Template:SSB4 to SSBU changelist/Kirby: Difference between revisions

 
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***{{buff|This also means moves that deal less than 3.125% (like some multi-hit moves) are less likely to make Kirby lose his ability.}}
***{{buff|This also means moves that deal less than 3.125% (like some multi-hit moves) are less likely to make Kirby lose his ability.}}
**{{change|Inhale has a more opaque visual effect.}}
**{{change|Inhale has a more opaque visual effect.}}
**{{change|Kirby mouth's now uses the same texture used for his mouth. As a result, with the exception of both his default and P8 alternate costume, the color of Kirby's mouth no longer matches the color of his feet.}}
*[[Hammer Flip]]:
*[[Hammer Flip]]:
**{{buff|Hammer launches at a lower angle when not fully charged (53° → 48° (grounded), 55° → 50° (aerial)), slightly improving its KO potential.}}
**{{buff|Hammer launches at a lower angle when not fully charged (53° → 48° (grounded), 55° → 50° (aerial)), slightly improving its KO potential.}}
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**{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}}
**{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}}
**{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}}
**{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}}
**{{buff|The shockwave projectile has a higher initial velocity (4.5 → 4.8), increasing its range.}}
**{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}}
**{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}}
**{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96).}}
**{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96), making it less effective for [[Sacrificial KO]]s.}}
**{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}}
**{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}}
*[[Stone]]:
*[[Stone]]:
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**{{change|If Kirby is [[metal]] when using Stone, the transformation will also be metal.}}
**{{change|If Kirby is [[metal]] when using Stone, the transformation will also be metal.}}
**{{change|Kirby doesn't change back to normal if he lands underwater.}}
**{{change|Kirby doesn't change back to normal if he lands underwater.}}
**{{change|Kirby briefly does his guarding pose in the startup animation, referencing the animation that plays after obtaining the Stone ability in ''Kirby Super Star''.}}
*[[Ultra Sword]]:
*[[Ultra Sword]]:
**{{nerf|The final hit has less knockback scaling (100 → 95), hindering its KO potential.}}
**{{nerf|The final hit has less knockback scaling (100 → 95), hindering its KO potential.}}
**{{change|It features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}}
**{{change|It features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}}