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|{{CharHead|Jigglypuff|SSB|hsize=20px}}||{{CharHead|Kirby|SSB|hsize=20px}}||Semi-clone | |{{CharHead|Jigglypuff|SSB|hsize=20px}}||{{CharHead|Kirby|SSB|hsize=20px}}||Semi-clone | ||
|Jigglypuff's unique attacks include its {{mvsub|Jigglypuff|SSB|up | |Jigglypuff's unique attacks include its {{mvsub|Jigglypuff|SSB|up smash}}, {{mvsub|Jigglypuff|SSB|back aerial}}, {{mvsub|Jigglypuff|SSB|up aerial}}, {{mvsub|Jigglypuff|SSB|forward throw}}, and all special moves. Jigglypuff's {{mvsub|Jigglypuff|SSB|neutral attack}} does not end in an infinite rapid jab like Kirby's. | ||
|While the pair has historically not been seen by the casual fanbase as semi-clones in the same way that other characters are, Jigglypuff in its debut appearance shares many of Kirby's animations, moves, and properties (such as having six jumps). | |While the pair has historically not been seen by the casual fanbase as semi-clones in the same way that other characters are, Jigglypuff in its debut appearance shares many of Kirby's animations, moves, and properties (such as having six jumps). | ||
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|{{CharHead|Ganondorf|SSBM|hsize=20px}}||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||Full clone | |{{CharHead|Ganondorf|SSBM|hsize=20px}}||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||Full clone | ||
|Ganondorf has a single-hit {{mvsub|Ganondorf|SSBM|neutral attack}} | |Ganondorf has a single-hit {{mvsub|Ganondorf|SSBM|neutral attack}} that is animated differently as a palm thrust, and a unique {{mvsub|Ganondorf|SSBM|forward aerial}}, that is an arching overhand punch instead of a [[Knee smash]]. The rest of Ganondorf's moveset is cloned, though he is consistently much slower but stronger than Captain Falcon, most notably in his {{mvsub|Ganondorf|SSBM|up tilt}}. | ||
|Ganondorf is significantly heavier and much more powerful than Captain Falcon, and all of his mobility stats are much slower, in particular his dashing speed, though most of his attacks do not lose too much speed. Ganondorf is additionally bigger than Falcon, giving his moves more reach in general, though some of his moves also have larger hitboxes. Functional differences in his moveset include his up tilt being a hail mary move that is one of the strongest moves in the game, in exchange for an absurd 81 frames of startup that also makes it the slowest move in the game, whereas Falcon's {{mvsub|Captain Falcon|SSBM|up tilt}} is a standard anti-air move with above-average horizontal knockback. Each of the two hits in Ganondorf's {{mvsub|Ganondorf|SSBM|up smash}} are individually very powerful whereas the first hit of [[Captain Falcon (SSBM)/Up smash|Falcon]]'s is meant to link into the second stronger hit, a functioning difference that applies to their {{mvsub|Ganondorf|SSBM|neutral aerial}} as well, though this functioning is reversed for their {{mvsub|Ganondorf|SSBM|down smash}}. Ganondorf's {{mvsub|Ganondorf|SSBM|forward smash}} launches vertically while [[Captain Falcon (SSBM)/Forward smash|Falcon's]] launches horizontally, a launch angle difference that also applies to their down smash. Ganondorf's {{mvsub|Ganondorf|SSBM|up aerial}} has a late hitbox that semi-spikes opponents, which can be used as a deadly edgeguarding tool, while Falcon's {{mvsub|Captain Falcon|SSBM|up aerial}} lacks a late hitbox altogether. Aerial [[Ganondorf (SSBM)/Side special|Gerudo Dragon]] does not meteor smash whereas aerial [[Captain Falcon (SSBM)/Side special|Raptor Boost]] does; conversely, aerial [[Ganondorf (SSBM)/Down special|Wizard's Foot]] is a powerful spike while aerial [[Captain Falcon (SSBM)/Down special|Falcon Kick]] launches horizontally. Finally, many of Ganondorf's moves have different [[effect]]s; his forward smash, [[Ganondorf (SSBM)/Neutral special|Warlock Punch]], Gerudo Dragon, and Wizard's Foot hit with the [[darkness]] effect while Falcon's variations hit with the [[flame]] effect; Ganondorf's up tilt hits with a flame effect while Falcon's has no special effect; and Ganondorf's jab, {{mvsub|Ganondorf|SSBM|down aerial}}, and [[Ganondorf (SSBM)/Up special|Dark Dive]] hit with an [[electric]] effect when Falcon's variations do not, while the inverse is applied to their forward aerials. | |Ganondorf is significantly heavier and much more powerful than Captain Falcon, and all of his mobility stats are much slower, in particular his dashing speed, though most of his attacks do not lose too much speed. Ganondorf is additionally bigger than Falcon, giving his moves more reach in general, though some of his moves also have larger hitboxes. Functional differences in his moveset include his up tilt being a hail mary move that is one of the strongest moves in the game, in exchange for an absurd 81 frames of startup that also makes it the slowest move in the game, whereas Falcon's {{mvsub|Captain Falcon|SSBM|up tilt}} is a standard anti-air move with above-average horizontal knockback. Each of the two hits in Ganondorf's {{mvsub|Ganondorf|SSBM|up smash}} are individually very powerful whereas the first hit of [[Captain Falcon (SSBM)/Up smash|Falcon]]'s is meant to link into the second stronger hit, a functioning difference that applies to their {{mvsub|Ganondorf|SSBM|neutral aerial}} as well, though this functioning is reversed for their {{mvsub|Ganondorf|SSBM|down smash}}. Ganondorf's {{mvsub|Ganondorf|SSBM|forward smash}} launches vertically while [[Captain Falcon (SSBM)/Forward smash|Falcon's]] launches horizontally, a launch angle difference that also applies to their down smash. Ganondorf's {{mvsub|Ganondorf|SSBM|up aerial}} has a late hitbox that semi-spikes opponents, which can be used as a deadly edgeguarding tool, while Falcon's {{mvsub|Captain