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m (Mass revert, lots of wrong information added that I missed, such as claims of Wolf's and Falco's Brawl bairs being cloned, Ganon's u-tilt from Brawl-onward being cloned, etc.)
 
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|{{CharHead|Jigglypuff|SSB|hsize=20px}}||{{CharHead|Kirby|SSB|hsize=20px}}||Semi-clone
|{{CharHead|Jigglypuff|SSB|hsize=20px}}||{{CharHead|Kirby|SSB|hsize=20px}}||Semi-clone
|Jigglypuff's unique attacks include its {{mvsub|Jigglypuff|SSB|up smash}}, {{mvsub|Jigglypuff|SSB|back aerial}}, {{mvsub|Jigglypuff|SSB|up aerial}}, {{mvsub|Jigglypuff|SSB|forward throw}}, and all special moves. Jigglypuff's {{mvsub|Jigglypuff|SSB|neutral attack}} does not end in an infinite rapid jab like Kirby's.
|Jigglypuff's unique attacks include its {{mvsub|Jigglypuff|SSB|up smash}}, {{mvsub|Jigglypuff|SSB|back aerial}}, {{mvsub|Jigglypuff|SSB|up aerial}}, {{mvsub|Jigglypuff|SSB|forward throw}}, and all special moves. Jigglypuff's {{mvsub|Jigglypuff|SSB|neutral attack}} does not end in an infinite rapid jab like Kirby's.
|While the pair has historically not been seen by the casual fanbase as semi-clones in the same way that other characters are, Jigglypuff in its debut appearance shares many of Kirby's animations, moves, and properties (such as having six jumps)
|While the pair has historically not been seen by the casual fanbase as semi-clones in the same way that other characters are, Jigglypuff in its debut appearance shares many of Kirby's animations, moves, and properties (such as having six jumps).
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*As mentioned before, the unlockable fighters were developed using assets borrowed from the base roster:
*As mentioned before, the unlockable fighters were developed using assets borrowed from the base roster:
**Jigglypuff and Luigi are clones of Kirby and Mario, respectively, with their differences as described above. Jigglypuff is the only semi-clone to not be from the same universe as Kirby.  
**Jigglypuff and Luigi are clones of Kirby and Mario, respectively, with their differences as described above. Jigglypuff is the only semi-clone to not be from the same universe as Kirby.  
**Ness and Captain Falcon re-use assets from Mario and Samus, respectively. For Ness, his only similarities to Mario are his [[floor attack]]s. For Captain Falcon, he shares his {{mvsub|Captain Falcon|SSB|dash attack}}, {{mvsub|Captain Falcon|SSB|up tilt}}, {{mvsub|Captain Falcon|SSB|down smash}}, and floor attacks with Samus, but is vastly different otherwise.   
**Ness and Captain Falcon re-use assets from Mario and Samus, respectively. For Ness, his only similarities to Mario are his [[floor attack]]s. For Captain Falcon, he shares his {{mvsub|Captain Falcon|SSB|dash attack}}, {{mvsub|Captain Falcon|SSB|up tilt}}, {{mvsub|Captain Falcon|SSB|down smash}}, {{mvsub|Captain Falcon|SSB|neutral aerial}}, and floor attacks with Samus, but is vastly different otherwise.   
***Additionally, the Polygons of Luigi, Ness, and Captain Falcon are almost identical to those of their parent.
***Additionally, the Polygons of Luigi, Ness, and Captain Falcon are almost identical to those of their parent.
***On a related note, Captain Falcon's moveset design shares many similarities to the fighters seen in [[Dragon King: The Fighting Game|the game's earliest prototype]], suggesting the fighting style was re-purposed for his moveset when the game became ''Super Smash Bros.''
***On a related note, Captain Falcon's moveset design shares many similarities to the fighters seen in [[Dragon King: The Fighting Game|the game's earliest prototype]], suggesting the fighting style was re-purposed for his moveset when the game became ''Super Smash Bros.''
