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|uairdmg=3% (hit 1), 6% (hit 2) | |uairdmg=3% (hit 1), 6% (hit 2) | ||
|uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield. | |uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield. | ||
|dairname=Shooting Star Kick ({{ja|流星キック|Ryūsei Kikku}}) | |dairname=Shooting Star Kick ({{ja|流星キック|Ryūsei Kikku}}, ''Meteor Kick'') | ||
|dairdmg=8% (clean), 7% (late) | |dairdmg=8% (clean), 7% (late) | ||
|dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''. | |dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''. |
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