13,277
edits
(Jigglypuff’s eye winces after its dash attack.) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 26: | Line 26: | ||
*{{buff|The changes to air dodges significantly improve the effectiveness of Jigglypuff's aerial attacks, making them much harder to avoid. Thanks to this, Jigglypuff regains a large part of its edgeguarding capabilities.}} | *{{buff|The changes to air dodges significantly improve the effectiveness of Jigglypuff's aerial attacks, making them much harder to avoid. Thanks to this, Jigglypuff regains a large part of its edgeguarding capabilities.}} | ||
**{{buff|Additionally, the reintroduction of directional air dodges further improve Jigglypuff's recovery, granting it additional distance after having used up all jumps.}} | **{{buff|Additionally, the reintroduction of directional air dodges further improve Jigglypuff's recovery, granting it additional distance after having used up all jumps.}} | ||
*{{nerf|Jigglypuff's hair tuft once again has [[hurtbox]]es.}} | |||
*{{change|The homogenization of fall speeds during vertical knockback significantly improves Jigglypuff's survivability, but makes it considerably more susceptible to combos.}} | *{{change|The homogenization of fall speeds during vertical knockback significantly improves Jigglypuff's survivability, but makes it considerably more susceptible to combos.}} | ||
*{{buff|Jigglypuff arguably benefits most from the weakening of the [[rage]] mechanic, increasing its endurance.}} | *{{buff|Jigglypuff arguably benefits most from the weakening of the [[rage]] mechanic, increasing its endurance.}} | ||
Line 48: | Line 49: | ||
**{{nerf|The late hit has less knockback scaling (100 → 83).}} | **{{nerf|The late hit has less knockback scaling (100 → 83).}} | ||
**{{change|It has a new animation where Jigglypuff's face is angled toward the screen with its limbs more elegantly spread.}} | **{{change|It has a new animation where Jigglypuff's face is angled toward the screen with its limbs more elegantly spread.}} | ||
***Additionally, Jigglypuff will wince its eye upon landing. | ***{{change|Additionally, Jigglypuff will wince its eye upon landing.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Forward smash deals more damage (15% → 16% (clean), 12% → 14% (late)), with knockback scaling mostly compensated only on the clean hit (115 → 110), improving its KO potential.}} | **{{buff|Forward smash deals more damage (15% → 16% (clean), 12% → 14% (late)), with knockback scaling mostly compensated only on the clean hit (115 → 110), improving its KO potential.}} | ||
Line 65: | Line 66: | ||
**{{buff|Neutral aerial's clean hit uses an extended hitbox with better placement and horizontal reach (Z offset: 8u → 9u-10u).}} | **{{buff|Neutral aerial's clean hit uses an extended hitbox with better placement and horizontal reach (Z offset: 8u → 9u-10u).}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial has better hitbox placement and horizontal reach (Z offset: 9u → 10u).}} | **{{buff|Forward aerial has better hitbox placement and horizontal reach (Z offset: 9u (clean)/8u (late) → 10u/8.7u).}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial has less startup lag (frame 12 → 10), and endlag (FAF 40 → 36).}} | **{{buff|Back aerial has less startup lag (frame 12 → 10), and endlag (FAF 40 → 36).}} |
edits