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{{ArticleIcons| | {{ArticleIcons|allgames=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Thunder Jolt | |name=Thunder Jolt | ||
|image={{tabber|title1=Pikachu| | |image={{tabber|title1=Pikachu|content1=[[File:Pikachu Neutral B SSBU.gif|300px]]|title2=Pichu|content2=[[File:Pichu Neutral B SSBU.gif|300px]]}} | ||
|caption=Thunder Jolt in ''Ultimate''. | |caption=Thunder Jolt in ''Ultimate''. | ||
|user=[[Pikachu]] | |user=[[Pikachu]] | ||
|user2=[[Pichu]] | |user2=[[Pichu]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
}} | }} | ||
'''Thunder Jolt''' ({{ja|でんげき|Dengeki}}, ''Electric Shock'') is [[Pikachu]] and [[Pichu]]'s [[neutral special move]]. | '''Thunder Jolt''' ({{ja|でんげき|Dengeki}}, ''Electric Shock/Volt Attack'') is [[Pikachu]] and [[Pichu]]'s [[neutral special move]]. | ||
==Overview== | ==Overview== | ||
[[File:Pikachu 64 thunder wall.gif|thumb|left|Thunder Jolt snaking around a wall on Pikachu's [[Break the Targets]] stage in ''Smash 64''.]] | |||
The user will shoot a small ball of electricity that will hit its opponent. | The user will shoot a small ball of electricity that will hit its opponent. | ||
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Like its other [[special move|specials]] and electrically charged attacks, Thunder Jolt [[recoil damage|damages]] Pichu upon use, inflicting 1% (0.7% in ''Ultimate'') damage each time. However, it deals considerably more damage than Pikachu's to compensate. {{SSBU|Kirby}} also gets the damage if using the move after having [[Inhale (Kirby)|copied]] Pichu. | Like its other [[special move|specials]] and electrically charged attacks, Thunder Jolt [[recoil damage|damages]] Pichu upon use, inflicting 1% (0.7% in ''Ultimate'') damage each time. However, it deals considerably more damage than Pikachu's to compensate. {{SSBU|Kirby}} also gets the damage if using the move after having [[Inhale (Kirby)|copied]] Pichu. | ||
===Staleness glitch=== | |||
Thunder Jolt has a glitch relating to [[stale-move negation]] that began in ''Melee'' and has appeared in every game since. When the move is used in the air and then lands, the arcing wave created points its staleness slot to whatever the user is doing, rather than to match the staleness slot of the object that created it (the aerial ball). This means that if the user is doing another move when the projectile lands, the arcing wave's staleness will act as if it were that move when it connects. For example, if Pikachu is doing an up smash, the wave will use the current staleness of Pikachu's up smash, and if it hits it will stale the up smash. If the user is not doing an attack (e.g. simply standing), the projectile will not have any stale slot, dealing base damage (neither fresh nor stale) and not advancing the queue at all. | |||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbmcount=1 | |||
|ssbmchar=Pikachu | |||
|ssbmdesc=Use this ground-hugging projectile attack while standing or jumping. | |||
|ssbbcount=1 | |||
|ssbbchar=Pikachu | |||
|ssbbdesc=Release a jolt of electricity that moves forwards by bouncing along the ground. Also usable in midair. | |||
|ssb4-3char=Pikachu | |||
|ssb4-3desc=Fire bouncing balls of electricity. | |||
|ssbucount=2 | |||
|ssbuchar=Pikachu | |||
|ssbudesc=Sends a ball of electricity bouncing along the stage. | |||
|title5=Pichu (Ultimate)|content5= | |||
|ssbuchar2=Pichu | |||
|ssbudesc2=Sends a ball of electricity bouncing across the stage. The ball is faster than Pikachu's! | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Pikachu|Neutral|name1=Thunder Jolt|desc1=Send a ball of electricity bouncing along the stage.|name2=Thunder Wave|desc2=The ball of electricity paralyzes foes but does less damage.|name3=Thunder Shock|desc3=Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.|altlink3=Thunder Shock (Pikachu)}} | {{CustomSet|Pikachu|Neutral|name1=Thunder Jolt|desc1-ntsc=Send a ball of electricity bouncing along the stage.|desc1-pal=Sends a ball of electricity bouncing along the stage.|name2=Thunder Wave|desc2-ntsc=The ball of electricity paralyzes foes but does less damage.|desc2-pal=Sends a paralysing ball of electricity bouncing along the stage. Deals less damage.|name3=Thunder Shock|desc3-ntsc=Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.|desc3-pal=Fires a ball of electricity at a low angle. Triggers a small blast as it disappears.|altlink3=Thunder Shock (Pikachu)}} | ||
