Item throw: Difference between revisions

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Item Throw Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} dash throwing a [[Home-Run Bat]] at {{SSBB|Kirby}} in ''Brawl''.]]
[[File:Item Throw Brawl.gif|thumb|250px|{{SSBB|King Dedede}} dash throwing a [[Home-Run Bat]] at {{SSBB|Kirby}} in ''Brawl''.]]


An '''item throw''' or '''item toss''' is an action where a [[character]] throws the [[item]] they are holding, usually dealing damage in the process. This is performed by pressing a [[grab]] button (or alternatively, pressing both a [[shield]] and attack button), or simply an attack button if holding a standard throwable item. Depending on the [[control stick]]'s tilt angle and timing, items can be tossed in multiple directions with varying strengths.
An '''item throw''' or '''item toss''' is an action where a [[character]] throws the [[item]] they are holding, usually dealing damage in the process. This is performed by pressing a [[grab]] button (or alternatively, pressing both a [[shield]] and attack button), or simply an attack button if holding a standard throwable item. Depending on the [[control stick]]'s tilt angle and timing, items can be tossed in multiple directions with varying strengths.


==Directions and strength==
==Directions and strength==
Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to [[dash attack]]s and [[smash attack]]s, characters can also throw items while [[dash]]ing, ending the dash in the process, or [[tap]] the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a '''smash throw'', and is denoted by a short flash alongside the character vocalising.
Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to [[dash attack]]s and [[smash attack]]s, characters can also throw items while [[dash]]ing, ending the dash in the process, or [[tap]] the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a '''smash throw''', and is denoted by a short flash alongside the character vocalising.


If the grab button is simply pressed without a directional input, the fighter lightly tosses the item behind them on the ground, or simply drops it and makes it fall straight down if in the air. This is known as an '''item drop''', or '''Z-drop''' for the aerial version, due to the [[Z button]] being the default grab button on the [[GameCube controller]]. Z-drops are notorious for not possessing any [[ending lag]], making them extremely useful for [[combo]]s with items, and the basis of [[bat dropping]]. While Z-drops can be performed with any throwable item, grounded item drops can only be done with certain items; others are simply thrown forward.
{{Anchor|Z-drop}}If the grab button is simply pressed without a directional input, the fighter lightly tosses the item behind them on the ground, or simply drops it and makes it fall straight down if in the air. This is known as an '''item drop''', or '''Z-drop''' for the aerial version, due to the [[Z button]] being the default grab button on the [[GameCube controller]]. Z-drops are notorious for not possessing any [[ending lag]], making them extremely useful for [[combo]]s with items, and the basis of [[bat dropping]]. While Z-drops can be performed with any throwable item, grounded item drops can only be done with certain items; others are simply thrown forward.


Heavy items, such as [[Barrel]]s and [[Crate]]s, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by [[Donkey Kong]], who is capable of carrying heavy items in midair.
Heavy items, such as [[Barrel]]s and [[Crate]]s, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by [[Donkey Kong]], who is capable of carrying heavy items in midair.
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===List of droppable items on the ground===
===List of droppable items on the ground===
*All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]])
*All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]])
*All shooting items ([[Banana Gun]], [[Cracker Launcher]], {{b|Drill|item}}, [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]])
*All shooting items ([[Banana Gun]], [[Cracker Launcher]], [[Drill]], [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]])
*[[Flipper]]
*[[Bomber]]
*[[Special Flag]]
*[[Special Flag]]
*[[Yoshi's Egg (item)|Yoshi's Egg in ''Melee'']]
*[[Robin]] automatically discards tomes or the [[Levin Sword]] akin to a grounded item drop when they run out of durability, though they cannot be dropped on the ground after they are picked up.


