Final Smash: Difference between revisions

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{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property.
{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property.


Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, [[Super Pac-Man]]. In {{forwiiu}}, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all. In ''Ultimate'', there are two types of zooms: activating after breaking the Smash Ball will have a closeup on the user from a different angle, and activating from a Final Smash Meter will have a standard zoom similar to ''Brawl'' and ''SSB4''.
Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, [[Super Pac-Man]]. In {{forwiiu}}, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all. In ''Ultimate'', there are two types of zooms: activating after breaking the Smash Ball will have a special closeup angle on the user, and activating from a Final Smash Meter will have a standard zoom similar to ''Brawl'' and ''SSB4''.


While multiple players can be in standby mode simultaneously, only one Smash Ball or Final Smash can be present onscreen at any given time. When a Final Smash is active, all other players on standby temporarily exit standby mode and regain it upon conclusion, although they will keep the yellow eyes. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct.
While multiple players can be in standby mode simultaneously, only one Smash Ball or Final Smash can be present onscreen at any given time. When a Final Smash is active, all other players on standby temporarily exit standby mode and regain it upon conclusion, although they will keep the yellow eyes. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct.
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