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|{{CharHead|Ganondorf|SSBM|hsize=20px}}||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||Full clone
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||Full clone
|Ganondorf has a single-hit {{mvsub|Ganondorf|SSBM|neutral attack}} and a unique {{mvsub|Ganondorf|SSBM|forward aerial}}, that is an arching overhand punch instead of a [[Knee smash]]. The rest of Ganondorf's moveset is cloned, though he is consistently much slower but stronger than Captain Falcon, most notably in his {{mvsub|Ganondorf|SSBM|up tilt}}.
|Ganondorf has a single-hit {{mvsub|Ganondorf|SSBM|neutral attack}} that is animated differently as a palm thrust, and a unique {{mvsub|Ganondorf|SSBM|forward aerial}}, that is an arching overhand punch instead of a [[Knee smash]]. The rest of Ganondorf's moveset is cloned, though he is consistently much slower but stronger than Captain Falcon, most notably in his {{mvsub|Ganondorf|SSBM|up tilt}}.
|Ganondorf is significantly heavier and much more powerful than Captain Falcon, and all of his mobility stats are much slower, in particular his dashing speed, though most of his attacks do not lose too much speed. Ganondorf is additionally bigger than Falcon, giving his moves more reach in general, though some of his moves also have larger hitboxes. Functional differences in his moveset include his up tilt being a hail mary move that is one of the strongest moves in the game, in exchange for an absurd 81 frames of startup that also makes it the slowest move in the game, whereas Falcon's {{mvsub|Captain Falcon|SSBM|up tilt}} is a standard anti-air move with above-average horizontal knockback. Each of the two hits in Ganondorf's {{mvsub|Ganondorf|SSBM|up smash}} are individually very powerful whereas the first hit of [[Captain Falcon (SSBM)/Up smash|Falcon]]'s is meant to link into the second stronger hit, a functioning difference that applies to their {{mvsub|Ganondorf|SSBM|neutral aerial}} as well, though this functioning is reversed for their {{mvsub|Ganondorf|SSBM|down smash}}. Ganondorf's {{mvsub|Ganondorf|SSBM|forward smash}} launches vertically while [[Captain Falcon (SSBM)/Forward smash|Falcon's]] launches horizontally, a launch angle difference that also applies to their down smash. Ganondorf's {{mvsub|Ganondorf|SSBM|up aerial}} has a late hitbox that semi-spikes opponents, which can be used as a deadly edgeguarding tool, while Falcon's {{mvsub|Captain Falcon|SSBM|up aerial}} lacks a late hitbox altogether. Aerial [[Ganondorf (SSBM)/Side special|Gerudo Dragon]] does not meteor smash whereas aerial [[Captain Falcon (SSBM)/Side special|Raptor Boost]] does; conversely, aerial [[Ganondorf (SSBM)/Down special|Wizard's Foot]] is a powerful spike while aerial [[Captain Falcon (SSBM)/Down special|Falcon Kick]] launches horizontally. Finally, many of Ganondorf's moves have different [[effect]]s; his forward smash, [[Ganondorf (SSBM)/Neutral special|Warlock Punch]], Gerudo Dragon, and Wizard's Foot hit with the [[darkness]] effect while Falcon's variations hit with the [[flame]] effect; Ganondorf's up tilt hits with a flame effect while Falcon's has no special effect; and Ganondorf's jab, {{mvsub|Ganondorf|SSBM|down aerial}}, and [[Ganondorf (SSBM)/Up special|Dark Dive]] hit with an [[electric]] effect when Falcon's variations do not, while the inverse is applied to their forward aerials.
