Edge attack: Difference between revisions

1,419 bytes added ,  3 months ago
m
→‎Trivia: Changed links to point to the specific edge attack pages for Bowser, rather than Bowser's page or the general game.
(→‎List of edge attacks: Revamped to match the format of other attacks.)
m (→‎Trivia: Changed links to point to the specific edge attack pages for Bowser, rather than Bowser's page or the general game.)
 
(43 intermediate revisions by 26 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|Needs Data for Smash Bros. Ultimate table}}
[[File:Lucario Edge Attack.gif|thumb|200px|{{SSBU|Lucario}} doing an edge attack in ''Super Smash Bros. Ultimate''.]]
An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack.
An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack. Edge attacks are often called "getup attacks," though this is also used to refer to [[floor attack]]s.


In the first three games, once a character has received 100% of damage, they begin to perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in ''[[Smash 4]]'', this effect is removed and the edge attack is the same regardless of damage percent for all characters.
In the first three games, once a character has received 100% or more damage, they begin to perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in ''[[Super Smash Bros. 4]]'', this effect is removed and the edge attack is the same regardless of damage percent for all characters.


Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. Players will often use other techniques or attacks to return to the stage instead. However, players will often mix in edge attacks to [[mindgames|catch the opponent offguard]], especially if their character's edge attack has great reach (such as [[Donkey Kong]]'s and [[Wolf]]'s), and/or has [[invincibility frames]] (which are safer to punish an opponent caught charging [[smash attack]]s near the edge with than other edge options).
Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. They possess [[intangibility]] frames that make them appear to be safe options, but prior to ''[[Super Smash Bros. Ultimate]]'' these frames do not cover the attack's active frames, making them vulnerable to trading with opposing attacks. As of ''Ultimate'' edge attacks are universally intangible until their hitboxes are no longer active, but players will still often use other options to return to the stage instead, due to edge attacks being easily punishable on shield. However, edge attacks still have use as a mixup to [[mindgames|catch the opponent off guard]], or to interrupt a smash attack being charged, especially if their character's edge attack has great reach (such as [[Donkey Kong]]'s and [[Wolf]]'s). Edge attacks also deal moderate [[shield damage]], which can lead to niche shield pressure opportunities.


==List of fast edge attacks/edge attacks==
==List of fast edge attacks/edge attacks==
Line 12: Line 12:
! Description
! Description
|-
|-
|[[Banjo & Kazooie]]
|[[Banjo]] & [[Kazooie]]
|''unknown''
|Banjo climbs up and swipes one claw forward.
|-
|-
|[[Bayonetta]]
|[[Bayonetta]]
Line 23: Line 23:
|[[Bowser Jr.]]
|[[Bowser Jr.]]
|Flips over and attacks with two wrecking balls from the Junior Clown Car.
|Flips over and attacks with two wrecking balls from the Junior Clown Car.
|-
|[[Byleth]]
|Swings the Sword of the Creator.
|-
|-
|[[Captain Falcon]]
|[[Captain Falcon]]
Line 58: Line 61:
|-
|-
|[[Duck Hunt]]
|[[Duck Hunt]]
|Climbs up and and the duck pecks forward.
|Climbs up and the duck pecks forward.
|-
|-
|[[Falco]]
|[[Falco]]
Line 98: Line 101:
|[[Joker]]
|[[Joker]]
|Climbs up and swings his knife forward.
|Climbs up and swings his knife forward.
|-
|[[Kazuya]]
|Climbs up and performs a shin kick.
|-
|-
|[[Ken]]
|[[Ken]]
Line 127: Line 133:
|-
|-
|[[Luigi]]
|[[Luigi]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Climbs up and does a dropkick at an upward angle.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Climbs up and does a dropkick forward.
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Climbs up and does a dropkick at an upward angle.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Climbs up and does a leg sweep.
|-
|-
|[[Mario]]
|[[Mario]]
Line 152: Line 158:
|[[Mii Swordfighter]]
|[[Mii Swordfighter]]
|Climbs up and swings their sword forward.
|Climbs up and swings their sword forward.
|-
|[[Min Min]]
|Cimbs up and kicks forward.
|-
|-
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|Climbs up and swings a bell forward.
|Climbs up and swings a bell forward.
|-
|[[Mythra]]
|Climbs up and swings her sword forward.
|-
|-
|[[Ness]]
|[[Ness]]
Line 175: Line 187:
|-
|-
|[[Pikachu]]
|[[Pikachu]]
|{{GameIcon|SSBM}} Climbs up and does a flipping axe-kick.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flips onto the stage and strikes with its tail.
|{{GameIcon|SSB}} Climbs up from the edge that its on and does a short ranged kick <br>{{GameIcon|SSBM}} Climbs up and does a flipping axe-kick.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flips onto the stage and strikes with its tail.
|-
|-
|[[Piranha Plant]]
|[[Piranha Plant]]
Line 182: Line 194:
|[[Pit]]
|[[Pit]]
|Climbs up and does a legsweep forward.
|Climbs up and does a legsweep forward.
|-
|[[Pyra]]
|Climbs up and swings her sword forward.
|-
|-
|[[R.O.B.]]
|[[R.O.B.]]
Line 206: Line 221:
|[[Samus]]
|[[Samus]]
|Climbs up and does a jump kick forward.
|Climbs up and does a jump kick forward.
|-
|[[Sephiroth]]
|Climbs up and kicks forward.
|-
|-
|[[Sheik]]
|[[Sheik]]
Line 221: Line 239:
|[[Sonic]]
|[[Sonic]]
|Climbs up and Spin Dashes forward.
|Climbs up and Spin Dashes forward.
|-
|[[Sora]]
|Climbs up and stabs the Keyblade at a low angle.
|-
|-
|[[Squirtle]]
|[[Squirtle]]
|Climbs up and swings its tail forward.
|Climbs up and swings its tail forward.
|-
|[[Steve]]
|Climbs up and swipe his sword/fist.
|-
|[[Terry]]
|Climbs up and performs a sweep kick with one leg.
|-
|-
|[[Toon Link]]
|[[Toon Link]]
|{{GameIcon|SSBB}} Flips onto the stage and swings his sword downward.<br>{{GameIcon|SSBU}} Climbs up and does a reverse swipe with his sword.
|{{GameIcon|SSBB}} Flips onto the stage and swings his sword downward.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Climbs up and does a reverse swipe with his sword.
|-
|-
|[[Villager]]
|[[Villager]]
Line 235: Line 262:
|-
|-
|[[Wii Fit Trainer]]
|[[Wii Fit Trainer]]
|Gets up and performs a Side Plank.
|Climbs up and performs a Side Plank.
|-
|-
|[[Wolf]]
|[[Wolf]]
Line 253: Line 280:
|}
|}