==Item throw damage==
==Item throw damage==
{{technical data|Details for ''Melee'' and ''Brawl''}}
Unlike characters' attacks, in all ''Super Smash Bros.'' games, the [[damage]] dealt by thrown items takes into account not only by the base damage coded in their [[hitbox]]es, but the speed at which they impact the target. This speed is initially determined by the item's '''toss strength''', which is different for each kind of item throw and each character; [[Weight|heavier]] characters have greater toss strengths, and smash throws further increase it.
Unlike characters' attacks, in all ''Super Smash Bros.'' games, the [[damage]] dealt by thrown items takes into account not only by the base damage coded in their [[hitbox]]es, but the speed at which they impact the target. This speed is initially determined by the item's '''toss strength''', which is different for each kind of item throw and each character; [[Weight|heavier]] characters have greater toss strengths, and smash throws further increase it.


After the item is thrown, its speed is modified by physics, usually causing it to deal slightly more damage as it first accelerates in the thrown direction, then gradually decay in damage until it stops moving. As a result, damage from thrown items is highly volatile and difficult for players to determine precisely. The damage determined by this mechanism is also fully considered for the item's [[knockback]] calculation, giving smash throws a remarkable increase in KO power.
After the item is thrown, its speed is modified by physics, usually causing it to deal slightly more damage as it first accelerates in the thrown direction, then gradually decay in damage until it stops moving. As a result, damage from thrown items is highly volatile and difficult for players to determine precisely. The damage determined by this mechanism is also fully considered for the item's [[knockback]] calculation, giving smash throws a remarkable increase in KO power.


===Formula===
In ''Smash 64'', the damage formula for thrown items is <code>d + speed * 0.1</code>, with '''d''' being the item's base damage. If the item is dropped instead of thrown, the base damage is halved.<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> Later games use a similar formula, though with altered factors due to the difference in speed units.
In ''Smash 64'', the damage formula for thrown items is <code>d + speed * 0.1</code>, with '''d''' being the item's base damage. If the item is dropped instead of thrown, the base damage is halved.<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> Later games use a similar formula, though with altered factors due to the difference in speed units.


In ''Smash 4'' and ''Ultimate'', the formula is <code>d - 0.4 + speed * 3</code>, where '''speed''' is initially equal to a value depending on the kind of item throw used, multiplied by the character's item toss strength. For a grounded item drop, the base damage is halved.
From ''Melee'' onward, the formula is <code>d - 0.4 + speed * 3</code>, where '''speed''' is initially equal to a value depending on the kind of item throw used, multiplied by the character's item toss strength. For a grounded item drop, the base damage is halved, except in ''Brawl''. In ''Melee'' only, the result of <code>d - 0.4</code> also cannot be lower than 1%. The attributes for each type of item throw are the following:


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!rowspan=2|Item throw type!!colspan=2|Light item!!colspan=2|Heavy item
!rowspan=2|Item throw type!!colspan=3|Light item!!colspan=3|Heavy item
|-
|-
!Normal strength!!Smash strength!!Normal strength!!Smash strength
!Normal strength!!Smash strength!!Throw angle!!Normal strength!!Smash strength!!Throw angle
|-
|-
|Forward/back||2.6||3.64||3.4||4.4
|Forward/back||2.6||3.64||17° (normal)<br>11° (smash)||3.4||4.4||60° (normal)<br>17° (smash)
|-
|-
|Up||3.1||4.1||4.8||6
|Up||3.1||4.1||90°||4.8||6||90°
|-
|-
|Down||3.3 {{GameIcon|ssb4|20px}}<br>2.5 {{GameIcon|ssbu|20px}}||4.62 {{GameIcon|ssb4|20px}}<br>2.5 {{GameIcon|ssbu|20px}}||4.8 {{GameIcon|ssb4|20px}}<br>4.2 {{GameIcon|ssbu|20px}}||6 {{GameIcon|ssb4|20px}}<br>4.2 {{GameIcon|ssbu|20px}}
|Down||3.3||4.62||-90°||4.8||6||-90° (normal)<br>-70° (smash)
|-
|-
|Dash||3.4||colspan=3|N/A
|Dash||3.4||N/A||12°||colspan=3|N/A
|-
|-
|Drop||2.1||colspan=3|N/A
|Drop||2.1||N/A||100°||colspan=3|N/A
|}
|}


For example, a [[Capsule]]'s base damage is 8%, so if it hits as early as possible and is thrown forward by a character with standard toss strength (such as [[Cloud]]), it deals 15.4% with a normal throw, and 18.52% with a smash throw (assuming it doesn't explode). Worth noting is this formula is only used for the item's throw portion; for example, a [[Motion-Sensor Bomb]] or [[POW Block]] uses it when thrown at an opponent, but not for its subsequent detonation.
Smash item throws can be performed in midair in all games, though they only increase the item's toss strength (and resulting damage) in ''Smash 64'' and ''Ultimate''.


