Game crash: Difference between revisions

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[[File:GameCrashDolphin.gif|thumb|A player attempts to access the [[AKANEIA]] [[stage]] in ''Melee'' via an Action Replay, causing a game crash.]]
[[File:GameCrashDolphin.gif|thumb|A player attempts to access the [[AKANEIA]] [[stage]] in ''Melee'' via an Action Replay, causing a game crash.]]
{{redirect|Crash|the Swiss smasher that used to go by the tag Crash|Smasher:Crash}}


A '''game crash''', also known as a '''game freeze''', is when a video game freezes and ceases all response to any input. Crashes typically occur when the game console's connection with the game is interrupted, when unrelated data in RAM is corrupted when a buffer overflows, its CPU is overwhelmed by how much it has to process, or when the game attempts to access data that cannot be read, either due to corruption or missing files.  Most crashes are unlikely to cause permanent damage to the game or console, and simply require the player to turn the console's power off (though modern consoles will usually close the game and send the player back to the console's Home menu); that said, players can lose any data that was not saved prior to the game crash.
A '''game crash''', also known as a '''game freeze''', is when a video game freezes and ceases all response to any input. Crashes typically occur when the game console's connection with the game is interrupted, when unrelated data in RAM is corrupted when a buffer overflows, its CPU is overwhelmed by how much it has to process, or when the game attempts to access data that cannot be read, either due to corruption or missing files.  Most crashes are unlikely to cause permanent damage to the game or console, and simply require the player to turn the console's power off (though modern consoles will usually close the game and send the player back to the console's Home menu); that said, players can lose any data that was not saved prior to the game crash.
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While several methods of crashing ''Ultimate'' had been discovered, most can be classified as oversights from the developers or glitches with very specific sets of circumstances, both types of which have been patched out with game updates following their discoveries like with ''Smash 4''. An example of the former was using {{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], to finish certain {{SSBU|Classic Mode}} matches upon his release as a DLC character - while it did not crash the game it would instead cause a {{s|wiktionary|softlock}} likely due to its unique property of going straight to the results screen upon completion, forcing the player to reset the game anyway [https://twitter.com/TKOWL/status/1118725039690604545]. An example of the latter was using {{SSBU|Mii Brawler}}’s [[Counter Throw]] on an {{SSBU|Incineroar}} using [[Alolan Whip]] on another opponent, thereby leaving said opponent in a state of being invulnerable to grabs, crashing the game if the glitched opponent is KO'd.
While several methods of crashing ''Ultimate'' had been discovered, most can be classified as oversights from the developers or glitches with very specific sets of circumstances, both types of which have been patched out with game updates following their discoveries like with ''Smash 4''. An example of the former was using {{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], to finish certain {{SSBU|Classic Mode}} matches upon his release as a DLC character - while it did not crash the game it would instead cause a {{s|wiktionary|softlock}} likely due to its unique property of going straight to the results screen upon completion, forcing the player to reset the game anyway [https://twitter.com/TKOWL/status/1118725039690604545]. An example of the latter was using {{SSBU|Mii Brawler}}’s [[Counter Throw]] on an {{SSBU|Incineroar}} using [[Alolan Whip]] on another opponent, thereby leaving said opponent in a state of being invulnerable to grabs, crashing the game if the glitched opponent is KO'd.


As of version 13.0.1 of Ultimate, very few methods of crashing the game officially remain. With the increasing popularity of modding ''Ultimate'', improper modifications and/or unstable mods are currently one of the main causes of game crashes, similar to ''Brawl'' and ''Smash 4'', though their stability has noticeably improved from previous Smash games and even earlier versions of ''Ultimate''.
As of version 13.0.1 of Ultimate, very few methods of crashing the game officially remain. With the increasing popularity of modding ''Ultimate'', improper modifications and/or unstable mods are currently one of the main causes of game crashes, similar to ''Brawl'' and ''Smash 4'', though their stability has noticeably improved from previous Smash games and even earlier versions of ''Ultimate''. However, there remains one notable method of softlocking the vanilla version of the game which involves [[Battle Arena|Battle Arenas]]. This can be done by kicking all active participants in an ongoing match, leaving the arena stuck in the "Waiting for players..." state, and forcing the arena host to close the game via the Home screen.


==In competitive play==
==In competitive play==
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