9,822
edits
m (→Aesthetics: Forgot this one) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Ganondorf's design has been reverted back to his appearance in ''The Legend of Zelda: Ocarina of Time'', which was the basis of his appearance in ''[[Melee]]''. | *{{change|Ganondorf's design has been reverted back to his appearance in ''The Legend of Zelda: Ocarina of Time'', which was the basis of his appearance in ''[[Melee]]''; unlike ''Melee'', which used his model from the ''Space World 2000 GameCube Tech Demo'', his model has been updated to accurately be based on his appearance in ''Ocarina of Time'', with his overall design being an amalgamation of his designs from before and after the game's seven year time skip. It features a more vibrant color scheme due to the aesthetic used in ''Ultimate'', and his clothing and hair now feature simple detailing.}} | ||
**{{change|His sword has also been reverted back to the sword seen in the '' | **{{change|His facial features and muscles are more pronounced, and his skin tone is more green. He has the red eyes, ear rings, and the short vibrant red hair from his pre-time skip self. His bracers and greaves have visible hair detailing; his attire overall has a suede finish instead of a leather finish. He also wears the crown, boots, gauntlets, epaulets, and cape that come from his post-time skip self.}} | ||
**{{change|Ganondorf's sword has also been reverted back to the sword seen in the ''Space World 2000 GameCube Tech Demo''.}} | |||
**{{change|[[Palutena's Guidance]] conversation for Ganondorf has been changed to accommodate for his ''Ocarina of Time'' design.}} | **{{change|[[Palutena's Guidance]] conversation for Ganondorf has been changed to accommodate for his ''Ocarina of Time'' design.}} | ||
*{{change|Ganondorf has received two new alternate costumes based on his appearance in ''The Legend of Zelda: The Wind Waker'' and ''The Legend of Zelda: Twilight Princess'' respectively; the latter replaces his yellow costume in ''SSB4'', which was based on his ''Ocarina of Time'' appearance, effectively swapping its place with his default costume.}} | *{{change|Ganondorf has received two new alternate costumes based on his appearance in ''The Legend of Zelda: The Wind Waker'' and ''The Legend of Zelda: Twilight Princess'' respectively; the latter replaces his yellow costume in ''SSB4'', which was based on his ''Ocarina of Time'' appearance, effectively swapping its place with his default costume.}} | ||
*{{change|Ganondorf's cape has improved physics and rigging, allowing for more fluid animations.}} | *{{change|Ganondorf's cape has improved physics and rigging, allowing for more fluid animations.}} | ||
*{{change|Ganondorf's [[darkness]] particle effects appear more liquid-like, most notably seen during his [[on-screen appearance]] and [[Flame Choke]].}} | *{{change|Ganondorf's [[darkness]] particle effects appear more liquid-like, most notably seen during his [[on-screen appearance]] and [[Flame Choke]].}} They resemble how his dark magic was depicted in ''Ocarina of Time''. | ||
*{{change|Initial dash, [[walking]], [[running]], [[spot dodge]], [[roll]], [[air dodge]], hitstun, jump, and backwards jump animations have changed, further differentiating him from {{SSBU|Captain Falcon}}.}} | *{{change|Initial dash, [[walking]], [[running]], [[spot dodge]], [[roll]], [[air dodge]], hitstun, jump, and backwards jump animations have changed, further differentiating him from {{SSBU|Captain Falcon}}.}} | ||
*{{change|Like many other characters, Ganondorf is more expressive. The corners of his mouth once again open, allowing for his facial expressions to be more natural and dynamic.}} | *{{change|Like many other characters, Ganondorf is more expressive. The corners of his mouth once again open, allowing for his facial expressions to be more natural and dynamic.}} | ||
*{{change|Ganondorf's new blast KO voice clips no longer play past the duration of the KO animation.}} | *{{change|Ganondorf's new blast KO voice clips no longer play past the duration of the KO animation.}} | ||
*{{change|Much like in ''Melee'', Ganondorf vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback. He shares this addition with {{SSBU|Link}}, {{SSBU|Zelda}} and {{SSBU|Wolf}}.}} | *{{change|Much like in ''Melee'', Ganondorf vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback. He shares this addition with {{SSBU|Link}}, {{SSBU|Zelda}} and {{SSBU|Wolf}}.}} | ||
*{{change|Ganondorf | *{{change|Ganondorf's [[victory pose|victory poses]] have been updated:}} | ||
**{{change|His left-inputted victory pose now has him flipping his cape and turning to face the screen before pumping his fist, showing the back of it. Ganondorf also no longer kneels when pumping his fist.}} | **{{change|His left-inputted victory pose now has him flipping his cape and turning to face the screen before pumping his fist, showing the back of it. Ganondorf also no longer kneels when pumping his fist.}} | ||
**{{change|His up-inputted victory pose now has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen rather than pumping his fist.}} | **{{change|His up-inputted victory pose now has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen rather than pumping his fist.}} |
edits