Nintendo 64 controller: Difference between revisions

slight correction to the games that use it
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[[File:N64-controller.jpg|thumb|The N64 controller.]]
[[File:N64-controller.jpg|thumb|The N64 controller.]]
{{art-nwiki|Nintendo 64 Controller}}
{{art-nwiki|Nintendo 64 Controller}}
The '''Nintendo 64 controller''' is the default [[controller]] for the [[Nintendo 64]]. It is used to play ''[[Super Smash Bros.]]'' The controller has a unique three pronged M-shape, as [[Nintendo]] did not know if the use of analog sticks would become widespread and covered their bases by making the controller comfortable to hold in multiple ways. A majority of the Nintendo 64's games require players to grip their left hand on the middle handle and their right hand on the right handle, including ''Super Smash Bros.'' Some games, however, did allow players to hold the controller's left and right prongs to control the game, such as ''Dr. Mario 64'' and ''Kirby 64: The Crystal Shards''. The third option is to hold the left handle with the left hand and the middle handle with the right hand, although the only game where players held the controller this way was the Ekans Hoop Hurl minigame in ''Pokémon Stadium''. {{uv|Sin and Punishment}} considered using this option, but abandoned the idea out of fear of alienating players.
The '''Nintendo 64 controller''' is the default [[controller]] for the [[Nintendo 64]]. It is used to play ''[[Super Smash Bros.]]'' The controller has a unique three pronged M-shape, as [[Nintendo]] did not know if the use of analog sticks would become widespread and covered their bases by making the controller comfortable to hold in multiple ways. A majority of the Nintendo 64's games require players to grip their left hand on the middle handle and their right hand on the right handle, including ''Super Smash Bros.'' Some games, however, did allow players to hold the controller's left and right prongs to control the game, such as ''Dr. Mario 64'' and ''Kirby 64: The Crystal Shards''. The third option is to hold the left handle with the left hand and the middle handle with the right hand, although the only game where players held the controller this way was the Ekans Hoop Hurl minigame in ''Pokémon Stadium'', along with {{uv|Sin and Punishment}}, as an alternate control method via the settings menu.


==Compatibility==
==Compatibility==
The Nintendo 64 controller is officially only compatible with the original ''[[Super Smash Bros.]]'' due to its proprietary hardware that has never been made forwards compatible with any future system. Adapters exist to plug an N64 controller into a GameCube controller port, but this method is unofficial.
The Nintendo 64 controller is officially only compatible with the original ''[[Super Smash Bros.]]'' due to its proprietary hardware that has never been made forwards compatible with any future system. Adapters exist to plug an N64 controller into a GameCube controller port, but this method is unofficial.


The Nintendo Swich Online N64 controller is technically compatible with ''[[Super Smash Bros. Ultimate]]'' due to having the internal components of a Pro Controller, though this method is not intended and can lead to awkwardness with button placement.
The Nintendo Switch Online N64 controller is technically compatible with ''[[Super Smash Bros. Ultimate]]'' due to having the internal components of a Pro Controller, though this method is not intended and can lead to awkwardness with button placement.


==Standard Controls==
==Standard controls==
===''Super Smash Bros.''===
===''Super Smash Bros.''===
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Released in 1999 and replaces the Jumper Pak on the console itself. Doubles the amount of available RAM the console and the games can use. Many games are enhanced with the pak inserted, with three games requiring the pak to function: ''{{iw|mariowiki|Donkey Kong 64}}'', ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', and {{uv|Perfect Dark}}.
Released in 1999 and replaces the Jumper Pak on the console itself. Doubles the amount of available RAM the console and the games can use. Many games are enhanced with the pak inserted, with three games requiring the pak to function: ''{{iw|mariowiki|Donkey Kong 64}}'', ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', and {{uv|Perfect Dark}}.


==Licensed Variants==
==Licensed variants==
==={{iw|nintendowiki|iQue Player}}===
==={{iw|nintendowiki|iQue Player}}===
[[File:Iqueplayer.jpg|thumb|200px|iQue player controller]]
[[File:Iqueplayer.jpg|thumb|200px|iQue player controller]]
Released in 2003 exclusively in China, the iQue Player is a plug & play variant of the Nintendo 64 for where the controller connects directly to a tv. The console was developed by iQue ltd, a joint venture between Nintendo and {{iw|wikipedia|Wei Yen}} created to exploit a loophole in China's banning of foreign video game products and curb rampant piracy in the region. Game production for the system stopped in 2006, and support was discontinued in 2016. Other iQue systems based in the Game Boy Advance, Nintendo DS, and Nintendo 3DS also released, though support for all systems were very limited due to the brand failing to catch on in its target market, and the systems never released outside of China. ''Super Smash Bros.'' released for the iQue Player in 2005, as it had already been translated into simplified Chinese.
Released in 2003 exclusively in China, the iQue Player is a plug & play variant of the Nintendo 64 for where the controller connects directly to a tv. The console was developed by iQue ltd, a joint venture between Nintendo and {{iw|wikipedia|Wei Yen}} created to exploit a loophole in China's banning of foreign video game products and curb rampant piracy in the region. Game production for the system stopped in 2006, and support was discontinued in 2016. Other iQue systems based on the Game Boy Advance, Nintendo DS, and Nintendo 3DS also released, though support for all systems were very limited due to the brand failing to catch on in its target market, and the systems never released outside of China. ''Super Smash Bros.'' released for the iQue Player in 2005, as it had already been translated into simplified Chinese.


The controller itself is reminiscent of the [[GameCube controller]], as both were being created about the same time. The prongs were removed and more surface area was added, with the control stick being moved to the left side and the D-pad directly underneath. The Z button is also moved to underneath the L button and a unique power button is placed above the start button. The controller has an AV and USB port to plug into both a television set and computer, as well as an AC adapter port. The bottom of the controller contains a slot meant to hold memory cards that can hold data obtained from special kiosks that download games. A multitap device was also made so up to three additional controllers can be plugged in for multiplayer modes.
The controller itself is reminiscent of the [[GameCube controller]], as both were being created about the same time. The prongs were removed and more surface area was added, with the control stick being moved to the left side and the D-pad directly underneath. The Z button is also moved to underneath the L button and a unique power button is placed above the start button. The controller has an AV and USB port to plug into both a television set and computer, as well as an AC adapter port. The bottom of the controller contains a slot meant to hold memory cards that can hold data obtained from special kiosks that download games. A multitap device was also made so up to three additional controllers can be plugged in for multiplayer modes.
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