Plasma Breath: Difference between revisions
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'''Plasma Breath''' ({{ja|リドリーブレス|Ridorī Buresu}}, ''Ridley Breath'') is [[ | '''Plasma Breath''' ({{ja|リドリーブレス|Ridorī Buresu}}, ''Ridley Breath'') is [[Ridley]]'s [[neutral special move]]. | ||
==Overview== | ==Overview== | ||
Pressing the special move button makes Ridley rear back and charge plasma in his mouth. He releases a stream of fireballs at 8 frame intervals that bounce on the ground after either holding the button long enough or releasing it. The number of fireballs that Ridley releases, which range from a single orb up to five, depends on the duration the button is held. These will be released in a random range, with random bounces, from a specific area positioned on Ridley's mouth. | Pressing the special move button makes Ridley rear back and charge plasma in his mouth. He releases a stream of fireballs at 8 frame intervals that bounce on the ground after either holding the button long enough or releasing it. The number of fireballs that Ridley releases, which range from a single orb up to five, depends on the duration the button is held. These will be released in a random range, with random bounces, from a specific area positioned on Ridley's mouth. | ||
If the move is completely charged, the fireballs will make a distinctive sound, different from the one heard when Ridley spits four orbs or fewer. However, releasing the charge just before will give Ridley the max amount of fireballs with less lag, aiding in combo utility. The move has a long startup, but it charges fully sooner than other charged projectiles (frame 42, with fireballs being released 14 frames later), and deals a large amount of damage if all fireballs connect, up to | If the move is completely charged, the fireballs will make a distinctive sound, different from the one heard when Ridley spits four orbs or fewer. However, releasing the charge just before will give Ridley the max amount of fireballs with less lag, aiding in combo utility. The move has a long startup, but it charges fully sooner than other charged projectiles (frame 42, with fireballs being released 14 frames later), and deals a large amount of damage if the clean hits of all fireballs connect, up to roughly 29% without other multipliers. | ||
While charging, Ridley has a special [[hurtbox]] on his mouth. Should he be hit by | To determine the fireballs' damage when charged, their base damage (4.5% with the clean hit, 3.5% with the late hit) is multiplied by the result of the formula <code>1 + 0.25 * charged frames / 26</code>. While this suggests the move can be charged for up to 26 frames, it actually goes up to 27 frames; as a result, the damage of fully charged fireballs is 5.6682692% with the clean hit, and 4.4086542% with the late hit. | ||
While charging, Ridley has a special [[hurtbox]] on his mouth. Should he be hit by any attack with [[hitstun]], the plasma will explode in his mouth, dealing extra damage to himself and leaving him stunned for 56 frames. This animation cancels all knockback, regardless of Ridley's damage percentage, which can make it a situational survival option, though it often leaves Ridley wide open to a heavy punish. This includes [[Final Smash]]es, albeit only those that deal a single hit and are not instant KOs. The extra damage taken begins at 8%, and will scale up to 20%, depending on how long Ridley has charged for. This maxes out at frame 41. The hurtbox lasts for 9 frames after releasing the charge button, with it going away 5 frames before the fireball's release. | |||
==Instructional quote== | ==Instructional quote== | ||
Line 26: | Line 28: | ||
==Origin== | ==Origin== | ||
[[File:Ridley vs Samus NES.gif|thumb|left|150px|Ridley spitting fireballs at [[Samus]] in ''Metroid''.]] | [[File:Ridley vs Samus NES.gif|thumb|left|150px|Ridley spitting fireballs at [[Samus]] in ''Metroid''.]] | ||
Ridley has had the ability to spew fire in nearly every one of his appearances, though the move in ''Ultimate'' specifically | Ridley has had the ability to spew fire in nearly every one of his appearances, though the move in ''Ultimate'' specifically harkens back to its functionality from the first ''Metroid'' game, where he spits several fireballs in succession and they bounce along the floor, forcing Samus to carefully dodge them or freeze them to avoid damage. Due to hardware limitations, Ridley could only have a quintet of fireballs on-screen at any time in the original ''Metroid'', the same amount that he fires at maximum charge in ''Smash''. | ||