Falcon|SSBM|up aerial}} lacks a late hitbox altogether. Aerial [[Ganondorf (SSBM)/Side special|Gerudo Dragon]] does not meteor smash whereas aerial [[Captain Falcon (SSBM)/Side special|Raptor Boost]] does; conversely, aerial [[Ganondorf (SSBM)/Down special|Wizard's Foot]] is a powerful spike while aerial [[Captain Falcon (SSBM)/Down special|Falcon Kick]] launches horizontally. Finally, many of Ganondorf's moves have different [[effect]]s; his forward smash, [[Ganondorf (SSBM)/Neutral special|Warlock Punch]], Gerudo Dragon, and Wizard's Foot hit with the [[darkness]] effect while Falcon's variations hit with the [[flame]] effect; Ganondorf's up tilt hits with a flame effect while Falcon's has no special effect; and Ganondorf's jab, {{mvsub|Ganondorf|SSBM|down aerial}}, and [[Ganondorf (SSBM)/Up special|Dark Dive]] hit with an [[electric]] effect when Falcon's variations do not, while the inverse is applied to their forward aerials. | ||
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*{{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} could be considered semi-clones, as they share most of their attacks while having some unique attacks and many unique animations. They would also undergo their own "Luigification" in subsequent games, as both would be given more unique moves and animations as the series went on. | *{{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} could be considered semi-clones, as they share most of their attacks while having some unique attacks and many unique animations. They would also undergo their own "Luigification" in subsequent games, as both would be given more unique moves and animations as the series went on. | ||
*Coincidentally, all clones' head icons face the opposite direction as their parent's. | *Coincidentally, all clones' head icons face the opposite direction as their parent's. | ||
*While Jigglypuff is considered decloned enough in ''Melee'' to not even be labelled a pseudo-clone any more, remnants of it being based off of Kirby remain and so it cannot be said to be a completely unique character, with Jigglypuff still sharing a {{mvsub|Jigglypuff|SSBM|forward tilt}}, {{mvsub|Jigglypuff|SSBM|up tilt}}, {{mvsub|Jigglypuff|SSBM|down aerial}}, {{mvsub|Jigglypuff|SSBM| | *While Jigglypuff is considered decloned enough in ''Melee'' to not even be labelled a pseudo-clone any more, remnants of it being based off of Kirby remain and so it cannot be said to be a completely unique character, with Jigglypuff still sharing a {{mvsub|Jigglypuff|SSBM|forward tilt}}, {{mvsub|Jigglypuff|SSBM|up tilt}}, {{mvsub|Jigglypuff|SSBM|down aerial}}, and {{mvsub|Jigglypuff|SSBM|grab}}, while having a similar {{mvsub|Jigglypuff|SSBM|forward smash}} with Kirby. This remains true for all subsequent games, though their animations for these shared moves would become slightly more distinct in later games. | ||
*Technically, Samus can be considered a "grandparent" to Ganondorf, since the latter is a clone of Captain Falcon, who was partially cloned off of Samus in the previous title. The two characters are so vastly different that they cannot be considered clones in any practical sense, but Ganondorf and Captain Falcon still share their floor attack, dash attack, and up tilt animations with Samus. | *Technically, Samus can be considered a "grandparent" to Ganondorf, since the latter is a clone of Captain Falcon, who was partially cloned off of Samus in the previous title. The two characters are so vastly different that they cannot be considered clones in any practical sense, but Ganondorf and Captain Falcon still share their floor attack, dash attack, and up tilt animations with Samus. | ||
*Although [[Mr. Game & Watch]] has always been a unique character as opposed to a clone, he shared most of his attributes (except for his weight, air speed and air acceleration) with {{SSBM|Mario}} in ''Melee'', indicating he started development based off of Mario until being developed into his own unique character. | *Although [[Mr. Game & Watch]] has always been a unique character as opposed to a clone, he shared most of his attributes (except for his weight, air speed and air acceleration) with {{SSBM|Mario}} in ''Melee'', indicating he started development based off of Mario until being developed into his own unique character. | ||
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|{{CharHead|Falco|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Semi-clone | |{{CharHead|Falco|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Semi-clone | ||
|Falco has a different {{mvsub|Falco|SSBB|neutral attack}}, {{mvsub|Falco|SSBB|up tilt}}, {{mvsub|Falco|SSBB|forward smash}}, {{mvsub|Falco|SSBB|neutral aerial}}, {{mvsub|Falco|SSBB|forward aerial}}, and {{mvsub|Falco|SSBB|up aerial}}. His {{mvsub|Falco|SSBB|down special}} has the same English name and concept, but is practically a different move with a completely different animation and functioning, as he now kicks his Reflector out instead of being able to hold it in place, functioning as a long-reaching [[transcendent]] [[disjoint]]ed move that can poke through opponent's moves in addition to reflecting, but loses any ability to work as a [[combo]] or [[disadvantage]] tool. | |Falco has a different {{mvsub|Falco|SSBB|neutral attack}}, {{mvsub|Falco|SSBB|up tilt}}, {{mvsub|Falco|SSBB|forward smash}}, {{mvsub|Falco|SSBB|neutral aerial}}, {{mvsub|Falco|SSBB|forward aerial}}, {{mvsub|Falco|SSBB|back aerial}} and {{mvsub|Falco|SSBB|up aerial}}. His {{mvsub|Falco|SSBB|down special}} has the same English name and concept, but is practically a different move with a completely different animation and functioning, as he now kicks his Reflector out instead of being able to hold it in place, functioning as a long-reaching [[transcendent]] [[disjoint]]ed move that can poke through opponent's moves in addition to reflecting, but loses any ability to work as a [[combo]] or [[disadvantage]] tool. | ||
