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(Remember: higher weight multiplier = lighter in 64) |
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*{{change|Giant Donkey Kong's Maximum Fall Speed is higher (56 → 72)}} | *{{change|Giant Donkey Kong's Maximum Fall Speed is higher (56 → 72)}} | ||
*{{change|Giant Donkey Kong's Maximum Fast Fall Speed is higher (89 → 100)}} | *{{change|Giant Donkey Kong's Maximum Fast Fall Speed is higher (89 → 100)}} | ||
*{{nerf|Giant Donkey Kong's [[Weight#Super Smash Bros. weight values|Weight Multiplier]] is higher (0.83× → 0.93×), making him lighter and thus | *{{nerf|Giant Donkey Kong's [[Weight#Super Smash Bros. weight values|Weight Multiplier]] is higher (0.83× → 0.93×), making him lighter and thus easier to [[KO]], while still being easier to combo due to his size and higher fall speed.}} | ||
*{{change|Giant Donkey Kong's Dash Traveling Connection F is higher (18 → 19)}} | *{{change|Giant Donkey Kong's Dash Traveling Connection F is higher (18 → 19)}} | ||
*{{buff|Giant Donkey Kong's Shield Radius is larger (330 → 350)}} | *{{buff|Giant Donkey Kong's Shield Radius is larger (330 → 350)}} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
Giant Donkey Kong will use Donkey Kong's crowd cheers. | Giant Donkey Kong will use Donkey Kong's crowd cheers. | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (International) | ||
| | !Cheer (Japanese) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Donkey Kong Cheer International SSB.ogg|center]]||[[File:Donkey Kong Cheer Japanese SSB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|*clap* Donk- *clap* -ey *clap* Kong || Don - key Kong! | |||
|} | |||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
Due to being a boss character only playable through [[hacking]], Giant Donkey Kong has been banned in tournaments since ''Smash 64's'' inception. However, arguments have been made to legalise Giant Donkey Kong due to his attributes arguably making him worse than the regular Donkey Kong, as well as mods like [[19XXTE]] and [[Smash Remix]] making him much easier to access, which sometimes see use over the original game for their quality of life enhancements. Notably, they fix the results screen for unplayable characters like Giant Donkey Kong, making tournaments run more smoothly; in the past, this was problematic due to requiring resets, and thus reloading the chests to make him playable, delaying tournament sets. Due to his changes arguably making him worse than the regular character, it's argued that the metagame impact of Giant Donkey Kong's unbanning would be minimal, making the ban irrational. Due to a lack of novelty resulting from the very traits that make the argument, though, Giant Donkey Kong has seen very little competitive experimentation, and thus, few campaign for an unban.<ref>[https://docs.google.com/document/d/1T99G_p8Nis5jwF2Y_r2zHEKvm0iKgz9jGVbEafkKl30/edit?usp=sharing Xanadu Origins Ruleset; stacked event where Giant Donkey Kong was banned]</ref> | Due to being a boss character only playable through [[hacking]], Giant Donkey Kong has been banned in tournaments since ''Smash 64's'' inception. Hacking the game presents logistical issues to tournaments, requiring every setup to be running the correct modded version of the game, which alone can have effects on integrity. Even this has limits: Simple Gameshark cheats require the game to be reset after every win due to the [[results screen]] [[crash]]ing the game without further modifications, delaying tournaments by affecting mid-set processes like counterpicking, online or offline. Thus, it is considered more practical to keep Giant Donkey Kong banned. | ||
However, arguments have been made to legalise Giant Donkey Kong due to his attributes arguably making him worse than the regular Donkey Kong, as well as mods like [[19XXTE]] and [[Smash Remix]] making him much easier to access, which sometimes see use over the original game for their quality of life enhancements. Notably, they fix the results screen for unplayable characters like Giant Donkey Kong, making tournaments run more smoothly; in the past, this was problematic due to requiring resets, and thus reloading the chests to make him playable, delaying tournament sets. Due to his changes arguably making him worse than the regular character, it's argued that the metagame impact of Giant Donkey Kong's unbanning would be minimal, making the ban irrational. Due to a lack of novelty resulting from the very traits that make the argument, though, Giant Donkey Kong has seen very little competitive experimentation, and thus, few campaign for an unban.<ref>[https://docs.google.com/document/d/1T99G_p8Nis5jwF2Y_r2zHEKvm0iKgz9jGVbEafkKl30/edit?usp=sharing Xanadu Origins Ruleset; stacked event where Giant Donkey Kong was banned]</ref> | |||
==In [[1P Game]]== | ==In [[1P Game]]== |
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