Since an aerial item drop (Z-drop) simply releases it with no initial speed, hitting with one as early as possible will consistently cause damage equal to the item's base damage minus the 0.4 modifier.
For example, a [[Capsule]]'s base damage is 8% (assuming it doesn't explode), so if it hits as early as possible and is thrown forward by a character with standard toss strength (such as [[Mario]] in ''Melee'' and ''Brawl'', or [[Cloud]] from ''Smash 4'' onward), it deals 15.4% with a normal throw, and 18.52% with a smash throw. With a [[Home-Run Bat]], which has a base damage of 12% when thrown, these damage values become 19.4% and 22.52%, respectively, making it considerably stronger. In the case of a grounded item drop, following the same other conditions, the Home-Run Bat deals 11.9% in ''Melee'', ''Smash 4'', and ''Ultimate'', due to its base damage being halved, and 17.9% in ''Brawl''.
 
Compared to other item throws, an aerial item drop (Z-drop) simply releases the item with no initial speed; therefore, hitting with a Z-drop as early as possible always causes damage equal to the item's base damage minus the 0.4 modifier, and it is unaffected by characters' specific toss strengths, with the item instead gaining more strength as it accelerates downward by [[gravity]]. Following the previous examples, a Capsule and Home-Run Bat hitting on the first frame of a Z-drop deal 7.6% and 11.6% damage, respectively.
 
Worth noting is this formula is only used for an item's throw portion; for example, a [[Motion-Sensor Bomb]] or [[POW Block]] uses it when thrown at an opponent, but not for its subsequent detonation. In ''Smash 4'' and ''Ultimate'', item hitboxes that use this formula have their knockback multiplied by 0.8×, so while stronger throws still provide a significant increase in knockback dealt, thrown items are weaker relative to other attacks of their power. For example, a smash thrown Home-Run Bat can KO middleweight characters from center stage at around 70% in ''Melee'' and ''Brawl'', but fails to do so until around 100% in ''Smash 4'' and ''Ultimate''. This knockback multiplier does not apply to any character-generated items (such as [[Peach]]'s [[Vegetable]]s), nor explosive hitboxes; for example, a Capsule uses it for its standard collision hitbox, but not its possible explosion, while a [[Bob-omb]] ignores it altogether.


