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{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{disambig2|status condition|the effect and moves that cause the status condition|sleep}} | |||
[[File:SSBUWebsiteJigglypuff3.jpg|300px|thumb|{{SSBU|Ganondorf}} falls asleep from {{SSBU|Jigglypuff}}'s [[Sing]] in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:SSBUWebsiteJigglypuff3.jpg|300px|thumb|{{SSBU|Ganondorf}} falls asleep from {{SSBU|Jigglypuff}}'s [[Sing]] in ''[[Super Smash Bros. Ultimate]]''.]] | ||
Being '''asleep''' (known as '''FuraSleep''' by the games' internal files, with "fura" being the Japanese onomatopoeia for dizziness) is a status condition in every ''Super Smash Bros.'' game to date, which is inflicted by attacks with the [[sleep]] effect. A character that falls asleep is prevented from taking action until waking up or getting hit by an attack. | Being '''asleep''' (known as '''FuraSleep''' by the games' internal files, with "fura" being the Japanese onomatopoeia for dizziness) is a status condition in every ''Super Smash Bros.'' game to date, which is inflicted by attacks with the [[sleep]] effect. A character that falls asleep is prevented from taking action until waking up or getting hit by an attack. | ||
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*{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but the clip lasts longer than his sleeping animation, causing the voice clip to loop prematurely in-game. | *{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but the clip lasts longer than his sleeping animation, causing the voice clip to loop prematurely in-game. | ||
**The voice clip doesn't loop if Richter is put to sleep by {{SSBU|Hero}}'s Snooze while airborne, but there are very few situations where Richter can be in the air long enough for this to occur. | **The voice clip doesn't loop if Richter is put to sleep by {{SSBU|Hero}}'s Snooze while airborne, but there are very few situations where Richter can be in the air long enough for this to occur. | ||
* | *Although the Villager has a canon sleeping pose in ''{{iw|nookipedia|Animal Crossing: Wild World}}'' and ''{{iw|nookipedia|Animal Crossing: City Folk}}'', both ''Smash 4'' and ''Ultimate'' give them different poses. | ||
*Some characters' sleeping animations reference their home franchise: | |||
**In ''Melee'' onwards, Mario sleeps in his 'laying sleeping' pose from ''{{iw|mariowiki|Super Mario 64}}''. | |||
**Kirby is in his signature {{iw|wikirby|Sleep}} ability pose, albeit without the sleeping hat. | |||
**{{SSBU|Steve}} places a red bed and sleeps on it. When he wakes up, he collects it back in his inventory. | |||
[[Category:Special conditions]] | [[Category:Special conditions]] |
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