|Falco keeps many of his other differences from ''Melee'', such as which of his attacks are more powerful than Fox's, and keeps most of his differences in attributes, though he now has slightly faster [[air speed]] than Fox while also [[falling speed|falling slower]] than Fox | |Falco keeps many of his other differences from ''Melee'', such as which of his attacks are more powerful than Fox's, and keeps most of his differences in attributes, though he now has slightly faster [[air speed]] than Fox while also [[falling speed|falling slower]] than Fox. Falco's moves have a few more new functional differences from Fox's; Falco's {{mvsub|Falco|SSBB|down throw}} launches at a different [[angle]] that allows it to effectively setup combos and [[chain grab]] into itself, while Fox's {{mvsub|Fox|SSBB|down throw}} launches at an even more vertical angle with much more knockback, serving as a throw to just put opponents in disadvantage; [[Falco (SSBB)/Up special|Fire Bird]] now has hitboxes during its charging phase, but is now a multi-hitting attack with much weaker knockback than the still single-hit [[Fox (SSBB)/Up special|Fire Fox]]; and Falco's [[Landmaster]] shoots weaker blasts than Fox's, but can fly up faster and much higher, allowing it to more effectively carry opponents off the top [[blast line]]. Then finally, Falco's [[Falco (SSBB)/Neutral special|Blaster]] now shoots blue lasers instead of red lasers to make it more visually distinct. | ||
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|{{CharHead|Ganondorf|SSBB|hsize=20px}}||{{CharHead|Captain Falcon|SSBB|hsize=20px}}||Semi-clone | |{{CharHead|Ganondorf|SSBB|hsize=20px}}||{{CharHead|Captain Falcon|SSBB|hsize=20px}}||Semi-clone | ||
|Ganondorf has a unique {{mvsub|Ganondorf|SSBB|neutral attack}}, {{mvsub|Ganondorf|SSBB|forward tilt}}, {{mvsub|Ganondorf|SSBB|down tilt}}, {{mvsub|Ganondorf|SSBB|up smash}}, {{mvsub|Ganondorf|SSBB|forward aerial}}, {{mvsub|Ganondorf|SSBB|up throw}}, {{mvsub|Ganondorf|SSBB|side special}}, and [[Beast Ganon|Final Smash]]. | |Ganondorf has a unique {{mvsub|Ganondorf|SSBB|neutral attack}}, {{mvsub|Ganondorf|SSBB|forward tilt}}, {{mvsub|Ganondorf|SSBB|up tilt}}, {{mvsub|Ganondorf|SSBB|down tilt}}, {{mvsub|Ganondorf|SSBB|up smash}}, {{mvsub|Ganondorf|SSBB|forward aerial}}, {{mvsub|Ganondorf|SSBB|up throw}}, {{mvsub|Ganondorf|SSBB|side special}}, and [[Beast Ganon|Final Smash]]. | ||
|Ganondorf has a wide variety of new animations for general actions, and all of his remaining moves that are still conceptually the same as Falcon's have altered, stiffer animations to differentiate them from Falcon's equivalents. The most obvious examples of Ganondorf's shared moves with altered animations are his {{mvsub|Ganondorf|SSBB|down aerial}}, [[Ganondorf (SSBB)/Neutral special|Warlock Punch]], [[Ganondorf (SSBB)/Up special|Dark Dive]], and [[Ganondorf (SSBB)/Down special|Wizard's Foot]]. Dark Dive additionally now has an uppercut animation at the end of it, which has a corresponding hitbox to hit opponents without grabbing them, giving it a significant functional difference from [[Captain Falcon (SSBB)/Up special|Falcon Dive]]. Ganondorf however lost a functional difference, as his {{mvsub|Ganondorf|SSBB|forward smash}} now launches at the same horizontal angle that Falcon's {{mvsub|Captain Falcon|SSBB|forward smash}} does. Ganondorf still maintains the same motif of being a slower but stronger semi-clone of Falcon, but it's even more exaggerated than it was in ''[[Melee]]'', with most of Ganondorf's mobility stats being harshly [[nerf]]ed, in addition to many of his moves being made even slower. | |Ganondorf has a wide variety of new animations for general actions, and all of his remaining moves that are still conceptually the same as Falcon's have altered, stiffer animations to differentiate them from Falcon's equivalents. The most obvious examples of Ganondorf's shared moves with altered animations are his {{mvsub|Ganondorf|SSBB|down aerial}}, [[Ganondorf (SSBB)/Neutral special|Warlock Punch]], [[Ganondorf (SSBB)/Up special|Dark Dive]], and [[Ganondorf (SSBB)/Down special|Wizard's Foot]]. Dark Dive additionally now has an uppercut animation at the end of it, which has a corresponding hitbox to hit opponents without grabbing them, giving it a significant functional difference from [[Captain Falcon (SSBB)/Up special|Falcon Dive]]. Ganondorf however lost a functional difference, as his {{mvsub|Ganondorf|SSBB|forward smash}} now launches at the same horizontal angle that Falcon's {{mvsub|Captain Falcon|SSBB|forward smash}} does. Ganondorf still maintains the same motif of being a slower but stronger semi-clone of Falcon, but it's even more exaggerated than it was in ''[[Melee]]'', with most of Ganondorf's mobility stats being harshly [[nerf]]ed, in addition to many of his moves being made even slower. | ||
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|{{CharHead|Luigi|SSBB|hsize=20px}}||{{CharHead|Mario|SSBB|hsize=20px}}||Semi-clone | |{{CharHead|Luigi|SSBB|hsize=20px}}||{{CharHead|Mario|SSBB|hsize=20px}}||Semi-clone | ||
|Luigi has a unique {{mvsub|Luigi|SSBB|neutral attack}} final hit, {{mvsub|Luigi|SSBB|up tilt}}, {{mvsub|Luigi|SSBB|down tilt}}, {{mvsub|Luigi|SSBB|dash attack}}, {{mvsub|Luigi|SSBB|forward smash}}, {{mvsub|Luigi|SSBB|forward aerial}}, {{mvsub|Luigi|SSBB|down aerial}}, {{mvsub|Luigi|SSBB|side special}}, {{mvsub|Luigi|SSBB|down special}}, and [[Negative Zone|Final Smash]]. | |Luigi has a unique {{mvsub|Luigi|SSBB|neutral attack}} final hit, {{mvsub|Luigi|SSBB|up tilt}}, {{mvsub|Luigi|SSBB|down tilt}}, {{mvsub|Luigi|SSBB|dash attack}}, {{mvsub|Luigi|SSBB|forward smash}}, {{mvsub|Luigi|SSBB|down smash}}, {{mvsub|Luigi|SSBB|forward aerial}}, {{mvsub|Luigi|SSBB|down aerial}}, {{mvsub|Luigi|SSBB|side special}}, {{mvsub|Luigi|SSBB|down special}}, and [[Negative Zone|Final Smash]]. | ||