===Items with unique damage factors===
===Items with unique damage factors===
Certain items use different factors for their throw damage formula, as well as additional multipliers for throw speed, giving them less of an increase relative to their base damage. This is prominently used for items produced by characters, such as [[Peach]]'s [[Vegetable]]s or the different Links' {{b|Bomb|Link}}s, preventing them from being too powerful compared to other [[projectile]]s.
Certain items use different factors for their throw damage formula, as well as additional multipliers for throw speed, giving them less of an increase relative to their base damage. This is prominently used for items produced by characters, such as [[Peach]]'s [[Vegetable]]s or the different Links' {{b|Bomb|Link}}s, preventing them from being too powerful compared to other [[projectile]]s.
Worth noting is that from ''Brawl'' onward, throw speed multipliers possess various quirks. Instead of only applying once to the item throw speed as a whole, they apply twice to the horizontal speed component, and once to the vertical component. Because of this, for up and down throws, they work as usual, but for forward, back, and dash throws, the resulting throw speed follows a more complex formula of <code>sqrt((t * cos(a) * m^2)^2 + (t * sin(a) * m)^2)</code>, where '''t''' is the initial throw speed, '''a''' is the throw angle, and '''m''' is the throw speed multiplier. For example, for a character with a weight of 100, a [[Fire Flower]] deals 9.11% damage with a tilt up throw, and 11.21% with a smash up throw, which correspond with the respective toss strengths (3.1 and 4.1) being multiplied once by 0.7×; however, with a tilt and smash forward throw, it deals 6.5884% and 8.0512% damage (respectively), for a considerably larger decrease. Additionally, in ''Brawl'' and ''Smash 4'', throw speed multipliers do not apply until the second frame after an item is thrown, causing items that use them to deal noticeably more damage at point-blank range, and otherwise lose speed abruptly after the first frame. This is presumably due to a glitch, and was fixed in ''Ultimate''.
Additionally, in ''Smash 4'' and ''Ultimate'', certain items have their horizontal throw speed capped to a certain value, giving stronger item throws less of a damage increase over weaker ones. For example, Bob-ombs have a horizontal speed cap of 3, so a smash forward throw only deals around 1.7% more than a tilt forward throw. In ''Ultimate'', this further extends to all items' [[falling speed]]s, which limit their vertical speed when thrown downward, unlike in previous games, where down throw speeds could surpass it; this causes most items to deal the same damage with their tilt and smash down throw.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Item!!Base damage modifier!!Speed damage multiplier!!Throw speed multiplier
!Item!!Base damage modifier!!Speed damage multiplier!!Throw speed multiplier!!Falling speed
|-
|[[Banana Gun]]||-0.4||2.5||0.85||2.2
|-
|[[Banana Peel]]||1||1.7||0.85||2.2
|-
|'''[[Barrel]]'''||-0.4||3 {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>0.8 {{GameIcon|ssbu|20px}}||0.75 {{GameIcon|ssbm|20px}}<br>0.5 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>0.6 {{GameIcon|ssbu|20px}}||2.5
|-
|[[Beastball]]||-0.8||0.8||1||2.2
|-
|'''[[Blast Box]]'''||-0.4||3||0.6||2.2
|-
|-
|[[Banana Gun]]||-0.4||2.5||0.85
|[[Bombchu]]||-0.4||1||0.8||2.5
|-
|-
|[[Banana Peel]]||1||1.7||0.85
|'''[[Crate]]'''||-0.4||3 {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.6 {{GameIcon|ssbu|20px}}||0.65 {{GameIcon|ssbm|20px}}<br>0.7 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}{{GameIcon|ssbu|20px}}||2.2
|-
|-
|'''[[Barrel]]'''||-0.4||0.8||0.5 {{GameIcon|ssb4|20px}}<br>0.6 {{GameIcon|ssbu|20px}}
|[[Cucco]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>2 {{GameIcon|ssbu|20px}}||1||2.2
|-
|-
|[[Beastball]]||-0.8||0.8||1
|[[Deku Nut]]||-0.8||3||1||2.2
|-
|-
|'''[[Blast Box]]'''||-0.4||3||0.6
|[[Fan]]||-0.4||3 {{GameIcon|ssbm|20px}}<br>1.5 {{GameIcon|ssbb|20px}}||0.85||2.3
|-
|-
|[[Bombchu]]||-0.4||1||0.8
|[[Fairy Bottle]]||-0.4||3||0.8||2.2
|-
|-
|'''[[Crate]]'''||-0.4||1.6||0.7
|[[Fire Flower]]||-0.4||3||0.7||0.6
|-
|-
|[[Cucco]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>2 {{GameIcon|ssbu|20px}}||1
|[[Freezie]]||-0.4||3 {{GameIcon|ssbm|20px}}<br>2 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}{{GameIcon|ssbu|20px}}||1||2
|-
|-
|[[Deku Nut]]||-0.8||3||1
|[[Gust Bellows]]||-0.4||3||0.7||2.2
|-
|-
|{{b|Drill|item}}||-0.4||3||1.1 {{GameIcon|ssb4|20px}}<br>1 {{GameIcon|ssbu|20px}}
|[[Hocotate Bomb]]||-0.4||1||0.7||2.2
|-
|-
|[[Fairy Bottle]]||-0.4||3||0.8
|[[Home-Run Contest]] [[Home-Run Bat|Bat]]||-0.4||2||1||3
|-
|-
|[[Fire Flower]]||-0.4||3||0.7
|[[Hothead]]||-0.4||3||0.9||2.2
|-
|-
|[[Freezie]]||-0.4||2||1
