'') | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Flings the opponent backward. DK's most damaging throw, it KOs even the heaviest characters in the game below 170% near the edge without [[rage]]. | |bthrowdesc=Flings the opponent backward. DK's most damaging throw, it KOs even the heaviest characters in the game below 170% near the edge without [[rage]]. | ||
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|djump = 35.5 | |djump = 35.5 | ||
|rdjump = 19-21 | |rdjump = 19-21 | ||
|ellag = 5 | |||
|rellag = 47-56 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (Spanish) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Donkey Kong Cheer English SSB4 SSBU.ogg|center]]||[[File:Donkey Kong Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Donkey Kong Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Donkey Kong Cheer Spanish PAL SSB4.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|D - K! -- Donkey - Kong! || Don - key Kong! || Don - key Kong! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (German) | |||
!Cheer (Italian) | |||
|- | |||
! scope="row"|Cheer | |||
|{{NTSC}} [[File:Donkey Kong Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Donkey Kong Cheer French PAL SSB4.ogg|center]]||[[File:Donkey Kong Cheer German SSB4.ogg|center]]||[[File:Donkey Kong Cheer Italian SSB4 SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Donkey Kong ! || Don - key Kong! || Donkeeeey Kong! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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As a result, Donkey Kong was ranked 27th on the first ''4BR'' [[tier list]], then rose to 25th on the second tier list, and then dropped to 28th on the third tier list, losing his title of the best super-heavyweight character to {{SSB4|Bowser}}. Even so, the improved results of players like HIKARU, {{Sm|Konga}} and {{Sm|Tweek}} have allowed Donkey Kong to rise to 22nd on the fourth and current tier list; since the tiers were expanded, Donkey Kong has now become a high-tier character, in addition to recovering his status as the best super heavyweight once again from Bowser. As such, despite him remaining slightly rare in competitive play, his results by the players who use him have been sufficiently high enough to secure his current tier placement with some smashers claiming that he and Bowser should rise up the tier list even more as {{Sm|ZeRo}} has the characters among the top 15 characters in the game also claiming that "they have top-tier potential" while other smashers like {{Sm|Dabuz}} believe that they cannot be ranked any higher due to their many disadvantageous matchups and poor time landing. | As a result, Donkey Kong was ranked 27th on the first ''4BR'' [[tier list]], then rose to 25th on the second tier list, and then dropped to 28th on the third tier list, losing his title of the best super-heavyweight character to {{SSB4|Bowser}}. Even so, the improved results of players like HIKARU, {{Sm|Konga}} and {{Sm|Tweek}} have allowed Donkey Kong to rise to 22nd on the fourth and current tier list; since the tiers were expanded, Donkey Kong has now become a high-tier character, in addition to recovering his status as the best super heavyweight once again from Bowser. As such, despite him remaining slightly rare in competitive play, his results by the players who use him have been sufficiently high enough to secure his current tier placement with some smashers claiming that he and Bowser should rise up the tier list even more as {{Sm|ZeRo}} has the characters among the top 15 characters in the game also claiming that "they have top-tier potential" while other smashers like {{Sm|Dabuz}} believe that they cannot be ranked any higher due to their many disadvantageous matchups and poor time landing. | ||
==In Solo Modes== | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Donkey Kong is fought in Stage 1 in the 3DS version or Stage 7 in the Wii U version alongside {{SSB4|Mario}}, {{SSB4|Luigi}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Little Mac}}, and {{SSB4|Pac-Man}}. | |||
==={{GameIcon|SSB4-U}}[[Event Match]]es=== | |||
====Solo Events==== | |||
* '''[[All-Star Battle: Regulars]]''': Donkey Kong is one of the opponents fought in this event. All of the opponents are the eight starter characters of the [[List of Super Smash Bros. series characters#"Perfect-attendance crew"|"perfect-attendance crew"]] from ''[[Super Smash Bros.]]'' | |||
* '''[[Guardian of the Jungle]]''': Donkey Kong, aided by two {{SSB4|Diddy Kong}}s, must defeat three {{SSB4|Duck Hunt}}s. | |||
* '''[[The Jungle in Chaos]]''': As Diddy Kong, the player must defeat twenty Donkey Kongs wearing [[Bunny Hood]]s. | |||
* '''[[The Original Heavyweights]]''': As {{SSB4|Mario}}, the player must defeat Donkey Kong and {{SSB4|Bowser}}. | |||
====Co-op Events==== | |||
* '''[[1988]]''': Donkey Kong and Diddy Kong must defeat three Marios, each one larger than the last. | |||
* '''[[Flat Fracas]]''': {{SSB4|Wario}} and {{SSB4|Mr. Game & Watch}} must defeat a giant shadow Donkey Kong and a shadow Mario. | |||
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
===[[Congratulations screen]]s=== | |||
<center> | |||
====3DS==== | |||
<gallery> | |||
SSB4-3DS Congratulations Classic Donkey Kong.png|Classic Mode | |||
SSB4-3DS Congratulations All-Star Donkey Kong.png|All-Star Mode | |||
</gallery> | |||
====Wii U==== | |||
<gallery> | |||
SSB4-Wii U Congratulations Classic Donkey Kong.png|Classic Mode | |||
SSB4-Wii U Congratulations All-Star Donkey Kong.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
Donkey Kong's default trophy is obtained by clearing Classic Mode as Donkey Kong. His alternate trophy is obtained by clearing All-Star Mode as Donkey Kong in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Donkey Kong). The Konga Beat trophy is obtained only in the Wii U version by clearing All-Star Mode as Donkey Kong. | |||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Donkey Kong | |name=Donkey Kong | ||
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}} | }} | ||
{{clrl}} | {{clrl}} | ||
==[[Alternate costume (SSB4)#Donkey Kong|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Donkey Kong|Alternate costumes]]== |
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