|Mario's [[Mario Tornado]] changing from his down special to his {{mvsub|Mario|SSBB|down aerial}}, while his down special became [[Mario (SSBB)/Down special|F.L.U.D.D]], is the main new difference between him and Luigi, giving them entirely different down specials and down aerials. Luigi can additionally now [[crawl]], whereas Mario cannot. Luigi has been given some new animations and now has his own voice clips, rather than re-using a sped-up selection of Mario's, while a few of his remaining shared moves have had their animations altered to differentiate from Mario's, which include his {{mvsub|Luigi|SSBB|forward tilt}}, {{mvsub|Luigi|SSBB|down smash}}, {{mvsub|Luigi|SSBB|up aerial}}, and {{mvsub|Luigi|SSBB|pummel}}. Every other difference they had in ''Melee'' not already addressed here still applies. | |Mario's [[Mario Tornado]] changing from his down special to his {{mvsub|Mario|SSBB|down aerial}}, while his down special became [[Mario (SSBB)/Down special|F.L.U.D.D]], is the main new difference between him and Luigi, giving them entirely different down specials and down aerials. Luigi can additionally now [[crawl]], whereas Mario cannot. Luigi has been given some new animations and now has his own voice clips, rather than re-using a sped-up selection of Mario's, while a few of his remaining shared moves have had their animations altered to differentiate from Mario's, which include his {{mvsub|Luigi|SSBB|forward tilt}}, {{mvsub|Luigi|SSBB|down smash}}, {{mvsub|Luigi|SSBB|up aerial}}, and {{mvsub|Luigi|SSBB|pummel}}. Every other difference they had in ''Melee'' not already addressed here still applies. | ||
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|{{CharHead|Wolf|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Pseudo-clone | |{{CharHead|Wolf|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Pseudo-clone | ||
|Wolf's only similar moves are his | |Wolf's only similar moves are his {{mvsub|Wolf|SSBB|forward throw}} (which has a different animation but is functionally the exact same with its hitbox and frame data), {{mvsub|Wolf|SSBB|pummel}}, {{mvsub|Wolf|SSBB|side special}}, {{mvsub|Wolf|SSBB|down special}}, and [[Landmaster|Final Smash]]. His {{mvsub|Wolf|SSBB|neutral special}} and {{mvsub|Wolf|SSBB|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different. | ||
|Historically, Wolf's status has been very unclear and heavily debated ever since ''Brawl''{{'}}s release, until the adoption of the term "pseudo-clone". Like Lucas, his main similarity to his parent is similarly-themed special moves, but Wolf's are even more distinct; his {{b|Blaster|Wolf}} is unique by only firing a single shot with a completely different animation, while the laser it fires is completely different in appearance from those shot by Fox's {{b|Blaster|Fox}}, and it has an attached bayonet to hit opponents with a melee hitbox; Wolf Flash hits with his body instead of producing damaging afterimages (in addition to the "afterimage" trail having different graphical effects), while Wolf additionally travels in a slight diagonal trajectory during it (which allows [[scarring]]), and is weak at the start but hits with a powerful hitbox at the end that either meteor smashes or semi-spikes opponents; Fire Wolf has a completely different animation and has no distinct "charging" phase, with the only functional similarity to [[Fox (SSBB)/Up special|Fire Fox]] being that the player can control which direction Fire Wolf travels in; Wolf's [[Wolf (SSBB)/Down special|Reflector]] remains more similar to [[Fox (SSBB)/Down special|Fox's]] than his other specials, but has a distinctly different "shine" graphic, while possessing some functional difference in its much greater amount of [[intangibility]] that starts on frame 1, making it a much more effective disadvantage tool; and then Wolf's Landmaster has a difference appearance to match the [[Wolfen]] theme, while being much more powerful and more mobile than Fox's, in exchange for a much shorter duration. Despite the vast move differences, many of Wolf's non-combat animations (such as dodges, getups, and item actions) remain exactly identical to Fox's, even in cases where they do not connect properly into his other animations as a result. | |Historically, Wolf's status has been very unclear and heavily debated ever since ''Brawl''{{'}}s release, until the adoption of the term "pseudo-clone". Like Lucas, his main similarity to his parent is similarly-themed special moves, but Wolf's are even more distinct; his {{b|Blaster|Wolf}} is unique by only firing a single shot with a completely different animation, while the laser it fires is completely different in appearance from those shot by Fox's {{b|Blaster|Fox}}, and it has an attached bayonet to hit opponents with a melee hitbox; Wolf Flash hits with his body instead of producing damaging afterimages (in addition to the "afterimage" trail having different graphical effects), while Wolf additionally travels in a slight diagonal trajectory during it (which allows [[scarring]]), and is weak at the start but hits with a powerful hitbox at the end that either meteor smashes or semi-spikes opponents; Fire Wolf has a completely different animation and has no distinct "charging" phase, with the only functional similarity to [[Fox (SSBB)/Up special|Fire Fox]] being that the player can control which direction Fire Wolf travels in; Wolf's [[Wolf (SSBB)/Down special|Reflector]] remains more similar to [[Fox (SSBB)/Down special|Fox's]] than his other specials, but has a distinctly different "shine" graphic, while possessing some functional difference in its much greater amount of [[intangibility]] that starts on frame 1, making it a much more effective disadvantage tool; and then Wolf's Landmaster has a difference appearance to match the [[Wolfen]] theme, while being much more powerful and more mobile than Fox's, in exchange for a much shorter duration. Despite the vast move differences, many of Wolf's non-combat animations (such as dodges, getups, and item actions) remain exactly identical to Fox's, even in cases where they do not connect properly into his other animations as a result. | ||