# '''Thunder Jolt''': Default. | # '''Thunder Jolt''': Default. | ||
# '''Thunder Wave''': Inflicts roughly half as much damage and travels much less distance, but [[paralyze]]s targets. | # '''Thunder Wave''': Inflicts roughly half as much damage and travels much less distance, but [[paralyze]]s targets. {{Main|Pikachu (SSB4)/Neutral special/Custom 1}} | ||
# '''Thunder Shock''': Is thrown horizontally and disappears upon hitting the ground without bouncing. Initially weaker than the regular variant, but unleashes a powerful blast at the end. | # '''Thunder Shock''': Is thrown horizontally and disappears upon hitting the ground without bouncing. Initially weaker than the regular variant, but unleashes a powerful blast at the end. {{Main|Pikachu (SSB4)/Neutral special/Custom 2}} | ||
<gallery> | <gallery> | ||
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==Origin== | ==Origin== | ||
[[File:ThunderJoltOrigin.png|thumb| | [[File:ThunderJoltOrigin.png|thumb|right|150px|Thunder Jolt in the ''Pokémon'' TCG.]] | ||
Unlike most other | Unlike most other special moves that Pokémon use in [[Super Smash Bros. (series)|the ''Super Smash Bros.'' games]], there has never been a move named Thunder Jolt in any of the mainline ''Pokémon'' RPGs. Thunder Jolt instead originates from the ''[[bulbapedia:TCG|Pokémon Trading Card Game]]'', first debuting as a move present on the [[bulbapedia:Pikachu (Base Set 58)|original Pikachu card]] as well as the [[bulbapedia:Electrode (Base Set 21)|original Electrode card]] - though the move's English name originates from the former. The move's original effect in the TCG, where it damages the Pokémon under certain circumstances, is similar to how Thunder Jolt works when used by Pichu; however, this is not exclusive to Thunder Jolt, as all of Pichu's Electric-type moves damage itself. Thunder Jolt would later become a reoccuring move in the TCG for Lightning-type Pokémon, appearing on cards such as [[bulbapedia:Mareep (Dragons Exalted 38)|Mareep]], [[bulbapedia:Helioptile (Rebel Clash 63)|Helioptile]] and [[bulbapedia:Toxtricity (Darkness Ablaze 63)|Toxtricity]], though it has never appeared as a move on a Pichu card. | ||
Its custom versions, however, are actual moves in the ''Pokémon'' games and match their effects accurately. {{iw|bulbapedia|Thunder Wave|move}} does no damage in the ''Pokémon'' RPGs, but it inflicts the Paralysis status. {{iw|bulbapedia|Thunder Shock|move}} is a basic low-level Electric-type move. Pikachu learns both Thunder Wave and Thunder Shock by leveling up in all games since the moves were first introduced in Generation I. | |||
<gallery> | |||
ThunderShockGen6.png|Thunder Shock in ''Pokémon X and Y''. | |||
ThunderwaveOrigin.png|Thunder Wave in ''Pokémon Omega Ruby and Alpha Sapphire''. | |||
</gallery> | |||
{{clrl}} | {{clrl}} | ||
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Pikachu and Pit SSB4 Wii U.jpg|Pre-release shot of Thunder Jolt in {{forwiiu}}. | Pikachu and Pit SSB4 Wii U.jpg|Pre-release shot of Thunder Jolt in {{forwiiu}}. | ||
Thunder_Jolt_SSB4.jpeg|Pikachu using Thunder Jolt in the final release of ''Wii U''. | Thunder_Jolt_SSB4.jpeg|Pikachu using Thunder Jolt in the final release of ''Wii U''. | ||
Pikachu SSBU Skill Preview Neutral Special.png|Pikachu using Thunder Jolt as shown by | Pikachu SSBU Skill Preview Neutral Special.png|Pikachu using Thunder Jolt as shown by the [[Move List]] in ''Ultimate''. | ||
