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Iron Warrior (talk | contribs) (Bthrow can still occasionally true combo into bair) Tag: Mobile edit |
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Kirby's appearance is largely the same as it was in ''SSB4'', though his model features a more subdued color scheme. His feet have a pinkish tint, and his blush marks are slightly blurred. These changes make Kirby more closely resemble his appearance in recent | *{{change|Kirby's appearance is largely the same as it was in ''SSB4'', though his model features a more subdued color scheme. His feet have a pinkish tint, and his blush marks are slightly blurred. These changes make Kirby more closely resemble his appearance in recent {{uv|Kirby}} games.}} | ||
*{{change|Like many other characters, Kirby is more expressive, both with his face and his movement.}} | *{{change|Like many other characters, Kirby is more expressive, both with his face and his movement.}} | ||
*{{change|Some of Kirby's animations, particularly his dash and initial jump, have been tweaked to closer resemble his appearance from ''{{s|wikirby|Kirby's Return to Dream Land}}'' onward.}} | *{{change|Some of Kirby's animations, particularly his dash and initial jump, have been tweaked to closer resemble his appearance from ''{{s|wikirby|Kirby's Return to Dream Land}}'' onward.}} | ||
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**{{change|As a result, he gains a new KO clip, which sounds similar to one of his unused high knockback voice clips from ''Brawl''.}} | **{{change|As a result, he gains a new KO clip, which sounds similar to one of his unused high knockback voice clips from ''Brawl''.}} | ||
**{{change|Kirby's unused damage yell from ''Smash 4'' is used when he takes medium knockback.}} | **{{change|Kirby's unused damage yell from ''Smash 4'' is used when he takes medium knockback.}} | ||
*{{change|Kirby's [[on-screen appearance]] has a more intense, fiery explosion than in previous games. The large, cartoony stars that appear have been removed, and while the sparkle effects are still present, they have been drastically toned down. All in all, it more closely resembles how it appeared in ''[[Smash | *{{change|Kirby's [[on-screen appearance]] has a more intense, fiery explosion than in previous games. The large, cartoony stars that appear have been removed, and while the sparkle effects are still present, they have been drastically toned down. All in all, it more closely resembles how it appeared in ''[[Super Smash Bros.]]''}} | ||
*{{change|Up [[taunt]] has been shortened, with Kirby striking the ending pose without dancing first. The pose itself has been tweaked; Kirby raises one of his feet, resembling the pose he makes when gaining | *{{change|Up [[taunt]] has been shortened, with Kirby striking the ending pose without dancing first. The pose itself has been tweaked; Kirby raises one of his feet, resembling the pose he makes when gaining abilities in his games.}} | ||
*{{change|Kirby smiles during his side taunt.}} | *{{change|Kirby smiles during his side taunt.}} | ||
*{{change|Kirby's [[victory pose]]s have been modified. Two new dances are used, one with Kirby waving his arms and breakdancing, and another with Kirby moonwalking and sliding, both based | *{{change|Kirby's [[victory pose]]s have been modified. Two new dances are used, one with Kirby waving his arms and breakdancing, and another with Kirby moonwalking and sliding, both based on ''Kirby’s Return to Dream Land'' and ending in a unique pose. Kirby also splits into three separate Kirbys when not in team battles, referencing his home series. This is the first and only game to have Kirby's victory poses finish differently.}} | ||
**{{change|Kirby's idle pose at the end of his victory animation is more animated, with a gentle squash-and-stretch effect leading to a more rubbery feeling.}} | **{{change|Kirby's idle pose at the end of his victory animation is more animated, with a gentle squash-and-stretch effect leading to a more rubbery feeling.}} | ||
**{{change|Kirby faces forward instead of away when "wiggling" in one of his victory poses.}} | **{{change|Kirby faces forward instead of away when "wiggling" in one of his victory poses.}} | ||
*{{change|When Kirby gains a new [[List of Copy Abilities|Copy Ability]], he briefly poses | *{{change|When Kirby gains a new [[List of Copy Abilities|Copy Ability]], he briefly poses as he does in his home series. This animation can be canceled.}} | ||
*{{change|Some Copy Ability hats have been changed.}} | *{{change|Some Copy Ability hats have been changed.}} | ||