|Ganondorf is significantly heavier and much more powerful than Captain Falcon, and all of his mobility stats are much slower, in particular his dashing speed, though most of his attacks do not lose too much speed. Ganondorf is additionally bigger than Falcon, giving his moves more reach in general, though some of his moves also have larger hitboxes. Functional differences in his moveset include his up tilt being a hail mary move that is one of the strongest moves in the game, in exchange for an absurd 81 frames of startup that also makes it the slowest move in the game, whereas Falcon's {{mvsub|Captain Falcon|SSBM|up tilt}} is a standard anti-air move with above-average horizontal knockback. Each of the two hits in Ganondorf's {{mvsub|Ganondorf|SSBM|up smash}} are individually very powerful whereas the first hit of [[Captain Falcon (SSBM)/Up smash|Falcon]]'s is meant to link into the second stronger hit, a functioning difference that applies to their {{mvsub|Ganondorf|SSBM|neutral aerial}} as well, though this functioning is reversed for their {{mvsub|Ganondorf|SSBM|down smash}}. Ganondorf's {{mvsub|Ganondorf|SSBM|forward smash}} launches vertically while [[Captain Falcon (SSBM)/Forward smash|Falcon's]] launches horizontally, a launch angle difference that also applies to their down smash. Ganondorf's {{mvsub|Ganondorf|SSBM|up aerial}} has a late hitbox that semi-spikes opponents, which can be used as a deadly edgeguarding tool, while Falcon's {{mvsub|Captain Falcon|SSBM|up aerial}} lacks a late hitbox altogether. Aerial [[Ganondorf (SSBM)/Side special|Gerudo Dragon]] does not meteor smash whereas aerial [[Captain Falcon (SSBM)/Side special|Raptor Boost]] does; conversely, aerial [[Ganondorf (SSBM)/Down special|Wizard's Foot]] is a powerful spike while aerial [[Captain Falcon (SSBM)/Down special|Falcon Kick]] launches horizontally. Finally, many of Ganondorf's moves have different [[effect]]s; his forward smash, [[Ganondorf (SSBM)/Neutral special|Warlock Punch]], Gerudo Dragon, and Wizard's Foot hit with the [[darkness]] effect while Falcon's variations hit with the [[flame]] effect; Ganondorf's up tilt hits with a flame effect while Falcon's has no special effect; and Ganondorf's jab, {{mvsub|Ganondorf|SSBM|down aerial}}, and [[Ganondorf (SSBM)/Up special|Dark Dive]] hit with an [[electric]] effect when Falcon's variations do not, while the inverse is applied to their forward aerials.
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|{{CharHead|Roy|SSB4|hsize=20px}}||{{CharHead|Marth|SSB4|hsize=20px}}||Semi-clone
|{{CharHead|Roy|SSB4|hsize=20px}}||{{CharHead|Marth|SSB4|hsize=20px}}||Semi-clone
|Roy has a unique {{mvsub|Roy|SSB4|neutral attack}}, {{mvsub|Roy|SSB4|forward tilt}}, {{mvsub|Roy|SSB4|up tilt}}, {{mvsub|Roy|SSB4|dash attack}}, {{mvsub|Roy|SSB4|forward smash}}, and {{mvsub|Roy|SSB4|down aerial}}. His {{mvsub|Roy|SSB4|neutral special}} is unchanged from ''Melee'', although Marth's {{mvsub|Marth|SSB4|neutral special}} animation was significantly changed during Roy's absence, making it effectively a different move, while his {{mvsub|Roy|SSB4|up special}} is animated differently but functions as it did in ''Melee'' (except now having a proper finishing launching hit with above-average knockback). His {{mvsub|Roy|SSB4|Final Smash}} has the same name and concept as Marth's, but behaves differently.
|Roy has a unique {{mvsub|Roy|SSB4|neutral attack}}, {{mvsub|Roy|SSB4|forward tilt}}, {{mvsub|Roy|SSB4|up tilt}}, {{mvsub|Roy|SSB4|dash attack}}, {{mvsub|Roy|SSB4|forward smash}}, and {{mvsub|Roy|SSB4|down aerial}}. His {{mvsub|Roy|SSB4|neutral special}} is unchanged from ''Melee'', although Marth's {{mvsub|Marth|SSB4|neutral special}} animation was significantly changed during Roy's absence, making it effectively a different move. His {{mvsub|Roy|SSB4|Final Smash}} has the same name and concept as Marth's, but behaves differently.