|[[Lip's Stick]]||-0.4||3 {{GameIcon|ssbm|20px}}<br>1.5 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}{{GameIcon|ssbu|20px}}||1||2.4
|-
|-
|[[Gust Bellows]]||-0.4||3||0.7
|[[Mr. Saturn]]||-0.4||3 {{GameIcon|ssbm|20px}}<br>1.5 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}{{GameIcon|ssbu|20px}}||0.82||1.8
|-
|-
|[[Hocotate Bomb]]||-0.4||1||0.7
|'''[[Party Ball]]'''||-0.4||3||0.8||1.8
|-
|-
|[[Home-Run Contest]] [[Home-Run Bat|Bat]]||-0.4||2||1
|[[POW Block]]||-0.4||1||1||3.5
|-
|-
|[[Hothead]]||-0.4||3||0.9
|[[Rage Blaster]]||-0.4||2.5||1||2.3
|-
|-
|[[Lip's Stick]]||-0.4||1.5||1
|[[Red Shell]]||-0.4||3||0.8||2.2
|-
|-
|[[Mr. Saturn]]||-0.4||1.5||0.82
|'''[[Rolling Crate]]'''||-0.4||3 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>2.4 {{GameIcon|ssbu|20px}}||0.7 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>0.76 {{GameIcon|ssbu|20px}}||1.9 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>2.8 {{GameIcon|ssbu|20px}}
|-
|-
|'''[[Party Ball]]'''||-0.4||3||0.8
|[[Smoke Ball]]||-0.4||3||0.9||2.5
|-
|-
|[[POW Block]]||-0.4||1||1
|[[Steel Diver]]||-0.4||3||1.1||2.2
|-
|-
|[[Rage Blaster]]||-0.4||2.5||1
|[[X Bomb]]||-0.4||1||0.9||2.5
|-
|-
|'''[[Rolling Crate]]'''||-0.4||2.4||0.7 {{GameIcon|ssb4|20px}}<br>0.76 {{GameIcon|ssbu|20px}}
|[[Banjo]] and [[Kazooie]]'s [[Rear Egg]]||-0.4||0.8||1||2.2
|-
|-
|[[Smoke Ball]]||-0.4||3||0.9
|[[Diddy Kong]]'s [[Peanut]]||-0.4||1.2 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.5 {{GameIcon|ssbu|20px}}||1||2
|-
|-
|[[Steel Diver]]||-0.4||3||0.7 {{GameIcon|ssb4|20px}}<br>1.1 {{GameIcon|ssbu|20px}}
|[[King K. Rool]]'s [[Crownerang]]||-0.4||1.5||1||1
|-
|-
|[[X Bomb]]||-0.4||1||0.9
|[[Link]]'s [[Bow and Arrows|Arrow]] {{GameIcon|ssbu|20px}}||-0.4||0.8||1||2.3
|-
|-
|[[Diddy Kong]]'s [[Peanut]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>1.5 {{GameIcon|ssbu|20px}}||0.7 {{GameIcon|ssb4|20px}}<br>1 {{GameIcon|ssbu|20px}}
|Link's {{b|Bomb|Link}}||-0.4||3 {{GameIcon|ssbm|20px}}<br>2 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}||0.5 {{GameIcon|ssbm|20px}}<br>0.72 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}||2.3
|-
|-
|[[King K. Rool]]'s [[Crownerang]]||-0.4||1.5||1
|Link's [[Remote Bomb]] {{GameIcon|ssbu|20px}}||0||0||0.72||2.3
|-
|-
|[[Link]]'s [[Bow and Arrows|Arrow]] {{GameIcon|ssbu|20px}}||-0.4||0.8||1
|[[Peach]] and [[Daisy]]'s [[Vegetable]]s||-0.4 {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>-0.5 {{GameIcon|ssbu|20px}}||3 (default) {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.5 (Light) {{GameIcon|ssb4|20px}}<br>2.4 (Heavy) {{GameIcon|ssb4|20px}}<br>2.5 {{GameIcon|ssbu|20px}}||0.6 {{GameIcon|ssbm|20px}}<br>0.77 (default) {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>0.567 (Light) {{GameIcon|ssb4|20px}}<br>0.7 (Heavy) {{GameIcon|ssb4|20px}}<br>0.805 {{GameIcon|ssbu|20px}}||1.4 (default) {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.3 (Light) {{GameIcon|ssb4|20px}}<br>3.5 (Heavy) {{GameIcon|ssb4|20px}}<br>2.8 {{GameIcon|ssbu|20px}}
|-
|-
|Link's {{b|Bomb|Link}} {{GameIcon|ssb4|20px}}||-0.4||2||1
|[[R.O.B.]]'s [[Gyro]]||-0.4||2 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.18 {{GameIcon|ssbu|20px}}||1||1.8
|-
|-
|Link's [[Remote Bomb]] {{GameIcon|ssbu|20px}}||0||0||0.72
|[[Robin]]'s tomes and [[Levin Sword]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>2.2 {{GameIcon|ssbu|20px}}||1||2.2
|-
|-
|[[Peach]] and [[Daisy]]'s [[Vegetable]]s||-0.4||1 {{GameIcon|ssb4|20px}}<br>3 {{GameIcon|ssbu|20px}}||1 {{GameIcon|ssb4|20px}}<br>0.7 {{GameIcon|ssbu|20px}}
|[[Sheik]]'s [[Burst Grenade]]||-0.4||1||1||2.2
|-
|-
|[[R.O.B.]]'s [[Gyro]]||-0.4||2 {{GameIcon|ssb4|20px}}<br>1.18 {{GameIcon|ssbu|20px}}||0.7 {{GameIcon|ssb4|20px}}<br>1 {{GameIcon|ssbu|20px}}
|[[Simon]] and [[Richter]]'s [[Holy Water]]||0||0.5||0.81||2.2
|-
|-
|[[Robin]]'s tomes and [[Levin Sword]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>2.2 {{GameIcon|ssbu|20px}}||1
|[[Snake]]'s '''[[Cardboard Box]]'''||-0.4||1||0.6||1.5
|-
|-
|[[Sheik]]'s [[Burst Grenade]]||-0.4||1||1
|[[Snake]]'s [[Hand Grenade]]||-0.4||1||1||2
|-
|-
|[[Simon]] and [[Richter]]'s [[Holy Water]]||0||0.5||0.81
|[[Toon Link]]'s Bomb||-0.4 {{GameIcon|ssb4|20px}}<br>0 {{GameIcon|ssbu|20px}}||2 {{GameIcon|ssb4|20px}}<br>1 {{GameIcon|ssbu|20px}}||0.7||2.3
|-
|-
|[[Snake]]'s [[Cardboard Box]]||-0.4||1||0.6
|[[Wario]]'s '''[[Wario Bike|Bike]]'''||-0.4||3||0.6||3
|-
|-
|[[Snake]]'s [[Hand Grenade]]||-0.4||1||1
|[[Young Link]]'s Bomb||-0.4 {{GameIcon|ssbm|20px}}<br>0 {{GameIcon|ssbu|20px}}||3 {{GameIcon|ssbm|20px}}<br>0.2 {{GameIcon|ssbu|20px}}||0.5 {{GameIcon|ssbm|20px}}<br>0.72 {{GameIcon|ssbu|20px}}||2.3
|-
|-
|[[Toon Link]]'s Bomb||-0.4 {{GameIcon|ssb4|20px}}<br>0 {{GameIcon|ssbu|20px}}||1||1 {{GameIcon|ssb4|20px}}<br>0.7 {{GameIcon|ssbu|20px}}
|[[Mario Bros.]] enemies||-0.4||1.5||1.1||2.2
|}
 