In the ''Metroid Prime'' series, [[Meta Ridley]] gains a weak point in his mouth. Whenever he opens it, either to roar or to charge and fire a plasma attack | In the ''Metroid Prime'' series, [[Meta Ridley]] gains a weak point in his mouth. Whenever he opens it, either to roar or to charge and fire a plasma attack and the player shoots at it enough, he either becomes dazed and open for attack (in ''Metroid Prime'' and as Omega Ridley in ''Metroid Prime 3: Corruption'') or takes damage (as Meta Ridley in ''Metroid Prime 3''). Both of these effects are reflected in Smash. | ||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ridley SSBU Skill Preview Neutral Special.png|Plasma Breath as shown by the Move List in ''Ultimate''. | Ridley SSBU Skill Preview Neutral Special.png|Plasma Breath as shown by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{Langtable | |||
|ja={{ja|リドリーブレス|Ridorī Buresu}}, ''Ridley Breath'' | |||
|en=Plasma Breath | |||
|fr=Souffle ardent | |||
|es=Aliento abrasador | |||
|de=Plasma-Atem | |||
|it=Afflato plasmatico | |||
|nl=Plasma-adem | |||
|ru={{rollover|Плазменное дыхание|Plazmennoye dykhaniye|?}} | |||
|ko={{rollover|리들리 브레스|Rideulli Beureseu|?}}, ''Ridley Breath'' | |||
|zh={{rollover|利德雷吐息|Lìdéléi Tǔxī|?}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
Line 40: | Line 57: | ||
{{Special Moves|char=Ridley}} | {{Special Moves|char=Ridley}} | ||
[[Category:Metroid universe]] | [[Category:Metroid universe]] | ||
[[Category:Neutral special moves]] | [[Category:Neutral special moves]] | ||
Line 46: | Line 62: | ||
[[Category:Ridley]] | [[Category:Ridley]] | ||
[[Category:Ridley (SSBU)]] | [[Category:Ridley (SSBU)]] | ||
[[es:Aliento abrasador]] |
Latest revision as of 21:50, December 5, 2024
Plasma Breath | |
---|---|
Ridley charging and firing the attack in Ultimate. | |
User | Ridley |
Universe | Metroid |
Plasma Breath (リドリーブレス, Ridley Breath) is Ridley's neutral special move.
Overview[edit]
Pressing the special move button makes Ridley rear back and charge plasma in his mouth. He releases a stream of fireballs at 8 frame intervals that bounce on the ground after either holding the button long enough or releasing it. The number of fireballs that Ridley releases, which range from a single orb up to five, depends on the duration the button is held. These will be released in a random range, with random bounces, from a specific area positioned on Ridley's mouth.
If the move is completely charged, the fireballs will make a distinctive sound, different from the one heard when Ridley spits four orbs or fewer. However, releasing the charge just before will give Ridley the max amount of fireballs with less lag, aiding in combo utility. The move has a long startup, but it charges fully sooner than other charged projectiles (frame 42, with fireballs being released 14 frames later), and deals a large amount of damage if the clean hits of all fireballs connect, up to roughly 29% without other multipliers.
To determine the fireballs' damage when charged, their base damage (4.5% with the clean hit, 3.5% with the late hit) is multiplied by the result of the formula 1 + 0.25 * charged frames / 26
. While this suggests the move can be charged for up to 26 frames, it actually goes up to 27 frames; as a result, the damage of fully charged fireballs is 5.6682692% with the clean hit, and 4.4086542% with the late hit.
While charging, Ridley has a special hurtbox on his mouth. Should he be hit by any attack with hitstun, the plasma will explode in his mouth, dealing extra damage to himself and leaving him stunned for 56 frames. This animation cancels all knockback, regardless of Ridley's damage percentage, which can make it a situational survival option, though it often leaves Ridley wide open to a heavy punish. This includes Final Smashes, albeit only those that deal a single hit and are not instant KOs. The extra damage taken begins at 8%, and will scale up to 20%, depending on how long Ridley has charged for. This maxes out at frame 41. The hurtbox lasts for 9 frames after releasing the charge button, with it going away 5 frames before the fireball's release.
Instructional quote[edit]
Move List | Spits out balls of plasma in a curve. Can be charged to shoot a stream of plasma balls. |
Origin[edit]
Ridley has had the ability to spew fire in nearly every one of his appearances, though the move in Ultimate specifically harkens back to its functionality from the first Metroid game, where he spits several fireballs in succession and they bounce along the floor, forcing Samus to carefully dodge them or freeze them to avoid damage. Due to hardware limitations, Ridley could only have a quintet of fireballs on-screen at any time in the original Metroid, the same amount that he fires at maximum charge in Smash.
In the Metroid Prime series, Meta Ridley gains a weak point in his mouth. Whenever he opens it, either to roar or to charge and fire a plasma attack and the player shoots at it enough, he either becomes dazed and open for attack (in Metroid Prime and as Omega Ridley in Metroid Prime 3: Corruption) or takes damage (as Meta Ridley in Metroid Prime 3). Both of these effects are reflected in Smash.
Gallery[edit]
Names in other languages[edit]
Trivia[edit]
- Its Japanese name, Ridley Breath, is similar to Fire Breath's, Koopa Breath, in that it bears the name of its user and the word "breath".