|Roy is the most decloned character in ''Smash 4'', with several new moves, as well as having different animations on some of his remaining shared moves as a result of him holding his sword in a reverse grip, which include his {{mvsub|Roy|SSB4|up smash}}, {{mvsub|Roy|SSB4|forward aerial}}, {{mvsub|Roy|SSB4|back aerial}}, and {{mvsub|Roy|SSB4|up aerial}}, though the latter two have more subtle animation differences. Roy additionally moves faster than Marth in all aspects except with having slower walking speed, while additionally being heavier, having less reach as a result of his new attack animations that keeps his sword closer, and Roy is much stronger all-around than he was in ''Melee'', though generally his sweetspots and sourspots are still weaker than Marth's equivalents. As a DLC character, he has no custom moves, but Marth's customs do not mimic his specials like Ness' do to Lucas.
|Roy is the most decloned character in ''Smash 4'', with several new moves, as well as having different animations on some of his remaining shared moves as a result of him holding his sword in a reverse grip, which include his {{mvsub|Roy|SSB4|up smash}}, {{mvsub|Roy|SSB4|forward aerial}}, {{mvsub|Roy|SSB4|back aerial}}, and {{mvsub|Roy|SSB4|up aerial}}, though the latter two have more subtle animation differences. Roy's special moves remained conceptually unchanged, but became more distinct from Marth's, partly due to Marth's own changes since ''Melee'' (with [[Shield Breaker]] becoming a sword thrust, it is now different from Roy's [[Flare Blade]] in every way other than both being neutral specials that can be charged to unleash a mighty blow), and partly due to Roy gaining new changes (Roy still performs his {{mvsub|Roy|SSB4|up special}}, [[Blazer]], with the same animation that Marth performs [[Dolphin Slash]], but the move appears more visually different as Roy performs it much slower with more pronounced graphical fire effects, while its functional differences also became more pronounced with Roy gaining more control over its unique angling ability, Blazer gaining a proper final hit that allows it to effectively KO vertically, and Blazer now having [[super armor]] when performed from the ground). Roy additionally moves faster than Marth in all aspects except with having slower walking speed, while being heavier, having substantially less reach as a result of his new attack animations that keeps his sword closer, and Roy is much stronger all-around than he was in ''Melee'', though generally his sweetspots and sourspots are still weaker than Marth's equivalents. As a DLC character, he has no custom moves, but Marth's customs do not mimic his specials like Ness' do to Lucas.
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|{{CharHead|Toon Link|SSB4|hsize=20px}}||{{CharHead|Link|SSB4|hsize=20px}}||Semi-clone
|{{CharHead|Toon Link|SSB4|hsize=20px}}||{{CharHead|Link|SSB4|hsize=20px}}||Semi-clone
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|{{CharHead|Mythra|SSBU|hsize=20px}}||{{CharHead|Pyra|SSBU|hsize=20px}}||Semi-clone||{{n}}
|{{CharHead|Mythra|SSBU|hsize=20px}}||{{CharHead|Pyra|SSBU|hsize=20px}}||Semi-clone||{{n}}
|Mythra has a unique {{mvsub|Mythra|SSBU|neutral special}}, {{mvsub|Mythra|SSBU|side special}}, {{mvsub|Mythra|SSBU|up special}}, and {{mvsub|Mythra|SSBU|Final Smash}}. Mythra also has access to her unique [[fighter ability]], [[Foresight]].
|Mythra has a unique {{mvsub|Mythra|SSBU|neutral special}}, {{mvsub|Mythra|SSBU|side special}}, {{mvsub|Mythra|SSBU|up special}}, and {{mvsub|Mythra|SSBU|Final Smash}}. Mythra also has access to her unique [[fighter ability]], [[Foresight]].
