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Shake Smash: Difference between revisions

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(New Page: '''Shake Smash''' is a function in ''Super Smash Bros. Brawl'' that allows the player to shake the Wii Remote to do a Smash attack. It's an extra option and requires the user t…)
 
 
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'''Shake Smash''' is a function in ''[[Super Smash Bros. Brawl]]'' that allows the player to shake the [[Wii Remote]] to do a [[Smash attack]]. It's an extra option and requires the user to make a name to customize [[controls]] in order to activate it (it's deactivated by default). It can be only used with the [[Wii Remote]] and [[Nunchuck]] combo control scheme.
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'''Shake Smash''' is a function in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} that allows the player to shake the [[Wii remote]] to perform [[smash attack]]s as though it were a [[C-stick]]. Deactivated by default, the option must be manually turned on in the [[controls]] menu, with only the Wii remote + [[Nunchuk]] control scheme supporting shake smash.


==Overview==
The inclusion of motion controls in ''Brawl'' was initially debated among the game's designers. Late Nintendo president [[Satoru Iwata]] wanted ''Brawl'' to feature no integration of the Wii remote's motion capabilities, feeling that it would interfere with gameplay. Despite this, the designers of ''Brawl'' still tried to find some limited uses for it. Initially, shaking the Wii Remote was intended to cause players to [[taunt]], but it was later decided to use the motion controls to instead perform smash attacks.


== How it works ==
The Shake Smash is essentially using the Wiimote as a C-stick, combining the normal attack button plus the direction the remote is swung. Therefore, a sideways shake will result in a [[forward smash]], jerking the Wiimote upwards performs an [[up smash]], and jerking the Wiimote downwards results in a [[down smash]]. While players can now theoretically activate a smash attack as fast as their motor reflexes can allow, the downside to this system is that players are unable to charge their smash attacks, now working similar to the original ''[[Super Smash Bros.]]''. While the Wii Remote + Nunchuk could activate smash attacks by [[tapping]] the stick and pressing the [[attack button]] like most other controllers, the option is there for a convenient shortcut.
The '''Shake Smash''' is a mapping of the A button (held) plus the direction the remote is swung. For example: A side shake will result in a [[Side smash]], a vertical shake (to up or down) will result in an [[up smash]] and [[down smash]], respectively. It works very well
from 90 to 95%, but sometimes it needs an exact swing of the remote (in side smashes) from left-right or right-left to do the attack in the direction of the opponent.  


As the Shake Smash function is only a mapped A button, it can be used for many things that require the A Button as well, such as throwing after grabbing an opponent, or throwing an item. These actions as well detect the direction the remote is shaken. Oddly, it also works in some Final Smashes that use either the "Attack" or "Special" (A or B usually) without distinction, to attack (For example, [[Konga Beat]], or, in a stranger case, [[Grenade Launcher]], which means that players can shoot grenades by shaking the remote).  
As Shake Smash is analogous to the C-stick, it can be used for many functions outside of smashes, such as for performing throws and throwing items. In particular, Shake Smash can be used in lieu of [[button mashing]] for escaping from [[throw]]s, and it can potentially be more efficient than pure button mashing on other controllers.


== Origins ==
Notably, the individual Wii Remote control scheme does not support Shake Smash despite having all of the necessary components. Shake Smash is entirely reliant on the gyroscope built into the remote, and the reasons for the absence has not been explained.
The Wii Remote's motion sensitive functionality, while downplayed in Brawl, is actually
one of the main selling points of the console. Many other games feature motion sensitivity in big ways.


Originally, ''Super Smash Bros. Brawl'' was not intended to use any motion controls, as Nintendo president [[Satoru Iwata]] put it, it would get in the way of the game, or otherwise, it would feature very minimal integration.  
==Gallery==
 
<gallery>
During development, designers tried to find ways to integrate the Wii Remote. One of the ways was using the Remote to perform [[Taunt|Taunts]] but it was finally decided to use the motion sensitivity to perform Smash attacks.
DefaultNunchukSSBB.png|Shake Smash as an option in the ''Brawl'' controls menu.
DefaultNunchukSSB4.jpg|Shake Smash as an option in the ''For Wii U'' controls menu, now titled "Shake to Smash".
</gallery>
[[Category:Game controls]]

Latest revision as of 10:35, December 2, 2024

Shake Smash is a function in Super Smash Bros. Brawl and Super Smash Bros. for Wii U that allows the player to shake the Wii remote to perform smash attacks as though it were a C-stick. Deactivated by default, the option must be manually turned on in the controls menu, with only the Wii remote + Nunchuk control scheme supporting shake smash.

Overview[edit]

The inclusion of motion controls in Brawl was initially debated among the game's designers. Late Nintendo president Satoru Iwata wanted Brawl to feature no integration of the Wii remote's motion capabilities, feeling that it would interfere with gameplay. Despite this, the designers of Brawl still tried to find some limited uses for it. Initially, shaking the Wii Remote was intended to cause players to taunt, but it was later decided to use the motion controls to instead perform smash attacks.

The Shake Smash is essentially using the Wiimote as a C-stick, combining the normal attack button plus the direction the remote is swung. Therefore, a sideways shake will result in a forward smash, jerking the Wiimote upwards performs an up smash, and jerking the Wiimote downwards results in a down smash. While players can now theoretically activate a smash attack as fast as their motor reflexes can allow, the downside to this system is that players are unable to charge their smash attacks, now working similar to the original Super Smash Bros.. While the Wii Remote + Nunchuk could activate smash attacks by tapping the stick and pressing the attack button like most other controllers, the option is there for a convenient shortcut.

As Shake Smash is analogous to the C-stick, it can be used for many functions outside of smashes, such as for performing throws and throwing items. In particular, Shake Smash can be used in lieu of button mashing for escaping from throws, and it can potentially be more efficient than pure button mashing on other controllers.

Notably, the individual Wii Remote control scheme does not support Shake Smash despite having all of the necessary components. Shake Smash is entirely reliant on the gyroscope built into the remote, and the reasons for the absence has not been explained.

Gallery[edit]