9,194
edits
m (→Other skills: Only one without a hundredths) |
(Discovered by Final Mix on PKBeats' Discord server. No explanation has been found so far...) |
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Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit. | Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit. | ||
Skills and traits that affect a kind of attack (e.g. | Skills and traits that affect a kind of attack (e.g. smashes, tilts, specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable). | ||
* | <math>\mbox{final mult}= | ||
\begin{cases} | |||
* | m, & \mbox{if }m \le 1.3 \\ | ||
m*0.5+0.65, & \mbox{if }1.3 < m \le 1.5 \\ | |||
m*0.2+1.2, & \mbox{if }m > 1.5 | |||
\end{cases}</math> | |||
{| class="wikitable" | {| class="wikitable" | ||
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| rowspan=2 | 1.13× | | rowspan=2 | 1.13× | ||
| 130 KB limit || <b>150</b> || style="background-color:#DDD" | 170 || style="background-color:#DDD" | 180 | | 130 KB limit || <b>150</b> || style="background-color:#DDD" | 170 || style="background-color:#DDD" | 180 | ||
| rowspan=2 | Full knockback is taken when the limit is surpassed | | rowspan=2 | Full knockback is taken when the limit is surpassed. Does not affect {{SSBU|Min Min}}'s up or down smashes. | ||
|- | |- | ||
| colspan=4 | 0.9× Damage received | | colspan=4 | 0.9× Damage received | ||
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| 1.04× | | 1.04× | ||
| 0.7× Landing lag duration || 0.6× || 0.5× || <b>0.4×</b> | | 0.7× Landing lag duration || 0.6× || 0.5× || <b>0.4×</b> | ||
| | | Does not reduce the additional landing lag incurred by {{SSBU|Bayonetta}}'s [[Bullet Arts]] extended neutral and up aerials, only reducing the base landing lag frames. | ||
|- | |- | ||
| rowspan=2 | Easier Dodging | | rowspan=2 | Easier Dodging |