Spirit: Difference between revisions

175 bytes added ,  1 month ago
Discovered by Final Mix on PKBeats' Discord server. No explanation has been found so far...
(Discovered by Final Mix on PKBeats' Discord server. No explanation has been found so far...)
(8 intermediate revisions by 4 users not shown)
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Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit.
Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit.


Skills and traits that affect a kind of attack (e.g. Smashes, Tilts, Specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable)
Skills and traits that affect a kind of attack (e.g. smashes, tilts, specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable).
*1.5 > Multiplier > 1.3:
 
**Multiplier = Multiplier×0.5 + 0.65
<math>\mbox{final mult}=
*Multiplier > 1.5:
\begin{cases}
**Multiplier = Multiplier×0.2 + 1.2
m,  & \mbox{if }m \le 1.3 \\
m*0.5+0.65, & \mbox{if }1.3 < m \le 1.5 \\
m*0.2+1.2, & \mbox{if }m > 1.5
\end{cases}</math>


{| class="wikitable"
{| class="wikitable"
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| 1.04×
| 1.04×
| 1.1× Damage dealt || 1.18× || 1.26× || style="background-color:#DDD" | 1.3×
| 1.1× Damage dealt || 1.18× || 1.26× || style="background-color:#DDD" | 1.3×
| Doesn't apply to {{SSBU|Mewtwo}}'s attacks<br> {{TypeIcon|PK}}
| {{TypeIcon|PK}}
|-
|-
| Fire & Explosion Attack ↑
| Fire & Explosion Attack ↑
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| 1.04×
| 1.04×
| 0.6× Damage received || 0.55× || 0.5× || style="background-color:#DDD" | 0.5×
| 0.6× Damage received || 0.55× || 0.5× || style="background-color:#DDD" | 0.5×
| Doesn't apply to {{SSBU|Mewtwo}}'s attacks<br> {{TypeIcon|PK}}
| {{TypeIcon|PK}}
|-
|-
| Fire/Explosion Resist ↑
| Fire/Explosion Resist ↑
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| rowspan=2 | 1.13×
| rowspan=2 | 1.13×
| 130 KB limit || <b>150</b> || style="background-color:#DDD" | 170 || style="background-color:#DDD" | 180
| 130 KB limit || <b>150</b> || style="background-color:#DDD" | 170 || style="background-color:#DDD" | 180
| rowspan=2 | Full knockback is taken when the limit is surpassed
| rowspan=2 | Full knockback is taken when the limit is surpassed. Does not affect {{SSBU|Min Min}}'s up or down smashes.
|-
|-
| colspan=4 | 0.9× Damage received
| colspan=4 | 0.9× Damage received
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| 1.04×
| 1.04×
| 0.7× Landing lag duration || 0.6× || 0.5× || <b>0.4×</b>
| 0.7× Landing lag duration || 0.6× || 0.5× || <b>0.4×</b>
|  
| Does not reduce the additional landing lag incurred by {{SSBU|Bayonetta}}'s [[Bullet Arts]] extended neutral and up aerials, only reducing the base landing lag frames.
|-
|-
| rowspan=2 | Easier Dodging
| rowspan=2 | Easier Dodging
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| 2
| 2
| 1
| 1
| 1.06×
| 1.04×
| 0.5 units per frame || 0.65 || 0.8 || 1.0
| 0.5 units per frame || 0.65 || 0.8 || 1.0
| Attracts items within 45 units
| Attracts items within 45 units
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| 2
| 2
| 1
| 1
| 1.06×
| 1.04×
|-
|-
| Lip's Stick Equipped
| Lip's Stick Equipped
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| 2
| 2
| 1
| 1
| 1.06×
| 1.04×
|-
|-
| Bob-omb Equipped
| Bob-omb Equipped
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| rowspan=4 | 4
| rowspan=4 | 4
| rowspan=4 | 2
| rowspan=4 | 2
| rowspan=4 | 1.03×
| rowspan=4 | 1.04×
| 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3 || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
| 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3 || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
| rowspan=2 | 1 teammate (team of 2)<br>Counted at the start of the match; losing all teammates won't remove effects
| rowspan=2 | 1 teammate (team of 2)<br>Counted at the start of the match; losing all teammates won't remove effects
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| rowspan=2 | 4
| rowspan=2 | 4
| rowspan=2 | 3
| rowspan=2 | 3
| rowspan=2 | 1.
| rowspan=2 | 1.20×
| 1.2× Damage dealt || style="background-color:#DDD" colspan=3 rowspan=2 |
| 1.2× Damage dealt || style="background-color:#DDD" colspan=3 rowspan=2 |
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}