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***{{buff|This also means moves that deal less than 3.125% (like some multi-hit moves) are less likely to make Kirby lose his ability.}} | ***{{buff|This also means moves that deal less than 3.125% (like some multi-hit moves) are less likely to make Kirby lose his ability.}} | ||
**{{change|Inhale has a more opaque visual effect.}} | **{{change|Inhale has a more opaque visual effect.}} | ||
**{{change|Kirby mouth's now uses the same texture used for his mouth. As a result, with the exception of both his default and P8 alternate costume, the color of Kirby's mouth no longer matches the color of his feet.}} | |||
*[[Hammer Flip]]: | *[[Hammer Flip]]: | ||
**{{buff|Hammer launches at a lower angle when not fully charged (53° → 48° (grounded), 55° → 50° (aerial)), slightly improving its KO potential.}} | **{{buff|Hammer launches at a lower angle when not fully charged (53° → 48° (grounded), 55° → 50° (aerial)), slightly improving its KO potential.}} | ||
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**{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}} | **{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}} | ||
**{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}} | **{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}} | ||
**{{buff|The shockwave projectile has a higher initial velocity (4.5 → 4.8), increasing its range.}} | |||
**{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}} | **{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}} | ||
**{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96).}} | **{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96), making it less effective for [[Sacrificial KO]]s.}} | ||
**{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}} | **{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}} | ||
*[[Stone]]: | *[[Stone]]: | ||
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**{{change|If Kirby is [[metal]] when using Stone, the transformation will also be metal.}} | **{{change|If Kirby is [[metal]] when using Stone, the transformation will also be metal.}} | ||
**{{change|Kirby doesn't change back to normal if he lands underwater.}} | **{{change|Kirby doesn't change back to normal if he lands underwater.}} | ||
**{{change|Kirby briefly does his guarding pose in the startup animation, referencing the animation that plays after obtaining the Stone ability in ''Kirby Super Star''.}} | |||
*[[Ultra Sword]]: | *[[Ultra Sword]]: | ||
**{{nerf|The final hit has less knockback scaling (100 → 95), hindering its KO potential.}} | **{{nerf|The final hit has less knockback scaling (100 → 95), hindering its KO potential.}} | ||
**{{change|It features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}} | **{{change|It features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}} |