|Uniquely for transformation characters, the two are semi-clones of each other. Pyra and Mythra share their standard attacks, but Mythra is much faster than Pyra in all aspects and her moves have faster frame data, but Pyra's moves in exchange are generally much more powerful with farther reach, while several of her shared moves have the flame effect whereas Mythra's do not. Farther functional differences of their standard moves include Mythra's {{mvsub|Mythra|SSBU|neutral aerial}} being a weak multi-hitting move while [[Pyra (SSBU)/Neutral aerial|Pyra's]] is a strong single-hit move, and Pyra's {{mvsub|Pyra|SSBU|down aerial}} being able to [[meteor smash]], whereas [[Mythra (SSBU)/Down aerial|Mythra's]] cannot. Additionally, Mythra uses Foresight for her dodge while Pyra has no special mechanic of her own. Aside from [[Swap]], Pyra and Mythra have entirely different special moves, including different Final Smashes, with Pyra's being [[Burning Sword]] and Mythra's being [[Sacred Arrow]].
|Uniquely for transformation characters, the two are semi-clones of each other. Pyra and Mythra share their standard attacks, but Mythra is much faster than Pyra in all aspects and her moves have faster frame data, but Pyra's moves in exchange are generally much more powerful with farther reach, while several of her shared moves have the flame effect whereas Mythra's do not. Farther functional differences of their standard moves include Mythra's {{mvsub|Mythra|SSBU|neutral aerial}} being a weak multi-hitting move while [[Pyra (SSBU)/Neutral aerial|Pyra's]] is a strong single-hit move, and Pyra's {{mvsub|Pyra|SSBU|down aerial}} being able to [[meteor smash]], whereas [[Mythra (SSBU)/Down aerial|Mythra's]] cannot. Additionally, Mythra uses Foresight for her dodge while Pyra has no special mechanic of her own. Aside from [[Swap]], Pyra and Mythra have mostly different special moves- aside from obviously their shared down special, their neutral specials are similar in that they follow the same general idea of charging and spinning with hitboxes. In contrast to Pokémon Trainer's Final Smash consistently being [[Triple Finish]], Pyra and Mythra have their own different Final Smashes, with Pyra's being [[Burning Sword]] and Mythra's being [[Sacred Arrow]].
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|{{CharHead|Pichu|SSBU|hsize=20px}}||{{CharHead|Pikachu|SSBU|hsize=20px}}||Full clone||{{n}}
|{{CharHead|Pichu|SSBU|hsize=20px}}||{{CharHead|Pikachu|SSBU|hsize=20px}}||Full clone||{{n}}
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|{{CharHead|Roy|SSBU|hsize=20px}}||{{CharHead|Marth|SSBU|hsize=20px}}||Semi-clone||{{n}}
|{{CharHead|Roy|SSBU|hsize=20px}}||{{CharHead|Marth|SSBU|hsize=20px}}||Semi-clone||{{n}}
|Roy has a unique {{mvsub|Roy|SSBU|neutral attack}}, {{mvsub|Roy|SSBU|forward tilt}}, {{mvsub|Roy|SSBU|up tilt}}, {{mvsub|Roy|SSBU|dash attack}}, {{mvsub|Roy|SSBU|forward smash}}, {{mvsub|Roy|SSBU|down aerial}}, {{mvsub|Roy|SSBU|neutral special}}, and {{mvsub|Roy|SSBU|up special}}. His {{mvsub|Roy|SSBU|Final Smash}} has the same name and concept as Marth's, but behaves differently.
|Roy has a unique {{mvsub|Roy|SSBU|neutral attack}}, {{mvsub|Roy|SSBU|forward tilt}}, {{mvsub|Roy|SSBU|up tilt}}, {{mvsub|Roy|SSBU|dash attack}}, {{mvsub|Roy|SSBU|forward smash}}, {{mvsub|Roy|SSBU|down aerial}}, and {{mvsub|Roy|SSBU|neutral special}}. His {{mvsub|Roy|SSBU|Final Smash}} has the same name and concept as Marth's, but behaves differently.
|Roy and Marth received the same new forward throws, and Flare Blade can change direction while Shield Breaker can be angled. This does not affect Roy's semi-clone status; he is still essentially a faster semi-clone of Marth whose sweetspot and sourspot placements are reversed, and he retains all other differences he had in ''Smash 4''.
|Roy and Marth received the same new forward throws, and Flare Blade can change direction while Shield Breaker can be angled. This does not affect Roy's semi-clone status; he is still essentially a faster semi-clone of Marth whose sweetspot and sourspot placements are reversed, and he retains all other differences he had in ''Smash 4''.
