Spirit: Difference between revisions

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Discovered by Final Mix on PKBeats' Discord server. No explanation has been found so far...
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(Discovered by Final Mix on PKBeats' Discord server. No explanation has been found so far...)
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Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit.
Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit.


Skills and traits that affect a kind of attack (e.g. Smashes, Tilts, Specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable)
Skills and traits that affect a kind of attack (e.g. smashes, tilts, specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable).
*1.5 > Multiplier > 1.3:
 
**Multiplier = Multiplier×0.5 + 0.65
<math>\mbox{final mult}=
*Multiplier > 1.5:
\begin{cases}
**Multiplier = Multiplier×0.2 + 1.2
m,  & \mbox{if }m \le 1.3 \\
m*0.5+0.65, & \mbox{if }1.3 < m \le 1.5 \\
m*0.2+1.2, & \mbox{if }m > 1.5
\end{cases}</math>


{| class="wikitable"
{| class="wikitable"
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| rowspan=2 | 1.13×
| rowspan=2 | 1.13×
| 130 KB limit || <b>150</b> || style="background-color:#DDD" | 170 || style="background-color:#DDD" | 180
| 130 KB limit || <b>150</b> || style="background-color:#DDD" | 170 || style="background-color:#DDD" | 180
| rowspan=2 | Full knockback is taken when the limit is surpassed
| rowspan=2 | Full knockback is taken when the limit is surpassed. Does not affect {{SSBU|Min Min}}'s up or down smashes.
|-
|-
| colspan=4 | 0.9× Damage received
| colspan=4 | 0.9× Damage received
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| 1.04×
| 1.04×
| 0.7× Landing lag duration || 0.6× || 0.5× || <b>0.4×</b>
| 0.7× Landing lag duration || 0.6× || 0.5× || <b>0.4×</b>
|  
| Does not reduce the additional landing lag incurred by {{SSBU|Bayonetta}}'s [[Bullet Arts]] extended neutral and up aerials, only reducing the base landing lag frames.
|-
|-
| rowspan=2 | Easier Dodging
| rowspan=2 | Easier Dodging
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| 2
| 2
| 1
| 1
| 1.06×
| 1.04×
| 0.5 units per frame || 0.65 || 0.8 || 1.0
| 0.5 units per frame || 0.65 || 0.8 || 1.0
| Attracts items within 45 units
| Attracts items within 45 units
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| 2
| 2
| 1
| 1
| 1.06×
| 1.04×
|-
|-
| Lip's Stick Equipped
| Lip's Stick Equipped
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| 2
| 2
| 1
| 1
| 1.06×
| 1.04×
|-
|-
| Bob-omb Equipped
| Bob-omb Equipped
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| rowspan=4 | 4
| rowspan=4 | 4
| rowspan=4 | 2
| rowspan=4 | 2
| rowspan=4 | 1.03×
| rowspan=4 | 1.04×
| 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3 || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
| 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3 || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
| rowspan=2 | 1 teammate (team of 2)<br>Counted at the start of the match; losing all teammates won't remove effects
| rowspan=2 | 1 teammate (team of 2)<br>Counted at the start of the match; losing all teammates won't remove effects
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| rowspan=2 | 4
| rowspan=2 | 4
| rowspan=2 | 3
| rowspan=2 | 3
| rowspan=2 | 1.
| rowspan=2 | 1.20×
| 1.2× Damage dealt || style="background-color:#DDD" colspan=3 rowspan=2 |
| 1.2× Damage dealt || style="background-color:#DDD" colspan=3 rowspan=2 |
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
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**2021: The first spirits added were ''[[Hyrule Warriors: Age of Calamity]]'' spirits from the Spirit Board event of the same name and the last were the ''[[List of spirits (Kingdom Hearts series)|KINGDOM HEARTS]]'' spirits from {{SSBU|Sora}}'s DLC Spirit Board.
**2021: The first spirits added were ''[[Hyrule Warriors: Age of Calamity]]'' spirits from the Spirit Board event of the same name and the last were the ''[[List of spirits (Kingdom Hearts series)|KINGDOM HEARTS]]'' spirits from {{SSBU|Sora}}'s DLC Spirit Board.
**2022: The only spirit added was the {{h2|List of spirits (Street Fighter series)|Evil Ryu}} primary spirit from the Spirit Board event [[Street Fighter 35th Anniversary]].
**2022: The only spirit added was the {{h2|List of spirits (Street Fighter series)|Evil Ryu}} primary spirit from the Spirit Board event [[Street Fighter 35th Anniversary]].
**2024: The first spirits added were part of the [[Fresh New Faces!]] event, including characters from ''{{iw|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|pikipedia|Pikmin 4}}''.
**2024: The first spirits added were part of the [[Fresh New Faces!]] event, including characters from ''{{iw|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|pikipedia|Pikmin 4}}'' and the last were spirits from the [[Showtime and Wonder Spirits!]] event, including characters from ''{{iw|mariowiki|Super Mario Bros. Wonder}}'' and ''{{iw|mariowiki|Princess Peach Showtime!}}''
***2023 is currently the only year to not see any new spirits added to the game.
***2023 is currently the only year to not see any new spirits added to the game.
*Falling Immunity, Bury Immunity, Slumber Immunity, Swimmer, Perfect-Shield Reflect, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
*Falling Immunity, Bury Immunity, Slumber Immunity, Swimmer, Perfect-Shield Reflect, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.