**{{change|His {{SSBU|Samus}} helmet has a fully opaque visor, as it was in ''Super Smash Bros.''}} | **{{change|His {{SSBU|Samus}} helmet has a fully opaque visor, as it was in ''Super Smash Bros.''}} | ||
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**{{change|His {{SSBU|Ike}} cap uses the hairstyle from his ''Path of Radiance'' design, as in ''Brawl''.}} | **{{change|His {{SSBU|Ike}} cap uses the hairstyle from his ''Path of Radiance'' design, as in ''Brawl''.}} | ||
**{{change|His {{SSBU|Wolf}} cap matches Wolf's ''Star Fox Zero''-based appearance.}} | **{{change|His {{SSBU|Wolf}} cap matches Wolf's ''Star Fox Zero''-based appearance.}} | ||
**{{change|His {{SSBU|Robin}} cap, upon exhausting the {{b|Thunder|Robin}} tome, will disappear | **{{change|His {{SSBU|Robin}} cap, upon exhausting the {{b|Thunder|Robin}} tome, will disappear as it does in all other cases, instead of just disappearing with no animation.}} | ||
*{{change|Kirby's [[Boxing Ring]] alias has been changed to "The Pink Demon", a direct translation of the Japanese title, for consistency with its appearance in ''{{s|wikirby|Kirby: Planet Robobot}}''.}} | *{{change|Kirby's [[Boxing Ring]] alias has been changed to "The Pink Demon", a direct translation of the Japanese title, for consistency with its appearance in ''{{s|wikirby|Kirby: Planet Robobot}}''.}} | ||
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*[[Edge attack]]: | *[[Edge attack]]: | ||
**{{buff|Edge attack deals more damage (7% → 9%).}} | **{{buff|Edge attack deals more damage (7% → 9%).}} | ||
**{{nerf|It no longer inflicts 4 frames of hitlag on the opponent upon release, slightly reducing its hit advantage.}} | |||
===Special moves=== | ===Special moves=== | ||
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***{{buff|This also means moves that deal less than 3.125% (like some multi-hit moves) are less likely to make Kirby lose his ability.}} | ***{{buff|This also means moves that deal less than 3.125% (like some multi-hit moves) are less likely to make Kirby lose his ability.}} | ||
**{{change|Inhale has a more opaque visual effect.}} | **{{change|Inhale has a more opaque visual effect.}} | ||
**{{change|Kirby mouth's now uses the same texture used for his mouth. As a result, with the exception of both his default and P8 alternate costume, the color of Kirby's mouth no longer matches the color of his feet.}} | |||
*[[Hammer Flip]]: | *[[Hammer Flip]]: | ||
**{{buff|Hammer launches at a lower angle when not fully charged (53° → 48° (grounded), 55° → 50° (aerial)), slightly improving its KO potential.}} | **{{buff|Hammer launches at a lower angle when not fully charged (53° → 48° (grounded), 55° → 50° (aerial)), slightly improving its KO potential.}} | ||
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**{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}} | **{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}} | ||
**{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}} | **{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}} | ||
**{{buff|The shockwave projectile has a higher initial velocity (4.5 → 4.8), increasing its range.}} | |||
**{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}} | **{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}} | ||
**{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96).}} | **{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96), making it less effective for [[Sacrificial KO]]s.}} | ||
**{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}} | **{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}} | ||
*[[Stone]]: | *[[Stone]]: | ||
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**{{change|If Kirby is [[metal]] when using Stone, the transformation will also be metal.}} | **{{change|If Kirby is [[metal]] when using Stone, the transformation will also be metal.}} | ||
**{{change|Kirby doesn't change back to normal if he lands underwater.}} | **{{change|Kirby doesn't change back to normal if he lands underwater.}} | ||
**{{change|Kirby briefly does his guarding pose in the startup animation, referencing the animation that plays after obtaining the Stone ability in ''Kirby Super Star''.}} | |||
*[[Ultra Sword]]: | *[[Ultra Sword]]: | ||
**{{nerf|The final hit has less knockback scaling (100 → 95), hindering its KO potential.}} | **{{nerf|The final hit has less knockback scaling (100 → 95), hindering its KO potential.}} | ||
**{{change|It features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}} | **{{change|It features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}} |