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|{{CharHead|Ganondorf|SSB4|hsize=20px}}||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||Semi-clone | |{{CharHead|Ganondorf|SSB4|hsize=20px}}||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||Semi-clone | ||
|Ganondorf has a unique {{mvsub|Ganondorf|SSB4|neutral attack}}, {{mvsub|Ganondorf|SSB4|forward tilt}}, {{mvsub|Ganondorf|SSB4|down tilt}}, {{mvsub|Ganondorf|SSB4|up smash}}, {{mvsub|Ganondorf|SSB4|forward aerial}}, {{mvsub|Ganondorf|SSB4|up throw}}, {{mvsub|Ganondorf|SSB4|side special}}, and {{mvsub|Ganondorf|SSB4|Final Smash}}. | |Ganondorf has a unique {{mvsub|Ganondorf|SSB4|neutral attack}}, {{mvsub|Ganondorf|SSB4|forward tilt}}, {{mvsub|Ganondorf|SSB4|up tilt}}, {{mvsub|Ganondorf|SSB4|down tilt}}, {{mvsub|Ganondorf|SSB4|up smash}}, {{mvsub|Ganondorf|SSB4|forward aerial}}, {{mvsub|Ganondorf|SSB4|up throw}}, {{mvsub|Ganondorf|SSB4|side special}}, and {{mvsub|Ganondorf|SSB4|Final Smash}}. | ||
|Ganondorf has not received any major changes that affect how much of a clone he is, though he did get a few minor animation- and functionality-related tweaks. Among their shared moves, his {{mvsub|Ganondorf|SSB4|neutral aerial}} became functionally more similar to Falcon's {{mvsub|Captain Falcon|SSB4|neutral aerial}}, as now the first kick is a weak hit to link into the second stronger hit, instead of both kicks being individually powerful, but Falcon's {{mvsub|Captain Falcon|SSB4|up aerial}} now being a vertically launching [[juggle]] tool gives its distinct functionality from Ganondorf's {{mvsub|Ganondorf|SSB4|up aerial}} that remains a very strong horizontally-launching move that can semi-spike. Ganondorf otherwise retains the differences he already had in ''Brawl''. For a final note, Ganondorf notably shares no custom moves at all with Captain Falcon, so he can become substantially more distinct when customs are enabled. | |Ganondorf has not received any major changes that affect how much of a clone he is, though he did get a few minor animation- and functionality-related tweaks. Among their shared moves, his {{mvsub|Ganondorf|SSB4|neutral aerial}} became functionally more similar to Falcon's {{mvsub|Captain Falcon|SSB4|neutral aerial}}, as now the first kick is a weak hit to link into the second stronger hit, instead of both kicks being individually powerful, but Falcon's {{mvsub|Captain Falcon|SSB4|up aerial}} now being a vertically launching [[juggle]] tool gives its distinct functionality from Ganondorf's {{mvsub|Ganondorf|SSB4|up aerial}} that remains a very strong horizontally-launching move that can semi-spike. Ganondorf otherwise retains the differences he already had in ''Brawl''. For a final note, Ganondorf notably shares no custom moves at all with Captain Falcon, so he can become substantially more distinct when customs are enabled. | ||
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|{{CharHead|Luigi|SSB4|hsize=20px}}||{{CharHead|Mario|SSB4|hsize=20px}}||Semi-clone | |{{CharHead|Luigi|SSB4|hsize=20px}}||{{CharHead|Mario|SSB4|hsize=20px}}||Semi-clone | ||
|Luigi has a unique {{mvsub|Luigi|SSB4|neutral attack}} final hit, {{mvsub|Luigi|SSB4|up tilt}}, {{mvsub|Luigi|SSB4|down tilt}}, {{mvsub|Luigi|SSB4|dash attack}}, {{mvsub|Luigi|SSB4|forward smash}}, {{mvsub|Luigi|SSB4|forward aerial}}, {{mvsub|Luigi|SSB4|down aerial}}, {{mvsub|Luigi|SSB4|down throw}}, {{mvsub|Luigi|SSB4|side special}}, {{mvsub|Luigi|SSB4|down special}}, and {{mvsub|Luigi|SSB4|Final Smash}}. | |Luigi has a unique {{mvsub|Luigi|SSB4|neutral attack}} final hit, {{mvsub|Luigi|SSB4|up tilt}}, {{mvsub|Luigi|SSB4|down tilt}}, {{mvsub|Luigi|SSB4|dash attack}}, {{mvsub|Luigi|SSB4|forward smash}}, {{mvsub|Luigi|SSB4|down smash}}, {{mvsub|Luigi|SSB4|forward aerial}}, {{mvsub|Luigi|SSB4|down aerial}}, {{mvsub|Luigi|SSB4|down throw}}, {{mvsub|Luigi|SSB4|side special}}, {{mvsub|Luigi|SSB4|down special}}, and {{mvsub|Luigi|SSB4|Final Smash}}. | ||
|Luigi's jumps are animated differently, being a scuttle instead of a block-punch, and he has a different skidding animation when he stops dashing. He has a new down throw as well, where he Ground Pounds the opponent. He also does not share any customs with Mario, aside from one that makes his Fireballs act like Mario's default ones. The rest of Luigi's differences he already had in ''Brawl'' are retained. | |Luigi's jumps are animated differently, being a scuttle instead of a block-punch, and he has a different skidding animation when he stops dashing. He has a new down throw as well, where he Ground Pounds the opponent. He also does not share any customs with Mario, aside from one that makes his Fireballs act like Mario's default ones. The rest of Luigi's differences he already had in ''Brawl'' are retained. | ||
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|{{CharHead|Roy|SSB4|hsize=20px}}||{{CharHead|Marth|SSB4|hsize=20px}}||Semi-clone | |{{CharHead|Roy|SSB4|hsize=20px}}||{{CharHead|Marth|SSB4|hsize=20px}}||Semi-clone | ||
