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==Pivoting {{gameIcon|SSB}} {{gameIcon|SSBM}} {{gameIcon|SSBB}} {{gameIcon|SSB4}}== | ==Pivoting {{gameIcon|SSB}} {{gameIcon|SSBM}} {{gameIcon|SSBB}} {{gameIcon|SSB4}}== | ||
[[File:Falconpivots.gif|thumb|200px| {{SSBM|Captain Falcon}} performing multiple pivots.]] | |||
In ''Smash 64'', ''Melee'', ''Brawl'' and ''SSB4'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to [[pivot]] while sliding forward. In the former two games, the absence of the [[reverse aerial rush]] technique can make pivoting necessary in order for characters to approach with [[back aerial]]s, for example. Another use is to perform grounded attacks other than dash attacks, dash grabs (standing grabs in ''Smash 64'' because dash grabs do not exist in that game), up smashes and special moves easily, especially ones that are useful approaching/combo tools or whose hitboxes begin from the back. Yet another use is as a general movement option for spacing. This technique does not exist in ''Ultimate''. | In ''Smash 64'', ''Melee'', ''Brawl'' and ''SSB4'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to [[pivot]] while sliding forward. In the former two games, the absence of the [[reverse aerial rush]] technique can make pivoting necessary in order for characters to approach with [[back aerial]]s, for example. Another use is to perform grounded attacks other than dash attacks, dash grabs (standing grabs in ''Smash 64'' because dash grabs do not exist in that game), up smashes and special moves easily, especially ones that are useful approaching/combo tools or whose hitboxes begin from the back. Yet another use is as a general movement option for spacing. This technique does not exist in ''Ultimate''. | ||
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==Smash attacks== | ==Smash attacks== |
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