====Items with horizontal speed caps (''Smash 4'' and ''Ultimate'')====
{|class="wikitable sortable" style="text-align:center"
!Items!!Horizontal speed cap
|-
|-
|[[Wario]]'s [[Wario Bike|Bike]]||-0.4||3||0.6
|Barrel, Beehive, Bob-omb, Bomber, Bombchu, Cucco, Deku Nut,<br> Freezie, Hocotate Bomb, Party Ball, POW Block, X Bomb||3
|-
|-
|[[Young Link]]'s Bomb||0||0.2||0.72
|Capsule, Link's Remote Bomb||4
|-
|-
|[[Mario Bros.]] enemies||-0.4||1.5||1.1
|Crate||2.4
|-
|Rolling Crate||4.2
|-
|Unira||5
|}
|}


Additionally, there are a few items that ignore the damage formula altogether, and always use their base damage regardless of their throw speed:
====Items that deal fixed damage====
*[[Boomerang]] (deals more damage in steady increments each time it is caught and rethrown)
A few items ignore the item throw damage formula altogether, and always use their base damage regardless of their throw speed or the item throw type:
*[[Green Shell]] (deals different damage when thrown and when sliding on the ground)
*{{b|Boomerang|item}} (deals more damage in steady increments each time it is caught and rethrown)
*[[Green Shell]] in ''Smash 4'' and ''Ultimate'' (deals different damage when thrown and when sliding on the ground)
*[[Pyukumuku]]
*[[Pyukumuku]]
*[[Smart Bomb]]
*[[Smart Bomb]]
*[[Spiny Shell]]
*[[Spiny Shell]]
*[[Bowser Jr.]]'s [[Mechakoopa]]
*[[Bowser Jr.]]'s [[Mechakoopa]]
*In ''Melee'', [[Link]] and [[Young Link]]'s {{b|Bomb|Link}}s use the formula for their first hit on impact, but not the explosion's subsequent hits. In ''Brawl'' and ''Smash 4'', Link and Toon Link's Bombs ignore the formula for a direct hit, but not if they explode on impact with a surface.
*[[Mega Man]]'s [[Metal Blade]]
*[[Mega Man]]'s [[Metal Blade]]
*[[Pac-Man]]'s [[Bonus Fruit]]
*[[Pac-Man]]'s [[Bonus Fruit]]
*[[Villager]]'s wood chip from [[Timber]]
*[[Villager]]'s wood chip from [[Timber]]
*[[Birdo]]'s eggs
*Fruit in [[Tortimer Island]]
*Fruit in [[Tortimer Island]]