|Roy has a unique {{mvsub|Roy|SSB4|neutral attack}}, {{mvsub|Roy|SSB4|forward tilt}}, {{mvsub|Roy|SSB4|up tilt}}, {{mvsub|Roy|SSB4|dash attack}}, {{mvsub|Roy|SSB4|forward smash}}, and {{mvsub|Roy|SSB4|down aerial}}. His {{mvsub|Roy|SSB4|neutral special}} is unchanged from ''Melee'', although Marth's {{mvsub|Marth|SSB4|neutral special}} animation was significantly changed during Roy's absence, making it effectively a different move | |Roy has a unique {{mvsub|Roy|SSB4|neutral attack}}, {{mvsub|Roy|SSB4|forward tilt}}, {{mvsub|Roy|SSB4|up tilt}}, {{mvsub|Roy|SSB4|dash attack}}, {{mvsub|Roy|SSB4|forward smash}}, and {{mvsub|Roy|SSB4|down aerial}}. His {{mvsub|Roy|SSB4|neutral special}} is unchanged from ''Melee'', although Marth's {{mvsub|Marth|SSB4|neutral special}} animation was significantly changed during Roy's absence, making it effectively a different move. His {{mvsub|Roy|SSB4|Final Smash}} has the same name and concept as Marth's, but behaves differently. | ||
|Roy is the most decloned character in ''Smash 4'', with several new moves, as well as having different animations on some of his remaining shared moves as a result of him holding his sword in a reverse grip, which include his {{mvsub|Roy|SSB4|up smash}}, {{mvsub|Roy|SSB4|forward aerial}}, {{mvsub|Roy|SSB4|back aerial}}, and {{mvsub|Roy|SSB4|up aerial}}, though the latter two have more subtle animation differences. Roy additionally moves faster than Marth in all aspects except with having slower walking speed, while | |Roy is the most decloned character in ''Smash 4'', with several new moves, as well as having different animations on some of his remaining shared moves as a result of him holding his sword in a reverse grip, which include his {{mvsub|Roy|SSB4|up smash}}, {{mvsub|Roy|SSB4|forward aerial}}, {{mvsub|Roy|SSB4|back aerial}}, and {{mvsub|Roy|SSB4|up aerial}}, though the latter two have more subtle animation differences. Roy's special moves remained conceptually unchanged, but became more distinct from Marth's, partly due to Marth's own changes since ''Melee'' (with [[Shield Breaker]] becoming a sword thrust, it is now different from Roy's [[Flare Blade]] in every way other than both being neutral specials that can be charged to unleash a mighty blow), and partly due to Roy gaining new changes (Roy still performs his {{mvsub|Roy|SSB4|up special}}, [[Blazer]], with the same animation that Marth performs [[Dolphin Slash]], but the move appears more visually different as Roy performs it much slower with more pronounced graphical fire effects, while its functional differences also became more pronounced with Roy gaining more control over its unique angling ability, Blazer gaining a proper final hit that allows it to effectively KO vertically, and Blazer now having [[super armor]] when performed from the ground). Roy additionally moves faster than Marth in all aspects except with having slower walking speed, while being heavier, having substantially less reach as a result of his new attack animations that keeps his sword closer, and Roy is much stronger all-around than he was in ''Melee'', though generally his sweetspots and sourspots are still weaker than Marth's equivalents. As a DLC character, he has no custom moves, but Marth's customs do not mimic his specials like Ness' do to Lucas. | ||
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|{{CharHead|Toon Link|SSB4|hsize=20px}}||{{CharHead|Link|SSB4|hsize=20px}}||Semi-clone | |{{CharHead|Toon Link|SSB4|hsize=20px}}||{{CharHead|Link|SSB4|hsize=20px}}||Semi-clone | ||
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==Clones in ''[[Super Smash Bros. Ultimate]]''== | ==Clones in ''[[Super Smash Bros. Ultimate]]''== | ||
As stated above, ''Ultimate'' uses the term "Echo Fighter" to refer to certain clones based on development time. The term is only loosely related to how unique a character is, as some full clones are not marked as Echo Fighters, while Ken is marked as one despite being | As stated above, ''Ultimate'' uses the term "Echo Fighter" to refer to certain clones based on development time. The term is only loosely related to how unique a character is, as some full clones are not marked as Echo Fighters despite their largely shared movesets, while Ken is marked as one despite being more distinct than some clones that aren't marked as Echo Fighters. Certain Echo Fighters are considered the same entity as their base fighter competitively; Daisy, Richter, and Dark Samus, due to their differences from their base fighters being competitively negligible; and Dark Pit, who does have notable moveset differences, but only in two attacks. On the character selection screen, Echo Fighters are positioned directly after their base fighter, and there exists an option to merge the portraits of the base fighter and the Echo Fighter in certain modes. | ||
With ''Ultimate'' bringing back all veterans, every clone that was originally cut returns. However, most returning clones did not receive many new differences. In the transition from ''Smash 4'' to ''Ultimate'', however, Luigi and Ganondorf were both significantly decloned (with Luigi commonly being agreed to have become a pseudo-clone), and Link's new changes based off of ''The Legend of Zelda: Breath of the Wild'' subsequently decloned both of his counterparts to an extent. | With ''Ultimate'' bringing back all veterans, every clone that was originally cut returns. However, most returning clones did not receive many new differences. In the transition from ''Smash 4'' to ''Ultimate'', however, Luigi and Ganondorf were both significantly decloned (with Luigi commonly being agreed to have become a pseudo-clone), and Link's new changes based off of ''The Legend of Zelda: Breath of the Wild'' subsequently decloned both of his counterparts to an extent. | ||