Pichu SSBU Skill Preview Neutral Special.png|Pichu using Thunder Jolt as shown by | Pichu SSBU Skill Preview Neutral Special.png|Pichu using Thunder Jolt as shown by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|でんげき|Dengeki}}, ''Electric Shock'' | |||
|en=Thunder Jolt | |||
|fr=Éclair Bondissant | |||
|es_es=Rayo Eléctrico | |||
|es_la=Rayo | |||
|de=Donnerschleuder | |||
|it=Folgore | |||
|nl=Donderbol | |||
|ru={{rollover|Громовой Разряд|Gromovoy Razryad|?}} | |||
|ko={{rollover|전격|Jeon-gyeok|?}} | |||
|zh_cn={{rollover|电击|Diànjí|?}}, ''Electric Shock'' | |||
|zh_tw={{rollover|電擊|Diànjí|?}}, ''Electric Shock'' | |||
}} | |||
==Trivia== | ==Trivia== | ||
*The version of the move in ''Smash 64'' has a [[hitbox]] that does not match with its appearance - it tightly hugs the ground as the visual effect bounces over it. ''Melee'' reworks the attack to have a hitbox in the expected place as well as one under the arch to hit crouchers. ''Brawl'', however, deletes this coverage hitbox. | *The version of the move in ''Smash 64'' has a [[hitbox]] that does not match with its appearance - it tightly hugs the ground as the visual effect bounces over it. ''Melee'' reworks the attack to have a hitbox in the expected place as well as one under the arch to hit crouchers. ''Brawl'', however, deletes this coverage hitbox. | ||
*In ''Smash 64'', an interesting [[glitch]] can occur. When the user sends a grounded Thunder Jolt over a ledge (such as the one left of the [[Greenhouse]] on [[Hyrule Castle]]) while an opponent {{SSB|Fox}}'s [[Reflector]] is active (and very near but not touching the wall), the Thunder Jolt's sprite will continue through the opponent with the animation direction reversed in a sort of electrical moonwalk, making the arc appear to bounce completely vertically rather than parabolically. This is purely visual and does not affect its [[hitbox]], speed or duration. | *In ''Smash 64'', an interesting [[glitch]] can occur. When the user sends a grounded Thunder Jolt over a ledge (such as the one left of the [[Greenhouse]] on [[Hyrule Castle]]) while an opponent {{SSB|Fox}}'s [[Reflector]] is active (and very near but not touching the wall), the Thunder Jolt's sprite will continue through the opponent with the animation direction reversed in a sort of electrical moonwalk, making the arc appear to bounce completely vertically rather than parabolically. This is purely visual and does not affect its [[hitbox]], speed or duration. | ||
*The voice clip played when Pikachu uses the move in ''Smash 64'' is taken directly from | *The voice clip played when Pikachu uses the move in ''Smash 64'' is taken directly from [https://twitter.com/ComJayOfficial/status/1043256874009673729 a scene] from [[bulbapedia:EP024|the twenty-fourth episode]] of the ''Pokémon'' anime. | ||
*In the French, German, Italian and Spanish translations of ''Melee'' and ''Brawl'', this move is referred with the respective names used in those languages for {{iw|bulbapedia|Thunderbolt|move}}, a move present in every ''Pokémon'' game. Since ''Super Smash Bros. 4'', this discrepancy has been corrected in each of these localizations, except the Latin American Spanish one. | |||
==Technical details== | |||
Pikachu: | |||
*[[Pikachu (SSB)/Neutral special]] | |||
*[[Pikachu (SSBM)/Neutral special]] | |||
*[[Pikachu (SSBB)/Neutral special]] | |||
*[[Pikachu (SSB4)/Neutral special]] | |||
*[[Pikachu (SSBU)/Neutral special]] | |||
Pichu: | |||
*[[Pichu (SSBM)/Neutral special]] | |||
*[[Pichu (SSBU)/Neutral special]] | |||
{{Multiple Special Moves|Pikachu|Pichu}} | {{Multiple Special Moves|Pikachu|Pichu}} | ||
[[Category:Pokémon universe]] | [[Category:Pokémon universe]] | ||
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[[Category:Pichu (SSBM)]] | [[Category:Pichu (SSBM)]] | ||
[[Category:Pichu (SSBU)]] | [[Category:Pichu (SSBU)]] | ||
[[ | [[es:Rayo Eléctrico]] |
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