Bowser (SSBM)/Back roll: Difference between revisions

→‎Overview: Added description
(Created page with "{{ArticleIcons|ssbm=y}} thumb|300px|Hurtbox visualization showing Bowser's spot dodge. ==Overview== {{Competitive expertise}} ==Timing== {|class="wikitable" !Intangible |4-19 |- !Animation length |39 |} {{FrameStripStart}} {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Vulnerable|c=20}} {{FrameStripEnd}} {{FrameIconLegend|vulnerable=y|intangible=y}} {{MvSubNavBowser|g=SSBM}} Category:Bowser (SSBM) C...")
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[[File:BowserBackRollSSBM.gif|thumb|300px|Hurtbox visualization showing Bowser's spot dodge.]]
[[File:BowserBackRollSSBM.gif|thumb|300px|Hurtbox visualization showing Bowser's spot dodge.]]
==Overview==
==Overview==
{{Competitive expertise}}
Bowser retreats into his shell, becoming fully [[intangible]], before spinning along the ground backwards in a manner similar to the animation of his {{mvsub|Bowser|SSBM|down smash}}. The move is the worst back roll in all of ''Melee'': while it has the median [[start-up]] and number of intangibility [[frame]]s, it has the 2nd-highest [[end lag]] of any back roll (only behind {{mvsub|Samus|SSBM|back roll|poss=y}}), and the [[Roll#Back_rolls|shortest distance traveled]]. Even if it did not have such horrible stats, Bowser has a far superior [[out of shield]] and escape option in the form of grounded [[Bowser (SSBM)/Up special|Whirling Fortress]], which grants Bowser frame-1 intangibility while also putting out a hitbox, and can even have its end lag cancelled by [[Fortress hogging]]. This all leaves Bowser's back roll with no practical use, making it an ''avoid-at-all-cost'' move.


==Timing==
==Timing==
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