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|{{CharHead|Ganondorf|SSBU|hsize=20px}}||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||Semi-clone||{{n}} | |{{CharHead|Ganondorf|SSBU|hsize=20px}}||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||Semi-clone||{{n}} | ||
|Ganondorf has a unique {{mvsub|Ganondorf|SSBU|neutral attack}}, {{mvsub|Ganondorf|SSBU|forward tilt}}, {{mvsub|Ganondorf|SSBU|down tilt}}, {{mvsub|Ganondorf|SSBU|forward smash}}, {{mvsub|Ganondorf|SSBU|up smash}}, {{mvsub|Ganondorf|SSBU|down smash}}, {{mvsub|Ganondorf|SSBU|forward aerial}}, {{mvsub|Ganondorf|SSBU|grab}}, {{mvsub|Ganondorf|SSBU|pummel}}, {{mvsub|Ganondorf|SSBU|forward throw}}, {{mvsub|Ganondorf|SSBU|up throw}}, {{mvsub|Ganondorf|SSBU|side special}}, and {{mvsub|Ganondorf|SSBU|Final Smash}}. | |Ganondorf has a unique {{mvsub|Ganondorf|SSBU|neutral attack}}, {{mvsub|Ganondorf|SSBU|forward tilt}}, {{mvsub|Ganondorf|SSBU|up tilt}}, {{mvsub|Ganondorf|SSBU|down tilt}}, {{mvsub|Ganondorf|SSBU|forward smash}}, {{mvsub|Ganondorf|SSBU|up smash}}, {{mvsub|Ganondorf|SSBU|down smash}}, {{mvsub|Ganondorf|SSBU|forward aerial}}, {{mvsub|Ganondorf|SSBU|grab}}, {{mvsub|Ganondorf|SSBU|pummel}}, {{mvsub|Ganondorf|SSBU|forward throw}}, {{mvsub|Ganondorf|SSBU|up throw}}, {{mvsub|Ganondorf|SSBU|side special}}, and {{mvsub|Ganondorf|SSBU|Final Smash}}. | ||
|Ganondorf received a new set of smash attacks involving his [[Ganondorf's sword|sword]], making him now only share about half of his moveset with Captain Falcon (though Ganondorf's up smash is very similar to Ike's {{mvsub|Ike|SSBU|up smash}} and his down smash is very similar to {{SSBU|Cloud}}'s {{mvsub|Cloud|SSBU|down smash}}). Ganondorf also received a new grab where he swipes with his left arm horizontally, along with a new pummel and forward throw to better suit his new holding animation. Ganondorf's general animations have been tweaked, and his remaining moves have generally had their animations unstiffen to reflect being reverted back to his younger ''Ocarina of Time'' appearance, most notably seen in his {{mvsub|Ganondorf|SSBU|down aerial}}, while Falcon has also received some animation changes in addition to a new {{mvsub|Captain Falcon|SSBU|forward smash}}, though these changes do not impact their clone status. Ganondorf is overall the least cloned he has been in ''Smash'', but is still a definitive semi-clone. | |Ganondorf received a new set of smash attacks involving his [[Ganondorf's sword|sword]], making him now only share about half of his moveset with Captain Falcon (though Ganondorf's up smash is very similar to Ike's {{mvsub|Ike|SSBU|up smash}} and his down smash is very similar to {{SSBU|Cloud}}'s {{mvsub|Cloud|SSBU|down smash}}). Ganondorf also received a new grab where he swipes with his left arm horizontally, along with a new pummel and forward throw to better suit his new holding animation. Ganondorf's general animations have been tweaked, and his remaining moves have generally had their animations unstiffen to reflect being reverted back to his younger ''Ocarina of Time'' appearance, most notably seen in his {{mvsub|Ganondorf|SSBU|down aerial}}, while Falcon has also received some animation changes in addition to a new {{mvsub|Captain Falcon|SSBU|forward smash}}, though these changes do not impact their clone status. Ganondorf is overall the least cloned he has been in ''Smash'', but is still a definitive semi-clone. | ||
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|{{CharHead|Luigi|SSBU|hsize=20px}}||{{CharHead|Mario|SSBU|hsize=20px}}||Pseudo-clone||{{n}} | |{{CharHead|Luigi|SSBU|hsize=20px}}||{{CharHead|Mario|SSBU|hsize=20px}}||Pseudo-clone||{{n}} | ||
|Luigi's only shared moves are the his first two {{mvsub|Luigi|SSBU|neutral attack}} hits, {{mvsub|Luigi|SSBU|forward tilt}}, {{mvsub|Luigi|SSBU|up tilt}}, {{mvsub|Luigi|SSBU|up | |Luigi's only shared moves are the his first two {{mvsub|Luigi|SSBU|neutral attack}} hits, {{mvsub|Luigi|SSBU|forward tilt}}, {{mvsub|Luigi|SSBU|up tilt}}, {{mvsub|Luigi|SSBU|up smash}}, {{mvsub|Luigi|SSBU|neutral aerial}}, {{mvsub|Luigi|SSBU|back aerial}}, {{mvsub|Luigi|SSBU|up aerial}}, {{mvsub|Luigi|SSBU|neutral special}}, and {{mvsub|Luigi|SSBU|up special}}. | ||
|Luigi now has an extended grab utilizing the Poltergust, which also alters his {{mvsub|Luigi|SSBU|pummel}} and most of his throws except for his {{mvsub|Luigi|SSBU|down throw}}, which was already different from [[Mario (SSBU)/Down throw|Mario's]]. He additionally has a new running animation, and his {{mvsub|Luigi|SSBU|neutral aerial}} has a slightly different animation, while he retains his other differences among their shared moves from ''Smash 4''. However, his up tilt has been changed to resemble Mario's, though that doesn't set him back enough to prevent him being now considered a pseudo-clone. | |Luigi now has an extended grab utilizing the Poltergust, which also alters his {{mvsub|Luigi|SSBU|pummel}} and most of his throws except for his {{mvsub|Luigi|SSBU|down throw}}, which was already different from [[Mario (SSBU)/Down throw|Mario's]]. He additionally has a new running animation, and his {{mvsub|Luigi|SSBU|neutral aerial}} has a slightly different animation, while he retains his other differences among their shared moves from ''Smash 4''. However, his up tilt has been changed to resemble Mario's, though that doesn't set him back enough to prevent him being now considered a pseudo-clone. | ||
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|{{CharHead|Mythra|SSBU|hsize=20px}}||{{CharHead|Pyra|SSBU|hsize=20px}}||Semi-clone||{{n}} | |{{CharHead|Mythra|SSBU|hsize=20px}}||{{CharHead|Pyra|SSBU|hsize=20px}}||Semi-clone||{{n}} | ||
