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{{articleIcons|ssbu=y}} | {{articleIcons|ssbu=y}} | ||
{{Video|Could use a GIF of the move being used as a command grab.}} | |||
{{Infobox Special Move | {{Infobox Special Move | ||
|name = Minecart | |name = Minecart | ||
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}} | }} | ||
{{for|the stage element|Minecart (vehicle)}} | {{for|the stage element|Minecart (vehicle)}} | ||
'''Minecart''' ({{ja|トロッコ|Torokko}}, ''Minecart'') is [[Steve]]'s [[side special move]] | '''Minecart''' ({{ja|トロッコ|Torokko}}, ''Minecart'') is [[Steve]]'s [[side special move]]. | ||
==Overview== | ==Overview== | ||
Steve uses a piece of iron to craft a minecart and begins riding in it, placing rails along the ground in front of him as it moves. The cart can be controlled while ridden, but its poor handling while on rails makes the utility of such situational. Each rail uses up one unit of any material — first Grade 1 materials (dirt, sand | Steve uses a piece of iron to craft a minecart and begins riding in it, placing rails along the ground in front of him as it moves. The cart can be controlled while ridden, but its poor handling while on rails makes the utility of such situational. Each rail uses up one unit of any material — first Grade 1 materials (dirt, sand, ice, wool), then wood, stone, and finally iron — with the better materials providing more rails per unit. Rails may be reused for free if the minecart rides over them again before they disappear. The minecart will slow down and stop if there are no tracks for it. The minecart decelerates when rolling uphill, but it is reasonably fast on the ground and moves quickly when going downhill. If a cart hits a wall, it will bounce in the other direction. | ||
Pressing jump will have Steve hop out of the minecart, after which the cart will roll off on its own, but without rails, it will eventually slow to a stop. Hopping out of the minecart can also aid in Steve's [[recovery]]. If an empty minecart runs into a grounded opponent, it will trap them inside the cart without them being able to control it. An empty minecart hitting an airborne opponent will only knock them away for average damage. While a minecart ridden by Steve can be [[shield]]ed against, as it has a normal damaging [[hitbox]] while occupied, the empty minecart has a [[grab]] hitbox, so it will bypass shields. As with regular grabs, the duration opponents are trapped for is proportional to their damage, and [[button mashing]] will let them escape more quickly. Trapped opponents may be KO’d if they do not escape before the cart crosses a blast line, falls offstage too far for them to recover, or if they are pursued and attacked by Steve while trapped. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. | Pressing jump will have Steve hop out of the minecart, after which the cart will roll off on its own, but without rails, it will eventually slow to a stop. Hopping out of the minecart can also aid in Steve's [[recovery]]. If an empty minecart runs into a grounded opponent, it will trap them inside the cart without them being able to control it. An empty minecart hitting an airborne opponent will only knock them away for average damage. While a minecart ridden by Steve can be [[shield]]ed against, as it has a normal damaging [[hitbox]] while occupied, the empty minecart has a [[grab]] hitbox, so it will bypass shields. As with regular grabs, the duration opponents are trapped for is proportional to their damage, and [[button mashing]] will let them escape more quickly. Trapped opponents may be KO’d if they do not escape before the cart crosses a blast line, falls offstage too far for them to recover, or if they are pursued and attacked by Steve while trapped. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. | ||
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The minecart will break if it takes too much damage, but if Steve was the one to break it, he will recover the iron he used to initiate the move. While moving, the minecart is considered a [[projectile]] even while occupied, so it can be [[Reflection|reflected]]. | The minecart will break if it takes too much damage, but if Steve was the one to break it, he will recover the iron he used to initiate the move. While moving, the minecart is considered a [[projectile]] even while occupied, so it can be [[Reflection|reflected]]. | ||
If the minecart is reflected while Steve is riding in it, the minecart changes direction maintaining its speed, but Steve can still control it. | |||
==Yophey cart== | ==Yophey cart== | ||
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==Origin== | ==Origin== | ||
The [https://minecraft. | The [https://minecraft.wiki/w/Minecart minecart] is an item crafted using 5 iron ingots. It travels on [https://minecraft.wiki/w/Rail rails], crafted with 6 iron ingots and a stick. It is frequently used in ''Minecraft'' to navigate quickly through expansive mines or to simply travel on the surface of the world more quickly. Minecarts can be manually moved slowly by pressing forward. Most mobs can also ride any empty minecart by pushing it into them. | ||
The [https://minecraft. | The [https://minecraft.wiki/w/Powered_Rail powered rail] is an item that boosts the speed of the minecart on it when powered, allowing it to travel up steep hills. It is crafted with 6 gold ingots, a stick, and redstone dust, and is activated via a power source such as a redstone torch, which can be crafted using a stick and redstone dust. | ||
<gallery> | <gallery> | ||
Steve Minecart 1.18.1.gif|Steve riding a minecart in ''Minecraft'', with a mix of regular and powered rails. | Steve Minecart 1.18.1.gif|Steve riding a minecart in ''Minecraft'', with a mix of regular and powered rails. | ||
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*For unknown reasons, certain [[clone]]-type characters whose non-attack animations are otherwise largely identical to those of their counterparts actually have different animations from their counterparts when getting trapped within a minecart. These include {{SSBU|Dr. Mario}}, {{SSBU|Lucas}}, {{SSBU|Lucina}}, {{SSBU|Dark Pit}}, {{SSBU|Daisy}}, {{SSBU|Chrom}} and {{SSBU|Dark Samus}}. | *For unknown reasons, certain [[clone]]-type characters whose non-attack animations are otherwise largely identical to those of their counterparts actually have different animations from their counterparts when getting trapped within a minecart. These include {{SSBU|Dr. Mario}}, {{SSBU|Lucas}}, {{SSBU|Lucina}}, {{SSBU|Dark Pit}}, {{SSBU|Daisy}}, {{SSBU|Chrom}} and {{SSBU|Dark Samus}}. | ||
**Curiously, Marth and Roy share the same trapped animation as each other, while Lucina and Chrom share a different animation from the former two with each other. | **Curiously, Marth and Roy share the same trapped animation as each other, while Lucina and Chrom share a different animation from the former two with each other. | ||
*Oddly, the move's Dutch name in ''Ultimate'' is "Mijnkarretje", despite the fact that the term used for minecarts in the official Dutch-language version of ''Minecraft'' is actually "mijnkar". | |||
{{Special Moves|char=Steve}} | {{Special Moves|char=Steve}} |
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