Oddly enough, items thrown by [[Jigglypuff]] have their base damage reduced by 0.95×<!--Confirmed for Smash 4 and Ultimate; not sure about earlier games but it's probably also the case-->. Every other character uses the standard amount.
===Character item toss strengths===
Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. In ''Melee'' and ''Brawl'', most characters have a standard item toss strength of 1×. The exceptions to this are {{SSBB|Charizard}}, {{SSBB|Jigglypuff}}, {{SSBB|Ganondorf}}, {{SSBM|Pichu}}, and {{SSBB|R.O.B.}}, who have an item toss strength of 0.9×, and {{SSBB|Zelda}} (but not {{SSBB|Sheik}}), who has a toss strength of 0.8×.
 
In ''Smash 4'' and ''Ultimate'', item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>, which gives heavier characters stronger item throws. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to 135 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, [[Zelda]] in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation.


===Character item toss strengths===
Additionally, a few characters deal less damage with their item throws than their speed would otherwise indicate. In ''Melee'' only, items thrown by {{SSBM|Mr. Game & Watch}} and {{SSBM|Pichu}} have their base damage reduced by 0., whereas in ''Melee'', ''Smash 4'', and ''Ultimate'', items thrown by [[Jigglypuff]] have their base damage reduced by 0.95×. It is unknown why Jigglypuff is the only character to have reduced damage for item throws in later games.
Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. However, they are by convention correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to 133 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, [[Zelda]] in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation.


==Frame data==
==Frame data==
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==References==
==References==
<references/>
<references/>
==External links==
*[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=1715350006 A spreadsheet with all items' attributes in ''Ultimate'']


[[Category:Items]]
[[Category:Items]]
[[Category:Game controls]]
[[Category:Game controls]]
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