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|{{CharHead|Wolf|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
|{{CharHead|Wolf|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
|Wolf's only similar moves are his {{mvsub|Wolf|SSBU|neutral aerial}}, {{mvsub|Wolf|SSBU|pummel}}, {{mvsub|Wolf|SSBU|Side special}}, {{mvsub|Wolf|SSBU|down special}}, and {{mvsub|Wolf|SSBU|Final Smash}}. His {{mvsub|Wolf|SSBU|neutral special}} and {{mvsub|Wolf|SSBU|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Wolf's only similar moves are his {{mvsub|Wolf|SSBU|neutral aerial}}, {{mvsub|Wolf|SSBU|pummel}}, {{mvsub|Wolf|SSBU|Side special}}, {{mvsub|Wolf|SSBU|down special}}, and {{mvsub|Wolf|SSBU|Final Smash}}. His {{mvsub|Wolf|SSBU|neutral special}} and {{mvsub|Wolf|SSBU|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Wolf's non-attack animations have been changed, including those that used to be directly copied from Fox, but many of them remain quite similar. In addition, he got the same Final Smash rework of having [[Landmaster]] replaced with [[Team Star Wolf|an airstrike attack]]. Aesthetically, he also now holds a device in his hands to use his {{b|Reflector|Wolf}}, just like Fox does. Wolf has also received a new {{mvsub|Wolf|SSBU|forward smash}} and {{mvsub|Wolf|SSBU|dash attack}}, while the functioning of some of his other moves have been altered, though these moves were already unique from Fox's variations. However, his {{mvsub|Wolf|SSBU|neutral aerial}} was changed to a [[sex kick]] very similar to Fox's {{mvsub|Fox|SSBU|neutral aerial}}, removing one of his unique moves, although it does have an altered animation. For one more new functional change with his Reflector, its [[intangibility]] window has been significantly [[nerf]]ed, but it now hits opponents away at an upward angle with increased knockback, giving it more distinct offensive use as a tool to setup combos, in contrast to [[Fox (SSBU)/Down special|Fox's]] that primarily serves as a [[gimp]]ing tool offensively. All other differences Wolf had in ''Brawl'' are retained, but overall he retains just enough similarities with Fox to still be considered a pseudo-clone.
|Wolf's non-attack animations have been changed, including those that used to be directly copied from Fox, but many of them remain quite similar. In addition, he got the same Final Smash rework of having [[Landmaster]] replaced with [[Team Star Wolf|an airstrike attack]]. Aesthetically, he also now holds a device in his hands to use his {{b|Reflector|Wolf}}, just like Fox does. Wolf has also received a new {{mvsub|Wolf|SSBU|forward smash}} and {{mvsub|Wolf|SSBU|dash attack}}, while the functioning of some of his other moves have been altered, though these moves were already unique from Fox's variations. However, his {{mvsub|Wolf|SSBU|neutral aerial}} was changed to a [[sex kick]] very similar to Fox's {{mvsub|Fox|SSBU|neutral aerial}}, removing one of his unique moves, although it does have an altered animation. For one more new functional change with his Reflector, its [[intangibility]] window has been significantly [[nerf]]ed, but it now hits opponents away at an upward angle with increased knockback, giving it more distinct offensive use as a tool to setup combos, in contrast to [[Fox (SSBU)/Down special|Fox's]] that primarily serves as a [[gimp]]ing tool offensively. Finally, his {{mvsub|Wolf|SSBU|forward throw}}, which already had a different animation but identical frame data, gained different frame data, fully making it a unique move. All other differences Wolf had in ''Brawl'' are retained, but overall he retains just enough similarities with Fox to still be considered a pseudo-clone.
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|{{CharHead|Young Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Full clone||{{n}}
|{{CharHead|Young Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Full clone||{{n}}
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