|Mythra has a unique {{mvsub|Mythra|SSBU|neutral special}}, {{mvsub|Mythra|SSBU|side special}}, {{mvsub|Mythra|SSBU|up special}}, and {{mvsub|Mythra|SSBU|Final Smash}}. Mythra also has access to her unique [[fighter ability]], [[Foresight]]. | |Mythra has a unique {{mvsub|Mythra|SSBU|neutral special}}, {{mvsub|Mythra|SSBU|side special}}, {{mvsub|Mythra|SSBU|up special}}, and {{mvsub|Mythra|SSBU|Final Smash}}. Mythra also has access to her unique [[fighter ability]], [[Foresight]]. | ||
|Uniquely for transformation characters, the two are semi-clones of each other. Pyra and Mythra share their standard attacks, but Mythra is much faster than Pyra in all aspects and her moves have faster frame data, but Pyra's moves in exchange are generally much more powerful with farther reach, while several of her shared moves have the flame effect whereas Mythra's do not. Farther functional differences of their standard moves include Mythra's {{mvsub|Mythra|SSBU|neutral aerial}} being a weak multi-hitting move while [[Pyra (SSBU)/Neutral aerial|Pyra's]] is a strong single-hit move, and Pyra's {{mvsub|Pyra|SSBU|down aerial}} being able to [[meteor smash]], whereas [[Mythra (SSBU)/Down aerial|Mythra's]] cannot. Additionally, Mythra uses Foresight for her dodge while Pyra has no special mechanic of her own. Aside from [[Swap]], Pyra and Mythra have | |Uniquely for transformation characters, the two are semi-clones of each other. Pyra and Mythra share their standard attacks, but Mythra is much faster than Pyra in all aspects and her moves have faster frame data, but Pyra's moves in exchange are generally much more powerful with farther reach, while several of her shared moves have the flame effect whereas Mythra's do not. Farther functional differences of their standard moves include Mythra's {{mvsub|Mythra|SSBU|neutral aerial}} being a weak multi-hitting move while [[Pyra (SSBU)/Neutral aerial|Pyra's]] is a strong single-hit move, and Pyra's {{mvsub|Pyra|SSBU|down aerial}} being able to [[meteor smash]], whereas [[Mythra (SSBU)/Down aerial|Mythra's]] cannot. Additionally, Mythra uses Foresight for her dodge while Pyra has no special mechanic of her own. Aside from [[Swap]], Pyra and Mythra have mostly different special moves- aside from obviously their shared down special, their neutral specials are similar in that they follow the same general idea of charging and spinning with hitboxes. In contrast to Pokémon Trainer's Final Smash consistently being [[Triple Finish]], Pyra and Mythra have their own different Final Smashes, with Pyra's being [[Burning Sword]] and Mythra's being [[Sacred Arrow]]. | ||
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|{{CharHead|Pichu|SSBU|hsize=20px}}||{{CharHead|Pikachu|SSBU|hsize=20px}}||Full clone||{{n}} | |{{CharHead|Pichu|SSBU|hsize=20px}}||{{CharHead|Pikachu|SSBU|hsize=20px}}||Full clone||{{n}} | ||
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|{{CharHead|Wolf|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Pseudo-clone||{{n}} | |{{CharHead|Wolf|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Pseudo-clone||{{n}} | ||
|Wolf's only similar moves are his {{mvsub|Wolf|SSBU|neutral aerial | |Wolf's only similar moves are his {{mvsub|Wolf|SSBU|neutral aerial}}, {{mvsub|Wolf|SSBU|pummel}}, {{mvsub|Wolf|SSBU|Side special}}, {{mvsub|Wolf|SSBU|down special}}, and {{mvsub|Wolf|SSBU|Final Smash}}. His {{mvsub|Wolf|SSBU|neutral special}} and {{mvsub|Wolf|SSBU|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different. | ||
|Wolf's non-attack animations have been changed, including those that used to be directly copied from Fox, but many of them remain quite similar. In addition, he got the same Final Smash rework of having [[Landmaster]] replaced with [[Team Star Wolf|an airstrike attack]]. Aesthetically, he also now holds a device in his hands to use his {{b|Reflector|Wolf}}, just like Fox does. Wolf has also received a new {{mvsub|Wolf|SSBU|forward smash}} and {{mvsub|Wolf|SSBU|dash attack}}, while the functioning of some of his other moves have been altered, though these moves were already unique from Fox's variations. However, his {{mvsub|Wolf|SSBU|neutral aerial}} was changed to a [[sex kick]] very similar to Fox's {{mvsub|Fox|SSBU|neutral aerial}} | |Wolf's non-attack animations have been changed, including those that used to be directly copied from Fox, but many of them remain quite similar. In addition, he got the same Final Smash rework of having [[Landmaster]] replaced with [[Team Star Wolf|an airstrike attack]]. Aesthetically, he also now holds a device in his hands to use his {{b|Reflector|Wolf}}, just like Fox does. Wolf has also received a new {{mvsub|Wolf|SSBU|forward smash}} and {{mvsub|Wolf|SSBU|dash attack}}, while the functioning of some of his other moves have been altered, though these moves were already unique from Fox's variations. However, his {{mvsub|Wolf|SSBU|neutral aerial}} was changed to a [[sex kick]] very similar to Fox's {{mvsub|Fox|SSBU|neutral aerial}}, removing one of his unique moves, although it does have an altered animation. For one more new functional change with his Reflector, its [[intangibility]] window has been significantly [[nerf]]ed, but it now hits opponents away at an upward angle with increased knockback, giving it more distinct offensive use as a tool to setup combos, in contrast to [[Fox (SSBU)/Down special|Fox's]] that primarily serves as a [[gimp]]ing tool offensively. Finally, his {{mvsub|Wolf|SSBU|forward throw}}, which already had a different animation but identical frame data, gained different frame data, fully making it a unique move. All other differences Wolf had in ''Brawl'' are retained, but overall he retains just enough similarities with Fox to still be considered a pseudo-clone. | ||
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|{{CharHead|Young Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Full clone||{{n}} | |{{CharHead|Young Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Full clone||{{n}} |
edits