==List of edge attacks (Over 100%)==
==List of slow edge attacks (100% or more)==
{|class="wikitable"
{|class="wikitable"
!Character
!Character
Line 286: Line 313:
|-
|-
|[[Ice Climbers]]
|[[Ice Climbers]]
|Climbs up and and does a low swing with their hammers.
|Climbs up and does a low swing with their hammers.
|-
|-
|[[Ike]]
|[[Ike]]
Line 394: Line 421:
*[[Sonic]] is the only character with an edge attack (his slow one) that can hit twice.
*[[Sonic]] is the only character with an edge attack (his slow one) that can hit twice.
*[[Mr. Game & Watch]]'s edge attacks are the only ones to not deal fixed knockback, instead dealing the same strength of knockback as [[floor attack]]s.
*[[Mr. Game & Watch]]'s edge attacks are the only ones to not deal fixed knockback, instead dealing the same strength of knockback as [[floor attack]]s.
*In ''SSB4'', [[Bowser]] uses his secondary edge attack animation from ''Brawl'' for his edge attack, while Giga Bowser uses his standard edge attack animation from ''Brawl'' for his edge attack.
*In ''SSB4'', [[Bowser]] uses his secondary edge attack animation from ''[[Super Smash Bros. Brawl]]'' for his edge attack, while Giga Bowser uses his standard edge attack animation from ''Brawl'' for his edge attack.
*{{SSBM|Bowser}}'s under 100% edge attack in ''Melee'' is arguably the best edge attack in the game, having long range, many invincibility frames and very long hitbox duration, hitting his way in and all the way back.
*Bowser's [[Bowser (SSBM)/Edge attack (fast)|under 100% edge attack]] in ''Super Smash Bros. Melee'' is arguably the best edge attack in the game, having long range, many intangibility frames and very long hitbox duration, hitting his way in and all the way back.
**Furthermore, {{mvsub|Bowser|SSBU|edge attack|poss=y}} in ''Ultimate'' has the longest range of the cast, followed by Ganondorf.
*Some edge attacks are able to [[stage spike]] opponents, if timed properly.<ref>https://www.youtube.com/watch?v=W6MwAZkPvVY#t=135</ref>
*Some edge attacks are able to [[stage spike]] opponents, if timed properly.<ref>https://www.youtube.com/watch?v=W6MwAZkPvVY#t=135</ref>


Line 405: Line 433:
[[Category:Edge attacks|*]]
[[Category:Edge attacks|*]]
[[Category:Attacks]]
[[Category:Attacks]]
[[es:Ataque de recuperación]]
1,329

edits