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(→List of character-specific advanced techniques: may as well chuck it here) |
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[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | [[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | ||
{{incomplete}} | {{incomplete}} | ||
An '''advanced technique''' is | An '''advanced technique''' is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, sometimes refered to as [[Technical skill]], which results in a benefit to the [[metagame]] of a character. | ||
Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these | Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players. | ||
==List of advanced techniques== | ==List of advanced techniques== | ||
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|- | |- | ||
| [[COIL]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | | [[COIL]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |- | ||
| [[Dash attack cancelled up smash]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | | [[Dash attack cancelled up smash]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
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|- | |- | ||
| [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | | [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | | [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
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| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | | [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[Power shield canceling]] || {{n}} || {{ | | [[Power shield canceling]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} | ||
|- | |- | ||
| [[Reverse aerial rush]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | | [[Reverse aerial rush]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Shield-stop]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Shield-stop]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Short hop air dodge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Short hop air dodge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |||
| [[Softhop]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | |||
|- | |- | ||
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | | [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | ||
|} | |} | ||
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===Samus=== | ===Samus=== | ||
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Bomb cancel]] {{gameIcon|SSBM}} | |||
*[[Bomb curtain]] {{gameIcon|SSBM}} | |||
*[[Wavebomb]] {{gameIcon|SSBM}} | |||
*[[Multibomb]] {{gameIcon|SSBM}} | |||
*[[Turnip Bomb]] {{gameIcon|SSBM}} | |||
*[[Spider Ball]]{{gameIcon|SSBB}} | |||
*[[Daughter Dash]] {{gameIcon|SSBM}} | |||
*[[Super wavedash]] {{gameIcon|SSBM}} | |||
*[[Super duper wavedash]] {{gameIcon|SSBM}} | |||
*[[Goomy Zoomy]] {{gameIcon|SSBM}} | |||
*[[Zoomy Leap]] {{gameIcon|SSBM}} | |||
*[[Platform canceled missiles]] {{gameIcon|SSBM}} | |||
*[[FHAISD missiles]] {{gameIcon|SSBM}} | |||
*[[Instant Double Jump missiles]] {{gameIcon|SSBM}} | |||
*[[Short hop fast fall missile]] {{gameIcon|SSBM}} | |||
*[[Hylian Lowrider]] {{gameIcon|SSBM}} | |||
*[[Charge Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Charge Storage Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBU}} | |||
*[[Wavebounce]] {{gameIcon|SSBU}} | |||
*[[Screw Attack Sweetspot]] {{gameIcon|SSBM}} | |||
*[[Screw Attack Spike]] {{gameIcon|SSBM}} | |||
*[[Up B OoS]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Decagrab]] {{gameIcon|SSBM}} | *[[Decagrab]] {{gameIcon|SSBM}} | ||
*[[Extended Grapple]] {{gameIcon|SSBM}} | *[[Extended Grapple]] {{gameIcon|SSBM}} | ||
*[[Reverse z-air]] {{gameIcon|SSBU}} | *[[Reverse z-air]] {{gameIcon|SSBU}} | ||
*[[ | *[[Rising Grapple]] {{gameIcon|SSBM}} | ||
*[[Tumble Grapple]] {{gameIcon|SSBM}} | |||
*[[Instant Freefall Grapple]] {{gameIcon|SSBM}} | |||
*[[Tether cancel]] {{gameIcon|SSBU}} | |||
*[[Tether stall]] {{gameIcon|SSBM}} | |||
*[[Tether sweetspot]] {{gameIcon|SSBM}} | |||
*[[Aerial Interrupt]] {{gameIcon|SSBM}} | |||
*[[Platform Cancel Nair]] {{gameIcon|SSBM}} | |||
*[[Fire Wobbling]] {{gameIcon|SSBM}} | |||
*[[Crouch Jab Cancel]] {{gameIcon|SSBM}} | |||
*[[Unblockable f-smash]] {{gameIcon|SSBM}} | |||
*[[Drag Down Up Air]] {{gameIcon|SSBU}} | |||
*[[Battlefield Stall]] {{gameIcon|SSBM}} | |||
===Yoshi=== | ===Yoshi=== | ||
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*[[Chillin dash]] {{gameIcon|SSBM}} | *[[Chillin dash]] {{gameIcon|SSBM}} | ||
*[[Dash shining]] {{gameIcon|SSBB}} | *[[Dash shining]] {{gameIcon|SSBB}} | ||
*[[ | *[[Multi shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}} | ||
*[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
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*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
*[[Double Up-Zip]] {{gameIcon|SSBU}} | |||
===Luigi=== | ===Luigi=== | ||
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*[[Super cyclone]] {{gameIcon|SSBU}} | *[[Super cyclone]] {{gameIcon|SSBU}} | ||
*[[Vududash]] {{gameIcon |SSBM}} | *[[Vududash]] {{gameIcon |SSBM}} | ||
*[[Zero-to-death combo]] {{GameIcon|SSBU}} | |||
===Ness=== | ===Ness=== | ||
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | *[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | ||
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*[[Flying Magnet]] {{gameIcon|SSBU}} | *[[Flying Magnet]] {{gameIcon|SSBU}} | ||
*[[PK Trap glitch]] {{gameIcon|SSBM}} | *[[PK Trap glitch]] {{gameIcon|SSBM}} | ||
*[[SLAPAYO]]{{gameIcon|SSBB}} | |||
===Captain Falcon=== | ===Captain Falcon=== | ||
*[[Gentleman]] {{gameIcon|SSBM}} | *[[Gentleman]] {{gameIcon|SSBM}} | ||
*[[Moonwalk]] {{gameIcon|SSBM}} | |||
*[[Haxdash]] {{gameIcon|SSBM}} | |||
*[[Edge Cancel Raptor Boost]] {{gameIcon|SSBM}} | |||
*[[Dropzone Knee]] {{gameIcon|SSBM}} | |||
*[[Lord Stomp]] {{gameIcon|SSBM}} | |||
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | *[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | ||
*[[Tokyo drift]] {{gameIcon|SSBU}} | *[[Tokyo drift]] {{gameIcon|SSBU}} | ||
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===Toon Link=== | ===Toon Link=== | ||
*{{h2|Hero's Bow|Platform lock neutral B}} {{gameIcon|SSBU}} | |||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | *{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | ||
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===Shulk=== | ===Shulk=== | ||
*{{h2|Monado Arts|Buffered deactivation}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}} | *{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}} | *{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}} | |||
*[[Shadow I-frames]] {{gameIcon|SSB4}} | *[[Shadow I-frames]] {{gameIcon|SSB4}} | ||
*[[Vision Sliding]] {{gameIcon|SSB4}} | *[[Vision Sliding]] {{gameIcon|SSB4}} | ||
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*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | *[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | ||
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | *[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | ||
*[[Whivot]] {{gameIcon|SSBU}} | |||
===Banjo & Kazooie=== | ===Banjo & Kazooie=== | ||
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*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | *{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}} | ||
*[[Whivot]] {{gameIcon|SSBU}} | |||
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | *{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | ||
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*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | *{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | ||
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | *[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | ||
==In competitive play== | |||
Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older [[tier list]]s, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered. | |||
That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like [[wobbling]] being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction. | |||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Advanced techniques| ]] | [[Category:Advanced techniques| ]] |
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